- 0.8.11 — Patch Notes - 29 September 2026
DialogueDying during an active dialogue interrupted it and blocked progression. Fixed.Dying during the jammer's dialogue caused the dialogue to play back with the processing effect afterwards. Fixed.The Baby's dialogue when activating the relax room now starts with a delay instead of immediately.QuestsThe 10g antenna petals now count toward the quest once they're opened 80%.On Easy difficulty, the quest to raise cold resistance to 100 wouldn't complete until you reached 130. It now completes at 100 as well.Fixed an issue in the quest with plugging in the wires at the station.The taxi inspection quest could be completed by opening and closing the same element over and over. Fixed.Fixed the display of resources required to repair the 10g antenna hinge.Flying far away from the engine right as it exploded didn't count toward the quest. Fixed.Items & InterfaceLeaving the recycler processing…
- 0.8.10 — Patch Notes - 23 September 2026
QuestsThe mud statue now shows 3 markers instead of one; markers disappear as the sculpture is completed.The trajectory path for the mud ball now points to the center of the sculpture instead of the head.The snowman could have both the carrot and the cigarette as a nose at the same time, and both counted toward the quest. Now only one nose item counts.Fixed an issue with placing the alphabet letters on the taxi sign in Spanish (Latin America). Regular Spanish worked correctly.Getting stuckFixed getting stuck in the Station Caretaker while installing parts — if it happens, the character is now moved up and out.Fixed getting stuck while installing antenna parts.Fixed getting stuck in the niche of Chuck's taxi.The white toilet door no longer shifts after loading, so you can't get stuck in it anymore.Improved collisions for the training dummies.Interface & EncyclopediaFixed Steam Deck UI bu…
- Hotfix 0.8.9 — Patch Notes - 13 September 2026
Changes: Suit's English voiceover has been fully re-recorded and replaced, with the actor who voiced the first part of the game. Breathedge was written and voiced in Russian first, and Suit carries most of the game's humor — which also makes him the hardest part to carry over into another language. This work was about bringing the English performance closer to the character as he was originally written.Fixed errors in the encyclopedia texts.Fixed hyperlinks in the encyclopedia.Improved optimization for Steam Deck.Fixed an issue where putting the dummy in the locker wasn't counted.Fixed an issue where the marker wasn't placed on the chief's head after his body exploded.
- Hotfix 0.8.8 — Patch Notes - 9 September 2026
FixesAlt + Enter once again toggles fullscreen.Fixed getting stuck while installing the loudspeaker on the station roof.After breaking the ice off the Zarya engines, the starter handle didn't respond and still reported that ice was present. Fixed.If you saved and quit to the menu right after killing the 5 larvae that come out of the WTF, the quest wouldn't advance after loading. Fixed.Knocking the ice off the pump in the taxi complex didn't always start it. Fixed.In certain cases the quest wouldn't advance after knocking the lock off the intercom — the stage about finding the battery on the roof wasn't given. Fixed.Fixed getting stuck near the "Police" sign.Fixed getting stuck in the jammer when the WTF spat you out, if you jumped at the moment it landed.If you saved during the station chief's explosion before the head appeared on the scene, the head would never appear. Fixed.It was pos…
- Hotfix 0.8.7 — Patch Notes - 4 September 2026
Thanks again for the reports — as always, most of this list comes straight from your feedback.FixesFixed 5120×1440 resolution not applying — it used to reset back to 3840×1080.Reworked door open/close logic for multiple objects: previously, when one object left the doorway, the doors could close on the character and trap them.It was possible to save at the very end of the shuttle flight, before the character got up from the couch — loading that save broke the game (the character would get stuck). Saving is now only available after fully exiting the flight scene.The detachable yoke at the depot could break saving and loading in some cases. Fixed.Fixed the Attendant's mechanics when body parts got stuck inside it.The train crate, lamp shades, robots and doors could be dismantled with the crowbar — these objects can now only be unscrewed with the Twister.The "Debug Pornhubble" task had no…
- Hotfix 0.8.6 — Patch Notes - 2 September 2026
