- New Setting: Hardware Cursor - 28 March 2026
Added a "Use hardware cursor" option in Settings > Interface. If you experience cursor lag when placing buildings or using actions like Dig/Demolish, enable this setting for a more responsive cursor. The trade-off is that the item count won't be shown on the cursor, and action cursors (pickaxe, hammer) won't animate.
- Patch notes 08.06.25 - 8 June 2025
FeaturesAuto-battle can now be started with a double click, in addition to Ctrl+Click, if "Speed Runner" is researched. "Speed Runner" is renamed to "Quick Start".When using Mana Field explicitly in auto-battle, the Elementalist will target an ally with 50% mana or less. If there is no such unit, the next skill will be used instead.Pressing 'Space' multiple times cycles through the idle workers.The Fortress description now clarifies how Chieftains work. FixesShards that were fully used are no longer visible in the shard picker.Elementalists now correctly calculate the reach distance for "Lightning Field" and will not use it if it would not hit enemies.The tracking state of quests is now correctly saved between game sessions.Enchanting: possible modifier values are now shown correctly when using a Crystal Orb."Observation Tower" description clarifies which resources are consumed by Farsi…
- Patch Notes 01.06.25 - 1 June 2025
Features New companion replacement system, available when you hire from your inventory, transfers items/experience/skill trees/etc. and grants a free skill-tree refund. Offline progress now appears in the bottom message log when the game window is reactivated instead of in a popup. Holding middle-mouse button now pans the map. Hold Ctrl and click to rotate worker influence shapes. You can now choose mercenary order (required researched Tactical Advantage). Fixes Mouse buttons 4 and 5 no longer navigate to the main page. "Destroy depleted Mines" works correctly in Permafrost. Demolish no longer counts empty cells during the tutorial quest. Aadibrosse and Stregon tooltips now show the correct biomes. Quality of Life Press a recipe's keyboard shortcut twice to clear the selection. Wooden supports are now shown under Aadibrosse trees in Soil. Added documentation explaining Scaffolding resou…
- Delven is Out Now in Early Access! - 27 May 2025
Delven has officially launched into Early Access on Steam! After four years of solo development, I'm thrilled to share this project with you. Your feedback will be invaluable in refining and expanding the game during its Early Access period. Join our community on Discord to share your thoughts and connect with fellow players: Delven Discord. Thank you for your support, and I look forward to hearing about your adventures in Delven.
- Final Playtest Before Launch - 24 January 2025
Hi folks, Delven is getting close to launch! All core features are now implemented, and I'm focusing on polishing the game. I'm currently running a playtest to gather feedback on game mechanics, progression, and balance. If you're interested in playing the latest version and providing feedback, please join our Discord server: https://discord.gg/PRYrxf8DUM The current build includes: Complete progression system All planned biomes Boss fights Research mechanics Repeatable quest system And more Thanks for your support!
- Major demo update: Research - 21 September 2024
Hello fellow delvers, We are presenting a new major update "Research"! Unlock old and new technologies with a help of the new Scientist profession. Additionally, we’ve updated the visuals of the game map as well as many of the monsters. For those who love speedrunning, the completion time for the tutorial quest chain is now displayed on the leaderboards. How fast can you finish it?
