Dead State: Reanimated news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players12 · 5 October 2026 - 16:21:26 UTC
- SteamPulse tracked peak23
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score73% positive
- Total reviews2,552
- Release dateDec 4, 2014
- DeveloperDoubleBear Productions
- PublisherDoubleBear Productions
Company pages: Developer: DoubleBear ProductionsPublisher: DoubleBear Productions
Dead State: Reanimated Steam news
Dead State: Reanimated news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- The RPG Scrollbars: Voices In The Air - 30 November 2015
There’s something oddly comforting about radio. Comforting because it’s so familiar, so natural. Odd because it’s a comfort that most of us don’t really use all that much these days, at least not in the ways that games just casually assume. It’s a little like the whole audio diaries thing – it makes a vague sense that everyone in a city like Rapture might record their daily crimes and schemes onto audio tapes, even though in reality that whole idea became obsolete when Facebook/Twitter added status updates. But I do love in-game radio. It’s an amazing narrative tool, a great way of filling in the gaps the screen can’t show, a constant companion in the loneliest of situations, and not a bad way of making music diegetic – a term that translates to ‘let’s see who now sneakily Googles diegetic’. Forget Spotify. Never mi…
- 12-HOUR MARATHON DS:R Stream Tomorrow + Reminder about Indie Megabooth Stream Fridays! - 17 June 2015
Join our Scripter / QA Lead Jake as he plays Dead State: Reanimated for 12 hours straight on the DoubleBear Twitch channel, tomorrow starting at 10 a.m. Pacific Time! Our Twitch channel is here: DoubleBear Twitch Channel As a bonus, the stream will also feature viewer polls that influence the choices Jake makes as he plays - who will he take into combat with him, what to do with a problematic ally, and how to handle a crisis are all possible decisions you can help him make. For starters, you can help him pick the character build he'll play: DECIDE MY FATE. Chip in, get hyped, and be sure to join us tomorrow morning (6/18) at 10 a.m. to see how far our team expert can get in twelve hours time! Also keep in mind that Friday we'll be doing our regular stream on Indie MEGABOOTH's Twitch channel at 4 p.m. PDT, here: Indie Megabooth Twitch Channel
- 12-HOUR MARATHON DS:R Stream Tomorrow + Reminder about Indie Megabooth Stream Fridays! - 17 June 2015
Join our Scripter / QA Lead Jake as he plays Dead State: Reanimated for 12 hours straight on the DoubleBear Twitch channel, tomorrow starting at 10 a.m. Pacific Time! Our Twitch channel is here: DoubleBear Twitch Channel As a bonus, the stream will also feature viewer polls that influence the choices Jake makes as he plays - who will he take into combat with him, what to do with a problematic ally, and how to handle a crisis are all possible decisions you can help him make. For starters, you can help him pick the character build he'll play: DECIDE MY FATE. Chip in, get hyped, and be sure to join us tomorrow morning (6/18) at 10 a.m. to see how far our team expert can get in twelve hours time! Also keep in mind that Friday we'll be doing our regular stream on Indie MEGABOOTH's Twitch channel at 4 p.m. PDT, here: Indie Megabooth Twitch Channel
- Dead State demo updated - 26 May 2015
Hi everyone, Just a quick update for the people who've asked: The demo is now updated to include Dead State: Reanimated content and fixes. Please check it out if you're on the fence about buying the game - it's the first seven days of gameplay, so you can actually carry your progress from the demo into the full game if you choose to buy it. Enjoy!
- Dead State demo updated - 26 May 2015
Hi everyone, Just a quick update for the people who've asked: The demo is now updated to include Dead State: Reanimated content and fixes. Please check it out if you're on the fence about buying the game - it's the first seven days of gameplay, so you can actually carry your progress from the demo into the full game if you choose to buy it. Enjoy!