Thanks again to everyone sending in reports — this batch came almost entirely from your feedback.BalanceReduced food, water and fatigue drain rates by 15% in standard mode.We received a lot of feedback about how fast hunger and thirst drain, and based on it we decided to slow things down — in our view this should make the game feel better to play. As a reminder, if the game still feels too demanding, there are Easy and Story difficulties, and you can switch at any point without starting a new game.FixesDIY upgrades installed into a food or water machine no longer reset to 100 durability when removed.Fixed an issue where the gamepad would switch on and stay locked, making it impossible to switch back to keyboard.Fixed the invisible mouse cursor in menus for players with a yoke, wheel or pedals connected.Fixed the robot at the station not coming out of the door if you died next to it duri…
- Hotfix 0.8.5 — Patch Notes - 1 September 2026
Huge thanks to everyone who sent in bug reports and detailed descriptions — almost every fix in this hotfix exists because of you. Please keep them coming, it really helps.Gravity & PhysicsThe yellow training dummy no longer keeps falling in space after being carried out of a gravity zone — gravity now switches off correctly.The guy's items no longer fall through his model when he dies inside a gravity zone.DoorsSingle and double doors now react to carried physics objects (anime figurine, mattress, etc.) — items should no longer get stuck in doorways.Increased the activation range of the train doors: they now start opening earlier.Removed the incorrect wrench icon from double doors.QuestsClay balls can no longer get stuck inside already-installed parts of the clay statue: once a part is placed in a slot, that slot is locked for further pieces. If you already have stuck pieces, look for…
- Breathedge 2 — Now in Early Access! - 31 August 2026
Hello, hello, hello to absolutely everyone. It’s no secret that we’re standing on the brink of a very big and momentous occasion for our very small and largely unmomentous studio: Breathedge 2 is launching into Early Access! It took us several long and fairly brutal, uh… however many years it’s been, but somehow, together with you, we’ve finally managed to crawl all the way to release. Hooray!The exact launch date and time: today, AUGUST 31, at 3:00 PM UTC (8:00 AM PT · 11:00 AM ET · 5:00 PM CEST)Early Access launches with a discount and at the lowest price the game will have. As major updates roll out, we plan to raise the price a little, just like we did with the first Breathedge.One more thing we want to make absolutely clear: Breathedge 2 is launching in Early Access. This is not the full release of the finished game, but only part of it. Please keep that in mind when deciding wheth…
- Breathedge 2 Early Access Launches August 31! - 20 July 2026
Greetings to everyone who, like us, is waiting for Breathedge 2! Today’s update is so short that even our compulsive need to write too much is feeling embarrassed.We’d like to announce that we’ve finally settled on the exact date for Breathedge 2 to enter Steam Early Access. It will happen on August 31, 2026. Oh yes!We wanted to launch a little earlier, but “a little earlier” simply refused to happen for technical, logical, and various other -ical reasons. But August 31 is still August, so everything is going according to plan! As we get closer, we’ll publish a more substantial update covering what will and won’t be included in Early Access, the promised roadmap, the price, and all the other details.For now, that’s the situation. And, as tradition demands, we invite everyone interested to join us on social media. Write to us, call us, summon us.We also have email: [email protected]…
- Breathedge 2 Early Access Is Coming This August! - 6 June 2026
Greetings to everyone who gives even the tiniest bit of a damn about our little bearded brainchild.If you read the headline, you’ve probably already guessed that we’re announcing the launch of Early Access this August! And if you didn’t read it - we’re announcing the launch of Early Access this August! Hooray!To celebrate this announcement, we even cobbled together a small trailer, which we showed at IGN Live:Besides the wonderfully pointless trailer, we’ve also prepared a video showing the first 15 minutes of the game. We’ll be sharing it with you very soon, but for now it’s waiting for its big moment - which, translated into human language, means “we’re trying to squeeze it into some event or another.”Fair warning: if you hate spoilers, feel free to skip it. They’re minor, but it is the actual beginning of the game. If your memory is anything like ours - less of a feature and more of…
- Breathedge 2 – Announcement and Changes - 3 April 2026
