- Gennady launches on October 28! - 9 September 2026
The massive doors of the alien factory, stuck shut with green slurry, are about to swing open. Gennady launches on Wednesday, October 28, at 12:00 PM PT.
- The Final Final Demo Update - 26 August 2026
Alright, guys, let’s do this one last time.The game’s release is just around the corner, so we’re updating the demo once again.Global Balance AdjustmentsWe’ve made the first biome more beginner-friendly, adjusted trap damage and enemy counts, and slightly lowered the barrier to entry. That doesn’t mean the Meat Factory has turned into a walk in the park — there are still plenty of challenging sections, they just appear much later now. Ah... If only you had seen the early versions of the game, where the green goo, presses, and lasers killed the player instantly. Those were the days.Updated Alley of the Dead SystemOut with the ammo, in with the container!Ammo has been completely removed from the game. It has been replaced by a container that the player always starts with by default. It can store a certain number of artifacts and larvae and carry them over into the next run.You can also bu…
- We’re launching a follower drive on Kickstarter! - 2 June 2026
What does this mean for the project? Gennady will be released this year in any case. However, now you have the opportunity to support the game so that we can implement all our ideas after the release, making the gameplay experience richer and more complete. If you are as passionate about our project as we are, head over to the Kickstarter page, follow us, and wait for the campaign launch. There, you will not only be able to support us but also receive unique rewards — both physical and in-game.https://www.kickstarter.com/projects/gennady/gennady
- The final demo update is here! - 30 April 2026
01010111 01101000 01111001 00100000 01100100 01101001 01100100 00100000 01111001 01101111 01110101 00100000 01110100 01110010 01100001 01101110 01110011 01101100 01100001 01110100 01100101 00100000 01110100 01101000 01101001 01110011 00111111 Or, as they say in three-dimensional space — greetings!The final demo update is here. As far as major updates go, this will be the last one. So let’s go through what exactly we’ve added: — Artifacts & UpgradesA lot of new artifacts of varying usefulness — but all of them are cool. Some are tied to new systems like luck and companions. Some are available right away, others must be found in chests. Building a specific setup is now much more straightforward… and breaking the game is far more likely. — StoryPages scattered across the alien factory are waiting to be found. Let’s be honest: reading the first four parts will probably not answer your quest…
- Final Demo Update Coming Soon - 13 April 2026
Greetings, vertebrate inhabitants of three-dimensional space (I can’t even imagine what that feels like). Today I’ll walk you through the changes we’re planning for the demo version. The update should arrive soon and, as we expect, will be the last major one — the full release is just around the corner. 1. StoryMany of you have been asking: does the game have a story, what’s actually going on here, why Gennady, and how did an ordinary middle-aged worker end up fused to a pair of underwear. Alright, jokes aside — the game does have a story. It will be delivered through comic book pages — fragments of memory, wrapped and scattered throughout the world. You’ll be able to find these pages while exploring biomes. Each one reveals a small piece of the narrative, closely tied to this world. And trust me — it’s not what you expect. We’re looking forward to your wildest theories after you collec…
- Wrong Stop - 27 February 2026
We’ve only just recovered from the New Year holidays… what year is it now? Doesn’t matter. We’re back with news! This time, we’ll tell you about the final biome of our game — and a bit about what might await you after it. Be sure to raise your two-dimensional tentacles and leave a comment if you’re curious to dive deeper and deeper into the depths of Gennady — however that may sound. So, we’ve almost finished developing the final biome. Nearly all gameplay mechanics, traps, and enemies are now complete. In addition to direct threats to the player, you’ll encounter these “Embryos” throughout the biome. Each one applies a negative effect, disabling one of the player’s mechanics. Think you can clear a room without using your fists? Right now, we’re working on the boss of this biome. We won’t show too much yet, but it’s an excessively large and somewhat terrifying creature — especially when…
- 2025 results - 29 December 2025
Greetings, three-dimensional beings of all colors and shades. It’s been a while since we last got in touch. But not because we were lazy or forgot — no. All this time we’ve been working hard, without sparing our tentacles. Today we’d like to sum up this year: recall what we managed to do, what we worked on in recent months, and what awaits you in the future. At the beginning of the year, we successfully integrated the chest system. Their main purpose is to give the player a way to restore health or shields. They appear randomly at the start of a room. Chests can also contain additional currency or ammo for the Alley of the Dead.More recently, we added special VFX to chests so they’re easier to spot. Because a chest you didn’t notice is a bad chest. One of the most interesting mobs we made this year is the Liquidator. It’s not so much dangerous as it is annoying. It can appear randomly f…
