- Patch 1.1.3 Cloud Saves! - 11 November 2025
Ahoy! This is a potentially IMPORTANT update if you have played Lord O' Pirates on more than one device. I've just released an update to enable Cloud Saves through Steam. In testing it, it seemed to me that whichever device you boot from next will automatically upload to the cloud, and then whatever other devices you use will automatically download it, potentially overwriting the save there. I unfortunately don't seem to have much control over this behavior if your Cloud Saves are turned on, Steam just does it when the game boots and exits. So just to be on the safe side, if you have played on multiple devices and want to preserve both saves, you may want to turn Cloud Saves off. If you want to preserve one save and overwrite the other, then boot the game from that device before booting it from the other. Just a note, I also had to restart my Steam client before the Cloud Save icon woul…
- Patch 1.1.2 - 3 October 2025
Ahoy! This morning Unity announced that there was a security vulnerability that existed for every game made with Unity version 2017.1 forward. This update simply applies the patch to fix that vulnerability. You can read more about the vulnerability here: https://discussions.unity.com/t/unity-platform-protection-take-immediate-action-to-protect-your-games-and-apps/1688031 Regards, One Flow Man
- Patch 1.1.1 - 7 September 2025
Ahoy! Just some bug fixes for the latest patch: Fixed an issue where The Plank wasn't unlocked upon completing its quest. Fixed the Auto-Select upgrade feature not working at all. Fixed an issue where the damage from the Lazerz: Model Phoenix was not being recorded in the total damage for the ability as a whole. This also fixed an issue where it could not do damage to a certain enemy in The Caribbean.
- New v1.1 Update! - 5 September 2025
Ahoy!It's been a couple of months since release, and based on some feedback and discussion in our Discord, we are releasing an update that brings a new Captain and several cool new features!New Content:Unlock Captain Cthulhu who grants the Hull of Thorns ability by dealing 5000 thorns damage in a single run!Unlock The Plank in the upgrade shop by getting Zheng Yi Sao to level 20. The Plank allows you to exile upgrades from your upgrade pool during your run. Make your least favorite abilities walk the plank!Unlock the Gambler upgrade in the upgrade shop by getting Leif Erikson to level 20. With each point put into the Gambler, you can reroll your available upgrades!Unlock the Hyperbolic Time Changer by upgrading the Infinity Hook to level 20. An illegal high tech device, it increases the speed of spacetime itself when upgraded in the shop. This not only makes you, your enemies, and all p…
- Patch 1.0.5 - 28 July 2025
Ahoy! Just a few minor bug fixes, and one slight adjustment to very late game experience scaling. Increased XP Requirement Curve at High Levels - Previously max xp required for a single level was capped at 50k xp, this was fine for most areas of the game. However, in certain late game areas it becomes not enough and players were leveling every couple of seconds non-stop. This change adds a cap that multiplies the cap by 1 additional times for every 20 levels gained, starting at level 60. Fixed Display/Graphics Settings Not Saving Between Launches Adjusted Level Display Positioning to Not Overlap Ability Icons at level +200 Fixed Chupacabras Attack Icon Being Wrong Shade of Purple
- Patch 1.0.4 - 23 July 2025
Ahoy! I guess it is time that I start posting the patch notes to Steam instead of just to the discord. This patch is mostly bug fixes, and some minor tweaks. I will also take this opportunity to announce we are working on a small content update that will be released at some point in August, so stay tuned! Increased Crow's Nest Detection Range for POIs in the Final Frontier Fixed Bug Causing Pygborg Cube to Orbit at Much Higher Speed than Intended Fixed Resurrected ALL Being Able to Be Killed by Infinity Hook & Pay To Win Fixed Infinite Hook Breaking Audio When >= level 60 When Infinity Hook is Only Remaining Attack, Allow for Treasure/Vitamin C Selection Fixed Red Comet's HP, was much higher than intended Cursor on Controller Sometimes Becomes Lost in Captain Selection Lowered Hivemine SFX Volume, Limited to 1 Instance, and added 1 Second Cooldown Fixed Survive for 15 minutes as Starshi…
- Steam Next Fest - 9 June 2025
This week is NextFest and the debut of our Steam Demo! The demo contains the entire first level and every unlockable that would be associated with it. That's quite a few hours of gameplay! If you dig it, throw us a wishlist so that you don't miss the release of Lord O' Pirates in July!
- Steam Deck Compatability - 15 May 2025
Ahoy! One Flow Man here. I just wanted to make it clear somewhere, since who knows when or if we will ever get the little green check (our game is likely too smol at present to be on Steam's radar). I do most of my playtesting on the Steam Deck. If something runs poorly on the deck, it's a personal problem for me, so I've done as much optimization as I can for it to run smoothly there. It has full controller support with proper Steam Deck icons, everything should work very smoothly. And there you have it, Steam Deck support! Arrrrgh!
- Alpha Testing Complete! Playable Demo Incoming! Beta Testing Next! - 6 August 2024
Ahoy! I don't currently communicate much via the Steam page. That will certainly change once a public release of the game is made. Until then, join our discord if you want to know what is going on with the closed beta / development of the game. I did want to post one update here now since our last update here is out of date. Currently, the game is about to have its demo released on itch.io. Once I've accomplished that, I will begin to work on additional levels which will be released into the closed beta once each level reaches a state in which I am actually ready for it to be beta tested. Those closed beta releases will be used to hunt down any and all bugs, as well as tweak balancing. I feel though, that with the first level I've found a sort of process for balancing that I think will be easy to apply, resulting in few tweaks being needed with each release. When will the full release /…
- New Alpha Gameplay Trailer in Anticipation of Steam Next Fest! - 25 February 2024
Our store page has been updated with new screenshots and our first gameplay "trailer". I say "trailer" because it's more like a trap music video meets a 90s Saturday morning cartoon toy commercial. What can I say? With my burning passion and years experience making music video, sometimes I just can't help myself. It may not be aligned with every game trailer marketing blog I've ever read, but also there's no data on weirdos like me who have made this type of video, so who knows, maybe I'll be a pioneer! This store page update is in preparation for the next Steam Next Fest! We'll be releasing a polished demo of the game available to all come this June. Check out the new screenshots and videos, wishlist, and sign up for the beta if you haven't already. We've only granted a few people beta access so far, and the feedback has been super helpful! We will surely be issuing more keys here in M…
- Beta Sign Up Now Open! - 23 January 2024
Land ho! We will be breaking new ground this February and opening the game up for our first wave of closed beta testing! You can sign up for the beta on our steam page and access will be granted come mid-February. There is a limit on how many testers we can accept (we want to be sure we can keep up with the community size), but this limit will likely increase as time goes on until we eventually reach an open beta or early access. Since this is our first Steam post, I want to take a moment to introduce ourselves. We are a team of two! One Flow Man is our sole developer/designer and Moth is our dedicated pixel artist! Treestyle Studios is just the name of our LLC, and we are currently working without a publisher or funding. We both work other part time jobs to live, but our dream is to be able to do game development full time, grow into a larger studio, and make bigger and dreamier games.…