- Price Cut! New trailer, content update and the Festival! - 20 October 2025
Greetings, Expedition Leaders!We are happy to be a part of Roguelike Celebration 2025, and we are more than happy to say our team is working on the visual update. Plus we’ve made some changes to the balance and updated some abilities!Take a look at a short video about what Hidden Pass is 😁😁👇 This is not all! We keep on working on this special project and plan to add new mechanics sooner than later!Stay tuned for more updates - they are coming!Good luck, Wanderers!
- Hidden Pass takes part in the Festival! - 22 September 2025
Greetings, Expedition Leaders!We are happy to be a part of such a festival, and we are more than happy to announce our new project - Cheat Death!Take a look at Our Trailer on Steam and don't forget to add it to your wishlist!👆👆This is not all! We have some news about Hidden Pass and what we plan to do in the near future! We can't say much right now, but we will keep working on the project in a 4X direction with new mechanics. We just want to remind you how it was nearly a year ago: Look closely at the 4X part in the video😎😎 Sorry, we can't share much right now - because we are in the process of important paperwork! But stay tuned for more updates - they will be soon.Good luck, Wanderers!
- News and playthroughs - 11 September 2025
Greetings, Expedition Leaders!Some news:We are working on a new step for the Game and we plan to show it during the No Time To Loot Festival 2025.We have read a lot of feedback from you in the Feedback Form - thank you for sharing your thoughts! It will help us with new patches and 🐜Bug fixes. Here are some interesting playthroughs we would like to highlight!We appreciate your reports and patience! Keep sharing feedback, and stay tuned for more updates!
- First Day Patch is out! - 15 August 2025
Hey Players, We’ve just released HIDDEN PASS, and, after a lot of valuable feedback, we present to you the First Day Patch.Here’s what’s new: 🐜Bug fixes:- Fixed several rare bugs (lvlups, building, names etc.)⚖️Improvements:- Started to tweak enemy damage We appreciate your reports and patience! Keep sharing feedback, and stay tuned for more updates.
- Hidden Pass releases August 14th 9.00 AM Pacific Time! - 13 August 2025
Greetings, Expedition Leaders!We’ve just released a patch for HIDDEN PASS, addressing key issues and adding improvements based on your feedback. Here’s what’s new: 🐜Bug fixes:- General combat bug fixes- Fixed several story encounter bugs. ⚖️Improvements:- Updated tool tips on many abilities - Added tool tips where they were needed- Rebalanced XP and resource gain- New and improved previews for some skills and Guide entries 💎New feature: - Hero Recruitment pool refresh - you can now spend some resources to see a new selection of worthy recruitsWe appreciate your reports and patience! Keep sharing feedback, and stay tuned for more updates.
- Hidden Pass is 100% Complete—Only Polishing Remains! - 4 August 2025
Greetings, Expedition Leaders!It took us 3 years and 3 months to develop this game… Ha ha. What a strange feeling—so much has happened during this time, and so much effort has gone into the game. Now, we hope you’ll enjoy playing it as much as we enjoyed creating it.At its core, Hidden Pass is a story-driven experience, blending tactical combat with roguelite progression, all set in a techno-magical world. If you love immersive narratives, strategic battles, and a fresh twist on the roguelite cycle—you’re in the right place.Good luck, Wanderers!See you soon—August 14th!
- Playtesting is online! - 5 May 2025
Greetings Expedition Leaders! Global Update: The game has been updated to Version 0.7. Changes: Reworked balance for Chapter 1 – all enemy garrisons have been weakened, but boss battles still pose a serious challenge to players' skills. Added a prologue – players can now learn how the first expedition sent to uncover the secrets of the Elyrium Belt began and how it ended. The prologue will soon be available separately as a game demo. Reworked economy – players can now obtain more enriched Elyrium and research points, while the cost of buildings and research has been increased. Added animations for ability tooltips to explain how abilities work. Reworked the between-runs Сonstruction window, now with a more high-tech look. Added a statistics window showing players information about their last run. Added visual indicators for the direct-cast range of abilities. Added the option to choose…
- Beta Version is ready and we plan to start playtest very soon! - 2 April 2025
Greetings Expedition Leaders! Global Update: The game has been updated to Version 0.6. Changes: Reward System Rework: Defeating powerful enemies now grants Enriched Elyrium! New Mechanic: Events – Players may randomly encounter unique scenarios requiring strategic choices, leading to either beneficial or detrimental outcomes. New Mechanic: Encounters – At the start and end of each chapter, players engage in text-based quests shaped by their perception of the situation. Their decisions influence short-term results and the game’s final ending. New effects added to gameplay. Hero Class Reworks: All hero classes have been overhauled for balance and diversity. New Ability – Concentrated Strike: Warrior-class heroes can now effectively engage flying enemies with this skill. New Units Added: Zombie Lich Death Knight https://store.steampowered.com/app/2430170/Hidden_Pass/ Good luck, Wanderers!
