- If you played Cannibal Tales, you know that story wasn't over. - 17 July 2026
The Green Inferno demo is out now! Cannibals, we've been expecting you. If you played Cannibal Tales, you know that story wasn't over. Green Inferno, the new chapter in Ruggero Deodato's saga, is now playable as a free demo on Steam. Green Inferno is a point-and-click deduction thriller based on the never-produced fourth chapter of Deodato's cannibal saga, written together with the maestro between 2019 and 2022. You'll meet again some of the characters and events of Cannibal Tales, seen from a new, darker perspective: this time surviving the jungle won't be enough, you'll have to figure out what really happened. What's waiting for you in the demo: The Case of the Golden Idol-style deduction set in the world of 1980s Italian cannibal cinema VHS atmosphere and retro-cult 2D art inspired by Fulci and Bava Characters and storylines that intertwine with Cannibal Tales Play the demo and wishl…
- Bug Fix: Empathy and Coercion Achievements Now Unlockable! - 10 July 2024
Hey Cannibal Lovers, We've fixed the issue that was preventing the Empathy and Coercion achievements from unlocking. Thanks to your feedback, we were able to identify and resolve the problem. Apologies for any inconvenience this may have caused. Stay tuned for the next update! Ciao!
- Two Weeks Post-Launch: Update from Cannibal Team - 21 May 2024
Hello Cannibal lovers, Today marks two weeks since the release of our game. As expected, purchases have significantly decreased compared to the first week. As you can see from the graph, the curve is declining after the initial peak and has stabilized at about ten copies a day. This trend aligns with our expectations based on the game's wishlist numbers. Unfortunately, this is not enough for us to quickly recoup the expenses incurred during development. The number of new daily wishlists is good, and the wishlist conversion rate is also not bad. We have received excellent reviews, both in terms of quantity and quality, with almost all being positive except for just two negative reviews. Most of our players are still from the United States, likely due to the lack of a localization system. In the meantime, we have created new screenshots for the Steam page. Feedback is welcome. {STEAM_CLAN…
- Wrapping Up Week One with Key Updates - 14 May 2024
Hello Cannibal Lovers, Today marks the end of the first week since the release of our game. Yesterday, we noticed a sharp decline in both conversions and new wishlists. We are optimistic that upcoming updates will revitalize these figures. As mentioned yesterday, today we have released the first update, which introduces new graphic settings options. This enhancement should improve player experience by allowing more customization tailored to individual hardware specifications. Looking ahead, our next update will include the localization system. We aim to broaden our audience by providing the game in multiple languages, starting with Italian and Russian. We will keep you updated as soon as we have a confirmed release date for this feature. From now on, our devlogs will transition to a weekly format to provide more comprehensive updates and insights. That’s all for today. Have a great even…
- Cannibal Update: Stabilizing Sales and Curator Caution - 13 May 2024
Hello Cannibal Lovers, Today marks the seventh day since the release of our game, and by tomorrow, our first week will be complete. A quick update on the numbers: Conversions have declined compared to the first day, which was anticipated, but they are now stabilizing. Wishlists continue to grow, though the increase rate has slowed since the peak on release day. We've gained an additional 1k wishlists in nearly a week. Currently, 60% of sales have resulted from converting a wishlist into a purchase. Tomorrow, we will release the first update, which includes adding video settings to the options menu. Soon after, we'll introduce the localization system, adding Italian and Russian as the first languages. Recently, we've been receiving numerous emails requesting promotional codes from Steam curators. Interestingly, many request these via email and advise against using Steam's internal key di…
- Celebrating Success and Addressing Feedback on Day Five - 11 May 2024
Hello Cannibal Lovers, Today marks the fifth day since the release of our game. I’d like to take a moment to talk about the release. We’re thrilled to report that 90% of the reviews have been positive, and we truly appreciate the kind words and praise. However, we have received two negative reviews, regrettably from fellow Italians. Both critiques focused on the absence of an Italian language option. I want to highlight to these individuals (and others) the critical impact reviews on Steam can have. They significantly influence sales and can make or break a project, potentially wasting months or even years of a team’s effort. Criticizing a game for lacking Italian language support may seem trivial for several reasons. First, the available languages are clearly listed on the game’s Steam page, so buyers know what to expect. If someone wanted the game in Italian, they could have chosen no…
- Day 4 Update for Cannibal Lovers - 10 May 2024
Good morning, Cannibal Lovers, Day four post-release: here's a quick update. The game's numbers continue to hold steady. The conversions on the third day have slightly increased compared to the second day, while the wishlists have halved. The primary audience remains the American players, largely because the game is currently available only in English. We hope that localizing the game will help us reach a broader audience. Regarding achievements, no player has unlocked "Coercion" or "Empathy" yet. That’s all for today. See you tomorrow!
