SPSTEAMPULSELIVE ANALYTICS
Painted Peril

Painted Peril Steam metadata

Message Photon AB | Mar 9, 2026 | game

Released

0players observed · 22 September 2026 - 08:21:08 UTC

ActionAdventureIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Painted Peril metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews5
  • Release dateMar 9, 2026
  • DeveloperMessage Photon AB
  • PublisherFennonauts

Genres: Action, Adventure, Indie

Company pages: Developer: Message Photon ABPublisher: Fennonauts

Top Steam chartsTop 100 gamesGame directorySteam Store page

Painted Peril Steam metadata

Painted Peril metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2428920/metadata
Steam Storehttps://store.steampowered.com/app/2428920/
Steam Communityhttps://steamcommunity.com/app/2428920
PCGamingWiki search
IGDB searchSearch IGDB for Painted Peril

Reviews, pricing, and metadata

Review summary

5 user reviews

100% positive, 5 positive, 0 negative

Price and discount

$7.49

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Family Sharing

Achievements

19

Platform releases
  • Steam 9 March 2026

Latest Steam announcements

  • Are you ready to paint your adventure? - 9 March 2026

    After a mysterious being from outer space crashes into Sylvia's tree-house and throws her into the vast cave system below she needs to experiment and explore a wide variety of items, spells, colors and caves to be able to climb her way back through her perilous adventure. Sylvia is ready for the challenge, are you?We are happy to announce that we have finally released Painted Peril to the world! We want to take the opportunity to thank everyone who has supported us to be able to complete our journey.We hope that you all will enjoy the game, and if you do we want to encourage you to leave a steam review, as that would help us out a lot! Do also feel free to join our discord server if you want to discuss the game further.We hope you have fun experimenting!//MP Team

  • Dev Update 2025-06-06 - 6 June 2025

    Recently we have made a few changes primarily focusing on beginner players. First of all we have updated the tutorial in many different ways. We have reworked what information the tutorial teaches to the player and made some changes to how that information is presented with the goal of making the initial learning of the game smoother. But that is not the only change to the tutorial. We have also aimed to make the tutorial more interesting with more things to find and explore as well as making a complete visual rework to the tutorial. That being said we still have some work left, especially in connection to the tutorial boss encounters and cutscenes. Another change that we have made is a rework of how the rainbow combo works. The core system of making a rainbow combo deals some extra damage and allows the player to get more paint, but it should now be clearer to the player how it works a…

  • Dev Update 2025-05-23 - 23 May 2025

    These past two weeks we have introduced a new NPC into the caves of Painted Peril! We hope everyone will enjoy the presence of Tizo the traveling trinket trader! Err… or at least his cart for now… In Tizo's cart Sylvia can find many of her precious items which Tizo has collected on his journeys through the caves. And as a trinket trader Tizo would be more than happy to trade his trinkets with yours as you find each other in the caves. Besides Tizo we have also had some major balance changes made to all spells in the game. Before spell power was calculated by “bottle power” + “color power”, this has now changed to “bottle power” x “color power”. This will help ensure stronger spells scale on a similar level as smaller spells that summon multiple projectiles but with lower power. We have also had a rebalance to yellow color to ensure that lower power spells feel overall more satisfying to…

  • Dev Update 2025-05-09 - 9 May 2025

    Tjena, during the last two weeks we have been busy with updating the level progression of the game. Meaning we have added and changed some routes of what level exit that leads to where to make the players decision on where to go more meaningful. An addition to this has been to rework the system of keys and locked doors by adding more locked regions and level exits as well as adding the potential to get more keys through the new Willow Crates that will spawn in the levels. Another feature that we have added is the ability to re-run and get more items instead of going directly to the final boss. This allows the player to get even stronger, but that being said it might not be the best decision to do as the enemies now also grow stronger. Especially when re-running. As a final gift for you we have also added a new spell to the game, Tinted Stones, which is based on a familiar enemy attack.…

  • Dev Update 2025-04-25 - 25 April 2025

    This week we have important news to share with you. We now have a publisher for the PC version of Painted Peril, Fennonauts Publishing. We have been in discussion with them for a while, and since last week it is official. This is good news for us because this allows us to focus more on the development itself and less on marketing, which we appreciate. I will leave a link to their website beneath, check it out if you are interested in seeing what other games they are working with. On the project itself we have also been hard working on adding an additional late game level to the game, the marble city. However, I won’t get into detail too much about this addition (even if it is a major one) as it is better for you to find and explore the area for yourself. Go check out Fennonauts. MP Team Fennonauts: https://www.fennonauts.com/

