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Nova Roma

Nova Roma Steam news

Lion Shield | Mar 26, 2026 | game

Released

129players observed · 26 September 2026 - 09:16:04 UTC

SimulationStrategyEarly AccessSteam Store

  • Latest observed players129 · 26 September 2026 - 09:16:04 UTC
  • SteamPulse tracked peak1,599
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score95% positive

Nova Roma news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players129 · 26 September 2026 - 09:16:04 UTC
  • SteamPulse tracked peak1,599
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score95% positive
  • Total reviews1,684
  • Release dateMar 26, 2026
  • DeveloperLion Shield
  • PublisherHooded Horse

Genres: Simulation, Strategy, Early Access

Company pages: Developer: Lion ShieldPublisher: Hooded Horse

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Nova Roma Steam news

Nova Roma news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 15 - Water System Overhaul - 18 September 2026

    Hi Everyone,Thanks for your patience on this update, we've made some significant changes to the water system based on your feedback. Thanks also to everyone who helped test during the beta.Aqueduct Distribution System RevampWe got a lot of feedback that it was difficult to fully supply a large city due to the way aqueducts distributed water, they would always split equally even if the requirements downstream didn't need the water. The aqueducts now only provide the water required by their consumers at the end points, so water is distributed more intelligently across the whole system. This often has the effect on old saves of 'increasing' supply since much less is wasted.You can also use the new priority system to mark towers and bath reservoirs that should receive water first in limited water situations.New Building: Water OutletNow you can take water from aqueducts and direct it back o…

  • Beta Available - Water System Revamp - 14 September 2026

    Hi Everyone!Our next update is available for beta testing! We'll post an announcement with the final in-depth changelist and when the update is ready for final release, but here's the big picture stuff you can check out right now in the beta:Water System Revamp - reworked aqueducts distribute water so much less is wasted, along with a priority system. We've also added more flexibility in destroying pieces of the water system without destroying aqueduct lines you've already built. Improved Water Tower UI - water tower UI shows in-flow, out-flow, and consumption rates more clearly. We've also added this information to the bath reservoirs.New Building - Water Outlet - this new building allows you to take water from aqueducts and release it back into the world.Tap Sides of Dam - place water taps at multiple heights along the side of a dam wallImprove terrain editing flexibility - edit terra…

  • Nova Roma News Roundup at the Hooded Horse August Publisher Sale - 28 August 2026

    Avē, fellow Romans! While you have continued impressing all your friends with your perfect aqueduct system, Lion Shield has been hard at work with two updates since the last roundup. These updates focus on logistics, terrain tools, and the long-awaited addition of chariot racing! If you've missed these updates, let's get into the roundup. Nova Roma is also part of the the Hooded Horse August Publisher Sale at 25% off. Check it out, and check out the other games on sale during the Hooded Horse August Publisher Sale. Hooded Horse August Publisher Sale Nova Roma News Recap Update #13 is the newest patch to come to Nova Roma, and it's a big one, focusing on a logistics revamp, adding more terrain tools, and, of course, adding chariot racing. One of the most anticipated features, chariot racing, was added in this update, allowing players to host and view races at the chariot race track. You…

  • Save 25% on Nova Roma - 22 August 2026

    Nova Roma is currently 25% off during the Hooded Horse August Publisher Sale. The glory of Rome is at your fingertips in this city-building game where you must appease the gods, enact laws, and develop complex supply chains to meet the needs of your citizens. Hooded Horse August Publisher Sale

  • Minor Hotpatch (0.7.2287) - 12 August 2026

    Hey folks, there's currently a bigger update that we're doing internal testing on right now and will be in public beta soon. In the meantime, we've got a quick hotpatch. Here's the notes: Fixed erroneous sound effect playing on placement Fixed issue with placing bridges Fixed exclamation point on cart not working Added foundation to bath reservoir

  • Update 14 - QoL, Fixes - 16 July 2026

    Hi Everyone!Hope you're all enjoying the new stuff from the last update. For our next bigger update, we're working on improvements to the aqueduct UI and water flow control system, which should help distribute water better across larger cities. We're testing this now internally, but we'll let you know when a beta will be ready. In the meantime we've got some other improvements and fixes ready to go right now.Here are the changes for the latest build:Version 0.7.2278ImprovementsHighlight buildings of same type when one is selected for Masonries, Public Toilets, Wells, Fountains, Firehouses, Water Towers, and Tax OfficesMake overlay behavior and coloring more consistent between buildingsShow Water Tower range when placing public toilets and fountainsTweak early Neptune god task to be more achievableTuned Ceres small temple bonus to be more powerfulPolish on chariot race track crowd behavi…

  • Save 20% on Nova Roma - 9 July 2026

    Nova Roma is currently 20% off during the Hooded Horse July Publisher Sale. The glory of Rome is at your fingertips in this city-building game where you must appease the gods, enact laws, and develop complex supply chains to meet the needs of your citizens. Hooded Horse July Publisher Sale

