- Mage Mayhem 3.1 - 7 September 2024
Two new abilities for every class Two new runes Three new enemies New challenges for survival Change Trapper skill tree
- Mage Mayhem 3.0 - 14 August 2024
RELEASE NOTES Game Modes General Changes Stats have been reworked, adjustments to values have been made along with adding more stat points for each category. Runes a new upgrade category, causing abilities to act in new ways, such as applying burn, frost, duplicating, shooting homing missiles, and more. Headshots and all corresponding upgrades have been removed ~5 new upgrades for grabbing objects Chests only show you abilities you own Survival New(old but re-added) game mode where you fight endless waves of enemies that spawn around you Assault Added in new procedurally generated levels to Assault for the Gothic and Cave biomes Added a minimap, indicating where to go for the next level and highlighting enemies and chests General New UI for the lobby Enemies now have healthbars Changed crosshair Minor color scheme adjustments Survival is the default game mode for PvE Other various nerfs…
- Mage Mayhem Patch 2.1.0 - 10 April 2024
RELEASE NOTES Game Modes Adjusted many upgrades, fixing bugs and balanced tuning. New Game Mode: Arena Face your friends, earning upgrades between rounds seeing who can adapt to the upgrades they get best! Progression Systems Assault 3 difficulties to scale the experience of Assault to your liking, adjusts enemy health, spawn rates, and events. Skill Trees Added in new skill trees for each class, each containing 3 distinct paths to pursue new playstles. These are available in all game modes! User Experience Reworked many user interface elements to be more clear and user friendly.
- Mage Mayhem Patch 2.1.0 - 7 January 2024
RELEASE NOTES Assault Special Floors Added in special rooms throughout the delve in to Assault. These can be activities from fun tasks to intense combat. Picking Up Items Players now have the ability to pick up and throw items. Some items may have special interactions or hidden ways of using them! Upgrades Added in about 30 new upgrades to find! There is a focus on healing, basic attacks, new legendaries, cooldowns, and more! Other improvements Improved multiplayer spawning for clients Can no longer spectate on Assault Can not pick other maps on Assault
- Mage Mayehm Patch 2.0.4 - 22 December 2023
Numerous changes to improve performance Changed the format of Assault drastically Many new upgrades to experience More enemy improvements
- Mage Mayhem Patch 2.0.1 - 11 December 2023
Changed Survival to Assault where the player will now travel across different levels and loot chests to gain increases in power. Several new environments to explore in the Assault game mode. Temporarily removed PvE Leaderboards. Several changes to enemies to make them feel more lively and dynamic. Added new theme to Menu, Combat, and Boss battles.
- Patch 2.0.1 Bugfixes - 28 November 2023
Potentially fix boss wave respawns Minor change in The Valley to prevent enemies from getting stuck Fix quantity of enemies spawning not being correct at higher wave numbers. Fix cooldown display on abilities
- Mage Mayhem Patch 2.0 - 27 November 2023
RELEASE NOTES Maps and Modes Survival Survival is the new roguelike game mode where players can mix and match upgrades to fend off a wide variety of enemies. The enemies get stronger in number and power as the game goes on with a line combat and boss fight mixed in! Enemies can be upgraded themselves giving more health, damage, armor, and special effects. Discover unique upgrade combinations to reach the highest wave on the leaderboards. There are over 90 upgrades ranging from simple damage upgrades to completely reworking abilities. Perks are disabled in the game mode. Mayhem and Empower are disabled. Can only be played on the map The Valley. The Valley Balance Changes General Every class's most basic repeatable attack has been allocated its own slot and is not changeable. Their damage has been reduced, and their mana cost is now zero. Icebolt damage 7->4, cost 2->0 Swipe damage 3->1,…
- Patch 1.5.5 - 8 September 2023
Fix to debuff Frost not working properly if they expired due to their lifetime ending rather than being consumed. Fix to lobby 4 player max always being set, not allowing for anything greater.
- Patch 1.5.4 - 7 September 2023
Improvements to Wisp and Stealth setting mesh back properly Dodge length from .5 to .4, speed increased, improved client-side latency, fix animation not replicating properly Fix Tank shield not reflecting properly Fire Mage Embers hits more accurately now
- Patch 1.5.3 Bugfixes - 6 September 2023
Fix max player limit being 4 Fix Loadout multiclassing Improvements to leaderboard win tracking Improvements to team spawning on classic, tdm, and capture point
- Patch 1.5.2 Minor Update - 5 September 2023
Umbral Typhoon - Launches any trap instead of only explosive, Shorter time between spawns allows for an additional trap (previously 3, now 4), CD: 15 to 16, Mana Channel Cost: 1.3 to 1.4 Bolt Barrage - Trapper Volley Adjusted, Shoots 5 projectiles in cone,Damage reduced from 6.3 to 3.5, Shoots the entirety slightly faster, Multiple hits on target per wave deal 25% damage after first hit. Begin integration of leaderboard and player stat tracking on Playfab
- 2V2 TOURNAMENT $200 PRIZE POOL - 2 September 2023
Mage Mayhem is having its first official tournament with a prize pool of $200 USD! The tournament will be in a 2v2 style and will be hosted on September 9th! More information about such will be included in the document below! Tournament Sign Up Tournament Information
- Patch 1.5.2 Minor Update - 1 September 2023
RELEASE NOTES CLASSES Paladin NEW ABILITY Ascend - Ascend to the skies, shortly after crashing down to the ground. When Empowered the area of effect is larger and also applies weaken to all enemies hit. PERKS Starved Power - 8% damage per blank ability -> 3% damage, 7.5% cooldown reduction, 5% health regeneration per blank ability Fervor - no longer gets consumed, also grants 10% life steal at max stacks. Damage percent lowered from 3% per stack to 1.5% per stack. This is to help give it more of an identity from Orbital Assault as a ramping up healing perk rather than a ramping up damaging perk. NEW PERK Overpower - every 15 seconds your next attack gains 100% increased damage and stuns based on the amount of damage dealt.
