- Patch Update - 1.0.8 [Hotfix] - 7 September 2026
Bugfixes Fixed a crash caused by Knockback Level items using an unsupported stat modification type, and added a safeguard so it can't happen again. Ritual Bone of Striking, Starstone of the Void, Testament of Burning Wrath, and Tresses of the Drowned Maiden were rebalanced alongside the fix. Fixed a rare host crash in multiplayer lobbies triggered by an unhandled error during the connection heartbeat.
- Patch Update - 1.0.7 - 4 September 2026
Hey survivors, This patch turns down the camera queasiness for good, cleans up some overdue Sunken Field and item naming, and knocks out a good pile of multiplayer stability issues. Full rundown below. Gameplay & Balance Added Camera Comfort settings: a noise slider to tone down the gameplay camera's wobble, and a rotation lock for anyone who wants the view held dead still. (Community Shoutout: FatalExodusX) Sunken Field incantations and items now run on percentage-based stats, with several other Sunken Field items adjusted to match. Renamed for clarity: Crit Damage Factor is now Crit Damage, and Life Steal Trigger Chance is now Life Steal Chance. Adjusted Life Steal Chance across several items, with related buffs added elsewhere. Ashmaker's flame trails now burn out faster instead of lingering into later levels. (Community Shoutout: GoodOlRusty) Bosses no longer grow in size when struc…
- Patch Update - 1.0.6 - 21 August 2026
Hey survivors, Before we get to the fixes, a quick word on version numbers, because we know the last few updates looked odd. Our recent hotfixes were tagged 1.2, 1.3, 1.4, and 1.5. Those numbers were a mistake. They should have carried the same 1.0.x pattern as this release, so 1.5 should have read 1.0.5, 1.4 should have read 1.0.4, and so on. Nothing about the versioning skipped content or changed what shipped, it was purely a labeling slip on our end, but we know it made the update history confusing to follow. Sorry for the noise. From here on out, hotfixes will follow proper 1.0.x numbering, which brings us to today's patch: 1.0.6. Now, on to what actually changed. Stability Fixed an error in the input system that could occur when equipping a weapon while in the Hut. Guarded the Statistics Manager against a null reference error during run transitions. Fixed an occasional null referen…
- Patch Update - 1.0.5 [Hotfix] - 18 August 2026
Bugfixes Fixes KeyNotFoundException raised when returning to the beach after using the incantation book in the Hut. (Community Thanks: Xinister, GoodOlRusty, Joccish, MrWhitefolks) Fixes Alhazred's Challenge missing Fixes Slowed status effect lasting twice as long as intended after applying certain items.
- Patch Update - 1.0.4 [Hotfix] - 16 August 2026
Fixes ready button not showing for client in multiplayer.
- Patch Update - 1.0.3 [Hotfix] - 16 August 2026
Fixes null reference for debug button in release build causing intermittent soft-locks when player dies. Reverts debug value on Cinderbrand incantation (sorry for making you taste the power and then taking it away. Evil...)
- The Back to School Sale is On! - 14 August 2026
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- CTHULHU'S REACH VERSION 1.0 OUT NOW! - 14 August 2026
Cthulhu's Reach: Devil Reef version 1.0 is finally here! It has been a three-year journey, but now the hour of reckoning is nigh! Thank you so much to the community and players who helped shape Cthulhu's Reach. Please enjoy your descent into madness!
- Check out the launch trailer! - 11 August 2026
Salutations, debtors! Ahead of our August 14th v1.0 launch, we've summoned our brand new launch trailer from the infinite void! Stare if you dare...
- LEAVING EARLY ACCESS! - 6 August 2026
Greetings, debtors! The day of reckoning is nigh upon us! Cthulhu's Reach: Devil Reef will be crawling from the ichor of Early Access into the full light of version 1.0 this August 14th, 2026! The Fine Arc say, "It's been three years since the first line of code. Now we’re excited to launch version 1.0 and share what we’ve built together with our awesome community. A heartfelt thanks to all the support from our peers and amazing players. You know who you are!" The full 1.0 release will incorporate community feedback gathered throughout Early Access alongside Cursed Dice, Room Spawn Events, and reload mechanics of the Depth Have Changed update.