- 🎃 Steam Scream Fest 2025 🎃 - 27 October 2025
The air is getting thick with fog — which can only mean one thing: Halloween is coming! This year, Gennady joins Steam Scream Festival.The smell of baked green goo and cold coffee has mixed with something new — sweet, yet heavy and unsettling.To celebrate the occasion, we’ve dressed up a few corners of the demo-version's dark corridors with our signature visuals to match the festive mood. It’s the perfect time to wander through this alien labyrinth once more. And if it’s your first time here — tighten your underwear and punch some chthonic monsters right in their twisted faces.Trick or treat? Gennady doesn’t choose — he takes it all. 💚
- Demo version update - 16 October 2025
Greetings, 3D inhabitants of a 2D world! In this update, we’ll walk you through the new features in the demo version. While the main game is still under intensive development, we continue to refine the game systems and mechanics in the demo so you can experience the full, concentrated power of the updated gameplay.Be sure to leave your feedback — we read it and make adjustments based on your input, and there’s plenty of new content in this update! Rage ModeBy killing enemies and destroying bio-blocks, the character can temporarily enter a special Rage Mode, gaining full immunity to damage and enhanced mobility. Although this state is temporary, defeating enemies and destroying bio-blocks while enraged extends its duration. During Rage Mode, the music also becomes more dynamic.New Health SystemSome enemies and traps now deal half-heart damage. We hope this improves the entry threshold fo…
- Demo version available! - 30 April 2025
The Gennady demo is now available for download! Here's what awaits you: - The first biome with a boss at the end and over 120 rooms - Around 45 artifacts and upgrades - Your first weapon — the Rage Fists - 5 types of enemies and traps - Tons of fun and a bucket of green goo Don't forget to leave your feedback — it really helps us promote the game on the platform. Thank you, and enjoy the game! https://store.steampowered.com/app/2569190/Gennady_Demo/
- The Gennady demo is almost here! - 27 April 2025
Starting May 1st, we’re releasing the open demo version of our game! While some features and quality-of-life improvements are still in development, this version showcases the fully playable gameplay loop of the first biome — from the beginning of the game to the boss fight. You’ll experience the furious fist-based combat system, tons of artifacts and upgrades, over 120 rooms, and a whole bucket of green slurry. Be sure to leave your feedback on Steam — and enjoy the game!
- The first PlayTest of Gennady has come to an end! - 31 March 2025
We distributed half a thousand access keys and received nearly a hundred completed feedback forms from the first PlayTest of Gennady! 90% of participants said they would recommend the game to their friends or someone else. Considering the balance issues identified and thoroughly described during the test, we’ll take this rating as an advance payment — one that we’ll spend on refining and polishing the documented rough edges. A huge thank you to all participants! Your (and our) efforts were not in vain, but there’s no time to relax: the inevitable approach of the public demo must not end in an unexpected crash into the unknown. Full speed ahead, powered by pure underpants energy! What are your thoughts on the PlayTest?
- The first playtest of Gennady begins! - 17 March 2025
The world will open its doors very soon, but only for a limited time. Are you ready to dive headfirst into the green slurry? Then tighten your underpants, set your tasks aside, and hit the playtest button on the game's main page. The playtest will include: - Full English and Russian localization - The first biome, "Meat Processing Plant" - The first biome’s boss - Standard weapon: furious fists - 30 artifacts - 13 perks - Over 100 rooms - Tons of blood, green slurry, and fun Features of this version: - Cannot change control settings for gamepad - Playable on Steam Deck - Minor graphical discrepancies on widescreen monitors - Rage mode is absent as a game mechanic - The game is still in development, so some mechanics are being fine-tuned The Gennady playtest will run from March 17 (07:00 UTC) to March 31 (07:00 UTC) inclusive. Thank you for participating in this playtest! We'll be waitin…
- What are you liquidating, Liquidator? - 3 March 2025
As we approach the release of the game's demo version, we've managed to add a new mob for the first biome – the Liquidator. Unlike his colleagues, his appearance isn't tied to a specific point — he spawns from any spilled drop of green slurry. He's more mobile and, upon spawning, immediately moves toward the player, attempting to overcome obstacles in his way. Though, he doesn’t always succeed. If you're lucky (or unlucky), a whole swarm of them might appear. While they don’t have much health, their persistence in chasing the player can be incredibly annoying. The open demo version of the game is launching soon, so follow us and add the game to your wishlist so you don’t miss out!