- Mage Mayhem Patch 1.5.1 Balance Update - 28 August 2023
RELEASE NOTES The goal of this update is to decrease the length of matches and make it easier to capitalize on advantages you make and allow for punishing players who are out of position. In order to do this we decreased multiple healing abilities and increase damage of many underperforming abilities. Running backward while shooting has become less effective as now you have reduced movement speed when doing so, additionally getting shot in the back applies a 10% slow for 1 second. CLASS BALANCE Grave Warden Death's Gambit cooldown 1.25 -> 1.6 Death's Ricochet damage 8 -> 7, cooldown 13 -> 15 Death Touch cooldown 3 -> 3.5 Grave Warden was able to do too much damage at a range, additionally his combo of Death Touch and Death's Gambit was too strong so these changes aim to reduce his ability spam and ranged effectiveness Druid Rejuvenation healing per tick 3.5 -> 3 Nature's Mend heal 14->1…
- MAGE MAYHEM: PALADIN AND ASSASSIN UPDATE - 25 August 2023
RELEASE NOTES NEW CHARACTERS ASSASSIN Focus on high melee burst and weaving in and out of combat with stealth. Tailor your preferred playstyle with a dynamic passive that changes based on the abilities you take. Taking Stealth grants high burst damage when exiting Stealth, however if you don't have a stealth ability then gain permanent increased backstab damage to execute enemies. PALADIN Protect your allies, being a beacon of light for them. Redirect damage, knock enemies away, anything to protect your teammates. Swing your mighty hammer lowering the cooldown and cast time as you cast. When needed you can sacrifice these bonuses to upgrade your other abilities providing additional effects to turn the tides of battle drastically. CLASS BALANCE Pirate Surge - damage/healing decreased from 8 -> 6,5 Parrot Toss - projectile speed increased drastically, additionally also stuns for 1 second…
- Patch 1.4 - 15 August 2023
PATCH NOTES NEW CLASS PIRATE Enjoy the new utility/support character, the Pirate Captain. Toss out cannonballs, treasure chests, kegs, and conjure waves and water explosions to disrupt your enemies and buff your allies! CLASS BALANCE Fire Mage Condensed Flame cd 3 -> 7 seconds Plasma Beam range 650 -> 1200, 2 dmg -> 1.8 dmg per tick, 1.75 sec CD -> 2 sec CD, 1.65 mana cost -> 2 mana cost per second Firesling visual update and projectile velocity changed from 1500 to 1750 Flareburst visual update Trapper Passive Void Pulse will fire at everyone hit by a trap (previously only the person who activated the trap). Ice Mage Crystal Mist - Mana 15->20, cooldown 17 -> 18 seconds, Casting Time 1s -> .85s, explosion damage 5->8 +50% of the affected projectile's damage( Additional Information: Affected projectiles no longer unaffected when mist disappears. Splash radius of crystal explosion scales…
- Mayhem Hotfix Patch - 10 August 2023
Fix lava spawn on clients Fix Orbital Assault persisting through death if you get killed by roundstart menu Buff Battle Hardened from 3% damage and 1 armor to 7% damage and 1.5 armor Increase all event durations to 45 Decrease time between mayhems to 45-60 seconds If a MAYHEM event occurs, removes it from the pool of events Druid - Heal mana cost increased from 10 to 15 Condensed Flame - mana cost increased from 3 to 8, cooldown increased from 3 to 7, damage decreased from 12 to 10, and burn decreased from 3dmg/s for 3 seconds to 2dmg/s for 3 seconds Shows correct cooldowns on descriptions now by setting the actual CD on ability infos (that CD will be the charge refresh time as well) Fixed an issue where when changing classes during the roundover phase all abilities would go blank Fix to Hurricane and Wisp ending prematurely and causing the user to be in a permanent channeling state due…
- MAYHEM UPDATE - 8 August 2023
RELEASE NOTES CLASS BALANCE Trapper NEW ABILITY Cluster Bomb - Toss a projectile which upon contact with an enemy or surface will explode into a cluster of small bouncing bombs. NEW ABILITY Shadow Drone - Deploy a drone of your own creation to aid you in trapping targets. Striking an enemy with the drone will activate it immediately and briefly stun the target, otherwise after it will activate in after a moment. Once activated the drone is stationary and will search for nearby enemies to beam down. Void Pulse - Casts faster, can move at full speed while casting, and pierces Sinister Beckoning - When hitting a target that is not near any traps deal 50% increased damage, additionally improved the tossing in to trap effect to be more reliable Bash - Can now bounce the user off of terrain and additionally improved its hitbox Tank Death Touch - now evenly applies damage over its .3 second ch…
- MAYHEM UPDATE - 1 August 2023
Mage Mayhem patch 1.3 is a large gameplay update patch bringing in new features, abilities and perks. The planned release date for the patch is on or before August 10th. RELEASE NOTES MAYHEM EVENTS The Elder Wizards grow tired of watching pitiful duels between lesser beings. They summon great magic periodically to see who the strongest, most adaptable wizard is. There will be six events upon release: Meteor Shower Lava Floor Crystals Death to the Lone Battle Hardened Capture Point These events main goal are to speed up matches that are dragging, and cause MAYHEM. PERK AND ABILITY CHANGES CLASS BALANCE Trapper is receiving a mini rework along with two new abilities, Cluster Bomb and Shadow Drone. This mini rework provides more AoE damage and makes abilities feel more responsive and consistent. Tank's Death Touch and Shield Toss have been changed to make them easier to use. Druid received…