- Hotfix 0.10.3.3 - 2 October 2026
Changed - It's now possible to fulfill crafting orders with items that are in the backpack, as long as they were crafted by the player character. - When creating a new family through the Buy Plot panel, the player can define a new surname. - Added Slate Stone Block to Stonemason building for extraction. Fixed - Fixed an issue where a player's home could be sold back to the settlement by one of the simulators. - Fixed an issue where settlement companies may have ventured into battle against adventuring parties without a war. - Fixed an issue where temporary tags related to world events didn't clear after the NPC changed occupation. - Fixed an issue where sometimes building areas didn't display in building mode. - Fixed rare crashes related to data corruption. - Fixed a crash related to equipment slots in Entity Editor. - Fixed an issue where one NPC could take two roles in an event. - Si…
- Soulash 2 v0.10.3 "Economy" - 23 September 2026
The Economy Skill — Now LiveEconomy covers money, trade, and managing the economic side of your settlement. As your Economy skill increases while you trade, you unlock more ways to influence your city, move resources around the world, and make other people work for you.What Economy brings to Soulash 2?Lure families to your city with moneyYou can now offer families a budget to convince them to move into your city.Instead of traveling around and personally asking every family if they want to settle with you, you can put money behind your offer and let your settlement attract new residents on its own.Exile families from your cityGrowing a settlement also means dealing with its limits.If your city has more families than it can comfortably support, you can now banish a family from the settlement. You decide who stays and who leaves, giving you another way to manage your population when resou…
- Hotfix v0.10.2.2 - 28 August 2026
Added - New event chain for Ursans and Dwarfs - Crafter's Guild Changed - Adventuring parties no longer become aggressive when competing for loot with the player's party in easy special locations. - Shadow Wolves no longer attack unless disturbed. - Aspen trees can be planted in the swamp biome. Fixed - Fixed an issue where troll settlements sometimes didn't generate correctly due to lacking a place for the settlement center. - Fixed an issue where event buildings conflicted with the generation of a map, potentially causing settlements to generate without buildings. - Fixed rebellion failure event on unsuccessful battle. - Animals that lay or drop items (such as chickens) no longer replace themselves when spawn_at is empty. - Entities spawned by random_resource in the player's sight are now visible immediately. - Chickens no longer return to eggs. - Troll buildings with roofs correctly…
- Soulash 2 v0.10.2 "Rat Union" - 20 August 2026
Greetings fellow gods,Today's update brings a new event, an impossible-tier location, and several important fixes. Here's the full changelog:Added- New event - Rat Union.- New impossible tier location in the snow biome - Ice Golem Lair.Changed- Hold order is preserved on save/load.- Improved AI action planning, so NPCs can pick up required items for their abilities if possible.- Animation speed setting no longer applies to weather animations.- Improved visibility of various stairs with a small animation.Fixed- Fixed an issue that could cause player-made structures to be removed when a world event changes an area in a player settlement.- NPCs escaping the town correctly leave the region when they reach the edge of it.- Unseen migrating entities are no longer marked as green exclamation markers, like an ally army.- Migrating entities don't stop moving to their destination on save/load.- W…
- Soulash 2 v0.10.1 "Heist" - 14 August 2026
Greetings fellow gods,Today, we have 2 new events that offer an alternative path to resolving the Thief Operations event, along with some fixes to issues you've reported.Here's the full changelog: Added- Added a new alternative path for the Thief Operations event - Fancy Villa.- Added a new alternative path for the Thief Operations event - Wizard Tower.- Added a new action to the Thievery skill.Changed- Same settlement NPCs and raid-related NPC groups no longer become enemies during raids or misfired abilities.- When spawning new special locations, more weight is put on locations that are currently unavailable in the world.- Friendly Mage no longer considers the player an ally, making the fire beetles angry.Fixed- Fixed crash related to immunity to damage type and Distance Damage amplifier.- Fixed Thief Leader not spawning for Thief Operation event.- Temporary abilities from items are e…
- Hotfix v0.10.0.4 - 6 August 2026
Added- Added new Steam Leaderboards per-race sections for the v0.10 version.Changed- It's now possible to dynamically switch between gamepad and mouse & keyboard controls depending on what's being used.- Thunderstorm is restricted to mountains and hills.- Reduced the rate of stat acquisition for Adventurers by about half.Fixed- Fixed an issue where sometimes gatherers weren't aware of their family stash.- Fixed an issue that caused maps to not get preserved when the regions directory wasn't available in the save.- Multitile entities no longer get aggressive towards their other parts once hit with an AoE attack.- Blueberry farms now employ Reptilion Farmers instead of Ranchers.- Fixed Barley Grain glyph.- Muddy Water no longer turns into Swamp Grass when destroyed with nature damage.- Fixed gamepad navigation in crafting - accept button highlighting and crafted item tooltip.- Fixed adven…
- Hotfix 0.10.0.3 - 2 August 2026
Changed - Adventuring parties will now prioritize clusters of locations in a larger radius to avoid clearing the areas near settlements completely. - Added a cap for adventuring party members' stat gains after clearing locations. - When settlement inhabitants are attacked by wildlife, guards are now alerted in a larger radius. - When the settlement is raided, the player earns gold only if it kills at least one raiding target. Fixed - Fixed an issue that prevented adventuring party members from equipping loot they found. - Elven Adventurers are no longer aggressive by default. - Fixed an issue where adventurers from disbanded companies sometimes didn't return to their home towns as unemployed. - Fixed an issue that caused settlement members to start attacking each other during a bandit raid, getting confused about who's the human ally among humans in the vicinity. - Fixed 3 rare crashes.
