SPSTEAMPULSELIVE ANALYTICS
World of Anterra

World of Anterra Steam metadata

81monkeys | 2026 | game

Coming Soon

GameSteam Store content

AdventureIndieRPG

  • Steam app typegame
  • Steam App ID2402470
  • PriceNo longer available on Steam Store
  • Release date2026
  • Developer81monkeys

World of Anterra metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID2402470
  • PriceNo longer available on Steam Store
  • Release date2026
  • Developer81monkeys
  • Publisher81monkeys
  • Parent gameNot available

Genres: Adventure, Indie, RPG

Company pages: Developer: 81monkeysPublisher: 81monkeys

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

World of Anterra Steam metadata

World of Anterra metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2402470/metadata
Steam Communityhttps://steamcommunity.com/app/2402470
PCGamingWiki search
IGDB searchSearch IGDB for World of Anterra

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Multi-player, Co-op, Online Co-op, Shared/Split Screen Co-op, Shared/Split Screen

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • 150,000 wishlists! - 24 August 2026

    150,000!! Another big milestone for the team. We're putting everything we have into this game, which leaves nothing for marketing at this time. So hitting 150,000 is a big deal for us and a reflection of our community's support.Stay tuned for some new content posts!

  • Join us for a Live Fireside and Q&A - 9 August 2026

    We're excited to host our 43rd Developer Fireside and our first YouTube Live broadcast.We will be discussing some of our design pillars, as well as sharing a behind the scenes look at some tools we created to build and manage World of Anterra.What should I expect?This Fireside will be the first in a series sharing the work that goes on behind the scenes and showcasing what it takes to make a pixel art game of this scale. It's easy to just picture the team whittling away at game content, when in fact the lion's share of work has gone towards designing and developing all the tools and systems required to make and manage World of Anterra. You will get to see these tools used live to create actual gameplay. By attending or watching the recording, you will have a much better idea of what 81monkeys has been working on and what our goals are.We understand that gameplay footage, launch dates, a…

  • 100,000 wishlists passed! - 8 June 2026

    100,000 is such a big milestone for our team! Thank you to our community for continuing to support us by sharing World of Anterra. This couldn't have happened without you.

  • Developer Fireside - 8 June 2026

    We're hosting our 40th developer Fireside on Friday, June 12th at 11AM Pacific Time.We'll be discussing the response to our new trailer and Steam page updates, discussing the gameplay features highlighted in the trailer and taking questions from the audience. We hope to see you there! Developer FiresideLocation: Discord StageDate: Friday June 12thTime: 11:00 AM (Pacific Time)

  • We've passed 80,000 Wishlists! - 29 May 2026

    Wow! 80,000!! This couldn't have happened without the support of our wonderful community. It's amazing to see our wishlists continue to grow despite not having the budget for any paid marketing. 100,000 here we come!

  • Live YouTube Premier of Trailer 2 - 26 May 2026

    Mark your calendars! We’re premiering our new trailer on Friday May 29th, at 11AM PT.This is the biggest update we’re shared about the game since we first announced it. Once the trailer has been released, we will share a scene breakdown for our community to better highlight the progress and improvements that have gone into the game.This is a live event on YouTube, and includes a live chat with our team during the viewing.Make sure you go to the video page and click the "Notify me" button so you don't miss it. We're still doing our own marketing, so we could really use your help in getting the word out. Share this post, or the YouTube link and help us make this the biggest premiere it can be.

  • Gameplay Feature: The Way of Water - 12 March 2026

    We have updated all the water effects in World of Anterra! This may not seem like a big feature, but water plays an important role in Anterra. Water factors into multiple game mechanics and features. For example, we have both shallow water and deep water environments, and there are resources, creatures, and enemies that can only be found in or near water... plus fishing and sailing.Multiple techniques and systems have to come together to make our water look so good, but the most important one is the use of shaders.Shaders are small programs that run on the GPU and are used to turn boring environments into beautiful ones. Shaders were originally made for creating shadows, hence the name, but nowadays they are used for so much more, like water! Shaders work on the GPU at various stages of the rendering pipeline to dramatically improve the quality of what shows up on the screen.Here's an o…

  • Gameplay Feature: Tools That Power Anterra - Part 1 - 10 March 2026

    This update shows off one of the MANY tools that we’ve made to help bring our vision to life. Shadow Offset Map Editor (We need to come up with a name that can be shortened…S.O.M.E. just doesn’t work)First up, we have our height map creation tool, called our Shadow Offset Map Editor. This tool was created to help us generate height maps for our game assets.A height map is a visual representation of the distance a pixel is supposed to be from the ground. Since our assets are all flat 2D images, everything is actually on the ground, so we need to fake their height. Height maps use colour to encode data for our code to interrupt when you’re playing the game. It essentially gives 2D assets 3D information, so shadows know how far to “climb up” before wrapping around, and objects know how to properly clip and overlap each other, like when the player stands in tall grass.The grass and the play…

