- Rapid patch version 06.08 - 6 August 2026
- Multiple fixes for Showstopper implants behavior - Arena 4 / 5 enemies fixed - Asteroid skin fixed - Test Subject skin removed Sorry for those issues who ecnounter it. Continue work on more fixes soon, Stay Tuned!
- Showstopper update - 3 August 2026
"Showstopper" Implant SetComplete trap domination, sadomasochism and tricks are the main pillars of this circus-themed set. Lure enemies into traps using Hell Boxes from the Butcher dimension, ride a unicycle while running over everyone in your path, and turn your foes into flat pancakes using the new unique Wabbazam Hammer."Showstopper" provokes high risk gameplay and gives high rewards in return. Some of the set's abilities are resurrection with subsequent seduction of your killer via a Kinky Balloon, damage increase with health decrease and Wabbazam Hammer that drains your blood instead of weapon durability, letting you control your health reserves for the aforementioned damage bonus."Showstopper" also features 15 new augmentations to turn the tides of battle in your favor.Arena 7Fresh off the punishing trials of Descent, Morgan Lee thought he’d seen the worst of the Omega-201 tower.…
- Total Rebalance! - 14 July 2026
🛠️ Patch Notes — Version 15.07We’ve just released a new update featuring a major balance pass for the Descent DLC, alongside several critical fixes and general improvements.This update introduces a smoother difficulty curve, weapon and enemy adjustments, reworked combat modifiers, co-op and mission fixes, and improvements to the reward system. We’ve also rebalanced Randomizer-9 effects, updated several mutators, and made additional changes outside of The Descent.⚠️ Important Shader ChangeUpdated the shader version.All shaders will be recompiled the first time the game is launched after installing this update.This resolves an issue that prevented many players from launching the game.Please note: The first launch after updating may take longer than usual while the shaders are being processed. Thank you for your patience.🕳️ The DescentDifficulty and Balance ChangesThe Descent now has a s…
- Rapid patch #7 - 23 June 2026
Hi, All! Some small fixes here! Main Game Icer — shotgun damage fixed to match the arsenal value. Snatcher — reduced resistance to unarmed damage. Bloodhunt mutator — health restore fixed. Descent Fixed a location where an enemy could get stuck under the floor — arena now ends correctly. Fixed enemy spawns in 2 locations — no longer stuck in walls. Fixed first boss activation trigger in co-op — now waits for both players. Fixed several subtitle timing issues.
- 100K copies milestone! - 15 June 2026
Hello, Players!We’ve reached an incredible milestone — over 100,000 copies of KIBORG sold across all platforms! This means the world to us, and we thank you deeply for your support. Thanks to you, we can keep developing the game.Coming in the next few months:Arena 7New implant set: CLOWNWe also have many more ideas for the game's future — no specifics yet, but stay tuned!Now, enjoy this massive update with infinite upgrades, mutator rebalance, and much more.🆕 NEW CONTENTAdded infinite improvements which become available after upgrading the whole skill tree. Their price doubles with each purchase.Data gain increaseMax health increaseStarting armorStarting ammoStarting tokens⚖️ BALANCE1. Core BalanceReduced chance to increase implant rarity / level.Reduced chance to obtain an implant in Descent mode.In Collapse mode, holograms now get staggered when parried.Melee weapon AoE attacks no lo…
- Rapid patch #6 - 16 May 2026
Fixed some cases where enemies would get stuck under the floor, preventing the combat arena from being completed. Fixed a rare case where bullets (from primary weapons) would fly past the enemy. Fixed a rare case where a room could unload directly from under the player's feet, causing the hero to fall into the void (this mainly happened in the bar or event rooms). Updated collapses, brought back the normal roll, and added invincible enemies — we think it's now much more "fun". When you have dual firearms (primary or secondary), the HUD icon now reflects this. Accelerated the Butcher's resurrection process. Fixed primary weapon aiming in co-op.
