- Seamless Multiplayer, Board Clarity, and Playtest Invites! - 9 September 2026
Hey Survivors!Over the past month, alongside gearing up for our upcoming playtests, our primary focus has been locked on two major pillars: multiplayer connectivity and board state clarity.We want to make sure your co-op sessions are smooth, stress-free, and tactically transparent. Here is a look at what we’ve been building!Multiplayer Connectivity: Smooth, Resilient Co-OpOur goal for multiplayer is simple: playing with friends should feel as smooth and stable as playing solo. You shouldn't have to worry about a sudden network hiccup ruining a great run.Graceful Disconnect Handling: A temporary connection drop shouldn't immediately lock your game or kick you to the main menu. If your connection stutters, the game alerts both you and the host immediately and works in the background to reconnect you as fast as possible.Seamless Survivor Takeover: If a player does lose connection completel…
- Playtest Sign-Ups Are Live! (+Story Narration, Boss Spawns, & Dog's Last Stand) - 4 August 2026
Hi Survivors!This month, our main priority is opening up sign-ups for Focus Group Playtesting, and because you supported us on Kickstarter, you get priority access.We're reaching the stage where we need fresh eyes to help us refine the experience, spot balance issues, and tell us what's working (and what isn't).How to Join Playtesting:Schedule: Kicks off in the first two weeks of September, with additional rounds following after.Deadline: There's no hard cutoff date, but we fill spots as forms come in. The sooner you apply, the sooner you'll get invited.Priority: Kickstarter backers will have their application submissions reviewed first.Fill out the Focus Group Application Form here: bit.ly/MAPlaytestingFormWhat We Worked On This MonthOutside of getting the playtest pipeline ready, we spent the last few weeks hunting down bugs and polishing up game feel. Here’s a quick look at a few fea…
- Housekeeping in the Wasteland: New Cutscenes & Smoother Combos - 10 July 2026
Hi Survivors!You could say that it's the small things that count in the apocalypse, right? This month, we are counting those little things and continuing on improving them. Just like maintaining your base, we’re doing our own housekeeping by squashing those pesky bugs and keeping things stable. We’re also working on improving visual feedback to make sure you guys always understand the state of the wastelands. But before that, remember Fireman’s situation last month? Well, we’re excited to let you know that the full cutscene is in the game. We can’t show everything yet but lucky you, you get a quick peek: Combos (Additional Actions, Passives, Interruptions) + Cancellation (Better Stacking)Card interactions can be tricky and that includes granting Actions, cancelling, and triggering Passives in between turns. We’ve also been making sure that they behave consistently so you can execute tho…
- Cinematic Intros, Card Clarity, and Smoother Co-op - 8 June 2026
Hi Survivors!In our last update, we were obsessing over "game feel," introducing our Camera Action System, tightening up our input backend, and rolling out a brand-new title screen. We also jumped deep into the bug-squashing phase while laying out our next steps for Steam integration.This month, we kept our momentum going towards the end of the tunnel by focusing heavily on bug fixing and stability alongside a handful of key improvements. Here is a look at what we've been working on:Tutorial Prologue Cinematic: We want players to understand how dire the Fireman’s situation is in the Tutorial while also letting them dive straight into the action so the 2D Team has been busy with creating a prologue cinematic. Here’s a sneak peek! Improved Card Descriptions: We made improvements on the card descriptions, using shorter phrases and symbols to make them easier to grasp while keeping the orig…
- New End Game Screens, Survivor’s Guide, and Final Polish! - 1 April 2026
Hi Survivors!Another month has passed in the wasteland, and we’ve been spending our time turning this project into a polished, cohesive experience. While we’re always looking for new ways to make your survival more difficult, this month was really about "finalizing the loop" and making sure that from the moment you start a mission to the final screen, everything feels tight and responsive.Here is a look at what we've been working on:New End Game ScreensWe want your victories (and your crushing defeats) to feel impactful. Unique Campaign Art: Each campaign now features its own unique art for end-game screens, plus a secret cutscene for players who successfully complete all missions!Glory for All: We’ve implemented achievements and titles for every player at the end of a mission, even if the mission failed.Back to the Action: Once the screen is cleared, the game now brings players directl…