  • Gameplay Features: Explosions, Boom Baby! - 6 March 2026

    When times are tough, and people are mean in the comments, it really helps to blow some things up in Anterra.Boom BarrelsThere is a powerful substance in Anterra that is generally used for mining in the Mancian Wastelands, but it can also be found in other places around Anterra. The substance is very volatile and needs to be handled with care, but in the right hands, it can be very useful for things like exploration or combat.Remember to keep your distance! It's always good to keep some extra fuses on hand, unless you're able to ignite it from afar. Fuses can be found, purchased, or crafted, so there won't be a shortage of them.As for our explosions, they are made by combining layers of hand-animated sprites with procedural effects. Here's a small sample of the handmade animated assets. - Stephane, Game Director

  • Gameplay Features: Palette Swapping & Pixel Art Magic - 4 March 2026

    There are so many exciting things happening in World of Anterra, but our main focus now is on finishing the features and content for our Kickstarter Backer Demo. While most of the team is currently deep in the trenches battling bugs (think Starship Troopers), the rest of us get to work on content and polishing with all the cool new features in the game. There's quite a list of things in our "ready to share" backlog, but today's update will be a mix of behind-the-scenes and new stuff. Palette SwappingPalette swapping is a technique where all the colours of an asset are swapped for new ones by the game engine. This was first introduced in video games back when computers lacked the resources to manage large amounts of assets, so palette swapping allowed developers to reuse assets and animations by changing the colours on them. In World of Anterra, however, we don't have to worry about limi…

  • Founder's Journal #3 - 19 February 2026

    If you've been following along with my Founder's Journals you may be wondering how the team made it through all this with me. Well, despite the (many) financial hardships, I've always managed to pay the team, albeit late at times. I never asked anyone to work for free, never put pressure on them to stay, and always offered to support them in finding new jobs. Each time that we ran out of money, I would always prioritise my team over myself. This doesn't mean that running out of funds didn't impact them. They had to deal with the uncertainty of not knowing when (or if) they would be paid, and deal with concerned families, friends or partners. I am very grateful to the team members who stuck with me through it all, but I always worked hard to shelter them from the hardships... maybe even a bit too much at times.This part of the story involves NFTs. Just know that we never sold, or profite…

  • Founder's Journal #2 - 28 January 2026

    Our Kickstarter was extraordinary, but how we got there may be even more so.These founders’ journals focus (mostly) on the struggles and the hard times, but with every breakdown comes the opportunity for triumph. If you take anything away from these posts, I hope that's it. I know I'm not the only one who has gone through this, nor will I be the last, but I believe sharing our stories is one of the best ways we can support each other. There’s a lot more to these stories, but I'm keeping it succinct for these posts.I tried everything to get funding prior to taking on World of Anterra: equity investors, publishers, grants, work-for-hire projects, but most of these efforts fell short. The truth is, I was playing it safe. I had a dream and a vision to make World of Anterra, but I didn't think we were ready. We were focusing on smaller mobile projects, because I thought it would be an easier…

  • Gameplay Features: Tutorials - 26 January 2026

    There are two kinds of tutorials that we really don't like; tutorials that use popups full of text, and the ones that force the player to take actions with things like bouncing arrows. Although our goal is to build intuitive gameplay systems and UIs, tutorials are still needed to remove unnecessary friction and to support accessibility which is important to us and our community. We've designed our tutorials to be contextual; they only appear when the player may need the information, based on their actions. Like harvesting berries.Harvesting TutorialAnother goal is to use the least amount of text possible.Tutorial designs 1 and 2, and final version in-game.We went through a few iterations before landing on what we have now. Not only did we have more text, we also triggered it as a call to action, which meant it appeared on screen once the player could see it and didn't go away until the…

  • Gameplay Features: Breakables and non-combat mechanics - 22 January 2026

    We haven't shared a detailed breakdown of our combat yet; don't worry it's coming! The combat in World of Anterra incorporates real-time mechanics with grid-based movement and strategic gameplay. But many people have asked how World of Anterra incorporates real-time combat mechanics into non-combat gameplay.How players interact with the world is very important in WoA. Core systems and mechanics have been designed and developed by Stephane and the team to integrate with, and expand, interactions. UIs don't take you out of the gameplay, they enhance it! And the same can be said about our combat mechanics. Not only can you swing a sword, or shoot arrows outside of combat, there are many reasons to do it:Shooting an arrow to distract a creature, or for a sneak attack.Hunting to fill your ration packs with meat.Hacking down bushes to expose new paths and secrets.Smashing things like vases fo…