- Wot I Think Dead State: Reanimated - 19 May 2015
I’d been wanting to check out Doublebear’s Dead State – which I’m going to loosely label ‘The Walking Dead does X-COM’ – for a while, but Wot I Thinkery fell to someone else upon its initial release. The free ‘Reanimated’ update is a fancy name for a mega-patch designed to address assorted gripes about the doomy turn-based strategy/RPG zombie survival game, and also my opportunity to finally visit the blighted town of Splendid, Texas. …
- Reanimated: Dead State Hefty Overhaul Patch Released - 14 May 2015
Dead State may have launched out of Early Access in December, but it’s just received a hefty update bringing the sort of stuff I’d expect from a final pre-launch polish-o-rama. Developers DoubleBear launched the ‘Reanimated’ update arrived yesterday, bringing overhauled combat balance, smarter AI, better pathfinding, new combat sounds and animations, a hardcore mode, new areas, new random encounters, bug fixes, and more to the zombie survival RPG. Cass grumbled about a few of those areas in her Wot I Think , so that’s good to hear. …
- Dead State: Reanimated is on Steam and free to owners of the original - 13 May 2015
The zombie survival game Dead State was decent enough for Evan to choose it as his " personal pick " for 2014. But it clearly could've stood a little extra work and fine tuning, too. As he said in his review , it was "somewhat blandly presented and burdened by bugs." So DoubleBear Productions went ahead and did just that for an updated version called Dead State: Reanimated. Dead State: Reanimated features major changes to combat systems and balance, as well as new AI behaviors for human enemies, enabling them to notice your presence more quickly and react to it more effectively. The new "PC Infection" option means your own character can, optionally, be infected as easily as any of your allies, and there's also a new Hardcore mode with more dangerous combat, increased resource consumption, slower healing, and lower morale. Reanimated also offers new areas to explore, plus new random enco…
- Dead State: Reanimated is here! - 13 May 2015
We’ve spent a couple of months of solid development time making Dead State stronger, smarter, and faster, and we’re happy to say that the results are fantastic. We’ve brought new life - or is it unlife? - to every aspect of the game. This isn’t just Dead State anymore - this is Dead State: Reanimated! DS:R isn’t just an update - it’s our definitive enhanced edition with brand-new content, full of improvements and fixes requested by you, our community! The Highlights Major overhaul of combat balance! Core combat systems have been thoroughly reworked to take advantage of all the data and feedback we’ve gathered over the months since Dead State’s original release. Ranged weapons, melee weapons, armor, special attacks, ally / PC healing, and more have been reworked and carefully tested to create an engaging and challenging combat experience. Even the core combat system has been tweaked…
- Dead State: Reanimated is here! - 13 May 2015
We’ve spent a couple of months of solid development time making Dead State stronger, smarter, and faster, and we’re happy to say that the results are fantastic. We’ve brought new life - or is it unlife? - to every aspect of the game. This isn’t just Dead State anymore - this is Dead State: Reanimated! DS:R isn’t just an update - it’s our definitive enhanced edition with brand-new content, full of improvements and fixes requested by you, our community! The Highlights Major overhaul of combat balance! Core combat systems have been thoroughly reworked to take advantage of all the data and feedback we’ve gathered over the months since Dead State’s original release. Ranged weapons, melee weapons, armor, special attacks, ally / PC healing, and more have been reworked and carefully tested to create an engaging and challenging combat experience. Even the core combat system has been tweaked…
- Quick Progress Update - 30 April 2015
Hi everyone, I know many of you are looking forward to the upcoming update, so I wanted to let you know how we're doing! We're tantalizingly close, but not quite there yet - we're wrapping up final testing and fixes and making sure that the huge number of new things in this build all play together nicely. We're hoping to wrap things up in the next few days, if the fates favor us - just keep in mind, that time window is an estimate and if something urgent comes up, we may push the release out a bit more. We want that giant update to be the best giant update it can be! Keep checking this space so you can be the first to know when the update goes live. In the meantime, I suggest you stock up on food and energy drinks, because you're going to want to start a brand new playthrough when you see the update - and you're not going to want to stop!
- Quick Progress Update - 30 April 2015
Hi everyone, I know many of you are looking forward to the upcoming update, so I wanted to let you know how we're doing! We're tantalizingly close, but not quite there yet - we're wrapping up final testing and fixes and making sure that the huge number of new things in this build all play together nicely. We're hoping to wrap things up in the next few days, if the fates favor us - just keep in mind, that time window is an estimate and if something urgent comes up, we may push the release out a bit more. We want that giant update to be the best giant update it can be! Keep checking this space so you can be the first to know when the update goes live. In the meantime, I suggest you stock up on food and energy drinks, because you're going to want to start a brand new playthrough when you see the update - and you're not going to want to stop!
