- 1.3.3 Patch Notes - 2 April 2026
Version 1.3.3 – ChangelogAdded full gamepad and controller supportRefactored object selection and highlighting systemImproved overall performanceFixed tooltip positioning issues at high resolutionsFixed unresponsive enemy behaviorHeroes now prioritize taverns that already have occupantsGeneral UI improvementsFixed one-way doors not functioning correctlyFixed issue preventing heroes from purchasing items from vendorsBuild menu is now scrollableApplied general balance adjustmentsFixed tooltip in the research panel
- 1.3.2 Patch notes - 9 December 2025
Hello everyone! Following our 1.3.1 update, there were some more stuff to fix! And that's what we do with the 1.3.2 update. The biggest one, where grouped hero were getting stuck, should now totally be fixed! Sorry about that Please note that the update has been delayed on MacOS due to unexpected technical issues, but we'll provide it as soon as possible - we should be able to deliver it tomorrow! Thanks a lot for playing Dungeon Tycoon, have a wonderful day! v1.3.2 Changelog : Fixed issue where grouped heroes would get stuck in a room Allow interactables to be used when an enemy is present Balanced recover energy and health goals so the heroes act before dying Fixed "paladin" titles labeled as "warrior"
- 1.3.1 Patch Notes - 8 December 2025
ChangelogAdded a new "Follow" option to lock camera on a hero.Buffed all hero health by around 30%.Added the ability to see full list of a hero's thoughts when you click on the thought bubble in the inspection panel.Fixed a selection bug.Heroes now always stock 1 potion of each type, and up to 3 based on panic.Fixed heroes continue to explore after dissatisfied or panicked.Fix heroes not using potions while fightingFix camping spot and other free vendors not being used / not being prioritized.Fixed instant panic recovery when healing miscalculation making panic not reduce when healed. Now changed it so that if a hero takes a potion and heals 25%, his panic is reduced directly 12.5%Other minor AI improvementsMonsters now only heal on day startInstant panic gained now also linked to % of health lost.Fixed some issues with one-way doors.Fixed an issue with old creative saves not loading.In…
- A Note From The Team - 5 December 2025
Hello Dungeon Builders!Yesterday we released update 1.3, and we've heard your frustrations loud and clear. We want to explain our thinking behind this update and share what's coming next.If you've been following us, you know that 1.1 and 1.2 were packed with new content. We set a bar, and we understand why this update felt like a step back.But 1.3 had a different goal. Rather than adding new things, we focused on fixing core systems - particularly the AI, which has been one of your biggest complaints. For a team our size, solving these deeper problems meant reworking a lot under the hood. That's also why this update launched with more bugs than usual.We've gathered your crash logs and bug reports, and squashing those is now our top priority.1.3 isn't flashy. But it lays the foundation for everything we want to build next as free updates. Also, you can use this Google Form to give us gen…
- v1.3 & Necropolis Rising DLC Out Now! - 4 December 2025
Hey dungeon builders,We're super happy to let you know that v1.3 is out now, featuring tavern additions and mechanics, new research nodes, and new objects!But that's not all: we've also been cooking a DLC for you — Necropolis Rising is available now! 🥳Patch Notes – V1.3NEWPanic AI: Heroes now panic when their health/energy drops below certain thresholds and/or when they get hit. This influences their behaviour (panic-buying potions or leaving the dungeon) and is designed to address complaints about AI feeling incoherent.Class unlock system: Every 5 in-game days, a new hero class is unlocked and added to the spawn pool:Default: WarriorDay 5: RangerDay 10: Ice Mage & Fire MageDay 15: PriestDay 20: RogueObjects:Ale Dispenser: An ale vendor for heroes. Ale caps panic at 80%, ensuring heroes won’t panic and leave the dungeon.Goblin Bar: A place for heroes to gather, drink ale, and rest. FIX…
- v1.2 Out Now! - 25 July 2025