  • Dev Update 2025-04-11 - 11 April 2025

    Wow, yet another dev update with new stuff. What we present to you this time is a mixed bag of stuff. For a starter we have now updated the tutorial (again) to make it fit the new gameplay mechanics (introduced in the previous two dev updates). Our goal with the tutorial was to significantly scale it down, so we did just that. At the moment we are not sure if we removed too much, I guess we will figure it out after testing it a bit. In addition to changing the tutorial we did also update one of the cutscenes at the beginning of the game, as those are starting to be really out of date. We will return and touch up the cutscenes more in the future as well, so this isn’t the final result. Now to the most exciting part of this week's update, we have started to add some of the fantastic music made by the games composer Mikko Aaltio into the game itself. Only parts of the game have received ne…

  • Dev Update 2025-03-28 - 28 March 2025

    After an additional two weeks of development we are finally about done with the three step rework of the core mechanics. At the moment we are still playtesting and polishing the change, so do expect us to do additional changes to the system in the future. We have also not updated the tutorial to fit the new game rules yet, therefore we will only update the closed beta with the new game rules and wait with updating the open demo until that is addressed. If you are interested to see more details about the changes made to the core system I recommend reading our last dev update (2025-03-14). This is however not the only thing we have done these last 2 weeks. We have also been busy adding an additional 11 items, which includes 2 new mystic items (the purple ones that generally make a large impact on gameplay). A few items have however been taken out of the current spawn pool because they did…

  • Dev Update 2025-03-14 - 14 March 2025

    During the last two weeks we have been hard working in doing some major reworks of the core color system. Therefore, to start off we thought it would be interesting to discuss some of the underlying issues with the previous system which lead to making the reworks. First of all the game is a mechanically complicated game that requires new players to learn a lot in the beginning to be able to play the game at all. This often overwhelmed new players which understandably caused frustration. The second issue was that many of the mechanics felt clunky in practice, even though they could be interesting in theory. This was especially true in how the player casts spells and needs to pick up colors from enemies. The third issue is that the game is currently too difficult, especially in the beginning. The difficulty comes both from the scaling and placement of enemies but also from the core mechan…

  • Dev Update 2025-02-28 - 1 March 2025

    The last two weeks have been filled with doing administrative tasks, polishing and doing general cleanup. We have updated the tutorial areas, added level variation for a couple of levels and done a lot of polishing of the players movement. We have also done some significant updates to how the enemies interact with the player on a physical level, which should remove several bugs that could lead to the player getting stuck in walls. All these things are very important changes, however, they might not be the most exciting thing to write about in a dev update. However, what is exciting to write about is that we now can welcome Mikko Aaltio as the composer for Painted Peril! We are thrilled to have him with us. Stay tuned and keep eyes and ears open. MP Team

  • Dev Update 2025-02-14 - 14 February 2025

    Happy Valentines day, this dev log has many things to update you about. For a starter we have added 4 new movement based spells that allow you to play more aggressively by moving and attacking at the same time. This includes painted swords that activate when using movement abilities and a huge flail that deals more damage the faster you move. We have also updated several levels and reworked the ravine level completely. Almost all levels have received new special rooms and objectives and many of them have got an overhaul on enemy placement and traversal to make them less annoying and more interesting. We have also updated lighting and effects in the game to increase the final polish. Finally we have added a lot of long term progression goals with the player by making spells unlockable through special shrines that are spread out in the game. This should further increase motivation to expl…

  • Dev Update 2025-01-31 - 31 January 2025

    As January concludes it is time for a new dev update. And this time it is a large one. First of all we have added 8 new items and 2 new spells. This allows for several new combinations to be made and a lot more viable build options. Our goal has been to make each run feel more unique and give you more toys to experiment and play with. However, you are not the only one that has been given more toys, as we have also added 2 new late game enemies. This has allowed us to rework the enemy distribution of some later levels, hopefully making them feel more unique with new challenges. We have also worked on polishing some levels further, but more work here will be done. Finally, we have also given the player a new ability, the long awaited dash. Some minor changes have also been made to the player and camera movement. But that is all for this time. Go experiment with your new toys! MP Team Join…

  • Dev Update 2025-01-17 - 17 January 2025

    Hi everyone, hope you had a good holiday! To start this week off we want to announce that we will change the schedule for our weekly updates. Because we are moving closer to release we have started working more on aspects other than creating content for the game, such as polishing and marketing. Therefore, now and going forward we will release dev updates every other week. Therefore, this update contains all the content we have worked on as of the last two weeks (and during the holiday). First of all, we have reworked and updated several levels. The first level has now received a new area, The Keep, that the player needs to unlock before being accessible. We have also added several new environmental hazards to levels such as spikes, pits, and fog that also affect how you explore the levels. Two new spells have also been added, both with a new type of behaviour that lets them automatical…