- New Devlog! - 10 March 2025
Attention, heroes! We've prepared a devlog with fresh updates for you. Development is in full swing—here's what we've accomplished recently! The first one is the updated key-art. What do you think? Four eoliths types were added to the game, which affects their resouces extraction efficiency. Also, each eolith garrison is formed randomly. The academy and wanderer hall have been reworked A unique ability was given to captians, which can be used instead of resource farming Added a progress bar that allows you to see what lies ahead Units amounts and garrisons rebalance The entire UI has been updated and improved to match the game's style How do you like the updates? Add Hidden Pass to your wishlist and follow our news! https://store.steampowered.com/app/2430170/Hidden_Pass/
- Tons of new things and a big meta gameplay update! - 17 January 2025
Greetings Expedition Leaders! Demons have been added to the game! In the upcoming versions, you'll be able to face them in battle. The Chaos Adept can now summon minor and medium demons. You'll even be able to control them yourself! We've finished modeling the lesser undead and have moved on to animations for them. They'll soon have their turn to appear in the game! This brings the total to four monster races. We've completed the creation of a new gameplay cycle. As you remember, Hidden Pass will now feature runs, progression, and other roguelike elements. https://media.discordapp.net/attachments/1093429412583702548/1315627729433133076/Roguelite_1_way.png?ex=678b83cd&is=678a324d&hm=755b23b7f97a3b25412bc3ec658c462c37bf81dbb73baebfc1f7d9f27c3fa9df&=&format=webp&quality=lossless&width=550&height=312 In just a few versions, you'll be able to participate in the testing of the revamped Hidden…
- Alpha Version Playtesting is finished! - 19 December 2024
Greetings Expedition Leaders! After tons of feedback from you, we started improving lots of aspects: A new game UI has been introduced – interactions with the game are now simpler, clearer, and more visually appealing. Added trajectory lines for ranged attacks, making it easy to see if the shot will hit the target directly or not. Tutorials have been updated and now include videos – even if you don’t read them, it’s clear what to do 😉 We’ve begun a large-scale effort to improve graphics – just take a look at this masterpiece! https://media.discordapp.net/attachments/1093429412583702548/1319231160060084336/new_bioms.png?ex=67653542&is=6763e3c2&hm=4a91b04a246e4d992f8e0a6404a1cbca220a09544cce506de4b448d9b9662e4d&=&format=webp&quality=lossless&width=529&height=350 The gameplay direction on the global map has been shifted. https://media.discordapp.net/attachments/1093429412583702548/1315627…
- Patch Notes for Alpha version #1 - 26 November 2024
Greetings Expedition Leaders! Added an "introductory phrase" at the beginning of the game Added a video explaining the campaign's backstory Improved Enemy AI performance Fixed minor bugs Updated several battle maps https://store.steampowered.com/app/2430170/Hidden_Pass/ Good luck, Wanderers!
- Hidden Pass Alpha Version is ready! Take part in Playtesting. - 21 November 2024
Greetings Expedition Leaders! We announce the playtesting of the Alpha Vertion soon. First 50 people are going to have the access today. So let's stick to the list of new things: Color adjustments across all biomes to improve unit visibility. Animations for the Hight Demon are complete! They’ll be added to the game very soon! Actively preparing for the playtest, which is about to begin. We've been squashing bugs, fine-tuning the balance, and adding visual polish. Created a full tutorial for the global map, which was long overdue. For the "Academy" building in the Tower, we shot around 200 videos. These videos are displayed when selecting an ability for your hero to learn. It’s visually stunning! https://store.steampowered.com/app/2430170/Hidden_Pass/ Good luck, Wanderers!
