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Old School RPG

Old School RPG Steam news

Head Buzz Games, LLC | Aug 12, 2024 | game

Released

0players observed · 6 October 2026 - 12:26:33 UTC

RPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak19
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score78% positive

Old School RPG news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak19
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score78% positive
  • Total reviews54
  • Release dateAug 12, 2024
  • DeveloperHead Buzz Games, LLC
  • PublisherHead Buzz Games, LLC

Genres: RPG

Company pages: Developer: Head Buzz Games, LLCPublisher: Head Buzz Games, LLC

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Old School RPG Steam news

Old School RPG news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch v1.31a (getting lucky lock picking ornate chests) - 17 September 2026

    Added luck based success chance for lock picking ornate (fancy) chests.

  • Patch v1.31 - 16 September 2026

    Levers for gates now set the open variable immediately upon use instead of after the open/close animation finishes Non artifact ornate chests now show the lock skill required to open Removing a party member now resets the active menu user to the first party member Charisma description now properly reflects its primary usage of increasing damage of bard songs (there is currently only 1 damaging song, screeching shout)

  • Patch v1.30c (venom fix, additional adjustments) - 25 August 2026

    fixed bug in venom ability that made the direct damage too high increased Ranger aimed shot base damage increase Ranger multi shot base damage fixed bug on ring of berzerking that allowed non barbarian classes to equip it magic leather armor pieces now have a chance to have ranged attack bonuses increased herbal medicine base heal amount fixed dialogue on a priestess located by the wizard tower on Archmage Island rebuilt culling volume on Archmage Island to fix visual bugs on some smaller items like torches and skill books

  • Patch 1.30b - 23 August 2026

    -fixed text in queen dialogue -fixed text on summoner completion quest dialogue -multishot skill points now correctly increasing damage -aimed shot formula bug fixed -necromancer staff stats change: +9 constitution replaced +3 meditation -venom necromancy multiplier slightly reduced. Max damage limit set -death touch max damage set

  • Patch v1.30a (cure paralysis potions) - 22 August 2026

    Cure Paralysis potions added to most potion vendors. All low level potion shops will have them. They will also be available as loot. Ranged Attack gains 2 points per dexterity point and 1 point per strength point

  • Patch v1.29c (map fixes, balance adjustments, sprint time increase) - 19 August 2026

    increased time that the party can sprint increased damage gained from specializing in specific melee damage attacks (savage strike, throat punch, body shot, cut artery, finesse attack, stunning blow, backstab, gouge, hamstring) balance adjustments to many enemy combatants redid most cave and dungeons map views (to correct positioning and look in the map view) small reduction to backstab damage multiplier to scale damage more appropriately small increase to ranged physical damage multiplier to scale damage more appropriately small reduction to backstab critical damage multiplier

  • Patch v1.29 (maps, minor balance, ranged attack) - 10 August 2026

    -fixed map for tower on elven island -fixed map for tower on hermit island -fixed map for Dungeon of Despair -dark knight now gains 10 magic attack per level -paladin now gains 16 defense per level -barbarian now gains 14 defense per level -ranged attack now gains 3 per dexterity point, reduced from 4 and does not increase from strength. Ranged damage was outpacing melee after a recent change so this puts it more in line. Rangers do have the easiest path for increases through attributes as dexterity increases their ranged attack, defense and to-hit chance. Melee do gain defense through close combat which offsets some of this advantage

  • Patch 1.28a (vsync, balancing, whirlwind, backstab, blessing change, levitation) - 9 August 2026

    -VSync Half and VSync Quarter added to Vsync option choices. VSync On limits the frames per second (fps) to the monitor refresh rate. VSync Half limits the fps to half of the monitor refresh rate. VSync Quarter limits the fps to one quarter of the monitor refresh rate. Example, if the monitor is 144hz VSync Half will limit the fps to 72 and VSync Quarter will limit the fps to 36. -Removed many excess console comments that show when changing menu screens (Character Screen 0 opened, Ability Screen 0 closed, etc.) -Some balancing adjustments made to health and defense gained per level for some classes: -Caster health per level increased to 8 -Caster defense per level inscreased to 6 -Rogue and ranger health per level increased to 12 -Cleric and druid defense per level increased to 8 -Barbarian whirlwind formula fixed so that the reduction scaler for AoE damage was applied before the skill…

  • Patch v1.28 - 7 August 2026

    -Navigation bar changes to improve visibility. Increased font size with black outline. -Rebuilt and adjusted culling data for the elf queen castle to fix issue causing some objects to be culled (hidden) when they should have been visible -increased size of the one of the dialogue boxes and the size and visibility of the scroll handle

  • Patch 1.27b (moving statues, venom, panic, spinal tap changes) - 4 August 2026

    -moving statues in mine of murg and groaning dungeon could push you outside the dungeon wall. These were fixed to prevent this from happening. -Venom ability added to the Dark Knight, replacing poison. Venom does direct damage and adds a poison effect. -Panic ability added to the Dark Knight, replacing fear. Panic incapacitates the target with paralyzing fear. This effect remains until it wears off or is dispelled. (Not broken by damage or affected by another ability) -Insanity is no longer broken by being hit with an ability -Spinal Tap stun chance increased

  • Patch 1.27a (small fixes and first balance pass) - 3 August 2026

    -scroll view sensitivity increased to 32 -verbose character HUDs now correctly show ranged attack value when bows are equipped (verbose and simple HUD portraits are toggled through the GUI settings) -ranged attack value formula adjusted to give 4 per dexterity point and 2 per strength point. Previous adjustment pushed the value higher than planned. -backstab critical strike chance increased -backstab damage multiplier increased -insanity tooltip corrected to reflect that it is necromancy magic -insane status effect no longer removed on damage -tank base defense increased to 15 per level -death touch damage multiplier increased, healing to caster increased and cooldown reduced to 3 turns -lay on hands ability cooldown reduced to 5 turns -most bosses gained small health increases This is the first pass for increased class balance and more will come in the next patch.

