Jon Shafer's At the Gates news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak3
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score41% positive
- Total reviews498
- Release dateJan 23, 2019
- DeveloperConifer Games
- PublisherConifer Games
Company pages: Developer: Conifer GamesPublisher: Conifer Games
Jon Shafer's At the Gates Steam news
Jon Shafer's At the Gates news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- v1.4 - 25 June 2020
Hey all! v1.4 is now live on Humble and the main Steam branch. As promised in my previous update there have been some big changes to diplomacy, described in detail in my previous update and summarized below in the patch notes. The new goodies are still a bit rough and no doubt there are some exploits in there but I’ll continue refining the mechanics in future updates. The basic idea is to make it possible to engage more proactively on the diplomatic scene and it’s now very much possible to get other leaders to do your bidding, especially the new minor tribes. On the other hand having your units or borders close to another leader will damage your relations with them so the bonuses you can earn through Emissaries and gifts might be necessary to keep your neighbors happy. Diplomacy is now very focused on war, but this feels appropriate for the dark ages. v1.4 also also includes fixes for s…
- v1.4 Diplomacy Design Plan - 10 April 2020
Hey all, I’ve decided to post my design plan for the diplomacy changes coming in v1.4 to give you an idea of what’s on the horizon. Diplomacy is a tricky feature which requires a lot of playtesting to evaluate and so this is a fairly long-term project. When launching a new project I like to outline my goal in a single sentence and then break that down with some additional details plus a series of “design pillars” which together serve as instructions for what to pay attention to over the course of that project. This also helps keep scope from spiraling out of control, which is a common problem in game development. The v1.4 design plan also includes a “Game Mechanics Summary” section which outlines the most important gameplay changes that will be made. This summary will usually be broken down further before coding or art work begins, though sometimes it’s sufficient to start working on th…
- v1.3 - 19 December 2019
v1.3 is now live on the main Steam branch and Humble dashboard! This update contains major AI upgrades, as well as fixes for several crash bugs which have been reported since v1.2 (in particular a really nasty one that happened after upgrading the caravan). v1.4 will be dedicated to diplomacy and more bugfixing. No exact ETA on this update yet but I’ll be posting unstable branch updates every so often before the full version goes up. The best way to get in contact with me these days is by emailing [email protected]. If you run into a crash or notice a gameplay bug it would be great if you let me know so I can fix it. We have no dedicated QA and given how complex PC strategy games are I need your guys' help on this front in order to track things down. If you can send save files where you can reproduce the error, or exact instructions for how to make it happen again that's especial…
- v1.2 - 25 June 2019
v1.2 is now available on Steam and Humble. This is the game's second big update, following v1.1's major improvements to the game's economy and balance back in May (see this post for more details). v1.2 focuses on improving the midgame, the Romans, and also adds a new 'clan list' screen which makes it much easier to keep track of your people. The Romans This is the main feature in v1.2, and makes the role of the Romans in the game much more prominent. Roman forts are now scattered throughout the map, and this ensures they have a presence pretty much everywhere and making it impossible to ignore them. Furthermore, they now visit you once per year after contact has been established, and behave a bit like an annoying older brother who expects you to bend the knee. You're welcome to ignore them, but fighting off their legions can be difficult in the early going, so don't be too reckless when…
- v1.1 + Future Plans - 31 May 2019
The first big gameplay update for AtG is now up on Steam and Humble. In this article I'll briefly cover what's included and what's coming up next. What's in v1.1 Food & Difficulty To start with, the game is now much tougher. Coming up with the right numbers in a game filled with them is really tricky, but my approach with v1.1 is to err on the side of making things challenging. From a very early stage in development I prioritized storing food ‘as turns’, which meant it was very easy to keep track of how much you had left, but this came at the cost of making the system basically impossible to balance. If you built up a good stockpile of food early on this could carry you all the way to the end of the game, even as your food consumption grew exponentially higher. In the end I decided to finally bite the bullet and switch over to a normal ‘stockpile’ system for food. This means how long yo…
- v1.0.1 - 22 February 2019
v1.0.1 is now live on the main branch in Steam and on Humble. Below is the full changelist relative to v1.0. You can also find the full update plan for AtG over on the forums. I'll be sticking with AtG for a while and will post an announcement here every time a major update is released. MAJOR BUGS FIXED - Fix for most out-of-memory crashes. - Fix for game not launching in Turkish. - Fix for main menu title theme music not playing. - Purchasing Food from the Caravan now provides a turn quantity based on current food consumption. This will make Food a much better value early compared with later in the game. - Fixed bug where capturing a Structure would result in it having no Borders afterwards. - Fixed crash that could randomly occur when starting a new game roughly 1 in 26 times caused by null character in map seed. - Fixed bug where the Huns and Avars were unable to train Horse Archers.…
- v1.0.0.1 - 8 February 2019
v1.0.0.1 is now available in the new 'unstable' branch on Steam. This isn't the full v1.0.1 outlined in the update plan but it includes a few preliminary important fixes that will be rolled out to the main branch once it's been tested a bit. It took longer than expected to get this first patch out since the two big fixes (the out of memory crash and crashing on launch in Turkish) were both much tougher than expected, and on top of this I had to completely rewrite the game's build and publishing script post-launch (the Mono version of the game needed some critical surgery right before the release and the process for uploading builds had to be mostly redone from scratch as a result). On the plus side we've made a ton of progress on the memory issues, so crashes related to this should be much less common now. The executable location might be off for the Linux version unstable branch - if i…
- Post-Release Update Plan - 27 January 2019
Several updates are planned for At the Gates and each is outlined in brief below. You can also find a copy of the full tasklist for the game in this Steam forums thread. To report bugs or receive technical assistance we recommend visiting the official Conifer forums. v1.01 ... The first major patch, mainly focused on fixing serious bugs and gameplay issues immediately after release. Target date: 1-2 weeks after release. v1.1 ... The second major patch, mainly focused on fixing serious gameplay issues and improving basic UI and UX. Target date: Mid-March. v1.2 ... The third major patch, mainly focused on gameplay balance, the user interface, and AI. Target date: Late May. v1.3 ... The fourth major patch, mainly focused on diplomacy, the late-game, AI, and modding. Target date: Mid-September.
- Jon Shafer s At The Gates launches next month - 11 December 2018
The past couple years have been an adventure for Jon Shafer , lead designer of Civilization 5, but one thing has been a constant – his slow-burn personal 4X strategy project At The Gates , now due to release on January 23rd under the banner of Conifer Games. Looking like a more condensed take on Civilization, it has players leading their dark age tribe from nothing to (hopefully) usurping the mighty but unstable Roman Empire. It has a smaller, more human focus, with your clan leaders within your faction having their own traits, and your people needing food and shelter to survive harsh winters. Below, a release date trailer. (more…)
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