- March Update! Dead State v.1.0.0.280 Changelog - 13 March 2015
Woo, the update is finally here! As promised, this is a content-heavy patch with some popularly requested features. Let’s talk about the big highlights first, then we’ll get the rest of the details down below. Added Iron Man mode! A true test of survival! All saves are disabled except for a daily autosave and a resume point when you quit the game. Whatever happens, happened. No take-backs. See our design notes below the changelog about separating Iron Man mode from difficulty settings and player infection. Added new undead type: crawlers! Seems some people got pretty messed up before they turned. These mangled dead dudes and ladies have a nasty Trip Attack, so keep one eye on the ground at all times. Added movement and activity to the Shelter! Everyone in the Shelter now moves around to different locations when assigned to work. If you forget where to look for someone, remember to check…
- March Update! Dead State v.1.0.0.280 Changelog - 13 March 2015
Woo, the update is finally here! As promised, this is a content-heavy patch with some popularly requested features. Let’s talk about the big highlights first, then we’ll get the rest of the details down below. Added Iron Man mode! A true test of survival! All saves are disabled except for a daily autosave and a resume point when you quit the game. Whatever happens, happened. No take-backs. See our design notes below the changelog about separating Iron Man mode from difficulty settings and player infection. Added new undead type: crawlers! Seems some people got pretty messed up before they turned. These mangled dead dudes and ladies have a nasty Trip Attack, so keep one eye on the ground at all times. Added movement and activity to the Shelter! Everyone in the Shelter now moves around to different locations when assigned to work. If you forget where to look for someone, remember to check…
- February Progress Update - 24 February 2015
Hi everyone! We just wanted to check in with you and let you know what's happening behind the scenes at DoubleBear, since we know some of you are wondering. We're making good progress on the content and fixes for Update #6. As previously mentioned, this one has brand new, somewhat complex features, so it's taking longer than the usual patch turnover time. Right now, we're done with about 75% of the new features, but we need to finish the remaining 25% and squish bugs that surfaced during testing, so there's still some work left to do. Thanks for hanging in there while we get everything ready! We don't have an ETA yet, but we're *really* excited about what's coming up and we think it will be worth the wait :)
- February Progress Update - 24 February 2015
Hi everyone! We just wanted to check in with you and let you know what's happening behind the scenes at DoubleBear, since we know some of you are wondering. We're making good progress on the content and fixes for Update #6. As previously mentioned, this one has brand new, somewhat complex features, so it's taking longer than the usual patch turnover time. Right now, we're done with about 75% of the new features, but we need to finish the remaining 25% and squish bugs that surfaced during testing, so there's still some work left to do. Thanks for hanging in there while we get everything ready! We don't have an ETA yet, but we're *really* excited about what's coming up and we think it will be worth the wait :)
- Now Available: Dead State Soundtrack + Collectible Trading Cards! - 11 February 2015
The title says it all, but we'll say it again because we're just so dang excited: not only have we released the Dead State Soundtrack on Steam, we've also added Dead State Trading Cards! Let's start with the soundtrack. Anyone with Dead State in their game library can now buy the soundtrack as downloadable content and get their apocalyptic groove on. You can check it out here: Dead State Soundtrack. It's only $7.99 and it features all 26 of the tracks in Dead State, as composed, written, and performed by our amazing composer Leif Chappelle. Also starting today, you can unlock Dead State Trading Cards and use them to forge Badges; every badge gives you the opportunity to receive unique Dead State emoticons and profile backgrounds. All you have to do is play the game to start unlocking new Trading cards, so you better get on that if you want to be one of the first people ever to unlock a…
- Now Available: Dead State Soundtrack + Collectible Trading Cards! - 11 February 2015
The title says it all, but we'll say it again because we're just so dang excited: not only have we released the Dead State Soundtrack on Steam, we've also added Dead State Trading Cards! Let's start with the soundtrack. Anyone with Dead State in their game library can now buy the soundtrack as downloadable content and get their apocalyptic groove on. You can check it out here: Dead State Soundtrack. It's only $7.99 and it features all 26 of the tracks in Dead State, as composed, written, and performed by our amazing composer Leif Chappelle. Also starting today, you can unlock Dead State Trading Cards and use them to forge Badges; every badge gives you the opportunity to receive unique Dead State emoticons and profile backgrounds. All you have to do is play the game to start unlocking new Trading cards, so you better get on that if you want to be one of the first people ever to unlock a…
- Dead State Demo Is Hammering At Your Door - 31 January 2015
Zombies! They’re everywhere these days. Shambling up and down the road, moaning about something or other in those inaudible voices, causing long queues for the teller at your local bank. That sort of thing. They’re a menace and there’s just too many of them on the streets. It’s enough to make one long for the days when a human’s brains were their own concern. Still, despite our zombie glut there’s still unlife in the concept yet. Now you too can put this to the test with a demo for Dead State , courtesy of DoubleBear Productions. …
- Try your hand at zombie survival with free Dead State demo - 29 January 2015
Dead State was plagued by a number of technical issues when it came out last year, but even so it was good enough to make Evan Lahti's " Personal Pick " for 2014. And now you can try it yourself, without spending a dime: Developer Double Bear Productions has released a free demo that offers roughly ten hours of play over the first seven days of the game. The Dead State demo includes 15 survivors who can join your shelter, 18 unique locations to explore, and interactions with factions including looters, survivalists, and the Coyotes, a fearsome motorcycle gang. You'll have to deal with all the same problems that come up in the full game, from practical matters like finding food and reinforcing your shelter, to dicier issues such as resolving conflicts between your fellow survivors and deciding which outsiders can be trusted. The demo covers just the first seven days of play, but saves ca…
Patch notes and updates
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