- 8/10 Recent Updates - 10 August 2025
\The recipe has added a ForAI flag to provide simplified recipe information to AI.The item has added an AI specific aiDesc field to help AI understand the item more accurately.The character has added an AI specific aiDef field to temporarily store the character's settings and script fragments, assisting in restoring the state when clearing the context.\The document can be set with the first line in the form of "category | | title". Enhance the readability of documents through document classification to reduce the difficulty of starting.Fine tune the interface style and make configuration items more intuitive through categorization.Added a right-click command to clear enemies within 10 squares, avoiding the need to click on enemies to initiate battles and reducing the amount of operations. It can only be initiated when controlling multiple characters.\The middle mouse button zooming in a…
- 7/10 Recent Updates - 10 July 2025
\Integrating AI is a significant improvement, so upgrade the version number to a larger one.World Protocol: Built a framework for regulating the in-game world through text, making it easy to integrate with large models. The debugging page allows for experimental viewing of control inputs and feedback outputs.The big model can query various information, control characters to make actions, speak according to personality and settings, change terrain, add map commands, add items and buildings at any point, create characters, trigger events, and more.AI can play roles such as "Heavenly Dao" and "Three Goddesses of Fate", regulating the behavior of various characters and adjusting the triggering of events.AI can also play the role of a character in the game and move freely in a free world.When enabling the World Protocol, access the local port 8223 every 0.1 seconds to interact with the local…
- Response to "ideas and questions": - 4 July 2025
\ideas and questions!\ Solicit players' specific needs for more buildings, furniture, decorations, and more that you want to see. What do architecture enthusiasts lack, we strive to customize what! after that 1. In the game, the appearance can be adjusted by wearing clothes, skirts, pants, shoes, and some accessories. Although it looks the same on the stack of items, wearing it will change the appearance of the character But only for humans, corresponding materials have not been customized for other races. You can also refer to the existing JSON content, add images and define to create mods! 2. There is a special script "time for quiet and good" without enemies. 3. Careful preparation can be made for character customization at the beginning, such as professions, installable components, and so on. 4. \ In the beginning configuration, the initial appearance of characters (such as hairstyl…
- 6/10 Summary of Recent Updates - 10 June 2025
\You can define the charging limit field for the item. If it is not specified, it will be automatically set based on the rechargeable flag or default built-in power.Added a small battery with 10 units of battery capacity and added it to various item pools, making it easy to replenish the battery by adventuring when carrying the robot at the beginning. New small energy storage devices, medium energy storage devices, and large energy storage devices have been added to provide the upper limit of electricity storage.Every day at 10 o'clock, any excess battery beyond the group's battery storage limit will be automatically wirelessly charged into a robot. If there are no active robots, the battery will dissipate.A new type of power guarantee robot has been added, which comes with electromagnetic induction knowledge and can be used to manufacture power generation equipment. Pure robots can sta…
- 5/9 Recent Updates - 9 May 2025
Several item pools have been added. Differentiate according to danger levels from 0 to 10. A new type of automatically generated dungeon has been added: the underground tower, which is divided into 8 levels of height, from low to high, using corresponding difficulty levels of scattered items and building item pools, as well as monster species item pools. Ten 20 * 36 * 36 ground towers have been pre generated and added to the dungeon pool of the block, so that they may be discovered on the surface during exploration. Oil bug species with a danger level of 0-7 are placed in order from low to high. Thus, there is no need to explore blocks with a danger level of 0-10 in sequence, and it is possible to quickly meet monsters from easy to difficult. Placed an additional oil bug ground tower to the north of the block near the initial base location, making it easier for beginners to discover and…