- Refined Tutorials & Steam Deck Support - 4 March 2026
Hi Survivors!The team has been heads-down in the bunker this sprint. While the designers are busy cooking some massive new content, the dev team has been focused on the feel of the game—specifically making sure the first time you play feels like a smooth ride (before the world ends, of course).Here’s the breakdown of what’s new:The New Survivor’s Guide (FTUE)We’ve been refining the First Time User Experience. No one likes reading a manual while being chased by mutants, so we’ve scripted a brand-new, linear tutorial mission.Meet Mike: We’ve scripted a brand-new linear tutorial mission where Mike introduces gameplay elements one by one.A Little Bit of Luck: We’ve subtly nudged the tutorial RNG to be a bit more "forgiving." It’s not total hand-holding, but we want you to learn the ropes without getting wiped in the first five minutes.Smart Pop-ups: We’ve added situational prompts that only…
- Precision Survival — Cleaner HUDs, Smarter Gear, and Predictive Combat - 6 February 2026
Hi Survivors!We’re back with another look into the wasteland workshop. Following our recent "Holiday Overhaul," this sprint has been all about precision and clarity. We want your focus to be on outrunning the apocalypse, not fighting the interface.From streamlining your view of the world to making sure your gear acts exactly how you expect, here’s a breakdown of the latest quality-of-life improvements heading your way.Focus on the Action: Dynamic HUD & Objective TrackingSurvival is hard enough without a cluttered screen. We’ve introduced several smart UI behaviors to keep your view clean and focused on what matters most.Smart HUD Visibility: The HUD now automatically hides during sequences that don’t require player input or during specific pop-ups that only need a few elements. No more misclicks when you’re just trying to enjoy the mayhem.Scrolling Objectives: To keep the wasteland mana…
- Maximum Holiday Overhaul: Multiplayer Sync, Smoother Sessions, & Smarter Balance - 25 December 2025
Hi Survivors!This month was all about momentum—making sure Maximum Apocalypse moves as fast as a reindeer on Christmas Eve. While bug-fixing continued in the background, our main focus shifted to two big goals: multiplayer stability and game balance.From smoother online sessions to more dangerous monsters and punchier feedback, this sprint focused on how the game feels when everything is in motion. Whether you’re playing solo or with a full crew of survivors, the wasteland is feeling more alive (and lethal) than ever.Here’s what we’ve cooked up under the tree! Surviving Together: Online Multiplayer ImprovementsMultiplayer survival works when everyone is truly on the same page. We’ve spent significant time improving syncing, flow, and reliability across both online and local play to ensure your team acts as one cohesive unit—because nobody wants a Grinch in their lobby ruining the flow.W…
- Thank You, Survivors! ☣️ - 5 March 2025
Survivors, you made this Steam Next Fest an incredible experience! We want to extend a massive thank you to everyone who played the Maximum Apocalypse demo, shared their feedback, and wishlisted the game. Steam Next Fest Results 🚀 864 players braved the apocalypse 📌 950 survivors added Maximum Apocalypse to their wishlist Thank you to all the players who played and wishlisted the game—welcome to the resistance! 🤝 Your feedback has been invaluable in helping us fine-tune the game as we march toward release. We’ve loved seeing your strategies, stories, and survival moments, and we can't wait for you to experience the full version. Haven’t wishlisted the game yet? It’s not too late! Wishlisting Maximum Apocalypse on Steam helps us reach more survivors and ensures you won’t miss out when we announce the official release date—coming soon! 🔗 Wishlist Maximum Apocalypse Now Stay tuned for…
- The Apocalypse Begins – Maximum Apocalypse Demo is Now Live! ☣️ - 24 February 2025
The Maximum Apocalypse demo is officially live as part of Steam Next Fest! Now’s your chance to experience the thrilling digital adaptation of Rock Manor Games’ beloved tabletop roguelike. What’s in the Demo? 🧟Zombie Apocalypse Scenario – Face the undead across three challenging missions. 🎭 6 Playable Survivors – Each with unique skills to help you navigate the apocalypse. New Screenshots Released! 📸 Alongside the demo, we’re also unveiling screenshots showcasing the game’s hand-drawn art style, intense turn-based combat, and immersive survival mechanics. Check them out and get a glimpse of the chaos that awaits! What’s Coming in the Full Release? 🚀 12 Missions – Battle through post-apocalyptic scenarios featuring zombies, mutants, aliens, and robots! 🤝 Local & Online Co-op – Survive with up to 6 players in multiplayer mode! Developer Updates – What’s Changed? We've been hard at wo…