- 📜 Patch notes: Several bug fixes - 1 October 2026
Hello everyone, We just released a small patch addressing a few bugs: Fixed a bug that could cause the camera to appear underground if you moved the camera at the start of a cutscene.Fixed a bug that sometimes caused certain tiles to become inaccessible during combat.Fixed a bug that caused the knight in bed with Anwen to appear wearing a helmet and carrying his weapon.Thank you and enjoy!
- September 25th 2026 update - 25 September 2026
Reduced logging to improve performance. Adjusted the bounding boxes of the Knights of the Vale of No Return to avoid animation issues. Fixed an animation bug that could cause Lady Ragnelle to briefly disappear inside her cell in the Loathly Lady adventure. Changed how the Marmiadoise sword works: it now grants the ability to cast a spell instead of using a special action. It no longer tires its user as it did before. Fixed a narration that overlapped another during Ghislain and Mathilde's encounter in the Loathly Lady adventure.
- Release notes for the Septembre 23rd update. - 23 September 2026
Fixed a bug that caused the feedback messages above certain creatures to be positioned incorrectly. Added a loading indicator between the splash screen and the main menu to show that the game is not frozen. This is especially useful for older IDE hard drives, which take longer to load the menu. Adjusted the starting position of the player knights at the beginning of the London Tournament adventure to make sure they don't collide when trying to mount their horses.
- Update notes for September 19th 2026 - 19 September 2026
Fixed the cursor displaying a lane change instead of a portal at the start of the dream in The Green Knight Adventure. Fixed the portcullis that could fail to display correctly in The Bisclavret Adventure. Fixed a bug where Vsync was not always saved properly. Fixed a bug that could play the wrong cutscene when fighting the dragon in The Valley of No Return Adventure. Optimized VRAM usage to fix a crash on Steam Deck.
- Behind the Scenes: Medieval Art in Legends of the Round Table - 14 September 2026
Greetings, friends! From the very beginning, our goal with Legends of the Round Table was to create something truly unlike any other game. One presented the way medieval art actually looked: hand-painted, colorful and rich with symbolism. The response to the game's presentation has been incredible, and we couldn't be more excited to finally lift the veil. Today, we're sharing a behind-the-scenes look at how we bring true medieval art to life for Legends of the Round Table. Also, we recently stumbled on an incredible boardgame named Siege Perilous. Just like Legends of the Round Table, this game is oozing with love and authenticity. Every element of the game – every character you meet, treasure you claim, weapon, follower, mount or animal companion you acquire – has been hand-painted using traditional mediaeval techniques, pigments, and gold leaf by renowned artist Jay Johnstone – more t…
- 📜 Update: Restless Steeds & Wandering Cursors - 10 September 2026
Greetings, friends! We're back with a new batch of fixes and small improvements. Some for your ears, some for your eyes, and one for anyone who's ever lost their cursor to a second monitor! Gameplay & UI New feature: you can now check "Confine Cursor to Screen" in the options menu, so your cursor no longer wanders off to a second monitor when playing on a multi-screen setup. Moved the "Skip Intro" toggle from the Settings menu into the New Game menu, right where you'd expect to find it. Fixed a bug where the mount proximity indicator icon could appear on top of the grimoire interface. Fixed a bug in Great Battles where the enemy unit's 2D representation could vanish when winning a fight during a rout. Fixed a bug preventing the game camera from being moved with the A and D keys when the cursor was hovering over the UI. Narrative & Localization Fixed an issue where switching languages mi…
- August 19th 2026 update notes - 19 August 2026
- Fixed a bug that caused the grimoire to not appear under certain circumstances. - Fixed a bug that caused the Questing Beast Solo Quest to be assignable to a knight other than Pellinore.
- Notes for August 15 update. - 15 August 2026
- Improved the movement of player-knights when they are in a group. - Adventure of the Vale of No Return: Fixed an issue that could occur if the guards in the great hall of Morgan's castle were fought multiple times, which prevented the game from saving afterward. - Adventure of the Fays' Quarrel: Fixed a bug where Sterenn would not go to the correct location after being discovered with Guirec. - Fixed the word "negotiate," which was misspelled in the English version of the game. - Fixed a bug where feedback for the Melancholic effect was not displaying. - Fixed the Purification spell, which was not removing Melancholy effects as it should. - Fixed a bug that allowed the power of the sword "Marmiadoise" to destabilize opponents who are "unshakable."
- 📜 What's Coming Next for Legends of the Round Table + Patch Notes - 6 August 2026
Greetings, brave knights and nobles! We usually gather at the campfire to share patch notes and squashed bugs, but today we come bearing something a little different: a glimpse over the horizon at what we've been working on. Two things we've been itching to tell you about! So settle in, and let us share what's coming next. The Adventure of Culhwch and Olwen We're delighted to confirm that we're hard at work on a DLC for Legends of the Round Table, one that will bring an 8th adventure to the game for you to embark upon. We won't spoil the release date just yet, chiefly because we don't have one to spoil. But we can tell you that we'll have a proper announcement to share on the 14th of September, during the Steam Party-Based RPG Fest 2026. Mark your calendars, sharpen your lances, and keep an eye on this space. This 8th adventure will be our take on the tale of Culhwch and Olwen. It's a s…
- 📜 Update: Unity 6 migration & smoother performance - 27 July 2026
Good day, fine folk of Steam! As always, we come to you bearing good news. The game has migrated to Unity 6, which brings a notable boost to overall performance, along with a long list of fixes gathered from your reports. Read all the details here: Migrated the game to Unity 6, bringing a notable improvement to overall performance. Fixed a bug that caused the audio and video to fall out of sync in BetaHub. Fixed a bug that could freeze the game in the adventure of the Valley of No Return if you left Morgan's castle and mounted your horse without speaking to Viviane. Fixed a bug that caused faerie tracks to stay active after you had discovered them. Fixed a bug in the adventure of the Green Knight that caused background elements on the snowy moor to shake when moving the camera at high speed. In the adventure of the Valley of No Return, during the fight against Morgan, the game now check…
- Hotfix: Logbook corruption - 15 June 2026
This patch prevents an issue that could cause logbook corruption after latest update (June 11th).