- Summay of Recent Updates - 11 April 2025
Added hundreds of new text translations in English Change the size of the celestial body from int to long. The diameter of the sun at 1708 times is 23775 36 million grids, while the maximum value of long is 922 3372 0368 5477 5807 So it can accommodate various stars from afar. To lay the foundation for future universe plots and more gameplay. Not compatible with archives of 0.6. x and earlier versions. The script can set a base blueprint for new players to use when joining. This blueprint will be randomly placed in the initial block, and initial units, buildings, and supplies can be set in this blueprint to customize battles or crises in accordance with the script. A new right-click command has been added: Group Follow, which allows the selected characters to follow specified characters in batches, avoiding the inefficiency of requesting to follow one by one, and the "Come to Me" option…
- Recent Updates - 18 September 2024
v0.6.2.0 There are many incompatible changes. Some modifications and mechanism additions that slow down the running speed (to be further improved in the next round of centralized performance optimization). The area definition of the blueprint can add preset characters, allowing for customized design of people living in a certain house (such as hermits in a forest hut, blacksmiths in a blacksmith shop, etc.). In the event effect mapping, it is possible to define demand tasks for characters with specified preset labels. For example, in RPGs, it is common for players to trigger an event and then take on a new task at a previous NPC. It will search for NPCs with this tag signature from the set tag name, and then generate demand tasks for each NPC according to the demand task definition. After this effect takes effect (such as triggering an event when a hostile NPC dies), the game can commun…
- 近期更新汇总 - 9 August 2024
更新日志 v0.6.1.0 移除了一些很早期的逻辑, 可能造成部分存档不兼容, 增加一个大一点的版本号 新增了 1-4型体力药剂, 用于体力补充 减少移动体力消耗为原来的约三分之一。(普通人满值体力可以移动的格数从约600提升到约2000) 许多油虫现在每6天产出0.5kg食物和0.5kg生物石油。 v0.6.0.29 大部分手工制造的配方都加到了通用手工机器内(地形建设除外)。 默认禁止了医疗机器人和维修机器人的大部分普通工作, 专注于医治和维修。 新增了一个微型太阳能机器人, 重量微小, 无法攻击, 但不耗电可以永久行动。 战斗无人机自带手枪射击的攻击方式, 只要背包里有弹药即可发动攻击。 v0.6.0.28 v0.6.0.27 新增了不可进食, 不可阅读标志, 具有该标志的单位无法执行相应动作,给机器人和载具添加了对应标志 优化了交易界面显示, 方便看到具体是谁和谁交易(便于区分 个人与个人, 个人与团体, 团体与个人, 团体与团体, 个人向团体购买, 团体向团体购买, 个人向商船购买, 团体向商船购买 这8种情形)。 可以收藏小地图当前位置了, 并且点击该收藏项即刷新小地图调转到对应的位置。 修复若干bug v0.6.0.26 对于人物目标型任务在管理页支持移除冷却时间了, 从而可以移除冷却然后立即指派。 招募现在同一目标间隔60分钟才可以进行一次, 驯养间隔30分钟。 增加了人物接取了人物目标型任务的信息显示。 驯养任务执行一次后会放回了, 且驯养会以建立所属认知结束, 即动物最终会加入玩家团体。 调整了马,骆驼等动物的标准体重和负重能力。 增加了一种巨型滤食鱼, 血量10000,体重10吨。 右键格点时, 第一个被遍历到的可食用物品会直接出现食用它的备选项, 不必到物品详情页交互。 全图人物列表可以输入文本按名字筛选了。 管理页可以直接指派人物阅读某个文档指定时长了。 (不推荐)可以在安装目录运行脚本覆盖默认配置, 从非全屏窗口启动。 v0.6.0.25 v0.6.0.24 物品/攻击方式/知识/技能/书籍 没有主动点开的必要, 关联页面会有跳转链接按钮。…
- updates - 2 June 2024
更新日志 不定期停更一段时间 v0.6.0.9 可以在基因里定义额外的移动方式, 额外的速度, 额外的属性(如生命上限加值),额外的能力了。 物种基因池里所有基因总权重超过10000时, 会必定抽取到一个特殊基因。 新增了一个水下呼吸的基因, 提升憋气时长为100年。 新增了一个提升力量的基因, 会提升人物的负重能力。 v0.6.0.8 被陷阱限制移动的时候, 无法发起攻击, 且同时会消耗尝试攻击的行动点。(大幅强化蜘蛛的战斗力) 新增了初步的基因机制,子代会随机挑选亲代的染色体从而发生选择性遗传(仅机制支持, 尚未填充内容)。 基因有偏好的染色体号列表, 基因被抽取时也会随机抽取它出现在的染色体编号(人类染色体编号共46个, 注意成对的染色体其编号也应当成对出现否则不便于遗传)。 基因位于染色体上, 且有其取值, 其不同取值表示它的不同表达, 但是整体的表达需要遍历所有的染色体统计其上的所有基因才能确定。 类似于职业经历池,物种也会有一个加权的常见基因池。 从蓝图创建的亲代人物会从物种的基因池抽取基因(子代则直接从亲代选择性随机遗传)。 地表的动物也会从物种的基因池抽取基因。 v0.6.0.7 新增了一个清理区域的指令, 会让当前框选的一群人里, 有足够负重余量者去清理区域规划范围内负装饰度的物品(如污水). (不用再为动物混进居住区而烦恼了) 部分解耦了无线充放电的逻辑。 具有可无线放电标志的物品(如可充电电池)可以通过激活获取其电量。 具有可无线充电标志的物品(如可充电电池)可以向其中无线充入电量, 不再仅限机器人充电激活。 物品可以定义其每次使用需要消耗的电力, 如果它内部的电力不足时, (不管是持有使用还是装备使用都)会无法使用, 可以从物品详情里的自动化页充入电量。 装备的武器需耗电使用时没有电量会自动卸下, 且充电前无法装备。 持有物品和装备武器作用时都会消耗耐久, 耐久耗尽自动成为组成原料。 新增了一个吃东西的默认动作类型, 物品没有默认动作, 且是可以吃的的时候, 持有的默认动作是吃掉。 满体力消耗体力到无体力会提升0.3的体力上限, 最多提升900…
- LAN online support and recent updates - 24 May 2024
Due to support for online and some radical optimizations, some incompatible large-scale changes have been added. Upgrade version number to v0.6.0.1 Supports running multiple games simultaneously on this machine. Supported experimental LAN connectivity (further development is required to improve the support). The server can set the listening port number in the settings and start the service after the game is opened. The client can join the game on the start interface, enter the server's IP and port number, set a username and password to connect. In a game, there will be a limit on the number of times an IP can register with the server and the number of incorrect password attempts. If there are more than three attempts within a day, the server may automatically block it. Access takes a certain amount of time, and once you can see the character, you can switch levels with the Q or E keys t…