  • ICYMI: Teaser Trailer - 21 January 2026

    In case you missed it (since we forgot to share it here), check out the World of Anterra Teaser Trailer!Stay tuned for a new trailer coming soon, as we have more to reveal… 👁️

  • Founder's Journal #1 - 20 January 2026

    I almost cancelled our Kickstarter after 5 days, but then something extraordinary happened.Many people know 81monkeys had a "successful" Kickstarter campaign (our backers certainly do), but few know how it all went down.When I first picked our Kickstarter date, we had a good roadmap and runway, including funds for marketing and growing our team during the 30-day campaign. We had around 700k of incoming funds and had recently moved out of my basement into our first office. Things were looking up. But a few months before our Kickstarter was set to launch, disaster struck. The funds we were promised were no longer coming.We were effectively out of money with about 2 months to go. I couldn’t pay the team, let alone market our Kickstarter campaign. Our Kickstarter dreams looked dead in the water, but I wasn't going to give up that easily (not sure "easily" is the right word here). I spoke wi…

  • Welcome to 2026...the year of Anterra? - 14 January 2026

    Hi! Stephane, Game Director on World of Anterra here.Thanks for hanging in there while the team and I had our heads down working on the game. Although it's been a minute, I'm happy to be back with some new updates! I've been working on a bunch of content and writing in my spare time that I plan to share over the next few months. These updates will include a new type of post that I'm calling Founder's Journals.Founder's Journals will be a true "behind the scenes" look at what it took to get WoA and 81monkeys to this point. These posts will go all the way back to when I first started this journey before our Kickstarter and continue to the point that we're at now. We will also share Feature Showcases with some meant for our Steam Page, and I'm excited to share them here first for feedback.If you've read this far without hitting the comment section, I want to thank you. Whether you've been…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2402470
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release date2026
Developer81monkeys
Publisher81monkeys
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

A modern pixel art RPG. World of Anterra is an epic non-linear, open-world role playing adventure set in a diverse and living handcrafted world.

About this game

JOIN OUR COMMUNITY About 81monkeys World of Anterra is a deeply personal project for Stephane and his team at 81monkeys. They first started working on their dream game back in 2018, but little did they know how difficult this road was going to be. Despite facing financial ruin on many occasions, Stephane has managed to keep his team together through pandemic related funding issues, work-for-hire partners going under, crushing financial sacrifices, bill collectors, a risk-averse industry, and personal hardships. If you'd like to learn more, Stephane's "Founder's Journals" chronicle the struggles and triumphs that helped bring World of Anterra to life. Join our community of dreamers! About the Game 100% human made. World of Anterra is a handcrafted open-world role playing adventure; featuring a non-linear story and quests, deep progression systems, fast and exciting grid-based combat, and rich lore, all wrapped in a satisfying and tactile interface. Uncover the mysteries of Anterra by asking questions, interacting with the environment, reading books and exploring the world. Learn about the history of magic, and the ancient races. Sneak into crypts, caves and houses and discover secrets hidden in containers or behind breakable objects. Anterra is a dangerous and unpredictable world, beset by unstable magics, dangerous factions, and tortured creatures... but you will find moments of solitude and comfort amidst the chaos. Rest in friendly taverns, set up camps to sleep the darkness away, or take a moment to sit on a log and enjoy the sights and sounds of a living world. Combat blends quick-time actions with grid-based strategy. The UI is streamlined so simple encounters can be blasted through with ease. While skill and strategy is needed to conquer the game's more challenging foes; combining skill-based mechanics for attacking and defending, with special abilities, magic spells, crafted items, and strategic movement. World of Anterra blends hand-animated assets with player customization. Build your party members with a vast array of items and gear and see it all come to life with a custom animation layering system. This system also applies to NPCs and crea…

Supported languages

English * , French * , Italian * , German * , Spanish - Spain * , Portuguese - Brazil * , Portuguese - Portugal * , Dutch * , Japanese * , Korean * , Norwegian * , Polish * , Russian * , Simplified Chinese * , Spanish - Latin America * , Swedish * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
38Online Co-op
39Shared/Split Screen Co-op
24Shared/Split Screen
27Cross-Platform Multiplayer
22Steam Achievements
28Full controller support
55DualShock Controller Support
56DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
59Steam Input API Support
23Steam Cloud
44Remote Play Together
62Family Sharing

Regional ratings

BoardRatingDescriptors
esrbrpNot available
dejus14Linguagem imprópria Drogas lícitas Atos criminosos
steam germany12Alkohol / Tabak Derbe Sprache Fantasy-Gewalt
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Penggunaan bahasa Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

World of Anterra's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

World of Anterra's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records World of Anterra at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$0.00$0.00No discountSteam Store

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