- Major demo update: Nature and Death - 13 June 2024
Hello fellow delvers, We are presenting a new major update "Nature and Death"! Try new battle strategies with new Druid and Necromancer classes, enjoy new companion models, gear item art and immersive voice acting of companions! New mercenary professions In addition to the Elementalist, you can now hire your mercenaries as Druids or Necromancers: Druids are the ultimate allies, wielding powerful healing magic and summoning mighty totems to aid their companions. Necromancers are sinister spellcasters that harness the power of death, using forbidden arts to control undead minions and unleash devastating curses upon their foes. New professions share a skill tree but have different base stats and different skills. All three professions are designed in a way so any combination of professions in a group of 3 mercenaries has some interesting synergy. New art for companions and gear items Compa…
- Major demo update: Dungeons&Workers - 12 March 2024
Hello fellow delvers, We are presenting a new major update "Dungeons&Workers"! This update fundamentally changes how workers function in Delven, as well as adds a lot of additional content to the game. It is fair to say that it is almost a different game now! What is new? Updated user interface and assets The placeholder UI elements have been replaced to match the final game style. Most icons have been updated, too, except for the Elementalist equipment (this will happen in the next update). Leveling of workers Now workers gain levels as they craft items. Leveling provides crafting bonuses, unlocks abilities to work in specific buildings/biomes and also allows workers to influence multiple areas; doubling, trippling or even quadrupling their output! Influenced areas can't intersect, except for the new Chieftain profession that covers a big square area on top of other workers, providing…
- "Enchanting" update is out! - 30 July 2023
Hello fellow delvers, We're thrilled to unveil the "Enchanting" update, a blend of magic, competition, and enhancements! Gear up for a more personalized adventure and challenge yourself against fellow players. 🌟 Step into the captivating realm of Enchanting. It's not just about having gear; it's about making it truly yours. Reroll, add, or remove modifiers, and define your legend. 🏆 Rise to the occasion with our all-new Leaderboards. Show the world your prowess, compete with the best, and etch your name among the stars! Read more details below. Wishlist the game on Steam! Enchanting System Enchanting allows players to modify gear items by rerolling, adding, or removing modifiers. First, build a Research Laboratory in the Fungal Caverns: After that, research and construct an Enchanting Device: Obtain Enchanting Orbs. Horned Orb and Crystal Orb , which allow to roll 2 and 3 modifiers re…
- Closed Beta and Demo Adjustments - 16 June 2023
Greetings delvers, In today's news we'll talk about the upcoming Closed Beta, changing the Demo scope, and some key development updates. Adjustments to the Demo Currently, the Delven Demo is fully featured, encompassing all the game aspects that we've implemented so far. However, considering our plan to eventually monetize the game, this fully accessible model can't be sustained indefinitely. Thus, we're introducing some restrictions to the demo, effective from next Friday (June 23, 2023): Monsters will be restricted to spawn only within a certain region. Rare biomes (Permafrost, Mineral Caves) won't spawn. Existing cells will remain unaffected. The size of the region will be approximatelly 100 cells deep and ±100 cells on either side. We believe this size is adequate for players to grasp the essence of the game, without revealing the complete experience. Join Our Closed Beta What if yo…
- Introducing Area Cracks, Refined UI, and Revamped Elementalist Skills! - 2 June 2023
Hello fellow delvers, Welcome to a fresh week and with it, fresh updates! Here's what has changed since our last update: Features We've introduced a new dynamic: Area Cracks. When you explore an adjacent area within the same biome (either by digging or battling a monster), any present cracks will burst open, thereby revealing the area. This can trigger a chain reaction of exploration, adding an extra layer of satisfaction to your journey. User Interface / Quality of Life Interface for assigning workers and choosing a task has been reworked. Our goal here is to create a more intuitive experience for new players. The actions interface for workerless areas has been tweaked to make it more understandable and user-friendly. We've improved the performance of the warehouse window. If your inventory contains thousands of items, you'll notice this improvement immediately. Balance General Sand am…
- Delving Deeper - 26 May 2023
Hello fellow delvers, Thank you to everyone who tried the demo! Your feedback helped us to fix numerous bugs and improve the game. We have made the following changes: User Interface / Quality of Life Items can now be destroyed much more quickly using Ctrl-Alt-Click. While the act of destroying items can seem anticlimactic, it's a necessary step for those who farm a lot of monsters. In the future, disassembling items will yield useful ingredients. One-shot area actions, such as crafting recipes and exploration actions, are now displayed near the selected area in a ring. This change reduces the required mouse movement and teaches players how to select an action and then apply it to multiple areas or buildings. The interface for a building with a worker has largely remained the same, with a few minor modifications. Biomes are now shown in worker cards (in the worker manager window and the…