- Rapid Patch #5 - 11 May 2026
In Volkov's room, breakable objects now shatter from the main hero as well. All augmentations that required 4 implants from a set now require 3. Randomizer now has more useful rewards than harmful ones. Tuned Ronin staggers. Miner now has a warning sound and lantern flicker (the sound is a bit annoying, but it really helps you stay alert). Significantly reduced Miner's hit collision (previously he hit from too far away). Longer dashes on the Chainsaw. Lowered block chance for hosts. Removed the Intervention event from the first five arenas in the Ruins. Fixed Novak's and Demon's wave attacks so one attack cannot damage the player more than once (previously this could feel like an instakill). Fixed doors to the previous location not closing when a fight started (could create a hole/exploit). Fixed a bug where the Gauss Revolver (Gunslinger's right hand) stopped dealing damage if the game…
- Rapid patch #4 - 9 May 2026
🎯 ArsenalAdded implant preview screen in the Arsenal.⚔️ Weapon FixFixed a bug where dual primary weapons infinitely restored ammo on any hit.🧱 Collision & GeometryFixed collision in the Ruins.Fixed visual hole in the Limbo elevator.Fixed geometry overlapping in several places.🛗 ElevatorFixed the starting elevator — could arrive at wrong point and cause softlock.💀 DifficultyAdded skulls to difficulty levels 8 and 9. (This will better explain that fight will be tough)!🎙️ Volkov's Voice LinesFixed Volkov's lines interrupting each other.
- Rapid patch #3 - 7 May 2026
🍎 Mac Overhaul (Important) Added full Descent mode support, fixed achievements & Steam overlay. Disabled sandbox mode — saves now go to a new location. Automatic save copying added. If saves seem lost, contact us (they're still in the old folder). ⚔️ Enemies & Combat Improved Boulder & Miner attack readability and balance. Snatcher can no longer steal the Gauss Revolver. Chainsaw third hit now hit properly. Fix case where Descent biom could start on lowest difficulty 🎙️ Audio & Subtitles Fixed cut-off voice lines and inaccurate subtitles. Corrected Volkov's voice line order. Fixed repeated narrative lines. 🧩 Levels & Bosses Added unstuck points in Disruptor boss level. Multiple fixes for both phases of the final boss. Arena selection now shows rewards. 🛠️ Other Fixes Visually improved comic cutscenes. Fixed Commando synergy unlock order (was swapped). ⚠️ Rare Shader Cache Issue & Fi…
- KIBORG: DESCENT hotfix #2 - 2 May 2026
Short Patch Notes for Rapid Patch: Fixed two rooms that could fail to load at all. Descent difficulty now automatically increases from 8th to 9th level after completion. Closed several geometry holes. Multiple fixes for Narrative flow in Descent mode. Fixed first elevator (in Co-op) not waiting for the second player. Fixed infinite loop on boss in Endless mode. Fixed Blur implants distribution in Co-op (again). Collision fixes in some Descent levels. Slightly adjusted cases where the host could speak two lines at once. Thanks to all for feedback!
- Rapid fix - 1 May 2026
Hi everyone! Thanks for playing the DLC and for your direct feedback on the things that bother you the most — we're watching and will keep fixing things. Here's the list of quick fixes: Volkov has been moved to the center of the room. That's where he always should have been. Snatcher charge accumulation & spending — nerfed. Weapon theft can now be blocked, and so can shooting. The Volkov achievement now unlocks not after one hit, but when his health is almost gone. Fixed most DLC voice lines' volume — they should now be louder and respond properly to volume controls. Fixed enemy kill count names in stats. Added stagger resistance to the final boss so he can't be knocked down so easily. Fixed most subtitle timing issues. Fixed Russian voice lines. Brought back Russian voiceover for the "zero" comic. We see your messages about co-op, balance, and other important things. We're on it!
- KIBORG: DESCENT - 30 April 2026
Alongside this patch, we are releasing a major DLC expansion featuring:3 new biomesA ton of new enemies & bossesNew weaponsThe grand conclusion of the main story!📌 Important DLC Notes1. Access to DLC Content Content from the new DLC becomes available only after completing the main game for the first time.2. DLC Difficulty The balance in the DLC is quite challenging and assumes that you have already upgraded most of the KIBORG's enhancements.🧠 Recommendation: Before diving into the new content, make sure your KIBORG is ready for a serious challenge. The DLC is designed for experienced players.⚙️ Full Patch Notes🎮 Split-Screen & Co-opHorizontal split-screen added for local co-opBlur implants now available in co-op📊 UI & Quality of LifeBestiary addedStatistics screen addedPerk screen – color highlighting now shows which perks can be bought immediatelyTutorial menu updatedAchievement pr…
- KIBORG: Descent announcement - 2 March 2026
Greetings, Kiborgs!We’re back with a brand new update packed with improvements, fixes, and a massive announcement. Here’s what’s new:🔧 New Features & ImprovementsDamage Numbers: Added a new option in the settings menu that allows you to enable floating damage numbers in-game.Inga’s Voiceover: Character Inga (English voice) has been completely re-voiced by the talented actress Dasha Zhulzhenko. We hope you enjoy her refreshed performance!HUD Enhancements: Multiple improvements have been made to HUD animations for a smoother and more responsive interface.Performance Fixes: Fixed long freezing issues when opening and saving settings — this fix is especially impactful on PlayStation.🐛 Bug FixesFixed a bug where enemies weapons would remain floating in the air after dismemberment.🚀 BIG ANNOUNCEMENT: KIBORG: DESCENT DLCToday, we are thrilled to officially announce KIBORG: Descent — our lar…
- New Year hotfix! - 15 January 2026
Hello everyone! We've released a hotfix that finally addresses the most annoying and long-standing bug: enemies will no longer become immune to firearm bullets over time. We apologize for the long wait for this fix. Along with it, two simpler fixes: You will no longer see a score of 0 on the results screen if you haven't played Endless. Endless mode now always correctly saves its progress. Consoles and Mac will be updated later, sorry. Happy New Year to all! Best wishes! We're preparing mega-updates — details coming soon!