- Hotfix v0.10.0.1 & v0.10.0.2 - 31 July 2026
Fixed - Thunderstorm no longer strikes underground. Fixed - Fixed sailing. - Improved performance of region generation. - Improved the speed of loading worlds when using the default set of mods loaded at the start of the game. - Beings unrelated to special location in the region no longer prioritize wandering to it. - Fixed crash on stone delivery to Reptilion Scribe. - Fixed rare crash on world removal. - Fixed crash on incorrectly modded race marriage attempt.
- UPDATE v0.10 – The Living World - 30 July 2026
Greetings fellow gods,It's been a while, but the time has come. The next major update, v0.10.0 "Living World", is finally here. But first, we finally made a new trailer for the game, since the last one is now 3 years old. You can see it here:I've shared a preview of what's coming in the last news article, so I'll keep the summary short to the 3 main additions, and you can find more details in this link and the changelog below: Settlement Events – Settlements have a life of their own, with events playing out whether or not you are there. Festivals in good times, and rat infestation in bad times. You don’t address a problem, and it may have lasting consequences. Solve it, and the settlement thrives, or maybe just your pockets.Living Wilderness – The wilderness is now more active. Animal migrations, roaming creatures, strange encounters, and NPC raiding parties competing for your loot. New…
- Development Update: Living World - 5 July 2026
Greetings fellow gods,It's been a while since we had an update, so I wanted to share what we've been working on. Our next main goal for the upcoming v0.10 update is to make the world feel more alive.Until now, settlements, the wilderness, and the people inhabiting the world have been largely static, mostly waiting for the player to act while the simulation ran in the background. The upcoming update is meant to change that. New events will unfold with or without your involvement. Dangers will spread beyond the borders of special locations. NPCs will set out on their own adventures. Together, these systems are designed to simulate a more dynamic world.Let's take a look at what's coming.Settlements With StoriesSettlements are receiving an entirely new event system — one that introduces opportunities and unexpected challenges throughout every campaign.Some events celebrate prosperity. Other…
- Hotfix v0.9.25.12 - 13 May 2026
Changed - Event NPCs cannot be selected to lead caravans or be reassigned by the player in buildings. - Added tooltips to company icons in the Knowledge Company tab to clarify the type of company. Fixed - Fixed festival building removal in dwarven towns (use mapregen command to fix old towns). - Fixed freeze on attempting to resurrect a Persona character. - Fixed a "Problems Filter" going out of bounds on 1600 x 900 resolution. - Fixed roof calculations issue in newly spawned settlements. Modding - Defining an invalid format in messages.json no longer crashes the game, instead displays an empty line and logs the issue in logs/errors.log. - Fixed a crash in Data Tables related to ability tooltips.