- The Depths Have Changed Update - 31 July 2026
Something has shifted in the tunnels beneath Devil Reef. The walls remember you now. When the horrors come, there is nowhere left to run. This is our most intense update yet, and the reef will not let you leave the way you found it. The Gates Have Closed The single biggest change to how you survive down here: encounter gates. Step into the wrong room and eldritch smoke coils up across the exits, sealing you in until the horde is dead. Spawn events now drive the enemies that hunt you. We have seeded these encounters across all three acts, reworking rooms from the shallows to Dagon's domain. Some fights swarm the whole room. Others coil tight around wherever you happen to be standing. All of them end only when the last thing in the dark stops moving. Gates are fully synced in co-op, so you and your fellow investigators are locked in together, for better or worse. Roll the Bones: The Curse…
- Woo-hoo! The Summer Sale is here! - 25 June 2026
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- Patch 0.9.27 - 16 April 2026
This update focuses on improving movement stability and polishing key interactions based on community feedback. Changes & Fixes: Introduced a new character controller to reduce out-of-bounds issues (thanks to community feedback from Good_Ol_Rusty) and improve movement consistency. Stair climbing is now smoother and more reliable. Added clearer feedback when interacting with locked doors, so it’s immediately obvious when a door is locked. Fixed an issue where the axe did not correctly damage Dagon.
- Patch Update - 0.9.26 - 10 April 2026
Patch 0.9.26 A small but important patch addressing a few issues that crept in with the latest update. Bugfixes Fixed Mother Hydra's magma artillery projectiles failing to initialize correctly after recent pooling changes Fixed plasma bullets applying incorrect damage schools Fixed custom character not being selected correctly in the Wardrobe Thanks for the continued reports - keep them coming. 🐙
- New Unlockable Character: SILAS - 9 April 2026
The Covenant Expands Hey investigators! Something has shifted in the deep. New pacts are being forged, and the ranks of those willing to descend into Devil Reef are no longer fixed. This update brings one of our most anticipated features: unlockable characters, a significantly reworked stats page, balance adjustments, and a string of fixes pulled from the dark. Read on. 🩸 Unlockable Characters - The Roster Awakens The roster no longer gives up its secrets freely. New characters must be earned through ritual - complete the conditions of a character’s unlock, and they will answer your call. Silas is the first to join this system, his covenant sealed through deeds performed in the dark. For Silas, faith is gone. Something else remains. 📖 The Stats Page: A Clearer Reckoning We've overhauled the stats page to give you a far more transparent picture of your character's power. Hovering over…
- 0.9.23 Hotfix Update - 22 March 2026
We’ve rolled out a couple of additional hotfixes for the latest update: Fixed an issue where keys wouldn’t spawn in certain edge cases Fixed missing floor pieces that could cause players to fall through the map Thanks for your continued support! 🙂
- Update 09.22 patch notes - 21 March 2026
In this patch:Fixed a crash in the daily challenge when the weapon Loadout is Axe-only.Fixed a hole in the Act 2 bridge section (thanks to community feedback from Good_Ol_Rusty)Fixed an issue with the map generator that could create unsolvable maps (thanks again to Good_Ol_Rusty)We’re still working through additional tweaks and balancing improvements. Thanks for your continued support and for playing!
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- Persistent Power Update Out Today! - 18 March 2026
Our Lovecraftian action-roguelike co-op dungeon crawler continues to evolve! The latest update introduces a Meta Progression System, letting players spend Dagonite between runs on tiered, permanent upgrades that carry over into future dives. Early perks include "Deep Pockets", increasing starting gold. A new Abyssal Reclamation feature also lets players reclaim their Dagonite investments and experiment freely, while Character Traits give each adventurer unique innate bonuses shown in their wardrobe bios. Additional polish includes hold-to-confirm safeguards on upgrades, refined Daily Tides leaderboards, and optimized level exit visuals for smoother Steam Deck performance. Meta Progression System - A new permanent upgrade system is coming to the Stats page. Spend Dagonite between runs to unlock tiered upgrades that carry over across all your future dives into Devil Reef. Starting upgrade…
- Patch Update - Echoes of Hurt - 8 March 2026
A small but felt patch — sharpening the senses, tightening the controls, and silencing a few lingering disturbances. Feel & Feedback Free look added to the Hut — you can now rotate your view freely while resting between runs. Bullet smoke and line-of-sight now resolve to the precise hit location rather than an approximate one. Player hurt audio is more prominent — hits land with more weight now. (Community feedback: MrWhitefolks) Bugfixes Fixed weapon activation inputs becoming unresponsive after dismissing a tooltip mid-run. Sanity now correctly reaches zero — all remaining traces of auto-restoration have been purged. (Community feedback: MrWhitefolks) Fixed eldritch incantations not returning to the pool when skipped at the pedestal. (Community feedback: MrWhitefolks) Hurt feedback restored — the HUD portrait flash and post-process vignette now correctly trigger when taking damage. Fi…