- The Kusan City of Wolves x NanoApostle bundle is now available! - 30 July 2026
Hi everyone! Are you looking for your next challenge? Well good news! We’re teaming up with our friends at CIRCLEfromDOT to bring together NanoApostle and Kusan: City of Wolves into one brutal Steam bundle! Kusan: City of Wolves is a high-octane hardcore top-down shooter where players fight through a brutal urban jungle ruled by gunfire and corruption to save Haru — a girl fitted with a city-grade atomic weapon. If you’re into punishingly hard, reflex-based gameplay with incredible music and emotional storytelling, then this is the perfect bundle for you! Also, as this is a ‘complete the set’ bundle you can save 10% on the title that you’re missing! https://store.steampowered.com/bundle/82918/Kusan_City_of_Wolves_x_NanoApostle_Bundle/ Enjoy! PQube & 18Light Game Ltd.
- The Hardcore Action Bundle is OUT NOW! - 12 March 2025
Hi all! We’ve got a cool announcement today for those of you who are craving a real challenge! NanoApostle is joining forces with Deathbound in a brutal new Steam bundle! The ‘Hardcore Action’ bundle brings together two high-intensity indie action games: Deathbound – A unique Soulslike where you morph between fallen warriors and unleash devastating combos. NanoApostle – A dark sci-fi boss rush with reaction-based combat and a lethal nanomachine-powered protagonist. Two games. Two unforgiving combat systems. Zero room for error. If you’re ready to test your skills, grab the bundle now to save 10% and prove you can survive both worlds! https://store.steampowered.com/bundle/51359/The_Hardcore_Action_Bundle/ PQube & 18Light Game Ltd.
- Hotfix #7 - 27 November 2024
Further fixes for NanoApostle, thank you all for the continued feedback. Players: Optimize the aiming assist system. Increase the hitbox width for shooting, reducing the chances of missed shots. Fix the issue where regular blocking would override the spin slash state, causing a block failure. Hunter: Increase the margin of error for the Level Achievement where the player is hit less than N times. Kurozan: Increase the margin of error for the Level Achievement where the player is hit less than N times. Other: Fix some minor bugs and issues where the process may get stuck. Provide a unified visual cue when enemies perform attacks that require charged blocking.
- Japanese Localisation Now Live - 17 October 2024
🎉Announcement about the Japanese localisation patch🎉 The long-awaited Japanese localisation patch for NanoApostle launched on 17 October 2024 at 3am (CET)! We thank you very much for your patience. You will be able to enjoy the story and characters even more 🌟. Are you ready? New adventures await you! Enjoy 🚀✨!
- Vote for us in the DevGAMM Awards 2024! - 11 October 2024
Hi everyone! We're competing in the DevGAMM Awards for the Community Vote and we need your help to win! Head to the link below and log in with you email. You can then find our game on the list and submit your vote. Click here to vote: https://form.fillout.com/t/hZWP7Kgy7Aus Voting ends on October 27 and remember, you are only allowed to vote once per registered email. Make sure to spread the word and thank you so much for your support! PQube & 18Light
- Hotfix #6 - 7 October 2024
Further fixes for NanoApostle, thank you all for the continued feedback. Players: Optimized the shooting and aiming experience. Commander: Fixed some visual effect display and damage detection errors for Commander. Attempted to fix an issue where Commander could get stuck during phase transitions. (Still under observation, if this error occurs, please report it using F10, thank you.) Kurozan: Deactivated the damage detection for explosion attacks earlier. Fixed a bug where the phase 3 cutscene for Kurozan was interrupted by actions. Adjusted Kurozan's combat experience, including reducing the execution time of Iai Slash in phase 3. Wenny: Fixed an issue where players could no longer speak with Wenny after clearing the game. Added a new interaction to hug Wenny in the later stages of the game. Other: Boss health will no longer display as 00.0% when it’s extremely low. Fixed the timing fo…
- NanoApostle is at Tokyo Game Show 2024 - 26 September 2024
Hello all, We're pleased to announce that NanoApostle will be attending Tokyo Game show 2024. As we work towards adding the updated Japanese localisation to the game, we hope you're enjoying the game so far! The team have eben hard at work adding several fixes and updates to the game so we hope you'll take this moment to celebrate with us. Thank you! PQube & 18Light
- Hotfix #5 - 20 September 2024
