- Update 1.0.1 - Introducing a save system for the story mode and more! - 4 August 2026
Hello survivors!First of all I want to thank you for your support after release. As mentioned, it's not been the release where I hoped for. I took all the feedback with and started working hard on updates. I've heard you! And so, today I will launch the first update. I've decided to do the changed in multiple updates so I can shape my game together with the community. The first update will introduce a savesystem, better movement, improved zombie AI, multiple bug fixes and more! I hope you all enjoy the new update, and please let me know if you run into issues.For the next update I will focus on the following:more visual and feature improvementsA map under a shortcutTutorial improvementsChanges in the level-up systemAnd more!If you want to stay up to date I would recommend to join the Discord, but I'll also keep posting here and on social media.Full update log:NEW: introducing a savesyst…
- The Left Behind - Release statement - 28 July 2026
Yesterday was the launch of my game. It did not go as I hoped for, here is my message after the first day:
- The Left Behind - Here is what you’re actually buying! - 19 July 2026
Hello Survivors! In this post I'm going to talk you through what the game will be and what is not in the game so you can make the right decision if this game is something for you. What's in the game? The game is a solo and co-op zombie survival game that leans towards an arcade zombie experience. There are multiple gamemodes. The main gamemode is the story mode which gives you 1 to 3 hours of story. Survival elements are in the game but very lightly. You have to find water/food/health to stay alive. This is in the game to stimulate exploring the open-world. You can explore every building in the game (500+) for food, water, health and weapons. Explore a typical Dutch open-world landscape at daytime and beware of hordes of enemies coming in at night. Loot and hunt to survive. Each night, the game becomes increasingly challenging. The game has a perma-death feature, meaning that if you die…
- Demo update 0.1.9 - and The Left Behind will join this months NextFest! - 3 June 2026
Hello survivors! This is a small demo update that should improve the experience for new players and multiplayer players. I've added a bit more loot, fixed a couple of multiplayer issues and did some quality of life updates. Some other great news: The Left Behind will join this months NextFest! I'm super excited to join NextFest with the demo and hope all the new players enjoy the zombie experience I've made! After Nextfest, the demo will go offline on the 24th of June, so if you want to do another run, make sure to do it before the 24th! Missed that date? No worries! The full game will release on the 27th of July! The full update list:Fixed an issue where equipment would not work properly;Improved picking up items;Improved performance;Added more loot to the world;Zombies hit a bit faster;Added a map to the world, close to the starting area;Removed the crows from the demo;Fixed an issue…
- The Left Behind - What can you expect at full release? - 6 April 2026
Hello Survivors! In this post I'm going to talk you through the state of the demo and what you can expect in the full release of the game. The demo: The demo contains the first half hour of the story. You can play the story in solo mode and get a preview of how it will play. There is also a free-roaming mode: survival. This is a mode where you can explore the map and survive as long as possible in co-op mode. You can play with up to 3 friends. In this mode you can play PvE/PvP. If you encounter any problems in the demo, please, contact me on Discord: https://discord.gg/ZUUwNHzDxX , by mail or under this post. If you like the demo, I could rely appreciate a review! The full game: And now, what can you expect in the full game? I'm going to break that down in the following: At release, the full story will be available to play and experience. Discover how the story goes and fight an epic ba…
- Demo update 0.1.8 - small demo update for a better experience - 22 March 2026
Hello survivors! This is a small demo update that should improve the experience for new players and multiplayer players. I've added a bit more loot in the starting area, fixed a couple of multiplayer issues and did some quality of life updates. Next to that I've updated the art on Steam. I've made new capsule art and store art. I still need to update some screenshots and the GIFS in the description. Those will follow soon! Hope you all enjoy! The full update list: - Fixed an issue where you needed to click an extra time when dropping items in inventory. - Drones despawn after the wave. - Fixed an animation bug when drinking water if you hold a ranged weapon. - Houses that need an unlock have more loot inside. - Fixed a bug where you could not pickup equipment. - Fixed a couple of playernaming issues. - Fixed a bug where the compass would not work in MP. - Added sounds for hitting a play…
- The Left Behind - Demo Update 0.1.7 - 28 February 2026
Hello Survivors! This will probably be the last update for the demo. I'm now focusing on the full release and all the features needed for the release of the game. If the demo needs some fixing on a game breaking issue I'll do that of course! I'm going to focus on the next part of the story, more modes, achievements and more. If you would like to follow that proces, join the official Discord. Here is the full update list: Added player names in multiplayer.Revisited the Zombies and their AI. Zombies can now lose sight of the player making it possible to hide from zombies roaming around the map (this does not count for the waves at night) zombies roaming around at daytime and spawning at points of interest have a higher health so watch out for them now! You can spot runners better by looking at their eyes. Other roam zombies can't run anymore, they do however, chase you but are not as fast…