  • Dev Update 2024-12-21 - 21 December 2024

    More items have fallen down into the caves. However, a local worm has so generously offered her services to clean up in our caves and make it less cluttered. She says: “There is no trouble at all to help clean up in these caves. In fact, this has made me so inspired so I have decided to sell new trinkets in my shop and all sales of these items will go to further cleaning. So please come by to support our caves.”. This is truly inspirational to see her so engaged in the community. Further work that has been done this week is to the pebble areas where we have a new tileset and generation to spice up these old caverns. However, be careful where you step or risk falling back down. There have also been a few balance changes to different items. Lastly, as it is the holiday we will be going on break for christmas and new years so this will be the last update for this year. However, we will be…

  • Dev Update 2024-12-13 - 13 December 2024

    This week has been highly condensed on overhauling the final boss. The boss has been given several new attacks, the boss arena has changed shape and layout, and we have spiced up the different phases of the boss. However, even though the boss has seen significant improvements this will not be its final shape as we are looking to clean things up and add some final spice to it at a later point We have also been working on some new tiles and decorations that will surely spice up your adventures in the future! Go defeat that boss! E&M Painted Peril Playtesting: https://forms.gle/RhDEf7uFmzJB2nKz5 Discord Server: https://discord.gg/XetedhPSDn YouTube: https://www.youtube.com/@MessagePhoton Instagram: https://www.instagram.com/message_photo

  • Dev Update 2024-12-06 - 6 December 2024

    This week's update will be a bit shorter as we have mostly been doing a lot of preparation work for content that will be added at a later date. This includes a boss rework and an additional. More information regarding that will come in the future. Other than this we have also added a new permanent shop and shopkeeper. We have also fixed several bugs regarding saving and loading savefiles in the game. Oh well, this is all the information we give you at this time. Go defeat the tutorial boss! E&M

  • Dev Update 2024-11-29 - 29 November 2024

    This week we have gone over a few balancing changes. The most significant buff is to red where you now get to keep some of your shield instead of it all draining. Sylvia has also received a generous donation from Willow and now gets to start each run with some colors in each of her bottles. On the other hand both purple and orange have been slightly nerfed along with the wind bag. Today we will also revoke all beta tester keys that have been given out so far. But fear not, we have updated the demo to better reflect the current state of the game so if you want to dive in and try out some features you may have missed out on you can do so in the beta. Or if you want to test the whole game you can always sign up for another round of playtesting! Lastly, we have also done a lot of administrative and behind the scenes work this week. Not much to see here yet at least. Go and shop from Willow!…

  • Dev Update 2024-11-22 - 22 November 2024

    Our quest for adding more content to the game continues even this week. As we mentioned last week we had started working on a new level, well now it is complete. In addition to adding a new level we have also added a new enemy, added more items, and made some major reworks to spells. We will not go into too much detail regarding what has been added, but we will add some images. Also, we have reworked the item Pipette. Go pick mushrooms! E&M Painted Peril Playtesting: https://forms.gle/RhDEf7uFmzJB2nKz5 Discord Server: https://discord.gg/XetedhPSDn

  • Dev Update 2024-11-15 - 15 November 2024

    This week we have focused on balancing health, adding items, and fixing color balancing and smaller issues. We have also been working in the background on adding more levels and updating NPCs, but those are updates for a later date. Our goal with adding more items has partly been to diversify the item pool, and to add items that significantly change how you play the game. We have for example added an item that lets you gamble with your colorpower. In total five new items have been added, and more is coming. We have also updated how healing is granted to the player during a run. Instead of having an item that can be bought once per level we have added a shrine that lets you gift astral pigments (coins) in the exchange of health. This action can be done as many times as you fancy, but each time it is bought the price will increase. Our goal with this change is to allow the player to get m…

  • Dev Update 2024-11-08 - 8 November 2024

    As promised last week, this week has even more updated levels. This time we have updated both the in between runs level and the first level. Our aim has been to make them feel a bit more colorful and have some more interesting level generation for level 1. So let me present Cave Town and Cave Town Outskirts. In addition to this we have also made some significant background changes to the npc system. Not too much is changed in the game at the moment, but this allows us to add more interesting storylines and NPCs. A shop system for permanent upgrades has also been added, with our first shop being a permanent health upgrade shop. This allows you to go and spend those petrified pigments somewhere. We also want to remind you all that if you want temporary access to the closed beta of the game then you can sign up to the Painted Peril Playtesting linked below. You will then get access from th…

  • Dev Update 2024-11-01 - 1 November 2024

    Content has been added. More is coming. Exploration will be needed… E&M Also, did you know that you can get temporary access to the game by joining a playtest: https://forms.gle/RhDEf7uFmzJB2nKz5 Discord Server: https://discord.gg/XetedhPSDn

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2428920
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$7.49
Free to playNo
Discount0%
Original price USD$7.49
Current price USD$7.49
Release dateMar 9, 2026
DeveloperMessage Photon AB
PublisherFennonauts
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type5 user reviews
Positive review percent100%
Positive reviews5
Negative reviews0
Total reviews5
Steam recommendationsNot available
Achievements19
Average playtime forever134 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2428920/

Short description

Take up the paintbrush and unleash the power of color with Sylvia the painter mage squirrel. Mix pigments, cast paint spells, and battle living rocks in a vibrant world of magic and adventure.