- New Patch: "Multiple saves" - 16 December 2025
🛠️ Patch NewNew: "Triple Backup"Hello, Friends!This update brings a long-awaited feature "multiple save slots", a major balance pass for maps and arenas, and a host of bug fixes. It's a great time to return to the KIBORG!✨ New Key Feature: Multiple Save SlotsYou now have 3 independent game save slots!Start a new game without losing your main progress.Share your setup with a friend so they can try their hand.Your main progress in Slot #1 remains completely safe.⚖️ Gameplay Balance🗺️ Tower Levels:Hardpoint Corridor: The force field has been repositioned to remove an unfair tactical advantage for the player.Tech Corridor: Added spawn points to allow Recruits to use the winch descent.Laser Trap: Its attack can now be blocked for defense.🏟️ Arenas:Arena 2 (Rework):Players now start the fight with 4 implants for more build flexibility.Novak's health has been slightly reduced.Arena 5: Remov…
- Nominate KIBORG for the Steam Awards 🏆 - 24 November 2025
Hello everyone,We focused on bringing you a truly optimized, smooth, and comfortable portable experience. If you enjoy KIBORG, please vote for us as the "Best Game on Steam Deck" in the Steam Awards! Every vote means a lot. Thank you!
- Hotfix #2 - 6 November 2025
Fix wrong door position in connector! Sorry for frequent patch)
- Commando update hotfix - 6 November 2025
We've released a hotfix to address several issues reported by the community. Thank you for your feedback! Fixed Bugs: Arena 6: Fixed an issue where Brute would throw grenades at incorrect targets instead of focusing on enemies. Arena 4: Resolved a bug where firearm ammunition was not replenishing upon killing enemies. Elevator: Fixed a collision bug that could cause the player to fall through the floor while riding the elevator upwards. Meditation Room: Addressed fall that could occur in the meditation room. Commando Implant Set: Fixed an issue where mines from the new Commando implant set were not dealing damage. Arena 5: Fixed an issue where allies would incorrectly attack the defense generator. Thank you for your patience and continued support!
- COMMANDO update! - 5 November 2025
Greetings, KIBORGS!Strap in and prep your systems for the biggest update to KIBORG yet! The "Chaos & Control" update is live, bringing a massive amount of new content, wild new ways to play, and the power to break the game itself. Let's dive in.🎯 New Content to Master3 Brand New Arenas: Expand your battlegrounds with three distinct new locations, each with unique layouts and challenges.2 New Skins: Customize your kiborg with two fresh new looks to stand out in the combat zone.1 New Implant Set: Unleash explosive mayhem with a brand new implant set focused on boosting explosions and projectile-based abilities!🌀 New Game Modes System: Chaos or Cheats?A whole new system of Modifiers is here! These can be purchased for a hefty amount of Data and allow you to drastically alter your runs. Choose your path: controlled chaos or pure power.Game Modes (75,000 Data):Chaos Mode: Grants a random s…
- Coop hotfix #2 - 30 September 2025
This hotfix addresses several issues related to reward distribution and mutation effects. Fixed self-damage when using the "Source" implant set. Fixed incorrect reward distribution in the "Meditation" and "Forge" game events. Fixed issues with reward drops in the "Roulette". Fixed certain mutations applying their effects to both players in a co-op session instead of just the intended one.