- Demo update 0.1.6 - a better co-op experience - 21 February 2026
Hello survivors! This update is a more behind the scenes update. I fixed a couple of issues regarding the multiplayer/co-op mode. So, a small update, but hopefully makes the experience playing with friends better for all of you! The full update list: - Fixed a bug where only the server would have an inventory. - Fixed an issue where chest would show strange behavior and gave the possibility for item duplication on certain places. - Fixed a bug where some of the hints still show on all screens. - Switched some of the weapons to a different animation categorie to make more sense. - Adjusted a couple of volume levels for the story dialogue. - Adjusted the location: mechanical shop. it's now easier to enter and now serves as an optional place to hide during the night time, giving new players a better option to adjust to the game structure. - Gave the zombies roaming at daytime some more hea…
- Demo update 0.1.5 - Hotfix - 18 February 2026
Hello survivors! This update is a hotfix for 0.1.5. In the last update a bug was reported where certain player would spawn without a character, UI and input making the game unplayable. This error should be resolved now. Next to that I fixed a couple of small issues lister below: The full update list: - Fixed a game breaking bug where would spawn without character, UI and input; - Fixed the flashlight not replicating in multiplayer; - Fixed a spacing issue in the settings menu; - Fixed sound issues for the door and fire sound effects; - Fixed a bug where crows would spawn multiple times; - Fixed a bug where the player hints would show up multiple times in multiplayer; - There were to many zombies spawning around the maze area, reduced those numbers; Enjoy the new update, let me know how it runs. if the issue is still present and thanks for reporting the issue!
- The Left Behind - Demo Update - 14 February 2026
Hello Survivors! The biggest update for the demo to date is here! I worked really hard on this new update and I'm really curious what you all think about it. If you encounter any problems with the new update, please, contact me on Discord: https://discord.gg/ZUUwNHzDxX or under this post. If you like the new update, please leave a review. This demo update reveals the complete size of the map, a revisited inventory system, tons of small fixes and gameplay updates and more. Here is the full list:Revisited full ammo buffRemoved the profile system (maybe I'll add this to the single player mode in the full release so you can save your game)Fixed zombie targeting and spawning in wave modeAdded a map selection (more modes will unlock on full release)Fixed replications for a couple of UI itemsAdded more consumable variationsAdded a sniper rifleAdded a secret side questAdded crows. Crows get sca…
- Update on the development of the game - 10 January 2026
Hello Survivors! In this blogpost I'm going to take you through the last updates and plannend work for the upcoming months. It's been a while since the last update. I've been on a break for a couple of months, members of the discord got a couple of updates on that. If you want more frequent updates on the game and it's development I can highly suggest becoming a member of the official server: https://discord.gg/ZUUwNHzDxX After two and a half years on developing without a big break it was time to go on a big break, get some new energy and inspiration. Now, with the start of the new year, I'm fully back on developing The Left Behind for you! I've been working since the start of the new year and already got some nice news for you. I'm working hard to push the last demo update. In this demo update I'm going to smooth out performance even more, add randomized items, fix some multiplayer bug…
- The Left Behind release is delayed to 2026 - 8 October 2025
Earlier this year, I announced the release date for my game The Left Behind. At that time, I was close to a playable demo. When the demo released back in May, I received an incredible amount of feedback. That feedback not only helped improve the demo but will also benefit the full release.Many members of the community helped me shape the game to the point where it is now, suggesting great features I hadn’t considered before, refining the gameplay loop, and overall making the experience even more fun.Improving the demo (and therefore also the full release) took a bit more time than expected. I want to create the best experience for the players who are waiting for the game. For that reason, I’ve decided to delay the full release to 2026. This extra time will allow me to further polish the game and implement many of the community’s suggestions.I want to thank the more than 4,000 people who…
- Demo update 0.1.3 - Hotfix - 5 September 2025
Hello survivors! This update is a hotfix for 0.1.3. In the last update (yesterday) a couple of bugs were reported. One bug was in my opinion a game breaking bug where the compass didn't update. This update fixes those issues + a couple of more (see list below). The full update list: - Fixed a game breaking bug where the compass coordinates wouldn't update; - Fixed a bug where using items required clicking two times; - Fixed a bug where zombies would spawn in the floor; - Fixed a bug where some windows would show an interaction option; - Fixed a bug in the zombie audio where it would play if the zombie was dead; - Fixed a collision issue; Enjoy the new update, let me know how it runs now and thanks for reporting the issue!