So… what are we even supposed to write here?Hey, ChatGPT, write a nice and polite announcement about our game so nobody realizes it was written by a chicken with a severe case of chaotic, slightly sadistic graphomania. Make it sound like a proper AAA studio post. Let’s go:Hello, friends! We couldn’t help but notice that the first quarter has already passed, and that long-awaited GTA is still nowhere to be seen. “How are we supposed to interpret this?” – you might ask. And yes, it is indeed a serious issue. Want this text to sound even more polite? I can also offer five alternative headline versions optimized for maximum trend potential!Alright, alright, you got us – even AI doesn’t write that badly. But the general idea is correct, and today we’ve got some big news about our small game, some major overhauls, a slight change of direction, and all that good stuff.So… Breathedge 2 – what’s…
- Canyons. Reimagining the Meaning of Meanings. - 20 November 2025
Greetings, friends! We won’t waste your time with a long intro. Well… actually we will — but in the full news post, and that one is huge. And yes, it’s all about Canyons. We’re finally ready to share the complete trailer of the game. Oh yes:Whoa! Yeah, we’re not entirely sure what we filmed with our trusty soap-bar cameras either, but who cares — it explodes and flashes, so it counts.And what exactly explodes, why it flashes, and what the hell is even going on — we explained in painful detail in the massive wall of text linked below. Lots of pictures, too. Come take a look, scroll a bit, and don’t forget to add Canyons to your wishlist!Man already added it, by the way — while we were peeling duct tape off his beard.
- Breathedge 2 News Newsy-woosies - 17 October 2025
Greetings to everyone who still cares about the most realistic space simulator in human history! And, of course, to everyone who still cares about Breathedge — nice to see you too.We honestly thought we wrote the last news update just yesterday… then we looked at the calendar.Why didn’t you yell at us sooner? This is all your fault!Phew. Now that we’ve successfully shifted the blame — let’s get to the news.Since the demo’s release, we’ve been focusing on making the gameplay as good as humanly possible. Sure, we’ve also been doing some model stuff, other stuff, and all kinds of mysterious “developer” stuff — mostly at 3 a.m. — but the hardest part turned out to be… thinking.Thinking is hard. We can officially confirm that. We tried it. We didn’t like it. But we had to keep doing it anyway. What this brave act of self-destruction will lead to — we’ll all find out very soon in Early Access…
- Breathedge 2 — Demo Results - 27 March 2025
Greetings to everyone who is, and even those who... aren’t. We sincerely greet you too. Today, we’d like to share the results of the Breathedge 2 demo — along with a few thoughts, both on-topic and completely uninvited. And yes, in case you missed it (which you very well might have — who knows, maybe that was the plan all along), Breathedge 2 had its very own playable demo during the recent Steam Next Fest, featuring the Man, the Suit, the Bum, and a few other essential participants of our outer space nonsense. The demo is now over. Gone. Vanished. Vaporized into the vacuum of space. But don’t worry — we wrote a very serious report. So buckle up. Let’s go. Why Even Bother With a Demo? Well, as fans of all things outdated and unnecessary, we naturally love demos. Ah, the good old days — when you could buy a gaming magazine, pop in a CD, and mess around with a dozen demo versions until yo…
- Breathedge 2 Demo! - 20 February 2025
Greetings, comrades! We've been working, working… and finally, not working. What did we fail to finish? That’s right—the demo. Why didn’t we finish the demo? Who cares! The important thing is that we can share this magnificent unfinished masterpiece with you in just about a week! But for now, enjoy this trailer. Wow-wow, hold on—what a majestic mosquito just flew past the author of these words. A real unit, plump and sweaty-palm-sized… but anyway, back to business. Where were we? Ah, yes—the demo. As we announced earlier, Breathedge 2 is getting its very own demo of itself so you can enjoy all the glorious bugs and our top-tier kindergarten humor before the full game is even out. The demo will be completely free on Steam as part of the 'Steam Next Fest' event, running from February 24th to March 3rd, 2025, at 10:00 AM Pacific. Here’s the link as proof, because even we can’t believe it:…
- With the Demo Announcement and a New Year Greeting! - 30 December 2024