- What's in the box? - 28 January 2025
As players progress through the biome, they will occasionally come across metallic containers — chests. We’ve developed a highly flexible system for configuring chests. It allows us to set the drop rate for various items, their quantities, and even how frequently players encounter these chests. In addition to consumables that restore health or shields, chests can contain unique artifacts of varying degrees of usefulness. Players can also unlock new artifacts in the chests, which, once acquired, become permanently available for purchase in Sho’s shop. Each biome will have its own unique pool of artifacts. We’re currently working hard to release the game’s demo version, so stay tuned for updates and follow our social media channels to make sure you don’t miss it! Subscribe to our newsletter Gennady Twitter! Gennady Reddit!
- They Crawl Inside - 25 December 2024
Initially, the currency in our game consisted of classic coins scattered across the rooms. Then we transformed them into larvae — a living currency inhabiting bio-blocks and enemies. Now the larvae have become more selective, organizing themselves into clusters within arrays of bio-blocks. Along the way, the bio-blocks themselves have undergone visual changes. Why all this fuss? Let us explain. Surrounded but not broken When we first came up with the idea of "living money," it seemed flawless. The larvae quietly lived an invisible life inside the bio-blocks, evenly filling their interiors and scattering when destroyed. In the early stages of the game, when players were just getting familiar with the mechanics, they happily destroyed hundreds of compressed blocks to collect the cherished golden larvae. However, as runs repeated, the monotonous farming began to wear thin. Aimless acts of…
- I'm the Danger - 5 November 2024
Have you ever had moments in games when you had to take a leap of faith into the void beyond the screen, hoping you wouldn't land on something sharp? 'Danger Sense' is designed to help in such situations. It’s a system that assists players with spatial awareness by marking dangerous areas out of sight in real-time. We wrote a script that attaches to every trap and enemy, whether it’s a huge pit, spikes, or a creature. The script projects the dangerous object onto the camera's edge, and if it’s out of the player's sight, a ‘red warning’ appears in the appropriate spot. Moreover, if the object is temporarily covered by a falling bio-block or platform that can be stood on, the system won’t mark this segment as a threat. This way, the player always knows where they can safely land after a jump and who’s spitting caustic slurry above their head. Add the game to your wishlist, subscribe to ou…
- Left crown, right down - 5 September 2024
It's been a long time since we've been in touch, but we haven't been sitting idle. We were carefully working out the combat system for our first “weapon” of furious fists. Honestly, on paper, the development of the combat system looked simple: character hits, mob flies off. But we encountered a lot of pitfalls. From how a character should hit depending on the combo accumulated, to how to make it possible to hit on the move and not get accidentally slapped. Furious Fists has a combo system that changes the characteristics of the punches in each stage. Each stage has its own damage, range, and attack frequency. The final combo punch sends the character forward like a mini-burst. And there are also air kicks. And all of these actions can be performed while on the move. Almost immediately we realized that the attack range in the stitched animation is too short. In such dynamics it is very d…
- Gennady DevLog #5: Everything new is the old well forgotten - 3 July 2024
Gennady features many classic game mechanics that we've tweaked to fit our vision. This is felt in everything from level design to individual game systems. We've always loved it when something new and different is brought into the mundane tropes of game development. In this develog, we're going to share with you a mechanic that basically came out of an old, but universally loved game. In which you just have to shoot ducks. A fatal shooting gallery As the run progresses, the player accumulates full pockets underpants of all sorts of junk. And although death in the game - a fairly common phenomenon, it's a shame when all this hard-won good simply disappears. And that's where the fatal shooting gallery comes in! The idea is quite simple and, as mentioned above, comes from the game Duck Hunter. Intermediate iteration fatal shooting gallery After dying, the player is given the opportunity to…
- Gennady DevLog #4.5: Road so far - 31 May 2024
This is not exactly a devlogs. It's more like a small look at how it all started and what we've come to. Gennady has been in development for more than three years now. During these years our small team has grown, we completely moved the game from one engine to another, and changed the focus from the mobile segment to PC. It's also been a year since we started the Gennady page on Steam. During this time we almost passed the 1000 wishlist mark, and managed to screw up Steam Next Fest 2023 by going too early. Pretty soon, the demo version of the game will be released, and behind it, early access. It's time to take a look at the fresh gameplay trailer! Add the game to your wishlist (Make it 1,000?), subscribe to our social networks, leave comments and share your opinion, it's very important for us, especially during the development phase. Thanks for reading and see you soon! Subscribe to ou…