- Demo update 0.1.3 - 4 September 2025
Hello survivors! Today the demo update 0.1.3 is live! This update is centered around performance updates. The Left Behind switched engine version. The game was made in Unreal Engine 5.3 and switched to 5.4.4. This update fixed some performance issues and gave me some tools to better streamline the streaming of assets in and out the world. The performance should be better but I would love to hear your experience! If your experience is worse after this update, please let me know! The full update list: - Performance updates: A new system for streaming assets in/out of the world which should improve the performance on multiple systems. Removed all raytracing features, improved garbage collection, adjusted culling distances for certain foliage types, and more; - Fixed multiple multiplayer issues where the server/client couldn't see what was happening but the client/server could; - Fixed a bu…
- Demo update 0.1.1 & 0.1.2 - 25 July 2025
Hello everyone! I've missed the post for the 0.1.1 update so here is two updates in one post. I've been working on a couple of new features and fixed a lot of small issues in this demo update. The next update will be the last big update for the demo. Hope you're having fun with the demo so far! Update list 0.1.1 : You can now pick your weapon back up if your inventory is full; New feature! Explosives! You can now find, grenades, mines, smokebombs and molotov cocktails. Equip your explosives in the weapon wheel and throw them with your G key. Be careful, some area's contain mines that already been dropped!Environment updates: A gate at the wall and a church has been added;The countdown is removed, wave warnings are now done in the form of audio (church bells) let me know how this plays, if it's clear and/or if this feature needs adjustments;The wave system got a couple of difficulty twea…
- Demo update 0.1.0 is out! - 11 June 2025
Update 0.1.0 is live! I'm so excited to release the next update with everyone! I worked really hard on this update so hopefully you'll like the new content. The new update contains visual updates, performance updates and multiplayer! A detailed list:Multiplayer: play online or on LAN connection with 3 friends (total of 4 players),Lobby chat (MP only),Invite friends through Steam (MP only),Create a lobby for friends only or password protection (MP only),Performance updates, it should load faster on startup now,Audio updates on the zombies and the melee weapons now have extra sounds,You get updates in your HUD when and what item you picked up,Items have a visible stack size, making it clearer how much items you can stack,Visual update how much each food, water and heal item adds to your stats,Fixed a bug where you could use items infinite when used in a chest,Fixed some collision bugs,Fol…
- Version 0.0.3. is now live - 28 May 2025
Update 0.0.3 is live! With improvements like: You can rebind your weapon menu, The camera is more cantered now, people had some issues with it being to far off. inflicting combat. Let me know what you think of the new camera position!, Quests are better readable in the UI, Hint/tutorial text helps new player through the controls and game., Small performance updates, A button in the menu to turn of Lumen and Volumetric Fog, Fixed the car windows (visual bug, removed the glass since it gave some overlap issues and didn't contribute a lot to the visual quality, Fixed melee spamming, Fixed some collision issues, Highlighted certain mission objectives better, Removed a bug where white outline on certain objects remained on the whole playthrough, Improved the first 3 nights in difficulty, Reduced the volume on certain sound effects like the level-up sound, There is a lot more loot available t…
- Demo version 0.0.2 is available - 23 May 2025
After great feedback by players I've worked really hard on the first update. The first update contains: Improved the pickup system, Improved interacting with objects and making it more readable which box/cabinet you open, Fixed a couple of spots in the map where players were able to bypass level-up requirements, Fixed a bug where putting the settings to low a game crash happened, Added temporary hints so the player knows a bit better what the objective is or the right button is (visuals for this will improve in later updates), Lowered the volume of the level-up sound, Small performance updates (still working on this but hopefully will tackle this more in the updates to come), Made objectives more readable in the world, Added a small outline for your mission text so it's better readable (visual will improve more in later updates), Added an outline on your compass marker for better readab…
- The demo for the game will release on May 22 - 2025! - 30 April 2025
In this demo you can play the first 30 minutes of the game: The Left Behind. The demo features a handcrafted post-apocalyptic world. Explore a typical Dutch open-world landscape at daytime and beware of hordes of enemies coming in at night. Loot and hunt to survive. Each night, the game becomes increasingly challenging. Keep track of your highscore and try to survive as many nights as possible and/or play through an immersive and mysterious story! Features - Shoot, loot and survive your way through this open world. - Unlock new areas and weapons while playing the game. - Encounter various enemies and animals in the world. - Explore an unique section of the world. - Unlock various melee and ranged weapons. - Immerse yourself in the first 30 minutes of a mysterious story. - Enter and explore every building. The full game will feature - The complete story. - Steam achievements. - A solo mo…
- The Story For My Game Is Complete And You Can Almost Play It! - Devlog #5 - 24 February 2025
The Left Behind. In this video I'm going to give you updates on: Zombie updates The story is complete; Environment updates; Inventory and item updates; More info on a demo release;