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Guards New Sequel

Guards New Sequel Steam news

Battlecruiser Games | Coming soon | game

Coming Soon

GameSteam Store content

  • Steam app typegame
  • Steam App ID2394780
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperBattlecruiser Games

Guards New Sequel news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID2394780
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperBattlecruiser Games
  • PublisherBattlecruiser Games
  • Parent gameNot available

Company pages: Developer: Battlecruiser GamesPublisher: Battlecruiser Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Guards New Sequel Steam news

Guards New Sequel news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Play the Free Prologue of Guards II! 7 Missions and Hardcore Mode Await You! - 21 March 2025

    Hello everyone! Today marks the launch of the free game Guards II: Prologue! This is a turn-based tactical game that will take you on dangerous adventures deep into Hell. https://store.steampowered.com/app/2958580/Guards_II_Prologue/ Lead a team of four fearless heroes and embark on an epic journey. You’ll traverse several hellish worlds inspired by terrifying legends from cultures around the world. Get ready for seven challenging missions filled with confrontations against the ruthless denizens of Hell! Use the unique abilities and talents of your heroes to bring order to Hell and defeat the cunning boss. In Guards II: Prologue, you’ll find: A team of four heroes with unique attack types and abilities. An original turn-based combat system that will truly make you think about your strategy. Magical items and runes to assist your team in tough battles. Three distinct biomes with a variet…

  • Guards II Releases Soon! Wishlist It on the New Steam Page! - 27 February 2025

    Hello people, Battlecruiser is still operational! This page has been inactive because we signed a deal with a publisher—yes, Guards II is getting major marketing support! Congrats! Our friends at Herocraft have created a new Steam page for Guards II. Make sure to wishlist the game so you don’t miss any updates: https://store.steampowered.com/app/2958570/Guards_II_Chaos_in_Hell/ The game is fully completed—all levels are designed, all art is finished, all text is translated, and all music is composed. Our testers have triple-checked everything. It’s done! Now, we’re just waiting for release. We believe Guards II is the best game we’ve ever made, so don’t miss out! Also, we’ve made a prologue featuring seven unique locations and a short but complete campaign. It’s a great way to experience the new gameplay features. It comes in this March. https://store.steampowered.com/app/2958580/Guards…

  • Guards II News #20. Soundtrack is on a way. - 16 February 2024

    Hello there, We are in the final stages of completing the game's development. Technically, the game is ready. Our programmer has been focused on optimizing the game's performance over the last month, and now they're assisting the artist in creating impressive credits. For the past two months, we've been working on the soundtrack, and we've completed 7 out of 13 tracks. We've decided to share one of these tracks on YouTube, and we're excited to showcase it. It's really cool! Localization has also been completed. On the day of release, the game will be available in 12 languages, thanks to all the people who helped us with translations. Their names will be featured in the credits. Speaking of which, we've designed some really cool credits that we'll be revealing in the next update. The game release is coming soon! Stay, with us

  • Guards II News #19. Story and Comics. - 29 December 2023

    Hello there, We are diligently preparing the game for release, and this month marked the completion of the story comics. Initially not part of the plan, we later decided to incorporate them because they significantly enhance the game's atmosphere. While it may be unconventional to finalize the story after the game is developed, we dedicated our best efforts, and I believe we succeeded. The first three comics featured in this announcement serve as intro comics, appearing right after the start to explain the initial events. Additionally, there is a comic after the completion of each world and an extra special comic at the end of the game. We initially aimed to use neural networks, but we couldn't achieve the desired results. So, our artist spent 2.5 months creating them in the old-school way. While it consumed a significant amount of time, we believe the effort will prove worthwhile Guard…

  • Guards II News #18. Pre-final screenshots - 20 November 2023

    Hello there, We are progressing with the development of the game. We have planned to translate the game into 12 languages, and we are pleased to announce that we have found the last person who will assist with the translation. As a result, we are currently awaiting the completion of the translation process for Guards II. Currently, five languages have already been finished. As mentioned earlier, the game is essentially ready. All missions, upgrades, and other elements are functioning and available for play. Currently, our focus is on testing the game with players, who provide valuable feedback, enabling us to enhance and refine the gaming experience. That is our current focus. In addition to translation, we are now in need of sounds and music. Two composers are actively working on the game's soundtrack, and we third person is making the sound design for us. Therefore, we eagerly await t…

