Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 2390160 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Sep 24, 2026 |
| Developer | Gloria Works |
| Publisher | Gloria Works |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | Yes |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
他期待着事业的成果,她期待着追逐的爱情,她期待能给身边的人们带来笑容,他期待能成为故事的主角,他们生活的这座城市期待着海啸后的痊愈……可是,一场突如其来的爆炸扰乱了这一切。烟火暗淡,琉璃蒙尘,他们所期待的,能够实现吗?
About this game
The sea can nurture a city. It can also destroy one. As Yiqing City struggles to rebuild after more than half of it was devastated by a tsunami, a sudden bombing casts yet another shadow over its people. Through it all, the sons and daughters of this city—washed, battered, and tempered by the sea—come together to write a story of sorrow, courage, and hope. Four to five years spent polishing the script. One month living with the film crew. More than a hundred thousand production stills left behind when filming was over. From them, we selected OVER TEN THOUSAND IMAGES to tell a story of roughly 600,000 CHINESE CHARACTERS. If you listen to the voiced dialogue without fast-forwarding, the complete game is expected to take around 35–40 HOURS . “How much will it take to finish the shoot?” “Ten million yuan.” “I… I’ll sell my house.” And that is more or less what happened. With no outside investment whatsoever, the production was kept alive through selling a home, personal debt, company loans, and support from friends. Somehow, it became a production on the scale of RMB 10 million. The upside is simple: no investor gets to tell us what to do. No one gets to restrain the story. We are free to put everything we have into making the best version of it that exists in our heads. This project was first conceived nearly ten years ago, long before live-action interactive games became as common as they are today. So naturally, we chose an older way of telling this story. As a traditional visual novel, it is simpler in form—and vastly more laborious to make. Every image has to be chosen with care and placed at exactly the right point in the text. But in return, the rhythm of reading belongs entirely to the player. You decide when to linger, when to move on, and how quickly the story unfolds. That freedom is one of the reasons we love this form. As the sole writer of the script and the person overseeing the entire shoot, I personally go through well over a hundred thousand stills, selecting the right image one by one and matching each moment with the right sound, so that every scene can be presented as precisely as possible. Whether you are an old friend who has l…
Supported languages
Simplified Chinese * * languages with full audio support
