SPSTEAMPULSELIVE ANALYTICS
Grappledrome

Grappledrome Steam metadata

800 North | Feb 13, 2017 | game

Released

0players observed · 22 September 2026 - 05:30:53 UTC

ActionIndieEarly Access

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)978
  • Revenue (VGI)$6,876
  • Review score79% positive

Grappledrome metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)978
  • Revenue (VGI)$6,876
  • Review score79% positive
  • Total reviews14
  • Release dateFeb 13, 2017
  • Developer800 North
  • Publisher800 North

Genres: Action, Indie, Early Access

Company pages: Developer: 800 NorthPublisher: 800 North

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Grappledrome Steam metadata

Grappledrome metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/242610/metadata
Steam Communityhttps://steamcommunity.com/app/242610
PCGamingWiki search
IGDB searchSearch IGDB for Grappledrome

Reviews, pricing, and metadata

Review summary

Mostly Positive

79% positive, 11 positive, 3 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Multi-player, Online PvP, Steam Achievements, Partial Controller Support, Stats

Achievements

Not available

Platform releases
  • Steam 13 February 2017

Latest Steam announcements

  • Dev Update - 14 December 2018

    Hello all, You may have noticed we removed the purchase option on the store page. That's because over the past several months development had slowed down substantially. Unfortunately, family circumstances has taken a lot of our free time away. This is an ongoing concern and so consistent development on Grappledrome is virtually impossible for the time being. We'll continue posting updates as we get time to work on the game. Another factor in all this is the rapid reshaping of the indie development scene. To be honest, it's bewildering trying to figure out the best way to approach a game release. Thanks for hanging in there with us. We have not abandoned Grappledrome but we are on a hiatus of sorts! The Devs

  • Dev Update - 15 July 2018

    Hello, For the past several weeks we've made good progress on a playable level based on some of the concept work shared in previous updates. We're putting this together to develop all of the basic components we'll need for the rest of the game. Some basic NPCs, power-ups, simple cinematic sequences, etc. Setting all of this up can be surprisingly time-consuming as we're integrating all of this into existing character classes that weren't necessarily set-up with these elements in mind. Here's a quick preview of what we're working on. The screenshot is from the Editor. Most of this level is untextured and the lighting is extremely basic at this time. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27582168%2Fbd69bc788ed5426cbe989259e8fd8e559c0293ce.png By going through this process with a small, manageable level it will allow us to go a lot faster with the larger maps whi…

  • Dev Update - 11 June 2018

    Hi all, We've been continuing our work on environments and enemies. The map that's getting the most work is nicknamed the "Grappleroom" for now. It's a space in the campaign that will be relatively safe from which the player can access the main maps that comprise the game. Think of it like a training room where you can shoot some enemies, practice grappling, and just get comfortable with some of the main mechanics of the game before tackling a map. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27582168%2Fcc849e9798c75d62e9078ea2850da0cc6c285129.png There is a main chamber with floating platforms and plenty of surfaces you can swing around on. Branching off from the main chamber are pathways to other maps. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27582168%2F6cd4244b19a0ffe69014c98a3c9dcac054861dcd.png What you see here is concept art but we are…

  • Dev Update - 4 May 2018

    Hi everyone, The work continues. We finally felt comfortable writing out a full description of the game. The overall length and scope of the singleplayer had been a bit vague as we weren't sure how big of a project we wanted this to be. We feel like the story works well and should be a satisfying experience. The total length is tough to estimate at this point but it should be in the neighborhood of 4-5 hours. So on the short side but we hope it will have some replay value. Environment art continue to be the main area of focus. In addition the regular stream of concept art we've begun laying out actual levels. We're still trying to solve a number of problems with scale. The grappling mechanic allows the player to cover incredibly huge distances and so designing spaces that are fun to move around in as well as visually interesting is definitely a tough challenge. https://steamcdn-a.akamai…

  • January 2018 Update - 1 February 2018

    Hello all, sorry for such a long delay between posts. The holidays were quite busy and we just didn't get a spare minute to put a nice update together. The past few months of concept work has focused on NPCs. The art we've done so far for environments feels pretty good and we have enough of a handle on it now that we feel comfortable modeling finished environments (which we're working on for the beginning of the game). Now we need to populate those spaces with the Overlord's varied minions. Conceptually, we are going for an enemy design that looks strange and surreal. Because the story of Grappledrome will take place as the Overlord is slowly going insane we want the enemy design to reflect that. The enemies you encounter will have a certain form and design to them but there should always be something strange and slightly off about them. The Grappledrome in its more perfect days was a f…

  • October Update - 21 October 2017

    Hello all, We continue to focus on the opening of the singleplayer campaign. In our last update your saw some concept art of the eye stalks which are a part of an inspection tunnel the player will find him/herself in at the start of the game. Like any piece of entertainment it's critically important to capture the audience right at the start so we're spending a lot of time thinking through the game's opening moments. Last update you saw an inspection tunnel and some ideas for the eye stalks you'd see along the path. We've done more along these lines and begun modeling the interior. In addition, we also some objects that you'll see at the beginning that we're calling "Hypercubes". These are very large structures that will give the impression of human souls marching to their doom in the Grappledrome...the eventual fate of the player! These are meant to imply, in a surreal sort of way, a p…

  • Update - Sept 2017 - 23 September 2017

    Greetings! We’ve spent the last several months in a long and steady process of reorganizing how we handle development for 800 North projects. For several years we worked pretty much exclusively on whatever game project we wanted to. This includes Dino D-Day and Grappledrome as well as some other projects. Following the Early Access release of Grappledome – which didn’t exactly set the world on fire – we decided to return to our former careers and pursue game development on the side. If you’ve followed us for a while you may know that we previously worked in television production before embarking on Dino D-Day. The primary reason for this change is the new Steam store front. When Dino D-Day was launched the risk of financial failure on Steam was low. You could make a game, get front page, main capsule exposure for a week or two and feel confident that you’d at least make most of your mon…

  • Update news - 11 March 2017

    We are only days away from the new update. Our development blog has some work-in-progress images of the new map, Basilica, and the new melee weapon. You can check those out here: Development Blog Once the update hits, we will get back into our playtest schedule and finish Basilica with what we learn.

