Novus Orbis news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players2 · 10 October 2026 - 21:06:46 UTC
- SteamPulse tracked peak16
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score91% positive
- Total reviews117
- Release dateFeb 10, 2025
- DeveloperSeizo Games
- Publisher2 Left Thumbs
Genres: Adventure, RPG, Strategy, Early Access
Company pages: Developer: Seizo GamesPublisher: 2 Left Thumbs
Novus Orbis Steam news
Novus Orbis news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 0.7.2 Update - 24 September 2026
Only one small addition with this update:Memory LeakYou will be forced to take Memory Leak cards at loop start. One copy per loop, max three copies. Because it's fairly easy to end up with small and extremely powerful decks in Endless Mode, this is intended to be of temporary hindrance while still allowing the player to use the deck they've built so far.That aside, a ton of balance tweaks and bug fixes.Additions:(Card) Memory Leak(Endless Mode) Added an indicator in the small map icon for your current Endless Mode loop.Changes:(Pet) Onigiri's healing and HP increase was a flat value that made no sense late game. Changed into 10% of max HP.(Pet) In the same way, changed Minic's HP increase to be 10% of max HP.(Pet) Minic and Onigiri's action that raises your max HP will now not be used if you have 9999 max HP.(Enemies) Some enemies had stats not being modified by difficulty, challenges o…
- 0.7.1 Update - 9 September 2026
With this update I'm adding the last piece of content that I wanted for 1.0 release:Endless ModeOnce you've cleared the second path, and so unlocked access to Corrupt, you'll be offered to access Endless Mode on your final score screen (when winning).You will loop back to the first level, keeping all your pets, cards and stats, but you will lose at random half of your current blessings.Enemies stats will greatly increase: their HP, damage and block values will be multiplied by 10 per loop. Furthermore, their Countdown value will decrease by 1, with a minimum set to 2.Additionally, you won't be able to unlock anything during Endless Mode.This mode is NOT balanced around anything. I may modify values after users feedback, but this is intended to be a fun and random mode, so a great balance is not what I'm looking for.Together with that, a nice bunch of bug fixes and balance, especially on…
- 0.6.11 Update - 23 July 2026
Good news, the last level for the game (which will lead to 1.0 release) is done! As well as the special way to access it. All visuals done, all enemies done.All I have left to do for the big update is...quite a lot of new achievements and stuff to unlock lol. Because of life stuff, I haven't been able to develop as much as I'd want, but I'm progressing well, and I'm hopeful everything will be done by the end of summer (and then I'll allow 1-2 months of time for final testing, bug fixing and balance before releasing into 1.0).That being said, there are quite a few changes and additions I've been making to the game, and I wanted to push those for now.The biggest one is a big revamp of the intents system: enemies intents will now tell you exactly what each action is going to do. No more guessing about buffs and debuffs. No more surprises. The game will tell you (almost) all you need to kno…
- 0.6.10 Update - 18 June 2026
As it often happens, I say one thing and I end up doing another one lol There were two major things that have been bothering me since forever.1-Performance on lower end machines (like a Steam Deck) was pretty bad in some moments. 2-The constant possibility of some softlock for unknown reason (and the necessity of the not so professional "remove softlock" button in the menu.I took my time for two weeks to tackle these two issues (an many more).Aside from a few balance changes, and no new content, with this update I bring:Much better performance on lower end machines (the game stays at 60 fps with a few dips on Deck, a way better result than before).A much lower chance for the game to softlock (I basically introduced a new method to detect a softlock and resolve it after a few seconds of inactivity).NOW I'm finally ready to work on the conclusion for the game. The plan I have on paper is…
- Strategems Vol. 2 - 28 May 2026
Today kicks off Strategems Vol. 2 hosted by Goblinz PublishingA digital event focused on strategy and highly replayable titles.Find your next hidden gem, jump into exclusive demos, and explore the best the genre has to offer!Something new?Looking for some new to try out? Allow me to recommend an online co-op tower defense taking part in Strategems! 17.waves TD releases TOMORROW!! You can try the free demo now. Or pick it up for CHEAP on launch day, and play with up to 4 players online!