Players: Fixed an issue where the player would sometimes not play the correct animation after dying. Commander: Adjusted the interval for Commander’s Cross Laser Drone attack to be more reasonable. It will no longer be used too frequently or infrequently (e.g., immediately reusing after clearing the drones or not using them at all during the entire fight). Hunter: Added a damage accumulation progress indicator during Hunter’s self-repair. Fixed an issue where Hunter’s various shots would sometimes not aim at the player. Removed unnecessary visual effects that would sometimes play for Hunter. Reaper: Improved certain combat experiences and visual details. Fixed an issue where Reaper could get stuck in certain situations (still being monitored; if this issue occurs, please report it using F10, thank you). Kurozan: Fixed an issue where Kurozan's grapple would ignore the player's invincibil…
- Hotfix #4 - 19 September 2024
NanoApostle continues to improve thanks to the feedback of the community! Players: Adjusted control inputs to allow using Spin Slash immediately after a charged attack. Commander: Added hacking method prompts. Reaper: All attack warning effects for Reaper and its clones now appear in front of the fog, allowing players to see attack warnings even in foggy areas. Enhanced the visual effects when Reaper’s clones fly back to the main body after death, with a gradual acceleration to increase visibility in foggy areas. Kurozan: Fixed an issue where the lights in the scene did not turn on after skipping phase transitions. Fixed a bug where using Jump Slash after a Grapple Hook would significantly reduce the movement distance of the Jump Slash. Slightly adjusted Kurozan's behavior tree and animations, and resized some hitboxes to better match the visuals. Other: Fixed a bug where pausing the ga…
- Update: Boss Fixes & More - 18 September 2024
Hi all, We've got a larger update to address some of the issues in the game. Anita: Enhanced the values of certain modules. Adjusted the "Injury Plague" module, adding a cooldown for Infect application and reducing the energy gain reduction. Fixed an issue where the status of some modules was not correctly displayed on the HUD. Fixed a bug where Charge Shoot would apply more infections than the maximum allowed to bosses, causing some infections to not trigger. Commander: Reduced the health of all Drones to decrease the time players spend dealing with them (Commander’s health has been increased to balance the difficulty). Drones now immediately attack for the player after being hacked, rather than waiting for the right moment. Hacked drones now only require one shot to hack. Molter: Fixed an issue where Molter would instantly generate spikes during Armor Repair. Fixed a bug where scene m…
- Hotfix #3 - 16 September 2024
More fixes incoming! Adjusted player module values, and adjusted boss health and attack power Fixed a bug where Challenge Level’s Level Achievement could be repeatedly achieved and reset Fixed a bug where players could use the mouse to purchase locked modules Fixed an issue where Molter could get stuck when repairing armor, where repeated destruction points prevented triggering, and some visual effects playback issues Fixed a bug where Spin Slash could trigger twice under certain conditions Fixed a bug where Berserker would continue attacking during the Phase 2 cutscene Fixed an issue where Kurozan had unusually long idle times, and significantly adjusted its behavior and various details, making it more challenging Removed the invincibility time from Commander’s grab ability Adjusted some timing and recoil parameters for player’s Charge Attack Fixed an issue where some buttons on the NS…
- Hotfix #2 - 13 September 2024
Thank you all for the feedback so far! The team are hard at work at implimenting your feedback into the game. Here are a list of new fixes: Added full-screen toggle options in the settings menu. Adjusted the input conditions for charged attacks to make them easier to trigger and no longer get stuck in other states, while also making the effects more noticeable. Fixed display layer errors for certain visual effects. Fixed an issue where Kurozan's split shuriken could not be eliminate by the Pulse Slicer, and some errors related to shuriken throwing direction. Fixed an issue where the damage range of Commander’s Drone Laser sometimes did not match the warning area. Adjusted some player visual effects to make them more prominent on the battlefield. Fixed various issues with boss's grabbing abilities. Fixed execute's inconsistent key prompts. Fixed some triggering conditions for Molter's Le…
- Day One: Hotfix - 12 September 2024
The following updates have been made following a recent hotfix: Fixed an issue where the Boss would perform a fixed set of action after retrying the level Fixed a bug where completing the Challenge Level allowed players to repeatedly obtain Ability Points from the Level Achievement
- NanoApostle is OUT NOW - 12 September 2024
