- Community Challenge: Above the Skyline - 20 September 2026
Thank you everyone who participated in the Concrete & Chrome challenge by submitting and voting on their favorites in the Dystopika Discord. This week's selected highlights were submissions by: Ryantalebz, _kxba and t.error (Matt's Pick). Community Challenge: Above the SkylineThe city has grown beyond its original limits. As the streets below become increasingly crowded, those with the resources to do so have begun building upward. Towering residential complexes, elevated walkways, rooftop districts, and massive corporate structures now rise far above the streets below.In this challenge, build a city that not only expands out, but expands up. Create a dense city where life continues above the traditional skyline, with towering skyscrapers, elevated roads and infrastructure, and buildings that seem to disappear into the clouds. Let the ground level city feel like only the beginning of wh…
- v1.7.12 Minor Bug Fixes - 15 September 2026
This is a minor update to address some recent bug reports and improve overall performance. Bug fixesFixed a few performance issuesMade some adjustments to game camera to reduce some stutter in some scenariosOut of Bounds marks now fade to transparent instead of black, which was sometimes visible in Photo ModeUpdated Tutorial steps to display proper key for “Cycle Tile”Fixed an issue where the prop selection grid was being cut off at higher UI ScalesFixed an issue where some Photo Mode controls with ranges 0-100 did not accept text input properly.
- Community Challenge: Concrete & Chrome - 21 August 2026
Thank you everyone who participated in the Nexus of Technology challenge by submitting and voting on their favorites in the Dystopika Discord. This week's selected highlights were submissions by: Ryantalebz, jaggedcrayon and Ostavit (Matt's Pick). Community Challenge: Concrete & ChromeTowers belonging to big corporations fill your city's center. Behind corporate walls, executives enjoy luxury, security, and every convenience money can provide. Outside those walls, entire neighborhoods have been left to grow wherever there was room, squeezed between aging infrastructure and the ever expanding city center known as a Corpo's playground.In this challenge, build a city that highlights the contrast between the luxury lifestyle on display by corporations, and what life really looks like for the average citizen. Create a corporate center filled with towering buildings and luxury developments, s…
- v1.7.11 Quality of Life Improvements - 3 August 2026
This is a minor update to address some recent feedback and bug reports.Dystopika remains in maintenance mode while I focus my energy on a new project. I'm still watching for feedback and small ways to improve Dystopika in its current form. I hope these changes make your building experience a little better.Control ChangesCycling buildings, props, and billboards has moved from Right Click to the R key. Prevents accidental presses while moving the camera.R also now cycles styles for mod props using the Prop Styles feature.I'm hoping to add proper rebinding in a future update for more flexibility around controls. Quality of Life improvements / Minor ChangesProps can now be marked as Favorites⭐ in the prop selection grid, which pins them to the top. Favorites are saved per-city.Slider values in Photo Mode and Advanced Prop controls can now be clicked to type in a precise number.Added Enable…
- Community Challenge: Nexus of Technology - 30 July 2026
Thank you everyone who participated in the City of Industry challenge by submitting and voting on their favorites in the Dystopika Discord. This week's selected highlights were submissions by: Ryantalebz, \ and NotABot87746 (Matt's Pick). Community Challenge: Nexus of TechnologyThe race for technological dominance never ends. Every corporation is searching for the next breakthrough, investing billions into sprawling research complexes hidden behind towering walls and endless rows of data centers. Innovation has become the city's most valuable commodity, and those who control it shape the future.In this challenge, design a city driven by technological innovation and artificial intelligence. Create large research facilities, server farms, development campuses, and corporate megastructures where advanced technologies are developed. Behind every creation lies a hidden demand for power, reso…
- Community Challenge: City of Industry - 7 July 2026
Thank you everyone who participated in the Festival of Neon: Redux challenge by submitting and voting on their favorites in the Dystopika Discord. This week's selected highlights were submissions by: Giga_Jesus, Ryantalebz, and Jaggedcrayon (Matt's Pick) Community Challenge: City of IndustryIn the City of Industry, work and life are inseparable. Residential blocks fill gaps between factories, packed streets and monorail platforms funnel workers between shifts, and the glow of machinery replaces the sun. This is a city built around efficiency, not comfort.In this challenge, create a city where industry dominates everything else. Build large-scale industrial zones, supporting infrastructure, and dense urban spaces shaped by production.Approved Mods for ChallengeThe Community Challenge Approved Mods collection has been updated, adding the newest mods developed by the Dystopika Modding Comm…