  • Save 20% on Nova Roma - 26 June 2026

    Nova Roma is currently 20% off during the Hooded Horse Summer Sale. The glory of Rome is at your fingertips in this city-building game where you must appease the gods, enact laws, and develop complex supply chains to meet the needs of your citizens. Hooded Horse Summer Sale

  • Update 13 - Logistics Revamp, Chariot Racing, More Terrain Tools - 25 June 2026

    Hi Everyone!We've got a big update for you today, but first thanks for all the testing and feedback folks provided during the beta. We've done a lot of work on the logistics system, incorporated your feedback for the terrain editing, and added chariot races. Here's more detail on the new features: Version 0.7.2235Logistics RevampWe've tried to address some of the biggest complaints about the logistics system, like the mess of arrows, not being able to find your carts, too much clicking, and not enough control on citizen deposit/retrieval. Please let us know your thoughts on these changes so we can continue to improve this system!Logistics Overlay ViewWe've added an overlay view so you can see all your carts and ships much more easily. In this overlay, hovering over a building shows what other buildings supply it and what carts or ships are assigned to it. Hovering over a cart or ship wi…

  • Beta Available - Logistics Revamp, More Terrain Tools, and Chariot Racing - 19 June 2026

    Hi Everyone!We've been working on a big new update and we're happy to say it's available for beta testing! We'll post an announcement with the final in-depth changelist and when the update is ready for final release, but here's the big picture stuff you can look out for in the beta:Logistics RevampWe've tried to address some of the biggest complaints about the logistics system by adding a logistics overlay to find your carts and ships, changing up route assignment, and cleaning up the mess of arrows.More Terrain ToolsYou can now edit terrain in an adjustable radius. We also added a smooth raise/lower and a general smoothing tool.Chariot RacingWe've added the ability to host and view races at the Chariot Race Track. You can choose a team to sponsor, if they win the gods will grant you some extra favor.How to Try the Beta:While we've done some initial testing and fixing, there's likely so…

  • Nova Roma News Roundup at the Hooded Horse May Publisher Sale - 29 May 2026

    Avē, fellow Romans! While you've been busy building your glorious empires in Nova Roma, the Lion Shield team has been hard at work behind the scenes. In their latest patches, they've implemented logistical improvements, fixed troop mechanics, updated both UI and AI, balanced buildings and Gods, and, of course, added many QOL improvements. If news of these updates has not yet reached your island's shores, here's a roundup for you! Nova Roma is also part of the Hooded Horse May Publisher Sale at 20% off. Check it out, and the other games on sale during the Hooded Horse May Publisher sale. Hooded Horse May Publisher Sale Nova Roma News Roundup Over the last several patches, the development team has been laser-focused on finetuning and fixes. Here's a quick look at how their efforts have manifested in the last few patches. Patch #9 reworked the marble icon so it's more distinct and improved…

  • Save 20% on Nova Roma - 22 May 2026

    Nova Roma is currently 20% off. The glory of Rome is at your fingertips in this city-building game where you must appease the gods, enact laws, and develop complex supply chains to meet the needs of your citizens.

  • Update 12 - Restore Logistics Routes on Rebuild, More Fixes - 12 May 2026

    Hi Everyone!This patch has a whole bunch of fixes across many part of the game. Thanks again for the bug reports and save games, it's been very helpful in finding and fixing issues!Here are the changes for the latest build:Version 0.7.2009ImprovementsLogistics routes restore when destroyed buildings are rebuiltPre-populate a reasonable guess for desired amounts for logistics (experimental, let us know what you think about this!)Allow transports carts to be built on roads FixesFixed bridges being collapsed when a gate touching them is destroyedFixed fire engines being assigned to other landmassesFixed mason scaffolds not cleaning up properly when building under repair was destroyedFixed happiness math not applying dead body debuffs properlyTweaked invasion scalingOther small fixesSteam Reviews: Your Feedback Matters!If you haven't already, please consider leaving a Steam review. Even if…

  • Update 11 - Lots More Fixes - 29 April 2026

    Hi Everyone!This patch has a whole bunch of fixes across many part of the game. Thanks again for the bug reports and save games, it's been very helpful in finding and fixing issues!Here are the changes for the latest build:Version 0.7.1989ImprovementsAdded notification log entry for people dying of old age, including if anyone you named diesMarble quarry now uses its own job category instead of sharing with the stone quarryAdjust some god anger cooldownsFixesFixed units losing veterancy when finished re-cooperatingFixed roads giving walk speed bonuses before completionFixed issue where making a very tiny aqueduct would cause the game not to saveFixed issue where placing a gate over a wall would raise the terrain too muchFixed issue where Vigiles would sometimes not fight firesFixed trees growing into terrain projects and halting themFixed unlock notifications stacking up when using the…