The wait is over! Today marks PQube and 18Light Games' official release of NanoApostle, now available! This action-packed adventure blends intense combat, strategic depth, and a gripping storyline, delivering a gaming experience like no other. Watch the Launch Trailer NOW. Set deep within a sinister research facility, NanoApostle follows the journey of Anita, a girl created through experimental procedures and fused with a sentient nanomechanical entity known as ‘Apostle’. Together, they must navigate a nightmarish labyrinth filled with deadly bio-weapons and find a way to escape their dark prison. Battle Against Merciless Adversaries: Take on a terrifying array of enemies, from axe-wielding mechs and fire-spewing behemoths to psychokinetic horrors, in brutal encounters that push your combat skills to the limit. Evolving Multi-Stage Battles: Face off against bioweapons that become more d…
- Demo Announcement - 12 September 2024
Thank you to everyone who played the NanoApostle Demo! We're excited to say that today marks the official release day of NanoApostle. As we are a small team, we have made the decision to close down the demo version of the game to focus our attention on the full release. The feedback gathered during this period has been instrumental in making NanoApostle the best it can be. As a result, we have been able to adress the following issues: Display Commander’s shield respawn countdown Fixed an issue where Commander would stop performing actions during certain action Fixed an issue where Commander would stop performing actions after entering Phase 2 Fixed potential performance errors for Berserker when entering Phase 2 Fixed a possible issue with the grappling hook direction when the player shoots it at bosses Extensive balancing and experience optimizations Optimized boss behavior trees Added…
- An Announcement for Japanese Players - 5 September 2024
A message from our Japanese Publishers: 🚨Notification of System Updates🚨. Thank you for your patience. NanoApostle is now even more advanced and will be available in Japan in October! You're almost ready to take on the relentless bioweapons lurking deep within a top-secret laboratory 🔥. Along with the final touches to the Japanese localisation, we are perfecting the intense battles, tactical moves and thrilling moments for Japanese players. Soon NanoApostle will be complete and you will be able to explore a dark and dangerous world. Get ready to fulfil your full potential!
- 🗓️🎉 NanoApostle release date revealed! - 28 August 2024
🚨SECURITY BREACH 🚨 Awaken Anita, step forth into the darkness, and confront the myriad biomechanical monstrosities that await in the depths of a top-secret weapons lab as NanoApostle launches on Steam and Nintendo Switch 12 September 2024! If you haven’t tried NanoApostle yet our Steam demo is still available - Complete the tutorial to learn the fundamentals of the combat system before testing your skills against the ferocious A-300 Humanoid Mech: Berserker and Semi-Autonomous L-Cannon: Commander. The story so far… During the 362nd year of the Kote Calendar, a mysterious institution known as The Pioneers laid siege to the nation of Palanlak. The Pioneers seek to capture individuals with a unique mindset that allows them to perceive any being’s weakness and transform them into lethal Nanomachine hybrids. What began as a military experiment, the NanoApostle Project aims to develop AI-dr…
- NanoApostle Next Fest Stream Part 2 - 14 June 2024
Hi everyone, In case you missed it, Richard and Ben will be taking on the demo of NanoApostle once more on 14 June 2024 1:00 PM BST! Play the updated NanoApostle demo now and take on the axe-wielding Berserker and the overwhelming barrage from the Commander. Utilisise the upgrades at your disposal to gain an edge in battle. New features include: Updated animations for the Berserker & Commander. Balance changes for the Commander boss battle. Replay defeated boss battles. Hope to see you on the Stream! 18Light & PQube
- NanoApostle Next Fest Stream - 11 June 2024
Hi everyone, To celebrate NanoApostle entering June Next Fest 2024, join Richard and Ben as they tackle the demo of NanoApostle on 11 June 2024 7:00 PM BST! Play the updated NanoApostle demo now and take on the axe-wielding Berserker and the overwhelming barrage from the Commander. Utilisise the upgrades at your disposal to gain an edge in battle. New features include: Updated animations for the Berserker & Commander. Balance changes for the Commander boss battle. Replay defeated boss battles. Hope to see you on the Stream! 18Light & PQube
- Demo Update (Patch notes) - 17 May 2024
Bugfixes: Fixed the bug where the commander stops acting after entering the second phase. Fixed the bug where the commander's wreckage appears above Anita. Fixed the bug where hacked drone are not destroyed after the commander is defeated. Balancing: Adjusted the frequency and damage of Anita's light attacks. Adjusted and weakened some visual effects. Adjusted the commander's combat experience. Player data gathering (Opt-in): Added a feature to collect gameplay information. (This allows developers to adjust the experience, and players can choose whether to send information at the start interface.) 1) 修正指揮官進入二階後有機會不再行動的錯誤 2) 修正指揮官的殘骸顯示在主角之上的錯誤 3) 修正指揮官戰敗後友方浮游炮沒有摧毀的錯誤 4) 調整主角的輕攻擊頻率和傷害 5) 調整並減弱部份視覺表現 6) 調整指揮官的戰鬥體驗 7) 新增收集遊玩資訊的功能 (供開發者調整體驗用, 玩家可以在起始介面選擇是否回傳資訊)