- 0.6.9 Update - 16 May 2026
Hello!I took these few weeks to polish some stuff that was long due, especially concerning pad controls.No new content, but a few substantial changes, as well as a ton of bug fixes.This should be the last update before I start working on the game's conclusion. That will take a while, but I'm hopeful I'll wrap it up during the summer.Additions:(General) The game will now save backup save files in a separate sub folder.Changes:(General) I reverted the game back to not offer you a "retry" option, and to remove your current run's save file when you lose. For people who really want to save scum, you're free to kill the game before the score screen, or to use the newly added backup save files, but I personally believe that giving free reign to just retry endlessly is the opposite of the point of a roguelike.(General) Better controls when using a pad, as well as less visual issues like cards r…
- Steam Deckbuilder Fest - 4 May 2026
DECKBUILDER FESTToday also kicks off Steam's Deckbuilder Fest!There are nearly 2000 games taking part in this event.Novus Orbis is 50% off all week as a part of this event!(This is a special STEEP discount to both celebrate this event, and to encourage people to try out all the new content that's been added recently!)The best thing you can do to help support any other upcoming games taking part, is to wishlist and/or leave reviews on those pages.MORE GAMES?2 Left Thumbs alone managed to have 11 games including in this event!A few highlights of the event include:The public demo for Decklings. We'd love to hear your feedback! AND! First playtests are available now for Chaos Coin, King's Haven, Trial by Magic, and SlotsNStock!
- 0.6.8 Update - 3 May 2026
Nothing big with this update, but there were a few things I wanted to address before Novus Orbis participates in the upcoming Deckbuilder Fest.Additions:(UI) Added a tooltip for the first time you see a different Lands variant.(General) Similarly to item chests, now the Shop will force a card between Chocolate, Tainted Apple and Platinum Melon, if your HP is below a certain threshold, starting from the second level, and max once per level.Changes:(UI) Updated the sprite for Echo status (I honestly forgot to make it and it had the same of Omniscience).(UI) The game will won't need to reboot anymore when changing font.(UI) The game will now save the challenges you have selected, differentiating them for each character. You won't need to manually select them all each time you start a new run.(UI) The recent rework to the cards reward visuals made it so that cards that generate other cards…
- 0.6.6 Update - 27 April 2026
No new content this time, I needed to push an update to address a few things that came up this past week. But, I've been working on the last alternative boss (for the Sky Archipelago), its mechanics are ready, its achievement and unlocked Blessing are ready, I only need to make its sprite..so it's gonna come soon :)Changes:(General) Slight increase in all enemies' stats in the game's initial difficulty (once known as easy mode).(Enemy/Card) Sticky Eye from Storm of the Eyes will now damage you for 5 if discarded at turn end.(Enemy) Fungal knight's defend action will now give block to its minions too.(Enemy) Subterra buff to HP, STR up action, healing action.(Enemy) Hive buff to HP and decreased cooldown value to 6 from 7.(Enemy) Mentamanomi HP increased.(Enemy) Pandora's Vase shield value slightly increased.(Enemy) Rafflesia's HP increased, and cooldown value decreased to 6 from 7.(Enem…
- 0.6.7 Update - 27 April 2026
WIth this update I entroduce the alternative boss for Sky Archipelago. And with it, every level (except for the final ones) have an alternative boss, each with their own achievement and unlockable Blessing.I'm pretty happy with the visuals, and the mechanics are an "inverted" version of the one of Ophanim: the boss will be buffed when you discard cards (including discarding at end turn).It may be a bit strong, so as always, expect tweaks after I get enough feedback :)With this, I'm done with adding stuff to what's already in the game.To reach 1.0, all I'm left to do is the fifth, final level. It's planned to be shorter than the others, and will feature the demo's last boss (and secret last boss).I will need to make the level itself, plan how to access it, and plan how to access the secret last boss.In addition, I plan to add an "infinite mode", where you can loop back from the first lev…
- 0.6.5 Update - 18 April 2026
Small update, but with some juicy things :)Additions:(Mark) Always Combo. This mark will make a card act as always in combo, like the effect of the Mage's card "Sharp Clay". It will have the same rarity of Double Use and Free (less frequent than all the other marks).(Enemy) Storm of the Eyes (Echo Tower alternative boss)(Achievement) Eyed Trouble(Blessing) Risk Of ComboChanges:(UI) Reworked visuals for the open deck view and card reward selection.(General) Removed the possibility to access the menu while a fight is loading, and until you have resolved all initial Blessings (this is to avoid bugs that could happen when everything is not done yet).(Event) Having more than 5000 Blood stored in the Blood Bank will now greatly increase the chance to find one in the first 2 levels.(Event) Removed the possibility to deposit more than 9999 Blood in the Blood Bank. It will now cap at 9999, givin…