- 📜 Update: Multiple bugs squashed! - 11 June 2026
Hello folks, we hope your week's been great. We just released a patch fixing several small issues: Added a new feature that allows you to disable most tutorials when starting a new game. Added audio feedback when clicking on an invalid map. Added a sound effect for the Marmiadoise sword when equipping it. Fixed a bug that caused wolves to not always bleed when injured. Fixed a typo in the fast travel text: “Mathilda’s cavern” was misspelled. We hope you enjoy and all the best to you, friends. Until next time!
- 📜 Update: Fluid combat & more - 5 June 2026
Good day, fine folk of Steam. We come to you bearing an excellent gift today. We've release an update that will render combats considerably more fluid, thanks to reduced pauses and quickened animations, as well as a slew of other improvements. Read all the details here: Improved the speed to validate challenges twofold. Things will move a lot quicker during turns now. Accelerated animation speeds for combat by, on average, 15%. We find that makes combat considerably more fluid. Improved the audio scape for the Bisclavret and Tristan & Iseult adventures. Fixed an issue that allowed you to collect infinite inspiration points in Largess by discussing with Sterenn in the adventure of the Faes' Quarrel. Fixed a bug that allowed the horse indicator to appear during cinematics. We hope you enjoy and all the best to you, friends. Until next time!
- 📜 Update: Mount indicator and several bug fixes - 27 May 2026
Hello everyone, we just published this week's changelogs containing the new mount indicator as well as several fixes. Added an indicator pointing to the selected knight's horse if he's not mounted, allowing you to find mounts during any situation. Fixed a crash that could occur if you attempted to mount a horse whilst passing through an interaction that triggers a 'drag-and-drop' tutorial. Improved the environmental FX in Great Battles. Improved the audio in the Bisclavret adventure. Added missing quotation marks in the solo quest of Sir Silence Corrected the description of the Medusa Helmet. Thank you and enjoy!
- HotFix: Issue when fighting Gromer with a knight that was made unconscious. - 24 May 2026
This update fixes an issue that caused the game to softlock when the player fought Gromer in the Adventure of the Loathly Lady if one of the knight of the player party was made unconscious earlier in the adventure.
- Hotfix: Rest action not available at the Round Table - 22 May 2026
This is a minor correction to solve an issue with a regression where the "Rest" action was no more available at the Round Table.
- Hot fix: Round Table Actions no longer available after previous update. - 22 May 2026
This update fixes a regression that occurred since yesterday's update. The issue was that this update was incompatible with some saved games, which caused actions at the Round Table to not be available.
- 📜 Update: Several bug fixes - 20 May 2026
Greetings friends! We just released a patch that resolves multiple issues that were recently reported: Added a missing narration at the end of the Bisclavret adventure. Fixed a bug where young Arthur could sometimes teleport to a distant location after his father's fight in the London tournament. Adjusted destination points in the sacred grove during the Loathly Lady adventure to prevent clipping/sliding during certain animations. Fixed a bug where the quest to create the trap was still displayed as "possible" after failing the mission to return the sheep to the shepherd in the Bisclavret adventure. Added a sound effect when Emperor Lucius uses his helm's power. Fixed a bug where the incorrect challenge was displayed when taking on a targeted counter-charge challenge on a mount. Fixed a bug where Sir Meliant de Lys' scabbard could remain frozen when he fell from his horse during the Lon…
- 📜 Update: Small QoL Improvements - 13 May 2026
Hello, folks. We have a small update with a several QoL improvements for you. As always, we're thankful for those taking the time to report issues and make suggestions. We're listening and eager to further improve Legends of the Round Table: Fixed a bug that caused the song from the prologue of The Faeries' Quarrel adventure to start too early and not stop if you chose to skip the cutscene. You can now view the inventory of the squire for the knights to be recruited at the Round Table. Corrected the description of the Spear of Hainaut in English to specify that it grants a +1 damage bonus. Fixed the combat area against the guards attacking Thibaut the Woodcutter to ensure that the hexes are aligned with the ground. Enjoy!
- 📜 Update: Fast Travel, New Illumination & More! - 8 May 2026
Greetings, brave knights and nobles! We return to the campfire with another satchel of improvements and fixes for your journey through the kingdom! Our small team continues to be inspired by your tales of valor and your diligent reporting of bugs. This update focuses on expanding your travel options, refining the rules of inheritance, and ensuring that our cast of characters, including the more "fragile" ones, behave as they should. We have also addressed several technical crashes to ensure your quest remains uninterrupted :) Here are the patch notes for today's update: Gameplay & Rules Fast Travel Implemented: A new feature to allow swifter movement across adventures. Inheritance of Valor: Added a new gameplay mechanic: when a knight perishes, their special items will now be bequeathed to their oldest friend. Horse Gallop Consistency: Standardized the speed of horses at a gallop when t…