Greetings, comrades! We've just peeled our blue, swollen, and saggy eyes off the monitors and glanced at the calendar – and guess what? It's July. Naturally, we also had to pry our blue, swollen, saggy wings off the keyboards to thoughtfully scratch our heads. Turns out, paper calendars don’t flip themselves. Probably broken or something… Where are we going with this? Exactly – don’t forget to wash light colors separately from dark ones. And with that, we bid you farewell and hope we’ve shed some light on the development of Breathedge 2. Alright, alright… In truth, when we pried our saggy eyes away, we realized something big – the chance to participate in the upcoming Steam Next Fest, scheduled from February 24 to March 3, 2025. “What’s that?” some curious visitor to the Steam page might ask. “It’s soup!” – our experienced dev team would reply, completely on topic and with utter confide…
- Breathedge 2. The falling le-e-e-aves drift by the… something. - 27 October 2024
Greetings, comrades! And greetings to the comrades of comrades! And to the comrades of the comrades of comrades! And even… Ah, you get the idea. So, uh, just wanted to say we’re alive, mostly well, our feathers are shiny, and all that good stuff. Thanks for tuning in, have a great day! Oh, you caught us — as if we’d miss a chance to ramble on about the autumn plumage of migratory screwquacks... Unthinkable! Brevity’s not really our thing, so here’s yet another endless scroll of nonsense, just for you. But first — here’s a snapshot of the screwquacks soaring over a field of ripe zhurzhiha, sent by one of our readers. Thanks for the inspiration! Wow, look at them fly! Almost like our plans and deadlines. Except, we don’t have plans, and deadlines are some kind of myth to us, but if we did, they’d probably soar just like that. Speaking of our “non-plans,” we mentioned earlier that this yea…
- RedRuins. Announcement(s) - 7 June 2024
Greetings to everyone who doesn't mind greetings! We say goodbye to those who mind, perhaps, or whatever they'd like instead of a greeting. We did a bit of research and found out that a lot of people read more than just headlines in our updates. This puts us in an awkward position where we have to not only rub the keyboard with a dirty rag, imitating news texts as we usually do, but also memorize them, comment on them and fulfill some promises. By the way, we would like to note that it is not very reasonable to fulfill promises made by a floor rag, but that's just the way it is. In the previous update we managed to promise an entire announcement. We wish we could go back in time and promise something more realistic, like a picture of a cookie, but we eventually had to get to work. Well, it can't be helped. In fact, we’ve worked quite intensely, and got a chance to scribble not one, but…
- Breathedge 2. Announcement of an Announcement. - 10 April 2024
Welcome, folks! We've decided to dive into new depths of degradation, so this news will be written by a neural network. Let's go! I be writing text, robot no. Human speak – not distinguish this text from any writer. Confirm? We be good, our game be good. Thank you, so, any questions? Yes. Hm... It seems that in some places it turned out even better than our scriptwriter's work. It's just a pity that the free trial version has ended; we'll have to go back to birch bark. Well, nothing to do about it. It occurs to us that we should elaborate a bit on the previous idea that "our game be good" and reveal some details of the development process. As you probably already know, the game is being created on Unreal Engine 5, and we finally learned how to open and close it. For those who have not yet traversed this thorny path of mastering modern game engines, we have compiled a small guide. No nee…
- Breathedge: Cosmic Cluck (VR) - 9 February 2024
Greetings, gentlemen. Greetings, ladies. Greetings, Apache attack helicopters. Greetings… oh, well, enough of that. While we were doing God knows what, someone else was actually doing something. What exactly are we talking about? Of course about the super duper trendy new gadget of the day - the virtual reality headset. Someone must have already guessed it, but if not, we'd like to officially announce the launch of the Man into this very reality. We have to admit that, technically, he was already in it, but from now on he’ll be even more virtual-real. Our publisher HypeTrain Digital, with direct support from Meta, has conceived, developed, and even tested a game called Breathedge: Cosmic Cluck for Oculus Quest 2/3. Yes, yes, the very one with games on it. Here's the undeniable video proof: Whew. We ourselves don't know what's going on out there. It's disturbing. If only we knew, but we…