Hey dungeon builders,So after teasing you version 1.2 which includes Mac support and exciting new features, it's finally out! Here's the full patch notes: NEW PLATFORMMac Support is here! FEATURESOverseer abilities (Player "skills" that can be unlocked through research and that use "mana"):Confusion: Deals confusion to everyone in the areaDislocation: Allows you to carry a hero and drop it anywhere you wantGreed: Steals the contents of a chestAggression: Turns a hero into an enemy, which turns it on its own peopleHealing Touch: Heals every hero in the areaLightning: Casts a lightning that deals damage to everything in its radius Room themes:There is a room theme for each realm, which also gets unlocked when the realm is unlockedRoom theme can be changed/assigned from the room info panel New Hero class (Rogue)Rogues dual wield the same weapon, and move much faster, and have the ability t…
- Version 1.2 Sneak-Peek #1 - 2 July 2025
Hey there, fellow Dungeon Builders!I hope you're all doing well. I know many of you have been patiently waiting for news about our next content update, and honestly, that patience means the world to us.The team and I have been working hard on this update, and I'm excited to share that we've finally reached the testing phase! Unfortunately, we didn't hit our Q2 timeline like we'd hoped, and I know that's disappointing. We felt that frustration too.What we've been crafting during this extended period is something we're genuinely excited about, and I think you will be too. I wanted to start sharing some of what we've been up to, beginning with something pretty special: OVERSEER SKILLS!These new abilities will unlock through your research panel, giving you fascinating ways to influence the heroes' journeys – sometimes helping them along, sometimes... well, let's just say making things more…
- Dungeon Tycoon - 1.1.2 Patchnote - 18 March 2025
Hello there! We're here with a new patch, fixing different bugs that were kind of annoying! Thanks for playing Dungeon Tycoon and for all of your feedback! Please find the full patchnote below : Dungeon Tycoon - 1.1.2 Patchnote Fixed a bug where the player would keep getting the complete research quest even when there is no more research to do Disabled one-way toggle for double doors Fixed one-way doors Fixed a bug causing heroes to die randomly Fixed a bug where heroes would become invulnerable Fixed a bug where heroes would not buy potioons Fixed a bug where the quest master achievement would trigger too early Fixed the health/energy bars of heroes not updating bug Fixed a bug where the heroes would be invincible Fixed a bug where the heroes would not interact with vendors One-way doors/changing direction of doors is now disabled throughout the day Fixed a bug where the heroes would n…
- Dungeon Tycoon - 1.1.1 Patchnote - 28 February 2025
Hello everyone! We've got some things to iron out following the 1.1.0 patch! Thanks for the warm welcome you've given this patch, and as always, a lot of really great feedback. It helped us make all those fixes, so we're really pleased to release this 1.1.1 patch! Please find the full changelog below : The bug that caused the one-way doors not being saved properly has been fixed. Hero health has been buffed by 25% globally for balancing. The death rate on the overview panel displaying the wrong value bug has been fixed. Quest master achievement not being granted bug has been fixed. Stars achievements not being granted in survival mode bug has been fixed. Panels blocking the time control keybinds bug has been fixed. Buff vendors now also have upkeep costs in survival mode. Heroes don’t generate low health/energy thoughts if they have potions in their inventory. Heroes have been made invu…
- Dungeon Tycoon 1.1 Update Out Now! - 11 February 2025
Hi everyone! The 1.1 update including new game modes, a new hero class (the Priest), a new map, new quest tiers and more, is out now! To make this launch even better, the game is 35% off! 🎉 https://store.steampowered.com/app/2400770/Dungeon_Tycoon/ The Executive, a movie industry tycoon game also published by Goblinz, is launching today! So, we've partnered up with the devs for a bundle that includes both games. With it, you get an extra 10% discount on both games! https://store.steampowered.com/bundle/50423/Dungeon_Tycoon__The_Executive/ v1.1 Full Patch Notes MAJOR FEATURES Option to dynamically lower walls to allow more visibility Endless quest rewards One-way doors that let heroes in but not out (unlocked through research nodes) Polymorph trap (unlocked through research) that turn the heroes into a chicken for some time Keybinding New map: "Overgrown Cave" New quest tiers (floor tex…