  • Grappledrome now available in Early Access! - 13 February 2017

    Enjoy a 10% launch discount, as well as a 20% loyalty discount for Dino D-Day owners.

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID242610
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateFeb 13, 2017
Developer800 North
Publisher800 North
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMostly Positive
Positive review percent79%
Positive reviews11
Negative reviews3
Total reviews14
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Mankind's digital paradise has become a cyber-Hell! Armed with your grappling-hook arm, engage in arena-style combat in service to the Overlord - your A.I. God-King. This innovative multiplayer game built around a grappling/swinging movement mechanic will test your twitch-shooter skills like never before!

About this game

There is no life. There is no hope. There is only the Grappledrome! In the future, mankind leaves the flesh behind and uploads their minds to computers. But their digital paradise becomes a cyber hell when the Overlord, a malevolent artificial intelligence, arises and enslaves them all. For all eternity they are forced to compete in the Grappledrome for his twisted amusement! Grappledrome is a tense, fast-paced multiplayer arena shooter built around a grappling/swinging movement mechanic - it's Unreal Tournament meets Bionic Commando. Soar through the map looking for the ideal weapon pickup before ambushing your victim from on high. Make spectacular escapes, swing past obstacles and find new angles to re-engage your enemy. Delight the Overlord as you kill each other for all eternity! Key Features Fast-paced, multiplayer combat Unique grappling/swinging movement mechanic Jetpack to get yourself out of trouble Open, clutter-free maps that test your ability to shoot on the run Unique weapon set with more on the way! Offline play available in the form of Time Trial maps. Compete for the top spot on Steam leaderboards!

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
36Online PvP
22Steam Achievements
18Partial Controller Support
15Stats
25Steam Leaderboards
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Grappledrome's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Grappledrome's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Grappledrome at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2479,92322 September 2026 - 07:05:03 UTC1,818,368
2Mechabellum2,13722 September 2026 - 02:49:46 UTC5,341
3Gems of War - Puzzle RPG63422 September 2026 - 01:32:17 UTC2,965
4Once Human15,24422 September 2026 - 07:01:07 UTC231,343
5Battle Teams 28422 September 2026 - 01:46:14 UTC7,966
6Wallpaper Engine62,59622 September 2026 - 06:26:52 UTC150,271
7月圆之夜 (Night of Full Moon)25122 September 2026 - 06:07:53 UTC1,501
8The Lost Village6413 September 2026 - 06:01:32 UTC2,150
9Party Animals2,94522 September 2026 - 01:22:39 UTC57,806

Related Steam games by tag and genre

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2479,92322 September 2026 - 07:05:03 UTC1,818,3689,826,471Valve
Dota 2401,46022 September 2026 - 07:04:34 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS274,33122 September 2026 - 07:04:35 UTC3,236,0272,744,193PUBG Corporation
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Apex Legends™92,11022 September 2026 - 06:26:51 UTC624,4731,047,228Respawn
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Aniimo75,28622 September 2026 - 06:40:16 UTC111,475Not availablePawprint Studio
Team Fortress 254,55922 September 2026 - 06:26:52 UTC253,2251,230,475Valve
Delta Force51,53722 September 2026 - 07:00:11 UTC246,418192,933Team Jade
Rust45,73922 September 2026 - 06:26:52 UTC259,6461,359,516Facepunch Studios
Marvel Rivals44,37222 September 2026 - 07:02:12 UTC642,333409,518NetEase Games
Palworld43,73922 September 2026 - 06:26:53 UTC2,101,535451,088Pocketpair

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine62,59622 September 2026 - 06:26:52 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Rust45,73922 September 2026 - 06:26:52 UTC259,6461,359,516Facepunch Studios
Palworld43,73922 September 2026 - 06:26:53 UTC2,101,535451,088Pocketpair
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Project Zomboid30,86022 September 2026 - 06:26:53 UTC122,811467,999The Indie Stone
Terraria22,14122 September 2026 - 06:26:54 UTC486,9181,521,492Re-Logic

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Palworld43,73922 September 2026 - 06:26:53 UTC2,101,535451,088Pocketpair
VRChat40,00422 September 2026 - 06:26:53 UTC74,217261,953VRChat Inc.
Project Zomboid30,86022 September 2026 - 06:26:53 UTC122,811467,999The Indie Stone
Path of Exile 226,11522 September 2026 - 06:26:53 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended16,58722 September 2026 - 03:33:13 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,26822 September 2026 - 05:39:48 UTC27,916111,695Afterthought LLC
R.E.P.O.12,11822 September 2026 - 04:01:00 UTC266,908420,693semiwork
BeamNG.drive10,66222 September 2026 - 03:32:01 UTC44,232392,944BeamNG
RuneScape: Dragonwilds10,65722 September 2026 - 06:26:53 UTC39,10324,686Jagex Ltd

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.