  • Update 10 - More Pathfinding Improvements and Fixes - 17 April 2026

    Hi Everyone!We did some more work on unit pathfinding for this patch, plus some optimizations and other fixes. Thanks again for the bug reports and save games, it's been very helpful in finding and fixing issues!Here are the changes for the latest build:Version 0.7.1966ImprovementsMake small looking marble deposits passable by unitsImproved unit pathfinding through citiesFixed foresters blocking completion of a terrain projectAdjust shadows to increase graphics performance a bitSome cpu performance improvements (should have a bigger impact on large cities)FixesFixed issue where central land wouldn't become fertile if touching a riverFixed being unable to lock resource in a stockpile if already set from a citizen's depositFixed fire engines not staying on bridgesFixed carts being able to carry too muchFixed ui flickering in job uiFixed units getting stuck inside marbleFixed units spawnin…

  • Update 9 - Troop Pathfinding, Tuning, Fixes - 9 April 2026

    Hi Everyone!Another patch, this time with a bit of focus on troop pathfinding over bridges and around water (we're looking at troops getting stuck on marble deposits next). Thanks again for the bug reports and save games, it's been very helpful in finding and fixing issues!Here are the changes for the latest build:Version 0.7.1929ImprovementsReworked marble resource and icon so it looks more distinct from stoneImproved troop pathfinding so they will stay out of damaging deep water betterImproved troop pathfinding so they line up properly on bridges rather than dropping a sub unit on either sizeRetune outputs and worker counts of larger charcoal maker and large bakery to be more clear improvement over their smaller versions.Reduce number of workers at a stockpileFixesFixed troops taking water damage while on bridgesFixed shipyard not letting you build a ship sometimes even if you had the…

  • Update 8 - Tuning & Fixes - 5 April 2026

    Hi Everyone!We're continuing to make progress on the existing bugs, with more still to go. We also got some important tuning fixes in, including for the mason. Thanks again for all your help with the bug reports and save games - it's also been really fun to see all your cities!Here are the changes for the latest build:Version 0.7.1911ImprovementsIncreased cooldown and cost of Neptune's god spellTuned input and outputs of the Large Pottery WorkshopTuned mason repair amount so that they can complete repairs on large buildings much fasterDon't show repair scaffolding on building interiors (no more chariot races through scaffolding)Tune gods so they aren't as needy later in the gameTweak dam block costFixesFixed issue where a suboptimal undertaker was assigned a dead body when there was a closer option availableFixed walls blocking water, and blocking it after being destroyedFixed not being…

  • Update 7 - Find Unburied Bodies, UI Scaling, Fixes - 3 April 2026

    Hi Everyone!Another update is ready with some important fixes. Here are the changes for the latest build:Version 0.7.1866ImprovementsAdded magnifying glass button on health tooltip to show you where dead bodies causing health impacts are locatedMade UI scale more consistently across all aspect ratiosFixesFixed farm villas with overlapping bonus radii from stealing residents from each otherFixed terrain engineering projects picking up workers from other islands sometimesFixed case where small terrain projects could sometimes cause a very deep pitFixed map generation sometimes putting marble where it can't be accessedFixed bathhouse water appearing during constructionFixed Unit UI behaving badly when closing it via the 'x' buttonSteam Reviews: Your Feedback Matters!If you haven't already, please consider leaving a Steam review. Even if it's a few sentences on how you feel about Nova Roma,…

  • Update 6 - Tuning and Fixes - 1 April 2026

    Hi Everyone!After reading your comments yesterday we prioritized fixing some unit pathfinding issues (if you have any more send us your save games). We also made a change to the carts and ships that's been much requested in our discord. We're also working on a overlay view that will let you more easily find your carts and ships, but that will come in a future update.Here are the changes for the latest build:Version 0.7.1866ImprovementsTune down gold cost for terrain projects a bitAllow carts to take from suppliers even if it would put the suppliers below their desired amountFarm villas will make sure citizens working in it's bonus radius have top priority for living thereFixesFixed troops getting stuck on arches and water towersFixed being able to settle new land by demolishing your initial outpost after developing your first islandFixed some bad behavior if a construction project was d…

  • Update 5 - Less Sleepiness, Demolish Tooltip, and Thank You for Reviewing us! - 31 March 2026

    Hi Everyone!In the comments of Update 4 there were a few people mentioning how the sleepiness mechanic needs improvement. So, today we spent some time working on that using a few of the save games you sent to us. We've made some progress and depending on your city layout you may notice it's improved, but there's still more to do.Here are the changes for the latest build:Version 0.7.1858ImprovementsAdded tooltip for the demolish button on the building ui that shows how many resources will be recoveredImproved citizen walk paths on the winery, pottery workshops, and large charcoal makerTuned citizen walk speed inside buildings to be fasterVarious tweaks and changes to help improve excessive 'sleepiness' issues. You'll need to let the save run for an in-game day or two to take effect (more improvements are coming in a future patch as well)FixesFixed carts being able to pick up resources th…

Patch notes and updates

S.noRelease datePatch nameGID number
112 August 2026Minor Hotpatch (0.7.2287)1840944183775055

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