  • Patch 1.26a (alternate exit added in the Temple of the Skull) - 2 August 2026

    -alternate exit added in the boss room of the Temple of the Skull

  • Patch 1.26 (mirrors, halflings, paladins and kobolds) - 1 August 2026

    -removed the delay on the magic mirrors so that the player is able to move before the sound finishes -halflings now correctly receive their +15 luck bonus -kobolds now correctly receive their -20 constituion penalty -paladins base luck attribute is now correct

  • Patch 1.25 Maze updates - 31 July 2026

    -reduced interaction box size on the knobs that control the walls in the maze. Characters will need to stand a little closer to activate them -added portals to the outside walls of the maze and some floor areas to allow teleporting back to the start of the maze

  • Patch 1.24 (miraculous health tooltip, all allies button) - 30 July 2026

    -Fixed description on tooltip for the miraculous health ability to correctly show the 15% bonus -Fixed the default choice button so that the All Allies button looks correct when choosing group spells -updated choice selections on several dialogues so that the buttons are more consistent

  • Patch 1.23 (idle voices, maze map, single skill spec) - 30 July 2026

    -idle voices no longer trigger while a menu is open (when spending attribute points or skill points, or checking equipment, etc.) -map for the maze on Archmage Island is now correct (shows the maze with walls up) -combat skill specialization effectiveness now increased to ensure that specific skills (savage strike, hamstring, body shot, etc.). This ensures that spending points on an individual attack like savage strike is more effective for that particular attack over spending points on the general close combat skill.

  • Patch 1.22a - 29 July 2026

    -added background to status effect icons to make the duration timer easier to read -fixed lock picking so that the luck based success only works with those with lock picking skill. Intended to be a benefit for lucky rogues (and bards and rangers too) -increased effectiveness of herbal medicine by doubling the body magic scaler, increasing the base heal amount and making focus twice as effective for rangers who want to heal better -increased the healing for summoned skeletal cleric and water elementals -fixed several colliders at the hermit's forge. Door to his workshop (behind him) is now correctly closed -hermit house door interaction is now working property and allows players to stay overnight with the effects of an inn (time moved to next morning and party regenerates health)

  • Patch v1.21 - 27 July 2026

    - Summoner quest fixed so that the completion popup only occurs after combat has ended - Dexterity is twice as effective as Strength for Ranged Attack formula. Ranged attack value should increase 3 points per point of strength and 6 points per point of dexterity - Barkskin tooltip should now correctly show the +25 percent defense - Renewal regeneration status effect now correctly applies outside of combat. Starting or ending combat will eliminate the status effect because the in combat status effect is turn based and the out-of-combat effect is time based - Fixed bug that caused tank scaling of attack and defense to be much higher than intended. Tanks and Hybrids should both scale at +10 attack and defense per level increase.

  • Summoning Buff Patch v1.20a - 8 July 2026

    - Warlock summoning should now correctly use Arcane magic specialization to summon higher level demons. - All summoned creatures have been buffed to increase their effectiveness. They should be more useful now as an option during battle.

  • Small Sound Patch v1.20 - 7 July 2026

    - Music volume should correctly retain settings between scenes - added toggle to turn character victory voices off. (Victory voices are the talking that one of your characters will do after you win a battle.)

Patch notes and updates

S.noRelease datePatch nameGID number
117 September 2026Patch v1.31a (getting lucky lock picking ornate chests)1844115010491832
216 September 2026Patch v1.311844115010489638
325 August 2026Patch v1.30c (venom fix, additional adjustments)1841579228679516
423 August 2026Patch 1.30b1841579228673951
522 August 2026Patch v1.30a (cure paralysis potions)1841579228671498
619 August 2026Patch v1.29c (map fixes, balance adjustments, sprint time increase)1841579228661369
710 August 2026Patch v1.29 (maps, minor balance, ranged attack)1840310314351760
89 August 2026Patch 1.28a (vsync, balancing, whirlwind, backstab, blessing change, levitation)1840310314349334
97 August 2026Patch v1.281840310314345387
104 August 2026Patch 1.27b (moving statues, venom, panic, spinal tap changes)1840310314337674
113 August 2026Patch 1.27a (small fixes and first balance pass)1839676055896050
122 August 2026Patch 1.26a (alternate exit added in the Temple of the Skull)1839676055892672
131 August 2026Patch 1.26 (mirrors, halflings, paladins and kobolds)1839676055890773
1431 July 2026Patch 1.25 Maze updates1839676055889052
1530 July 2026Patch 1.24 (miraculous health tooltip, all allies button)1839676055886558
1630 July 2026Patch 1.23 (idle voices, maze map, single skill spec)1839676055885698
1729 July 2026Patch 1.22a1839676055882917
1827 July 2026Patch v1.211839041357036395
198 July 2026Summoning Buff Patch v1.20a1836506165580434
207 July 2026Small Sound Patch v1.201836506165578757

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