- Week One Wonders & Console Conquests! - 9 May 2024
Hello Cannibal Lovers, During the first week following the game's release, we'll be keeping you updated on its progress and the latest development news through daily devlogs. Day three post-release, let's review the first two days. The numbers are in line with our forecasts. Unfortunately, we didn't have a large number of wishlists; by release, we had reached 2,500 wishlists. The conversion at launch was consistent with the "magic formulas" taught to us by Chris Zukowski. The wishlist-to-sales conversion rate was close to 5%. On the second day, we experienced a sales drop of about one-third, which was anticipated. Additionally, on the day of the release, our wishlists saw a spike, increasing by 20% in just one day. We are working to integrate the localization management system as soon as possible. Most of the traffic to our page comes from the United States and Russia. On our Discord se…
- The day after - 8 May 2024
Hello everyone, First and foremost, we extend our heartfelt thanks to all who supported us by purchasing the game on Day 1. Your enthusiasm is what keeps us going—THANK YOU! Today, I'd like to address a recent negative review that highlighted two main issues: Lack of localization in languages other than English The perceived brevity of the gameplay experience. We genuinely appreciate this feedback, and it’s something we are actively working on. We often encourage our players to discuss their concerns directly with us on our Discord server, as it gives us an opportunity to explain our choices and constraints more transparently. Localizing a game is a substantial endeavor, especially for a small studio like ours. Many might not realize the current challenges in maintaining a game development company. Aside from our own projects, we have to undertake B2B work to sustain our operations. Res…
- Grab Your Forks! Cannibal Tales is Freshly Served Today! - 7 May 2024
Dear Cannibal Lovers, The day has finally arrived! Episode 1 of Cannibal Tales is now available on Steam! We're thrilled to have brought the first part of this project to life, despite countless challenges. This is just the beginning of a larger journey: two more visual novel episodes are set for release in 2025, and a 3D survival horror game is planned for 2026. We're deeply sorry we couldn't share this moment with the master Ruggero Deodato, but we believe releasing the game on his birthday is a fitting tribute to him. We hope you enjoy the game, and we eagerly await your feedback on our Discord server: https://discord.gg/Bk6wRBmNkA. The next steps include the Switch and PlayStation releases, as well as localization into other languages. We'll keep you updated. That's all for now. The Cannibal Team
- Guess What? We Finally Picked a Date! - 8 April 2024
Hello cannibal lovers, The wait is over. We're thrilled to announce that the beginning of the "Cannibal Tales" saga now has a set release date. Mark your calendars: on May 7th, in celebration and tribute to the master Ruggero Deodato, the first episode will be released on Steam, on his birthday. This decision was made to honor his legacy at a significant time, even though the game has been ready since the end of December. We've also created a trailer to share the official release date with the world! We hope you like it: The initial release will be available in English and Italian, with the ambition to include German, Spanish, French, and Portuguese in the months following the debut, thus coinciding with the console launch expected this summer. "Cannibal Tales - Episode 1" opens the doors to a narrative universe that will expand through a second episode in visual novel style (expected f…
- New Release Date for Cannibal Tales - 13 March 2024
Hello Cannibal Lovers, It's been a while since we've shared an update on our project. As some of you might have noticed, we did not participate in the February Steam Next Fest. Despite being regularly registered, due to Steam's incorrect judgment on the sexual content within our game, we no longer met the requirements to participate in the Next Fest and were excluded. We spent considerable time explaining to the Steam team that our game does not feature frequent sexual content and nudity, and we finally managed to have this tag removed by Steam. Now, the game can be found in searches even without disabling the filters for adult content. Let's celebrate! Originally, we planned to release the game on Steam in early March, using the Next Fest as a showcase. However, since we did not participate, we decided to wait until the console versions were ready to launch on multiple platforms. We ar…
- Celebrations and Upcoming Steps - An Update from Cannibal Team - 5 February 2024
Hello Cannibal Lovers! First off, we want to extend a huge "Thank You!" to all of you who supported our game during the Storyteller's Festival. It was an extraordinary success, and with your support, we gathered over 1,000 wishlist adds during the event! A special shoutout goes to the folks at TWO AND A HALF STUDIOS for giving us the chance to participate and for organizing such an amazing event. Their dedication and commitment to providing a space for indie games like ours do not go unnoticed, and we are deeply grateful for their hospitality. For those of you who didn't get a chance to try out our new demo at the festival, we have exciting news: you'll have another opportunity at the Steam Next Fest starting today! Don't miss out on diving into the latest that we've prepared for you. Additionally, we are thrilled to announce that we are hard at work on the game's launch trailer. We are…
- Join Us at The Storyteller's Festival: Experience the Latest in Cannibal Tales! - 29 January 2024
