Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 2382000 |
| Live current players | 0 |
| SteamPulse tracked peak | 2 |
| Live count (today's peak floor) | 0 |
| Price | $0.71 (76% off from $2.99) |
| Free to play | No |
| Discount | 76% |
| Original price USD | $2.99 |
| Current price USD | $0.71 |
| Release date | Apr 18, 2023 |
| Developer | Mete Deniz |
| Publisher | MPARSDENIZ |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | 2 user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 2 |
| Total reviews | 2 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | Yes |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/2382000/ |
Short description
Rule diverse islands, master strategy, prove might in warfare!
About this game
World Strategy War It’s not your turn. There are no turns. World Strategy War is a real-time, persistent multiplayer empire game set in a medieval world. When you log off, the world does not stop. Taxes continue to be collected, your soldiers grow older, prisoners labor in your mines, and your neighbor may already be marching toward your border. When you return, you won’t find the world you left behind. You’ll find a world reshaped by the hours that passed without you. Your Soldiers Are Not Numbers. They Are People. Every soldier is born, fights, gains experience, grows old, and eventually dies. Three real-world days equal one in-game year. Some soldiers may live for only six days; others may survive for six months. If they do not die in battle, old age will eventually claim them. Your army is not simply a resource. It is a generation. Losing a veteran commander you spent years developing during a siege cannot be undone simply by recruiting ten new soldiers. When the Throne Falls Empty, the Game Changes Every dynasty has a single king, and the king is the most powerful leader on the battlefield. An army commanded by the king fights with twice the strength . But sending your king into battle also places him within reach of death. When the king dies, another member of the dynasty inherits the throne. Every soldier born in the city where your king resides has a chance of becoming a member of the royal dynasty. That means your future heir may be born years before the war that ultimately puts them on the throne. Building and preserving your dynasty is a strategy in itself. Taxes, Loyalty, Rebellion Taxes collected from your cities fill your treasury. But your people feel the burden. Raise taxes and loyalty falls. As loyalty declines, the risk of rebellion increases. When a rebellion begins, armed forces that do not belong to you rise inside the city and attack your soldiers. Fail to suppress them, and you may lose the city entirely. Keeping soldiers in the garrison increases loyalty — but every soldier costs money every day. High taxes. Strong garrisons. Low expenses. You cannot have all three. That triangle lies at the heart of the game. Build C…
Supported languages
English, Turkish, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Korean, Portuguese - Portugal, Russian