- Summary of Recent Updates - 25 April 2024
The camera's movement speed has been reduced to half of its original speed. Change the command text for "attack marker" to "priority focus marker". Refresh the action list immediately when switching display for shortcut actions. When there is no control unit, dragging with the left mouse button can move the map. When clicking on the map, no boxes are displayed, only in partial box selection situations. Click on the newly pop-up window to display it in the upper layer. Adjusted the layout of the building recipe list. The construction task does not display the hammer icon, but instead displays the transparent icon of the specific building. When there is no control over a single character, a right-click option has been added to view the upper and lower levels. The alternative items for map editing can be blurred and filtered without having to provide their full names The character backgrou…
- About Future Updates - 26 March 2024
Low frequency updates and possible periodic downtime During this process, players who feel that the waiting time is relatively long can add our account, and we will provide a refund in the form of a gift card at the purchase price as a gift. Of course, players who are curious about how to play are always welcome to consult us for game details.
- 2024/3/21 summary of updates in this week - 21 March 2024
The logical judgment for creating mobile bullets is changed to: the attack method has the creation bullet flag, and the attack method has specified ammunition items inside. When a projectile collides with a building grid, it can be defined as an item it will remove. Using this definition, when the maze key collides with a grid with a maze door, it will be removed. When the bullet eliminates the building, it will also disappear. A projectile can define the level of mining damage. When it hits a solid grid, it will partially destroy the solid grid with a mining difficulty lower than this value until it is completely destroyed. The bullet attribute can define the proportion of damage to the filling grid, with a default of 0.1. (i.e. 10 attacks destroying one grid of terrain) Ammunition can now define the number and angle of forks. Bullet attributes can not only define true damage, but also…
- 2024/3/14 summary of updates in this week - 14 March 2024
Added a rock marker. We have changed the formula for consuming specific items such as crushed stones to a formula for consuming items with rock markers. Added items with rock symbols such as diabase, quartzite, basalt, granite, marble, limestone, and conglomerate. Each large zone will be bound to one of them, and the output of excavated rock blocks within this zone is fixed to that type of rock. The type and proportion of rocks are determined by a configurable item pool Can define the difficulty of mining items When obtaining the difficulty of excavation for rock filling, the difficulty of excavation for rock items bound to zone is obtained. The lower limit of uniaxial compressive strength for various rocks is set at 50 megapascals as the excavation difficulty of 5, such as limestone 5 and marble 10 New maze block type has been added, where almost unlimited 7 * 7 small rooms are connect…
- 2024/3/7 summary of updates in this week - 7 March 2024
Humans consume 0.06 satiety and 0.06 drinking water per physical exertion When the character is in a sleep state, the energy recovery value per minute is calculated as follows: Benchmark 1. If there is a bed+1, the number of comfortable items in the grid point will contribute the recovery value: comfort * 0.3. The upper limit of the total energy recovery value does not exceed 5 Added a sit and rest action. Sitting down to rest will only resolve stamina recovery when this action is successfully completed. The calculation of physical recovery value per minute for sitting and resting is as follows: benchmark 0.5. If there are chairs+1,the number of comfortable items in the grid point will contribute the recovery value: comfort * 0.2. The upper limit of total physical recovery value per minute does not exceed 2. A new requirement bar has been added: social bar A decrease of 0.02 social bars…
- 2024/3/1 summary of updates in this week - 1 March 2024