  • Guards II News #17. Game Info Menu - 3 November 2023

    Hello there, We are in the midst of refining the game. After providing the game for testing to 10-15 players, we've gathered a lot of valuable feedback. Our aim is to improve the player experience. While Guards have simple game rules, some players found them unclear. To address this, we've enhanced several menus and introduced a "Game Info" menu that contains 20 game tips, each explaining different game mechanics. In this announcement, we've shared 10 of these tips. Our designer has strived to make them as clear as possible, and we believe he has succeeded. It's worth noting that the original game had only four such tips, highlighting how the game has significantly evolved into something more comprehensive. We've added four types of damage mechanics and two hero stances, which have had a notable impact on the gameplay. Additionally, we're actively working on in-story comics. Considerabl…

  • Guards II News #16. Settings menu and First Feedback - 26 October 2023

    Hello there, We are diligently polishing the game, and we have some exciting updates to share. We've added the final missing piece to the game, the settings menu, which you can preview in the image above. Additionally, we've made the decision to incorporate hotkeys as another option for playing the game. With the addition of these menus, we're now in the phase of fine-tuning and perfecting the game. In other positive news, we've distributed the game for testing to 15 individuals, and we've received a wealth of valuable feedback. Our team is currently working on implementing various improvements based on this feedback. To address player concerns, we've decided to include an option to reset upgrades, which can be especially helpful when players reach the challenging World #4. We've made several enhancements to various menus. The Upgrade, Item, and Skill menus now feature a currency icon o…

  • Guards II News #15. Steam Achievements and 12 different languages. - 6 October 2023

    Hello there, We're continuing the development of the game, and we have some exciting updates to share. Firstly, our designer has completed the balancing of Mode #2. This means that all missions in the game are now ready to be played. We've also had discussions about various elements of the game and made numerous small tweaks. We've improved less popular items, strengthened weak upgrades, and more. The gameplay of the game is now 95% complete, and we don't anticipate any major additions. We're currently playtesting the game with late-game heroes to ensure they are not overpowered. We've designed a total of 55 Steam achievements, and our artist has already created icons for them, as shown in the picture above. The programmer has already coded 49 of these achievements, so they will be fully implemented soon. We've decided to make Guards II available in 12 languages. We've reached out to in…

  • Guards II News #14. Pre-Final Screenshots - 26 September 2023

    Hello, Guards II is steadily nearing completion. Our game designer has wrapped up the remaining missions of Mode #2, meaning the game is now fully developed. Another game designer diligently replayed all campaign missions and implemented numerous balance adjustments. Primarily, we've made the game more accessible on Easy and Normal difficulties. Before these tweaks, it was quite challenging, especially on Hard. Our mate Rea has contributed significantly by not only editing the English text but also acting as the initial game tester. With her valuable feedback, we've addressed bugs and confirmed that the game is enjoyable, particularly on Normal difficulty. We've recently shared three in-game screenshots of the current version, showcasing pre-final graphics. Missions, units, and the user interface are nearly in their final state, providing a glimpse of how the game will look. Our primary…

  • Guards II News #13. World #5 Bestiary - 8 September 2023

    Hello there, We are continuing the development of Guards II. Our artist has completed the revision of all graphics, and we are currently integrating them into the game. Additionally, the artist is working on creating icons for Steam Achievements. Yes, we have already designed all 55 achievements, and our programmer is preparing them for implementation. As one game designer fine-tunes the game balance for World #5 Mode #2, another is replaying the main game and making balance adjustments. For Guards II, we've prepared four difficulty settings. The original game was too challenging for casual players but not deep enough for true strategy fans. We believe that all players will find Guards II enjoyable now. To prove this, we are testing the game on different difficulty levels. Our main game designer, who is a strategy expert, plays on the highest, fourth difficulty. The designer of the orig…

