- v1.4 Update: Combat & Gameplay Improvements - 20 April 2026
Thank you very much for playing Never Grave: The Witch and The Curse. This update focuses on significantly improving the overall "feel" of character controls and fixing several critical bugs related to save data. Patch Notes ▼ Two New Spells Added ・One new spell has been added to each of the passages connecting Ruins Area 1 and Ruins Area 2. ▼ Critical Save Data Bug Fixes ・Village & Progression Fix: Fixed a bug where village building status and game progression would fail to save if a player attempted to matchmake as a "Guest," failed, and then immediately continued in Single Player mode. ・Guest Blueprint Fix: Fixed an issue where Blueprints obtained by a guest in a dungeon were not saved if the player left the match after a loading transition. Note: Blueprints you pick up will *not* be saved if you leave the game before a level transition (loading screen) happens. ▼ Gameplay Feel & Con…
- v1.3.5 Update: Improving the Early-Game Experience - 27 March 2026
Thank you very much for playing Never Grave: The Witch and The Curse. In this update, we have focused on enhancing the early-game experience to make your journey smoother from the start.Patch NotesSystem Adjustments & New Features▼Earlier Equipment System Unlock:・The Jeweler's Shop first appearance has been moved up from "Gardens - Area 1" to "Ruins - Area 2". You can now access the equipment system much earlier than before.▼Equipment Capacity Alerts:・A notification will now appear when your equipment inventory reaches its maximum capacity (255 items).Note: You cannot give gifts to NPCs if your inventory is full. Please clear space by Forge, Convert, or Discard items.▼Save Data Security (Steam only):・Added an Automatic Save Backup feature. Every time you save, the system will automatically create a Save_Backup folder and back up your previous save file.Bug Fixes & Optimizations▼Clipping…
- [Important] Update Status and Multiplayer Version Compatibility - 12 March 2026
Regarding the recently released v1.3 update, we would like to provide an update on the status across different platforms and important precautions for multiplayer gameplay.■ Changes to Multiplayer MatchingStarting with update v1.3, we have introduced a new "Version Check" feature to improve multiplayer stability. As a result, matchmaking between different game versions will now be restricted.If you attempt to play multiplayer (Private Rooms) in an environment where the latest v1.3 and the older v1.2 versions are mixed, please note the following:Host is v1.2 / Guest is v1.3Matching is not possible. The connection will be blocked by the version check feature.Host is v1.3 / Guest is v1.2Matching may be possible, but we cannot guarantee stable gameplay.In particular, since the acquisition mechanics for "Blueprints" and "Divine Weight" differ between versions, you may encounter unexpected bu…
- v1.3 Update: Multiplayer & Matchmaking Improvements - 11 March 2026
Thank you very much for playing Never Grave: The Witch and The Curse. In this update, we have focused on enhancing the multiplayer experience. Patch Notes ▼ New "Random Matchmaking" for Multiplayer ・We now support two ways to play together: Public Rooms: Match with random players. Hosts can toggle permissions for guests to build facilities and specify the type of players they are looking for. Private Rooms: Uses the existing "Room ID" system, perfect for playing with specific friends. ・Multiplayer QoL Improvements: Guest players can now obtain "Blueprints" and "Divine Weight" Note: To preserve the integrity of the single-player story progression, Blueprints gifted by NPCs remain unchanged and cannot be obtained by guest players. ・Griefing Prevention: With the introduction of matchmaking, hosts can no longer change the difficulty mid-game to prevent malicious interference with the gamepl…
- v1.2c.s0.2316250 Update: Difficulty & Balance Adjustments - 6 March 2026
Thank you very much for playing Never Grave: The Witch and The Curse. We truly value all the feedback we have been receiving from our players. We have released a patch today to implement the following balance adjustments. Patch Notes▼ Difficulty Adjustments・Adjusted enemy Attack Power and Max HP.・Reduced the overall difficulty across all difficulty settings.Note: Difficulty can be changed at any time in the in-game settings without any penalties or negative impact on your progress!▼ Skill Tree Material Reduction・Reduced the amount of materials required to unlock nodes in the Skill Tree.▼ Axe Minion Dash Attack Adjustments・Increased the wind-up time before the attack.・Reduced the number of consecutive attacks from 4 to 2.▼ Shipping Bin Processing Time Adjustment・Cut the time required to sell items via the Shipping Bin in half.▼ Tutorial Boss Souvenir Price Adjustment・Lowered the sale pri…