- Community Challenge: Festival of Neon: Redux - 14 June 2026
Thank you everyone who participated in the Dark Enterprises challenge by submitting and voting on their favorites in the Dystopika Discord. This week's selected highlights were submissions by: Giga_Jesus, Nex, and OraneJuiceMonster (Matt's Pick) Community Challenge: Festival of Neon: ReduxAfter all of the shady deals, illegal trade, and the not-so-pleasant underbelly, the city turns its lights back on, shifting focus back to to it's beauty.With summer approaching and tourism forecasts finally turning upward once more, corporate executives are eager to reclaim the spotlight. The result is the return of the Festival of Neon, a city-wide festival designed to refocus attention upward, away from the places the city prefers not to acknowledge.Downtown districts are transformed into entertainment and shopping hubs, flooded with bright and creative signage, animated billboards, and bold display…
- v1.7.10 Quality of Life Improvements - 14 June 2026
What’s NewThere is a new Billboard Media Source setting in the City Settings to allow you to set a source folder for random images on billboards. There are two options:Default + Mods will use the original game billboard images plus any mods you’ve activated for the current city. (Default setting)Custom Folder allows you to browse for a local folder of images. This folder can also contain subfolders to target specific billboard sizes. You will be prompted to automatically create these folders if you’d like.Basic City Stats have also been added to City Settings screen: # of Buildings, # of Props, # of Billboards, and # of Video Billboards.Video Billboards entry also includes a Restart button that will restart playback all video billboards in the current city. If you are encountering issues with video stopping/stuttering you are likely reaching the real-time video decoding limits of your s…
- Dystopika joins the World Ocean Day Charity Sale - 4 June 2026
WDC World Ocean Day Charity Sale We are excited to announce that we are supporting WDC, Whale and Dolphin Conservation for World Ocean Day! The WDC World Ocean Day Sale starts today and runs until 11th June, 10am PDT 2026, and you can save a fin-tastic 35% off Dystopika. We will also donate 25% of our net profits to WDC to support their conservation work.*Who is WDC?WDC, Whale and Dolphin Conservation are the leading global charity dedicated to the protection of whales and dolphins. Their expert-led teams in the UK, Europe, the Americas, and Australasia work across the whole spectrum of threats, from climate breakdown to accidental entanglements in fishing gear, pollution, captivity and hunting and whaling. They bring together, and work hand-in-hand with, businesses, philanthropists, scientists, NGOs, governments and grassroots communities to find solutions to the problems faced by whal…
- Community Challenge: Dark Enterprises - 24 May 2026
Thank you everyone who participated in the Luxury Living challenge by submitting and voting on their favorites in the Dystopika Discord. This week's selected highlights were submissions by: Churchgrimm, Nex, and Lizard Wizard (Matt's Pick) Community Challenge: Dark EnterprisesWhile some shop and live in luxury high above the streets, real business happens below. Beneath the fancy towers lies a city under the city - a black market pulsing with neon light, shady deals, and unspoken rules. This is where illegal trades are common, money change hands, and consequences are handled quietly.In this challenge, build the hidden economy of your city. Design the shadow districts where the black market lives and order is maintained without police presence. Let the atmosphere, density, and layout tell the story of a place the city pretends doesn’t exist.Approved Mods for ChallengeThe Community Challe…
- Community Challenge: Luxury Living - 1 May 2026
Thank you everyone who participated in the Intergalactic Marketplace challenge by submitting and voting on their favorites in the Dystopika Discord. This week's selected highlights were submissions by: \, Lizard Wizard, and Catin (Matt's Pick) Community Challenge: Luxury LivingAfter a long day of shopping at the Intergalactic Spaceport, people head to their homes to rest their heads (and their wallets) then wake up and do it all over again. In this challenge, build the city where the rich live that support the small and big businesses of the Marketplace. Focus on high rise luxury suites, vast living areas, and surrounding luxury places where the people with money call home.Approved Mods for ChallengeThe Community Challenge Approved Mods collection has been updated, adding the newest mods developed by the Dystopika Modding Community. If you have a mod that you'd like to see added, please…
- v1.7.9 Critical Hotfix - 27 April 2026
Bug fixesFixes a critical bug where exiting the game during startup may lead to loss of prop unlock progress. To help players affected by this bug, the unlock-all cheat as been enabled.