  • Guards II News #12. Ability and Status icons - 31 August 2023

    Hello there, We mentioned in previous announcements that all enemies and their abilities have been approved and are technically finished. This week, our artist has completed creating icons for all of them. Even though the game might appear small, it boasts a plethora of distinct abilities. Just take a look at these spreadsheets. Overall, we have a total of 320 ability text blocks. Default abilities do not feature icons, only secondary abilities are accompanied by icons. In any case, we needed to design around 150 different icons. It looks remarkably cohesive! Any strategy game necessitates careful planning based on current information. As a result, we've decided to include a "Status Info" block where players can view all buffs and debuffs affecting any unit. Utilizing information to make strategic moves is a fundamental aspect of the game. Most of the effects are common, such as increas…

  • Guards II News #11. Main Menu - 21 August 2023

    Hello there, We are excited to bring you up to speed on our game's development progress. In the past week, we've been diligently working on several fronts. We began by creating a comprehensive check-list for the revision of animations for all enemies and heroes. We discovered that certain units were missing animations and effects, and our dedicated artist is currently in the process of rectifying this. We anticipate that these animations will be completed by next week, effectively bringing the graphics of all units to fruition. The visual elements for all missions were crafted some time ago, and currently, another artist is meticulously integrating these graphics into the game. This artist is also crafting icons for abilities and statuses to ensure a polished and immersive user experience. We're happy to report that this aspect of the game's development is nearing completion, with an im…

  • Guards II News #10. World #4 Introduction - 28 July 2023

    Hello there, We are thrilled to share the latest progress on the game's development with you. This week, we have successfully finalized all in-game texts. Despite the game's seemingly small size, it boasts an incredible amount of content, and each element requires careful attention to detail and proper text descriptions. Over the past two months, we collaborated with another talented Game Designer to ensure that everything is polished and ready for players to enjoy. To give you an idea of the extensive content, here's a breakdown: the game includes 330 text blocks for different abilities, 90 status effects, 210 upgrades, 38 items, 22 skills, 85 story texts, and 50 in-game achievements. We are delighted to share that all of this content has been meticulously completed, and we are now entering the final polishing phase. In the spirit of collaboration and inclusivity, we will begin transla…

  • Guards II News #9. Heroes Upgrade Menu - 18 July 2023

    Hello there, We are excited to update you on the progress of our game's development. This week, we have completed the approval process for all in-game texts, including ability descriptions, upgrade names, item information, system texts, and more. We are now in the final stages of reviewing them before sending them for editing and localization into other languages. Our translators prefer to have a working build of the game to play, as it helps them better understand the game and ensure accurate translations. In fact, Warstone was translated into other languages by Warstone fans who were passionate about the game. Speaking of a playable game build, we are pleased to inform you that we have already created one. In the near future, we will be sharing gameplay footage to give you a glimpse of the game in action. In the original game, each hero had only 9 straightforward upgrades focused on h…

  • Guards II News #8. House Menu - 3 July 2023

    Hello there, We are pleased to share that game development is progressing smoothly. This week, we completed the design of the game's menus, and our programmer is now in the process of implementing them into the game. Additionally, one of our artists is working on creating icons for all the items, while another artist is focusing on animating them for battles. In this news update, we are excited to showcase the main game menu, which takes the form of a mighty wizard's house. As part of the game's narrative, we have entered into a deal with a demon who promises to aid us in defeating the Devil, in exchange for being granted superpowers. The design of the Wizard House menu incorporates elements inspired by retro games, and we are delighted with the visual outcome. Within the menu, players will find interactive elements such as a book, which leads to the Skill menu, a pentagram that opens a…

  • Guards II News #7. World #3 Bestiary. - 20 June 2023

    Hello, We are excited to share the progress of our game's development. This week, we focused on designing the battle GUI, which was a time-consuming task. However, the result is fantastic, and we will soon showcase it to you. Our artist is currently working on creating graphics for the new monsters in Mode #2. Other artists are diligently incorporating menus into the game, while our game designer is busy crafting missions for Mode #2. Another game designer is preparing texts for the entire game, ensuring a comprehensive and immersive experience. Additionally, our programmer is diligently integrating graphics of all heroes and bosses into the game. Expect more exciting content in our upcoming news updates. In the image above, you can see all the monsters from World #3, which features a classic Nordic Underworld with Draugs, Kobolds, and more. During this stage of the game, players unlock…

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