- Dev Log #5. Alpha version is nearly ready! - 1 November 2024
Greetings Expedition Leaders! We will announce the playtesting of the Alpha Vertion soon. First, our dear backers are going to have the access. So let's stick to the list of new things: Complete rebalance due to changes in the combat system design Received a lot of feedback and designed a new system for moving units, rendering direct/long-range shots, and a queue system In progress, design of a new combat UI Finished the emission on the global map. Now the interface displays the timer before it and shows the change in its strength. Implemented all the options for the consequences of the emission that will affect the player. Implemented the system of attacking the player's eoliths during the emission. Started work on changing the visuals of the game Worked on windows for constructing buildings on eoliths and Tower. Now these are full-fledged modal windows, which contain all the important…
- Dev Log #4. New Bioma - Savannah is ready! - 13 October 2024
Greetings Expedition Leaders! A new gameplay video has been released We have designed the windows for constructing buildings in the Tower and on the eoliths. They are already in the game We have added a new building to the Wanderer's Tower We have completed the savannah biome We have started to work on a new biome We have implemented a system for selecting objects on the global map https://store.steampowered.com/app/2430170/Hidden_Pass/ Good luck, Wanderers!
- Hidden Pass Skirmishes Realese and Demo Update v0.4.13! - 27 September 2024
Greetings Expedition Leaders! Our week deeds: Released Hidden Pass Skirmishes Updated Demo on the Hidden Pass base game page to version 0.4.13 Prepared a new gameplay video Finished a new background for the battle and global maps https://media.discordapp.net/attachments/1093429412583702548/1289178360223629385/Overall_Screen.png?ex=66f7e068&is=66f68ee8&hm=c07e2235c0949bae38ae9cd6a1bb9f426a98062e99f3ab5bf7364bdffd9b2fa6&=&format=webp&quality=lossless&width=830&height=467 https://store.steampowered.com/app/2430170/Hidden_Pass/ Good luck, Wanderers!
- Dev Log #3. Working on Skirmishes - 19 September 2024
Greetings Expedition Leaders! We designed and built a building - the Wanderer's Tower Academy. In it, the player can study and manage the heroes' abilities. Changed weapon mastery systems - now the player will receive a weapon skill when learning a certain expertise. At the early release of Skirmishes we fixed several bugs, brought beauty, slightly changed the balance of the "Warrior" class. Our wonderful artists continue to improve the sky on the global map - here's what we got. We have started preparing for filming a new gameplay video. Coming soon! Good luck, Wanderers!
- Dev Log #2. Working on Skirmishes - 13 September 2024
Greetings Expedition Leaders! Working on concepts of the new enemies - undead Added new window - Combat Results! (which will already be available in Skirmishes!) Implemented combat statistics Changed the process of getting new equipment Decided on 3 new combat terrains! Already in production! Very soon (25th of September) we are planning to release a part of our game on Steam. It will be called Hidden Pass Skirmishes. There you will be able to try most of the game mechanics in different situations! There will be three battles of increasing difficulty. You will have access to 4 sets of Squads. Using the strengths and neutralizing the weaknesses of the Heroes within the Squad, your task is to defeat the enemies on 3 different maps. Good luck, Wanderers!
- Dev Log #1. Build version 0.4.8 - 29 August 2024
Greetings, Friends! Patch notes for the build version: Added 3 new maps Added new Mode - Skirmishes Implemented several Classes - Archer, Warrior, Astral Mage, Acolyte Visual changes of the sky Several Bugfixes Balance changes Implemented new abilities for Nature Mage, Engineer and Ranger Implemented new weapons - staff, one-handed sword, two-handed sword, dagger, bow Added a LOT of new icons for abilities and equipment Here are the screens of new maps: https://store.steampowered.com/app/2430170/Hidden_Pass?snr=1_2108_9__2107
- Hidden Pass charts the course for Early Access launch! - 15 August 2024
Greetings Expedition Leaders! We are happy to announce the Hidden Pass Early Access date! It is 4 February 2025! For this special occasion, we have prepared a gameplay video with the showcase of new classes that will be available in the game, elements of the global map and the construction of your base - Wanderer's Tower. Very soon (early September) we are planning to release a part of our game on Steam. It will be called Hidden Pass Skirmishes.There you will be able to try most of the game mechanics in different situations! There will be three battles of increasing difficulty. You will have access to 4 sets of Squads. Using the strengths and neutralizing the weaknesses of the Heroes within the Squad, your task is to defeat the enemies on 3 different maps. Good luck, Wanderers! https://store.steampowered.com/app/2430170/Hidden_Pass/