About this game

Embark on a perilous journey as Sylvia the Squirrel in this experimental roguelite adventure. One day a powerful color magician steals Sylvia's house and throws her into the vast cave system below. Help her climb back to her home tree by conquering randomly generated caves and overcoming various challenges. Collect Use colors to tint your spells with unique effects such as creating yellow lightning chains or orange flames. Shape Shape the spells you cast using magical bottles. Each bottle comes with a different spell, such as creating a lingering trap, an explosive bomb or missiles that shoot out each time you get hurt. Combine Each color can be added to any bottle, combining the effect of the color with the behavior of the bottle . Key Features: Combine your own spells: Experiment with various combinations of colors, bottles and items to create spells with powerful synergies and behaviors. Explore various different environments: Explore the vast cave systems below Sylvias tree-house that are filled with several secret paths, artifacts and structures. Each time you climb your experience will be different as the levels are randomly generated. Interact with the critters of the caves: Get to know several critters that live in the caves. Help them out and get help from them. Powerful Item Synergies: Discover and collect a wide variety of items that can be stacked to create powerful builds and synergies, enhancing your abilities and survival chances. Tactical Decision-Making: Adapt on the fly as you strategically choose which colors to mix and which bottles to use to best face different enemies. Challenging Roguelike Gameplay: Progress through levels, starting from the bottom of the cave system and ascend towards Sylvia's home. But be warned, defeat means starting over from square one. Can you overcome the odds and reach the surface? Dive into an adventure, where quick thinking, strategic choices, and mastery of color magic are your keys to success. Can you guide Sylvia back to her beloved tree and escape the treacherous caves? The challenge awaits!

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $7.49
  • Highest observed: $7.49

Painted Peril's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $7.49, the highest is $7.49, and the first visible tracked price is $7.49. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Painted Peril's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $7.49, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $7.49. The latest run records $7.49 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $7.49
  • Current list price: $7.49
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Painted Peril at $7.49 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$7.49$7.490%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $7.49.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$7.49$7.49No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $7.49.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$7.49$7.49No discountSteam Store

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Valheim113,27922 September 2026 - 12:42:24 UTC498,478533,888Iron Gate AB
Delta Force106,16222 September 2026 - 12:42:37 UTC246,418192,933Team Jade
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
Rust78,10722 September 2026 - 12:42:24 UTC259,6461,359,516Facepunch Studios
Palworld63,07722 September 2026 - 12:42:48 UTC2,101,535451,088Pocketpair
Grand Theft Auto V Enhanced61,84522 September 2026 - 12:42:49 UTC161,805217,159Rockstar North
Grand Theft Auto V Legacy53,68222 September 2026 - 12:42:34 UTC360,7612,058,145Rockstar North
NARAKA: BLADEPOINT50,63622 September 2026 - 12:42:33 UTC385,770302,33024 Entertainment
Monster Hunter Wilds46,64122 September 2026 - 12:42:49 UTC1,179,869317,835CAPCOM Co., Ltd.
VRChat40,52122 September 2026 - 12:42:49 UTC74,217261,953VRChat Inc.

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS197,96122 September 2026 - 12:42:23 UTC399,748Not availableBULKHEAD
Bongo Cat161,23122 September 2026 - 12:42:24 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim113,27922 September 2026 - 12:42:24 UTC498,478533,888Iron Gate AB
Wallpaper Engine91,60822 September 2026 - 12:42:37 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero88,55122 September 2026 - 12:42:24 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust78,10722 September 2026 - 12:42:24 UTC259,6461,359,516Facepunch Studios
Slay the Spire 274,06322 September 2026 - 12:42:24 UTC574,638199,438Mega Crit
Palworld63,07722 September 2026 - 12:42:48 UTC2,101,535451,088Pocketpair
Stardew Valley59,09622 September 2026 - 12:42:49 UTC236,6141,016,067ConcernedApe
Project Zomboid41,88922 September 2026 - 12:42:48 UTC122,811467,999The Indie Stone
Don't Starve Together37,75322 September 2026 - 12:42:49 UTC122,662531,182Klei Entertainment
Terraria35,44822 September 2026 - 12:42:25 UTC486,9181,521,492Re-Logic

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