- v1.7.8 Quality of Life Improvements - 16 April 2026
This update adds several requested quality of life improvements as well as support for the 1.2.1 ModKit update. Quality of LifeAutosave can now be enabled in the settings at various time increments.Autoload Last Save can now be disabled in the settings. Doing so will display the Load City screen at startup instead of autoloading the most recent save. Mod Debug tools can now be activated in the settings which will display names/IDs of objects and allow for specific buildings to be selected from a building picker list. Intended for our Mod Community to help debug their creations but also useful for power users who want to select specific buildings. When a city has failed to load at startup, it will now present the City Loading screen to select or create a new city. This should prevent soft lock if a city file becomes corrupted. Bug fixesFixed a bug when cursor will disappear when Alt-Tabb…
- Community Challenge: Intergalactic Marketplace - 12 April 2026
Thank you everyone who participated in the Stellar Spaceport challenge by submitting and voting on their favorites in the Dystopika Discord. This week's selected highlights were submissions by: Quirther, OatsOatsOatsOats, and xs303 (Matt's Pick) Community Challenge: Intergalactic MarketplaceWith the spaceport operational, the city becomes a destination. Travelers, traders, and cargo from across the galaxy now flow through its streets, creating demand for commerce on a massive scale.In this challenge, build a marketplace designed to support interstellar tourism and trade. Focus on dense commercial districts, large market structures, and surrounding infrastructure that serves visitors and merchants alike. Your city should feel busy, active, and built around exchange.Approved Mods for ChallengeThe Community Challenge Approved Mods collection has been updated, adding the newest mods develop…
- Community Challenge: Stellar Spaceport - 14 March 2026
Thank you everyone who participated in the Industrial Revolution challenge by submitting and voting on their favorites in the Dystopika Discord. This week's selected highlights were submissions by: \, Soapie, and OatsOatsOatsOats (Matt's Pick) Community Challenge: Stellar SpaceportSpace travel is the foundation of this city. Massive spaceports, launch pads, and docking towers dominate the skyline, supporting constant movement of ships, cargo, and travelers moving between worlds.In this challenge, build a city centered entirely around a spaceport. Design launch facilities, transit corridors, and surrounding districts that support interstellar travel. Your spaceport should feel like the city’s core, with everything else built to serve it.Approved Mods for ChallengeThe Community Challenge Approved Mods collection has been updated, adding the newest mods developed by the Dystopika Modding C…
- v1.7.7 ModKit Improvements - 24 February 2026
This small update primarily consists of added support for the new features in Dystopika ModKit v1.2.0 New ModKit FeaturesModding: Mod Prop Camera component has been added to allow for staging of custom cameras in Mod Props, similar to the Blimp Cam.Modding: Prop Sub-groups have been added to allow for user-selectable variations of a prop.Modding: A validation step now takes place while compiling your mod, providing warnings if you are missing required configuration or reference.Minor ChangesVolumetric light settings have been revised to allow for higher light limits (especially when using the larger map sizes):Low: Low resolution, max 4096 lightsMedium: Medium resolution, max 8192 lightsHigh: Medium Resolution, max 16384 lightsUltra: High resolution, max 16384 lightsModding: Mod Prop Scaler now allows you to lock scaling on local axes.Modding: Light Objects can now be disabled if an ass…
- Community Challenge: Industrial Revolution - 21 February 2026
Thank you everyone who participated in the Labor of L.O.V.E challenge by submitting and voting on their favorites in the Dystopika Discord. This week's selected highlights were submissions by: \, oatsoatsoatsoats, and Ebuin (Matt's Pick) We’re also excited to welcome rogler to the Discord Moderator Team! 🎉 Rogler has been an amazing contributor to our community, and we’re grateful for everything he’s done to help make this space welcoming, safe, and fun for everyone. We’re thrilled to have him stepping up and joining the mod team.To keep things fair for all participants, rogler will no longer be taking part in the community challenge. That said, he’s generously offered to continue supporting the challenge in a new way by creating cities inspired by upcoming challenge themes. These creations will be shared as inspiration for anyone who wants a creative spark or a fresh perspective as th…
- Community Challenge: Labor of L.O.V.E - 4 February 2026
Thank you everyone who participated in the Megacity challenge by submitting and voting on their favorites in the Dystopika Discord. This week's selected highlights were submissions by: rogler, Maldo_95, and Mr. System Error (Matt's Pick) Community Challenge: Labor of L.O.V.EThe federal government has reached out to your office to inform you that your city has been selected as the flagship location for a new criminal justice initiative known as the the Labor-Oriented Violation Enforcement program, or the L.O.V.E program.In this challenge, you are tasked with designing an industrial city where labor and participation is presented as an opportunity to regain freedom. Let the architecture, scale, and atmosphere reveal the reality behind the true meaning of L.O.V.E.Photo Credit: Daryan Shamkhali, UnsplashApproved Mods for ChallengeThe Community Challenge Approved Mods collection has been upd…
- v1.7.6 Minor Bugs - 28 January 2026
This a small release fixing some minor non-critical bugs reported over the past few weeks. Minor Changes (MODDING) Allowed for light objects to have unique scale attributes. Bug fixesFixed a corrupted Russian language translationFixed a bug where editing mods for a saved city would cause unpredictable activation of the Save button.Fixed incorrect signage alignments on a C-Ville buildingFixed a bug where some tools were not properly interfacing with the out-of-bounds areas creating confusing player UX.
- Community Challenge: Megacity - 19 January 2026
Thank you everyone who participated in the Corpo HQ challenge by submitting and voting on their favorites in the Dystopika Discord. For this challenge we welcomed Community Challenge legend rogler to take over Matt's pick. This week's selected highlights were submissions by: lhoxris, ChrisGM, and Stephen (rogler's Guest Judge Pick) Community Challenge: MegacityThe world is a big place and the city is the beating heart of it. A major hub for all things from tech to living to business as far as the eye can see. A megacity at the heart of the land.This challenge is all about pushing the new expanded city boundaries to the limits. Just how big can a city in Dystopika become? Photo Credit: Daryan Shamkhali, UnsplashApproved Mods for ChallengeWe've moved the Approved Mods list to a Workshop Collection, making it easier to download all the mods that are approved to be used in the current and f…