- Update 1.0.8 - 21 October 2024
Hello everyone! We're already at update 1.0.8, time flies! We're pushing this update taking care of some more bugs that were still there. We're also adding an info that was lacking on the UI! Please check the full changelog below. Thanks again for playing Dungeon Tycoon! Update 1.0.8 Full patchnote General Bugfixes : Fixed a bug where Monsters were roaming out of the room they were in Fixed a bug where a single hero was entering a boss room without his team Fixed a bug with the death ratio on overview panel Fixed a bug with False room stats after moving rooms Fixed a bug with Speed totem giving "attack speed" buff Fixed a bug where the game was hanging getting lags when moving/building rooms Fixed a bug where the Loot goblin was not clickable Fixed a bug where "Dungeon Basics" achievement was granted too early Other changes : Spawn rate of spawners will now be displayed on the build inf…
- Update 1.0.7 - 15 October 2024
Hello everyone! We're back with version 1.0.7. We keep on reading your feedback and fixing different issues, so just like everytime, thank you all! Should you have further feedback, we're of course very happy to read it. For now, please find the full patchnote just here : Update 1.0.7 changelog Bugfixes Fixed bug when heroes would enter the dungeon even if they don't have enough money Fixed bug where skeleton raid skeletons would not open the door Fixed Satisfaction impact in rooms not getting loaded Fixed a bug where Skeletons from the raid event were not getting into the dungeon Fixed a bug where the Level up achievement was not properly granted Fixed a bug where heroes behaved like their inventory was full when it wasn't Balancing Rebirth stone now has unlimited capacity Enhanced totems now give 15% stronger buffs Potion dispensers are now reusable UI improvements for respawn pedesta…
- Update 1.0.6 - 4 October 2024
Hello everyone! Here's a new update for Dungeon Tycoon. We're keeping on fixing the issues you're reporting us, thanks for that, as always! There are also two issues we saw you report that we couldn't reproduce on our side. Should you face them please reach out to us either on Steam forums or on Discord! Thanks Here's the full patchnote : General Bugfixes Fixed the issue where you could not place a room after a door Fixed vendor enhance button hover glitch Fixed pathfinding issues after deleting a room Fixed VFX for dropping coins, floating texts Fixed the max 100 gold drop bug Fixed idle groups when a member died Fixed more startup crashes Fixed crash when deleting a room Fixed a bug with Hero loot buff when leveling up General crash and error fixes Balancing Buffed bosses Randomized the order in which heroes use objects Balanced quest reward points General improvements Display a promp…
- Update 1.0.5 + Roadmap announcement! - 30 September 2024
Hello everyone! Today, I've got two things to tell you! Let's get to it right away. First of all, we've seen that some of your are having concerns about game content. We've got a roadmap about content that will come in the next updates. Please find it at the end of this post! Since I've got more things to tell you and that the team made a beautiful visual for it, I'd want to keep your attention before you're diving into it! As a precision, the content that's in this roadmap is planned as free content! As the post title suggests, we're also rolling out the 1.0.5 patch! The main highlights of this patch is that we're keeping on working on crashes. Some of you had crashes on launch and we've tackle some of them. We're still working on some situations where it could still happen. We've also tackled some in-game crashes One last thing before going into the full patchnote and roadmap, the 1.0…
- Update 1.0.4 - 27 September 2024
Hello everyone! Here's our second patch for Dungeon Tycoon! Since most of the crash situations seem to be fixed, we're focusing a bit more on balancing the experience. Some people might still have crashes ; we're currently investigating on a compatibility issue for people using DirectX11/Windows 7. While using those does not mean you'll have crashes, this might be a cause of the remain ones. If you still have crashes but are not using DirectX11/Windows 7, please remember to have a look at the Steam Forum's Crashes thread, so you can send your Crash logs our way to fix those! Thanks a lot For this patch, as said, we're focusing a bit on balancing as we did not expect people to fly through the game's content. As we cannot add content that fast, to optimize the experience, we're slowing a bit the player's progression through it There's also a bunch of bug fixes in there too. Thanks again f…
