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NeoCars

NeoCars Steam news

Valakey | Oct 3, 2025 | game

Released

0players observed · 6 October 2026 - 02:37:39 UTC

IndieRacingFree To PlayEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score72% positive

NeoCars news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score72% positive
  • Total reviews18
  • Release dateOct 3, 2025
  • DeveloperValakey
  • PublisherValakey

Genres: Indie, Racing, Free To Play, Early Access

Company pages: Developer: ValakeyPublisher: Valakey

Top Steam chartsTop 100 gamesGame directorySteam Store page

NeoCars Steam news

NeoCars news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Mac & Linux Support - 11 March 2026

    New Platforms Available NeoCars is now playable on macOS and Linux! ✅ Full macOS support (64-bit) ✅ Full Linux support (64-bit) All game features and content available on all platforms Cross-platform multiplayer compatible For existing players: If you're on Mac or Linux, you can now download and play!

  • Patch Notes — Version 2.2 — March 7, 2026 - 7 March 2026

    ### 🎮 New Feature **Shield Bar — Equalizer Style** - Brand new animated shield bar with **48 bars** that move like an equalizer. - Visual feedback is now clearer and more dynamic. ### ⚖️ Balance **Vampire (Lifesteal) Nerf** - Lifesteal reduced from **1%** to **0.1%** per item. - Now heals **once per second** instead of constantly — no more unkillable builds. **Spawn Enemy Item Rework** - Now also **increases the max number of enemies on screen** (+1 per 5% bonus). - Feels more impactful when stacking multiple copies. ### 🐛 Bug Fixes **Explosion item not working** - The explosion item now works correctly — enemies in range actually take damage. - Explosion radius increased to **10 units** and visual effects added. **Shield regenerating on its own** - Fixed the shield regenerating passively without any items. It now only regens through items. **Car disappearing in Rogue mode** - Fixed a…

  • Patch Notes — March 6, 2026 - 6 March 2026

    ### 🐛 Bug Fix **Localization not applied in build** - Fixed a critical bug where the selected language (e.g., French) was **not applied** in the built game, even though it worked correctly in the Unity Editor. - All texts (main menu, Roguelite shop, passives, items, UI) were displayed in English regardless of the language setting. - **Root cause:** The language was loaded from PlayerPrefs in `Start()` instead of `Awake()`, causing other scripts to read the default language (English) before the saved preference was loaded. - The language is now loaded **immediately** during initialization, ensuring all scripts read the correct language from the start. - Added null safety checks to prevent potential crashes when transitioning between scenes.

  • Patch Notes — March 6, 2026 - 6 March 2026

    ### ⚡ New Features **Damage Visual Feedback** - Added spark and flash particle effects when the player vehicle takes damage. - Added red screen flash on hit for better visibility (disabled on lethal hit to avoid flash on death screen). - Added camera shake on damage, intensity scales with damage taken. **Controller — Pause on Start Button** - The pause menu can now be opened with the **Start button** on controllers (gamepad). Previously only keyboard Escape was supported. **Roguelike Shop — Selection Lock & Overlays** - Selecting an item in the shop now **locks** the selection. Hovering over other items only previews their info without changing the locked selection. - Added a **golden outline border** around the locked/selected item for clear visual distinction. - Added a **selection overlay** (visible only on the selected item). - Added a **hover overlay** (visible only when hovering a…

  • Patch Notes — 03/05/2026 - 5 March 2026

    🚗 Patch Notes — 03/05/2026🐛 Bug FixesUnintended jump after unpausing — Fixed a bug where the vehicle would automatically jump when closing the pause menu with the "Back" button. The game now briefly blocks inputs after resuming to prevent accidental actions.Speed enemies exploding on walls — Speed-type enemies no longer explode when hitting player walls. They are now properly destroyed without triggering unintended explosions.Double pause toggle with Escape — Pressing Escape no longer causes the pause menu to open and immediately close in the same frame.Empty leaderboard in pause menu — The leaderboard in the pause menu now correctly displays up-to-date scores.Passives not resetting between runs — Passive bonuses purchased in the shop are now properly reset between each run.Items persisting after exit — Purchased items and passives no longer remain in memory after quitting or restarti…

  • Neocars — Update 2.0 | The Roguelike Update - 3 March 2026

    🚗 Update 2.0 is now live! Survival Mode (Monde) A brand-new game mode is now available in the Solo channel of the main menu. Face relentless waves of enemies and survive as long as possible Earn currency during your run to unlock and upgrade passive abilities between waves If you die, you lose all your passives and items — but you keep your currency for the next run Requires the Founders Pack to access all game modes Global Leaderboard Your best survival time and earnings are tracked and ranked against other players worldwide Requires the Founders Pack to appear on the leaderboard ⚡ Energy System Drifting and jumping now consume energy Collect energy cells scattered across the map to recharge Your energy level is displayed in real time around your vehicle 🎵 Music & Audio New background music tracks for the Survival Mode New countdown and game start sound effects Thank you for your sup…

  • 🎮 Update - Local Game Menu Fixes - 4 October 2025

    ✅ Applied Corrections: 🔧 Improved User Interface Mode button hidden with 1 player: The "Change Mode" button no longer incorrectly appears when there's only one player Correct mode display: The button now shows the proper mode name ("Classic Mode", "Royale Mode", etc.) instead of "Player 5" Smoother navigation: Buttons remain interactable during keyboard/controller navigation 🎯 Mode Switching Functionality Functional mode changing: Clicking "Change Mode" now correctly updates the game mode in the system Fixed mode order: "Mystery" and "Invisible Wall" are now in the correct order (no more inversion) 🎪 Available modes (with 2+ players): Classic Mode Royale Mode Without Jump Mystery Invisible Wall 🕹️ How to use: Add 2 players minimum in Local Game mode The "Change Mode" button becomes visible and interactable Click to cycle through available modes The selected mode will be applied when…

Patch notes and updates

S.noRelease datePatch nameGID number
111 March 2026Mac & Linux Support1826992588590726
27 March 2026Patch Notes — Version 2.2 — March 7, 20261826362059925935
36 March 2026Patch Notes — March 6, 20261826362059923779
46 March 2026Patch Notes — March 6, 20261826362059923720
55 March 2026Patch Notes — 03/05/20261826362059922212
64 October 2025🎮 Update - Local Game Menu Fixes1811772772538967

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