- Out Now!! Never Grave: The Witch and The Curse, Available Now on Steam! - 4 March 2026
Hi everyone!Great news! Never Grave is finally out! We're thrilled to finally be able to share our game with you all.It's been a long journey, and your support and input has been a constant source of encouragement and inspiration for us.For those of you who may need a refresher: Never Grave is a 2D action game blending elements of Metroidvania and Roguelite, where you play as a cursed hat. In addition to using a variety of magic and tools, you can possess your enemies and control them to explore the dungeons! Bring back loot, rebuild your village and dive back in for more!In addition to the game itself, we're also releasing an Official Soundtrack with 13 original tracks, and a Digital Artbook containing a behind-the-scenes look at the game's development!Please consider checking them out!A huge thank you for everyone who stuck with us every step of the way!Thank you for your patience, an…
- Official Soundtrack & Artbook out on March 5! - 24 February 2026
Hello everyone! Official Soundtrack & Artbook out on March 5!The Official Soundtrack features 13 original tracks.Digital Artbook offers a sneak peek into the game’s development with approximately 90 pages of content.Best regards,The Never Grave Development Team
- "Never Grave: The Witch and The Curse" launches on March 5, 2026! - 11 November 2025
The wait is over. "Never Grave: The Witch and The Curse" launches on March 5, 2026! Thank you all for supporting us so far! Revealed at PlayStation’s "State of Play Japan", the latest gameplay trailer and dev interview from Frontside 180 Studio are now available. Check them out! ▼The latest trailer With the release date confirmed, we’re now in the final stages of development. The team is giving it everything to bring you the ultimate "Never Grave" experience. Thank you for your continued support!
- Palworld studio changes its mind about releasing its co-op Hollow Knight-like in early access, will go straight to 1.0 - 24 June 2025
Two years ago, Palworld answered the question, "What if Pokémon had base building and multiplayer?" Never Grave: The Witch and the Curse , Pocketpair's next game, developed by a new internal team, is giving the same treatment to Hollow Knight... Read more.
- Never Grave: The Witch and The Curse official release (v1.0) has been decided! - 24 June 2025
・Official release version (v1.0) of Never Grave: The Witch and The Curse has been announced!It has been decided that Never Grave, originally planned as an early access title, will instead launch directly as the official v1.0 release!Due to the valuable feedback from many players during the demo period, we have decided to deliver the game in its complete form, rather than in staged Early Access. The development team is currently making final adjustments to ensure that you receive the best gaming experience from day one. Stay tuned! ・Multi-platform release and crossplay!In addition to the Steam version, we have decided to release the game for Nintendo Switch, PlayStation®4, PlayStation®5, Xbox Series X|S, and Microsoft Store. In addition, it will support crossplay between all platforms, allowing multiplayer across all devices.・Please note, we will be closing the Steam demo soon.Thank you…
- Release Date Change - 1 March 2024
Dear players, We extend our sincere thanks to everyone who downloaded the "Never Grave" demo, shared feedback and added the game to their wishlists. The demo, released during the Feb 2024 Steam Next Fest, was installed by over 110,000 players and became one of the most played demos of the event. This significant milestone was achieved thanks to your unwavering support, and we're genuinely thrilled about it. Today, we have an important update to share with you. In response to your invaluable feedback, we've made the decision to adjust our release date in pursuit of delivering a higher quality experience. Recognizing the unique blend of Metroidvania and Roguelite elements in Never Grave, we believe it's more beneficial to offer an Early Access version with a nearly finalized level of polish and content, rather than launching at an earlier stage of development. As a result, we've chosen to…
- Demo Version v0.1b.1416 Update - 14 February 2024
Dear Players, Thank you for playing the Never Grave demo. We're pleased to announce some updates that have been made. v0.1b.1416 - Tweaked the controller stick input dead zone for UI interactions. - Improved the underwater audio effects by reducing the excessive emphasis on low-frequency sounds. - Fixed a bug in the Demise Shop where a grimoire named "LocNoData" would appear. - Slightly sped up the action of throwing tools. - Addressed various minor bugs. We hope you continue to enjoy playing the Never Grave demo. Thanks for your support.