- Hotfix v0.9.24.7-11 - 6 May 2026
Changed- Event-tied NPCs for events that don't introduce new buildings will hang around the settlement center. - Party members no longer use AoE damage abilities in settlements. - Entities with the tag option "damaging_healing," like the Undead race, no longer cast healing abilities on themselves. Fixed- Improved performance of pathfinding in big settlements. - Improved stability of history simulation. - Fixed an issue with crafting simulation that sometimes caused NPC crafters to make items without a craftable component or freeze the simulation. - Fixed a crash when crafting an item with components that don't have a resource component. - Fixed a rare crash when one of the NPCs cast abilities without a weapon. - Fixed a rare crash when removing temporary buildings after events finish. - Fixed a rare crash when placing units in battle. - Bloody Amulet can now be crafted. - Become Vampire…
- Hotfixes v0.9.24.1-5 - 1 May 2026
Greetings fellow gods, Most of the work remains around the World Events, but they are not ready for deployment yet, and the content update will have to wait. Some important fixes couldn't wait any longer, though, so here's the changelog for today's update. Added - New Tailoring milestone. - Added Long Shirt to Tailoring milestones. Changed - Temporary event-related settlement buildings, like festivals, now roll back to the previous map state after events are finished. Backup will apply only to newly placed buildings. For buildings placed in previous game versions, the old method will apply. In case of issues with the old towns, it's now possible to use the mapregen command to refresh them. - When NPCs change occupation, they retain higher base stats instead of always overriding them. Fixed - Improved stability of working in settlement buildings. - Fixed a crash related to the AI action…
- Soulash 2 v0.9.24 "Festivals" - 16 April 2026
Greetings fellow gods,It's a time of great joy across the worlds of Soulash with the addition of the festival-type events. Every once in a while, towns set up temporary areas with vendors offering some interesting goods.Here's the full changelog:Added- New settlement type events: Festival.- Added skill level achievements to beings history events in the Knowledge Screen.- Added mentions of the killings of prominent figures in battles to be historical events.Changed- Ability cast time now shows the actual value for abilities that scale with weapon speed.- All ability cast times are now color-coded. Red for abilities taking more than a turn, and green for abilities that take less than a turn.- The Divine Knuckles passive trigger will no longer grant Divine Fists XP.- Replaced character preset save/load icons.- Damage Reduction of 100% is now resolved during the immunity pass of a hit inste…
- Soulash 2 v0.9.23 "Rebellion" - 2 April 2026
Greetings fellow gods,Today's update introduces the first event leveraging the upcoming World Events system: Rebellion. In towns under occupation, a rebellious spirit may begin to brew, and some courageous inhabitants may seek support in an uprising against their oppressors. Whether it's from towns of their kinsmen or adventurers willing to make some coin on smuggled weaponry, the townsfolk can now make an attempt at their freedom.Here's the full changelog for today's update, but stick around, as I'll share some more details about what's coming in the next major update to Soulash 2.Added- Settlements under occupation can now rebel, possibly with our support.- New Impossible tier special location in the Hills, with a new passive effect on legendary tier resource.- Certain production actions now support multi-target queuing. Holding Alt (keyboard) or LB (gamepad) highlights nearby valid t…
- Soulash 2 v0.9.22 "King of the Savanna" - 20 March 2026
Greetings fellow gods,Today's weekly update brings a new impossible tier location to the Savanna biome alongside a handful of improvements and bugs.Here's the full changelog:Added- New impossible tier special location in the Savanna, with a new passive effect on legendary tier resource.- Added position link in settlement tab of the Knowledge screen, clicking on it zooms to settlement on the World Map screen.- Added the ability to save presets for character creation.- Your immediate family can recognize you.Changed- Sword recipe now allows 2 magic ingredients.- Looping and outgoing sounds will be stopped when going to the Main Menu.- Reduced the growth time of many different kinds of tree saplings, and increased it for Cedar Sapling.- Improved performance of pathfinding in some settlements.- Puffball Mushrooms are now edible.Fixed- Fixed a random crash when changing the world selected ri…
- Soulash 2 v0.9.21 "Black Dragon" - 12 March 2026
Greetings fellow gods,Today's update brings another Impossible tier location, this time to the Boreal Forest, and a bunch of tweaks and fixes.Here's the full changelog:Added- New Impossible location added to the Boreal Forest biome.- The 'Throw' action can now be used to place items on collidable entities such as tables and walls for decoration.- Settlement Screen: When a valid potential caravan leader is selected, the empty caravan leader slot is now highlighted.- Added new v0.9 leaderboards, including previously missing Troll leaderboards.- New passive effect.Changed- Each slain Hydra head now regrows twice, allowing the Hydra to have up to twice as many heads.- Duplicate passives (e.g., from Tier 5 materials) will no longer appear multiple times in the Ability Screen.- Trading with Gnoll military units is no longer possible.- Slightly increased number of POIs on medium-sized world, a…
- Soulash 2 v0.9.20 "Hydra" - 5 March 2026
Greetings fellow gods,It's weekly update time, and we're bringing one of the creatures many of you asked for, as it's featured in the main art. Hope you enjoy this new mechanical challenge.Here's the full changelog:Added- New location of Impossible level added to the Swamp biome.- New location of Hard level added to the Tundra biome.- New passive effect.Changed- Tier 5 resources are no longer available in treasure chests.- Tutorials now contain keys for gamepad when using a gamepad navigation mode.- Hiring from a family retains the family tie, allowing NPCs to return to their families after they are removed from the player's led adventuring party.Fixed- Fixed a crash related to moving items to the stash.- Fixed an issue that sometimes caused a freeze when attempting to find a path to leave the region.- Fixed an issue that sometimes caused the crafting outcome to disappear, requiring a C…
- Hotfix v0.9.19.5 - 3 March 2026
- Fixed issue with NPCs getting stuck on attempting to use abilities. - Fixed some typos.
- Hotfix v0.9.19.3 & Demo update - 1 March 2026
- Added option to disable gamepad in Options -> Keymap. - Updated the demo to the latest version, including Steam Deck support.