- Update 1.0.2 - Crashes & bugfixes - 26 September 2024
Hello everyone! First of all, thanks a lot for the warm welcome you gave the game. We're really thrilled that you are really hype about it! However, the launch itself was not perfect. Some people are having a lot of crashes, sometimes with in-game pop-up, sometimes just with a Unity pop-up, but no matter how they ended up happenning ; this is far from ideal. The main issue there was that we couldn't really reproduce the crashes on our test environments. However, thanks to you and your feedback, there's a lot of them we were able to tackle down (I don't want to say all of them for the obvious reason that we never really know, right). Moreover, we'd rather deploy this patch fixing a lot of the crashes as fast as possible, even if some might still be here, rather than waiting longer and having a lot of people experiencing the game negatively If any crash situations happens again, please ha…
- Dungeon Tycoon Out Now! - 25 September 2024
Here we are, dungeon builders: Dungeon Tycoon is finally out! Thank you to everyone for helping us along the way by trying out the demo, giving your honest feedback on Discord, and sharing on social media and with your friends. We hope you enjoy the full version and can’t wait to hear what you think! 👀 Available content: Over 100+ items to unlock. 30 monsters with unique skills and abilities to discover. Discover and summon all 3 realm bosses to attract the mightiest heroes. Over 80+ unique researches to complete. 7 rule-bending enchantment gems to discover. 6 end-game legendary heroes to put your dungeon to the ultimate test. 3 unique realms to unlock and explore. …and endless ways to design your evil dungeon! Get the game now for $14.99/14,99€ with a 10% launch discount, and save even more with our bundles! https://store.steampowered.com/app/2400770/Dungeon_Tycoon/ https://store.stea…
- Dungeon Tycoon Release Date! - 19 September 2024
Hello, dungeon builders! Today, we're super excited to announce that Dungeon Tycoon will be out NEXT WEEK, on September 25th! Get ready to manage your very own dungeon and profit from your visitors to grow even more! Check out our release date trailer: Dungeon Tycoon will be available for $14.99 / 14,99€ with a 10% launch discount for two weeks. Wishlist the game now and get notified when it launches! https://store.steampowered.com/app/2400770/Dungeon_Tycoon/
- Free Prologue out now! - 29 July 2024
As part of the Tower Defense Fest, we are happy to launch a free prologue of the game, including the following content: 14 playable days 4 unique visitor classes with distinct skills 10+ monsters to collect and upgrade 30+ researches to complete 40+ objects and items to unlock 6 unique enchantments to unlock that can spice up the gameplay Procedurally generated quests with over 20+ unique rewards 2 fierce realms to summon monsters from Play now: https://store.steampowered.com/app/3090980/Dungeon_Tycoon_Prologue/ Join us on Discord: https://discord.gg/2Y2Hme5eBC
- Dev Diary #3 - Hero Groups, New Content, and End-Game - 14 May 2024
Hello, dungeon builders! It’s been a while since our last update, but we’ve been hard at work adding new features and improvements. Here’s a glimpse at what we’ve been up to: Hero Groups We’ve introduced the ability for your visitors to form parties and take on mightier monsters together! Grouping is a crucial tool for heroes to defeat high-level monsters and bosses. After all, what good is a cool skeleton boss if no one can ever defeat it? Setting up hero groups is straightforward: simply research “Grouping Tables.” These tables serve as meeting points where heroes can rest, bond, and possibly form new parties. With this new mechanic, dungeon building becomes even more dynamic. Consider researching tavern props and building a tavern inside your dungeon for that extra touch! Energy System Heroes now have energy meters that deplete with each action they take. Exhausted heroes will priori…