Hello Cannibal Lover, Here are the latest news on the development of Cannibal Tales. We have decided to release each episode as a single Steam product. You can now search for the game on Steam as "Cannibal Tales - Episode 1". What do you think of our new Steam capsule? Alongside this change, we've made several improvements to the Cannibal Tales demo: Dialogue Text Update: We've refined the game's dialogue by correcting errors and adding narrator texts that provide more insights into the story. New Font: A fresh, more readable font to improve your reading experience. Audio Fixes: We've ironed out some audio issues for a smoother auditory experience. Text Skip Improvement: Speed up text composition by pressing a button, making it easier to follow the story at your own pace. UX Enhancements: Introducing new HUD elements for a more intuitive gameplay experience. Save Implementations: You ca…
- Join Us at The Storyteller's Festival: Experience the Latest in Cannibal Tales! - 22 January 2024
Hello Cannibal Lover, Here are the latest updates regarding our project: The Storyteller's Festival: We are pleased to announce that Cannibal Tales will be participating in the Steam Storyteller's Festival, organized by Two and a Half Studios. The event will take place from January 29th to February 4th, and during this period, you will have the chance to try an updated version of our game's demo. Translator Search: We are looking for a translator to localize Cannibal Tales from English to Japanese. If you know someone who might be interested, or if you are capable of providing this service yourself, please contact us. Your support is crucial in making our game accessible to a broader audience. Adult Content on Steam: Unfortunately, we have not been able to convince Steam to change the classification of the adult content in our title. Therefore, to find and play Cannibal Tales, you will…
- Overcoming Steam's 'Adult Content' Tag: A Dev Journey Update - 3 January 2024
Hello cannibal lover, Welcome to our first devlog of 2024. We wish to start by wishing you all a happy new year and hope that you have had a peaceful and joyous holiday season. Let's begin by telling you that we are facing an issue with Steam. Currently, our game is tagged as 'Frequent Nudity or Sexual Content'. This is due to a misassessment on our part of some of the game's content during the setup of the product page on Steam. We are working to remove the adult-only classification. This tag prevents the game from appearing in the searches of users who have disabled the viewing of adult content games, causing us significant issues in terms of discoverability and wishlist additions. We have attempted to censor the nudity scenes (Helena's breasts) in the public demo, but this was not sufficient for the Steam review team. They argue that a significant portion of our game contains sexual…
- Final 2023 Update: Exciting Progress and Upcoming Release Details - 22 December 2023
Hello cannibal lover, Final Devlog of 2023. We're thrilled to announce that we've completed the implementation of all the game scenes. Currently, we're focusing on refining the settings and saving features. Our goal is to wrap up development by January. We'll participate in the February Steam Next Fest with an exclusive, updated demo. Additionally, we're excited to share that the game's release is planned for the end of February. We've also updated the announcement trailer on our Steam page and altered the public demo by censoring sexually explicit content. This ensures the game is discoverable on Steam for users who haven't enabled the adult content options. You can check out the updated trailer here: The team wishes you happy holidays and extends our deepest thanks for all the support you've given us throughout the past year. We'll reconnect in 2024. See you soon, The Cannibal Team.
- Successful Beta Testing Wrap-Up! - 9 November 2023
Hello Cannibal lovers, We are thrilled to announce the successful conclusion of our beta testing phase for our upcoming horror visual novel! The level of engagement and input we received was truly outstanding, and for this, we are profoundly grateful. Thank you for dedicating your time to our game and for providing such valuable feedback. As we forge ahead with development, please be aware that the Steam keys issued for the beta test are now inactive. We appreciate your understanding and continued support. Stay tuned! We'll be back shortly with some cool updates on the game's progress and some new artwork that we're excited to show off just for our followers. Best, The Cannibal Team
- Dive Into Tomorrow's Beta Adventure! - 31 October 2023
Hello Cannibal lovers, the beta test kicks off today! We're super excited and can't wait to hear your feedback. If you haven't signed up for the beta yet, there's still time today. Register for our mailing list to get your Steam key: https://subscribepage.io/KizWnG Thanks once more for supporting Cannibal Tales. We hope you'll love our demo. Stay tuned for more updates and thanks for joining us on this thrilling journey. Best, The Cannibal Team
- Dive Into Tomorrow's Beta Adventure! - 30 October 2023
Hello Cannibal lovers, Are you all set for tomorrow?! We are putting the final touches on the game, and we should be ready to share the beta with all of you by tomorrow. For those who haven't registered yet, you have until tomorrow to do so. Register now at https://subscribepage.io/KizWnG Please make sure to join our Discord server: https://discord.gg/naVWbTzEmx This will be your go-to place to leave your feedback and engage in discussions about the beta on the dedicated game channel. Let's rock this beta!