- Palworld devs' next game is a base-building Dead Cells and Hollow Knight mash-up - 12 February 2024
When I first saw Never Grave: The Witch And The Curse rising up the Steam Next Fest charts at the end of last week, I thought, "Oh! That's a neat Hollow Knight -looking Metroivanida roguelike, I'll definitely give that a go." And having played its demo over the weekend, I can confirm: it's certainly an intriguing little thing that I'll be keen to keep an eye on when it launches into early access, possibly sometime next month. The biggest surprise was that, despite its very Hollow Knight-looking visuals, it actually plays more like Dead Cells in practice. Instead of being a sentient lump of flesh able to inhabit infinite bodies, you're a magical witch's hat that can possess, discard and rematerialise your chosen sack of limbs at the touch of a button. The second thing that surprised me was that it also has quite a substantial base/village building aspect to it on the side, and the third…
- Demo Version v0.1b.0910 Update - 9 February 2024
Dear Players, Thank you for playing the Never Grave demo. We're pleased to announce some updates that have been made. v0.1b.0910 - Now you can customize key bindings for the mouse. - Adjusted the status screen to allow swapping between Magic A and Magic B. - Fixed a bug where all tool attacks were treated as backstabs. - Corrected an issue where the effect of "Black Grimoire: Inflicts X poison on enemies that have 50% HP or less" wasn't working properly. - Increased the time needed for tomatoes to grow from 7 seconds to 30 seconds. - Addressed various minor issues. We hope you continue to enjoy playing the Never Grave demo. Thanks for your support.
- Demo Version v0.1b.0718 Update - 7 February 2024
Dear Players, Thank you for playing the Never Grave demo. We're pleased to announce some updates that have been made. v0.1b.0718 - Slightly widened the dead zone for joystick input. - Allowed tool attack cancelling with regular attacks. - Allowed canceling from magic attacks into various actions. - Increased the maximum usage count for tools. - Decreased the attack power of tools. - Allowed tools to pierce pots. - Allowed oil jars to pierce enemies. - Fixed a bug where a boss could move off-screen. We hope you continue to enjoy playing the Never Grave demo. Thanks for your support.
- Demo Version v0.1b.0714 Update - 7 February 2024
Dear Players, Thank you for playing the Never Grave demo. We're pleased to announce some updates that have been made. v0.1b.0714 - Mitigated the issue of audio playback interruptions. - Allowed magic cancelling with regular attacks. - Adjusted the cooldown between regular combo attacks (the interval between the end of the third stage attack and the time a new regular attack can start). We hope you continue to enjoy playing the Never Grave demo. Thanks for your support.
- Demo Version v0.1b.0619 Update - 6 February 2024
Dear Players, Thank you for playing the Never Grave demo. We're pleased to announce some updates that have been made. An issue was found that caused the difficulty level to change unintentionally. We've fixed it, so please take a moment to check your difficulty settings. v0.1b.0619 - Resolved a bug in the settings menu where selecting an unrelated option resulted in unintentional changes to the difficulty setting. - Corrected a bug that caused the character to crouch in mid-air after performing an aerial attack. - Adjusted the color of the water to improve the visibility of underwater enemies. - Made it so sound plays in underwater mode when the player's head is inside the water. We hope you continue to enjoy playing the Never Grave demo. Thanks for your support.
- Demo Version v0.1b.0519 Update - 5 February 2024
Dear Players, Thank you for playing the Never Grave demo. We're pleased to announce some updates that have been made. v0.1b.0519 - Significantly improved rendering performance. As a side effect, audio distortion issues should also see improvement. - Adjusted the player's and possessed dog's moving attacks to prevent them from passing through enemies, reducing the chance of receiving undue contact damage. - Allowed the possessed dog to pass through one-block passages. - Fixed a bug where the button input icons were not displayed correctly when the language setting was set to "English." - Adjusted the players's normal combo attack so that damage increases with each strike. Specifically, decreased the attack power of the first strike, increased the power of the second strike, and significantly increased the power of the third strike. - Fixed an issue with the axe monster's attack detection…
- Demo Version v0.1b.0119 Update - 1 February 2024
Dear Players, Thank you for playing the Never Grave demo. We're pleased to announce some updates that have been made. v0.1b.0119 - Added potion-replenishing facilities at the terminus of the 1st & 2nd layers. - Significantly improved rendering performance. - Enhanced the settings menu to support mouse usage. - Fixed a bug where, after switching applications using the keyboard and returning to the game, the controller icons remained in keyboard mode even when using a gamepad. - Fine-tuned several aspects related to the player character's movement. - Made the transition from evasive action to running more smooth. - Added a tutorial about underwater jumping. - Fixed a bug where the boss's slamming attack would not track the player character when on the outer side. - Made significant adjustments to ensure that boss battles conclude in a shorter time. We hope you continue to enjoy playing th…
- Demo Version v0.1.3020 Update - 30 January 2024
Dear Players, Thank you for playing the Never Grave demo. We're pleased to announce some updates that have been made. v0.1.3020 - Mitigated the BGM audio distortion issues. - Slightly extended the collision range for regular combo attacks. - Fixed a bug where the player couldn't use the blue portal next to the boss door. - Fixed a bug where the player character would flip when falling or jumping after hanging from a cliff. We hope you continue to enjoy playing the Never Grave demo. Thanks for your support.