When building and building by grid, the position of the built icon will be displayed with the mouse movement. The location where the item is built must be the location where the mouse clicks. (Note that when not building according to grid points, the mouse position is aligned with the top left corner of the 16 * 16 grid in the bottom left corner of the texture.). The first stage of bamboo plant growth will produce bamboo shoots, and the second stage will digest the bamboo shoots in this stage. Supplemented the satiety and water intake of some vegetables Similar to a meat rack, a drying table can dry some vegetables and extend their shelf life. If the cucumber is sun dried for 5 days, it becomes dried and has a shelf life of six months. Similar to sun drying bamboo shoots into dried bamboo shoots. The sun drying table can also turn saltwater into salt, or refine it into table salt by add…
- 2024/2/23 Summary of updates in the past two weeks - 23 February 2024
Added an action to move items, moving a specified number of items to a designated location. The move item action can have a return parameter, which makes role to automatically return to the container's position from the location the item was transferred to. Added a mobile item task that can be picked up by characters and converted into a mobile item action. You can add and delete material transfer rules on the regional planning page. The rules for material transfer can stipulate that at specified times, a specified number of designated items within a certain area are moved to another area connected by another road (both roads and two areas are connected and have overlapping grids with both of them. Virtual roads, gravel roads, stairs, etc. are considered as roads that can be used for connection). Both areas used for transmitting materials should be as small as possible, as the starting…
- 2024/2/9 summary of updates in this week - 9 February 2024
New stable versions will not be released during holidays (2/10-2/17), but unstable versions will still be updated at any time. The management page has added a display of all area plans owned by the group The character page has added a display of all the character's assets (i.e. all ground items and all area plans). (Note that this statistic does not include backpack items for characters) Items can define their folded versions Added folding building interaction actions for buildings with folding versions. Generally speaking, a recipe can be defined for constructing non folding version items using folding version items. These unfolding recipes for default furniture are located at the bottom of the construction recipe list. Added map instructions for dismantling buildings Ice can now be used to create ice terrain blocks Blueprint item definitions can now define storage preferences, and onl…
- 2024/2/1 weekly summary of updates - 1 February 2024
Added day night alternation and "lighting" A day is divided into three periods of full light, partial light, and darkness, and the transparency of the screen changes over time. The center of the light source is fully illuminated, and the brightness of the edges gradually decreases. Items can define the illumination range and become lighting devices. A new bonfire item has been added, made of 10kg wood, which can burn and illuminate for 3 days. Added a torch item that can burn and illuminate for 1 day. Temporarily added lighting range to streetlights, bonfires, torches, and stoves. Adjusted the determination of whether the character is underwater, and if the character is submerged in water, it is considered underwater. A species can be defined as the amount of water in kilograms required to submerge it within one grid. Organisms within a water cube or with a liquid volume of up to this v…
- weekly summary of updates - 25 January 2024
The organizational form of units with coordinates has been adjusted, and a slightly larger version number has been added due to significant changes. Added a knowledge progress flag and added it to the bookshelf. When a character exceeds the highest record of a certain knowledge in the group, an action will be added to record the highest progress of that knowledge on the item with knowledge progress flag. Right click on the task with an icon, and there will be an option to use the current character to receive this task. Added a running state that will move at a speed of 5 times. Switch the running/walking status of the current controlled character with the r key Sleep automatically resets back to walking mode If in a running state, the character name will be displayed When switching control characters, the control history will be recorded, and shift p can be traced back along the history…