- 0.6.4 Update - 6 April 2026
Hello everyone!I apologize for the delay after the last update, but I had a very busy month, and only last week I managed to come back to developing.With this update I bring 3 new Achievements, linked to defeating the alternative version of bosses currently in the game (note that these are not retroactive, you will need to defeat them once even if you have already).I'm also adding the BGM for the Tower boss, which takes the game to have all the tracks for the current content.The game is getting closer to its 1.0 release. I will soon make an announcement to officially list what my plans are, but briefly what I still have to do are:The alternative versions of Tower and Sky bosses, with relative Achievements.A final, optional 5th level, that will have the last boss (and secret last boss) from the demo.Additional smaller things.With these, I will release the game into 1.0. There will be mor…
- 2026 Publisher Sale - 7 February 2026
Today kicks off the big 2 Left Thumbs Publisher Sale!Explore the full event page to scope out loads of discounts, free games, bundles and more! Novus Orbis is 50% off!Be sure to check the Bundle List for any additional discounts that may be available to you NEW RELEASEYesterday saw the release of Underboard, a new team-based tactical roguelike autobattler!(The lead artist of which did the awesome custom art for this sale!) COMING SOON 4 more games have received official release dates! Each of which offers a public demo.Dice A Million - Dice-rolling Deckbuilder Roguelike - February 25thCrawling Angels - Physics-based Puzzle Horror - March 13thWasteland Bites - Survival Horror Food Truck Manager - April 3rdBesmirch - Survival Horror Farming Sim - May 11thWHAT ELSE?There were too many announcements this year to include in store page post.Check out this news post with EVERYTHING related to…
- 0.6.3 Update - 2 February 2026
Hello everyone!Some more balancing for the Mechanic, and bug fixes. I have to say that I find the game to be in a very good shape. At this point most of the stuff I'm fixing are some very specific interactions between unusual effects..and in general, the amount of softlocks in the game have drastically decreased.I want to say a huge thank you to Blank Skies in my Discord server, the amount of testing, feedback and detailed bug reports I'm getting is a great help, especially right now that I don't really have the time to deeply test the game.And in general another huge thank you to all of you who keep on playing, supporting, and enjoying my game. I appreciate every single one of you. Also, thank you all for the wishes for my newborn. It's an interesting moment in my life, and I'm trying to balance and enjoy all that life is giving me.Changes:(General) Another rework on how rarity for car…
- 0.6.2 Update - 23 January 2026
Hello everyone!I will be pretty busy for the whole weekend, so I wanted to push one update before then.No new addition this time, but I've been slowly polishing stuff, fixing bugs, and made a few fundamental changes to the Mechanic, that should make it more enjoyable as a whole.Changes:(General) Added quick help tooltip for Mage and Mechanic classes, and Sanctuary room. Moreover, all current and future quick help tooltips will show once for all players, regardless of how far they are in the game.(Card) 1000 Eyes can now be used normally, when having other cards in hand. Cost increased to 5-3.(Card) Taser will now apply Electrify after attacking, before discarding. Which means that it can be safely used with double attack or dual wielding. Additionally, it had the unintended issue of damaging you for 99 (from elecrify) if the enemy already had electrify. That won't happen anymore because…
- 0.6.1 Update - 17 January 2026
Hello everyone! First thing first: my daughter was born on January 13th! Just two days after my own birthday. She's healthy, cute and surprisingly quiet :DI've been updating the game a few times a day since I released the Mechanic. There were a lot of new bugs that needed to be fixed as soon as I saw them (including the fact that for a few days new challenges could not be unlocked anymore..). At the same time, I've made some changes to the class following users' feedback and my own testing.I didn't have time to make an actually update announcement, so I'm going to list here all the changes that have been made so far, including a few still unreleased features.Additions:(General) A new "Discovery Mode" added in the options: when this is turned ON, events will show a tooltip to tell you how to interact with them. OFF by default.(General) A new system to show quick tips when encountering ne…
- 0.6.0 Update - 2 January 2026
She's here!I'm glad I managed to wrap this up before my daughter joins the family (spoiler alert, less than 2 weeks left).The 3rd class is finally done, the Mechanic.I'm happy with how she came out visually, and mechanically. I tried to balance it as well as I could, but she will probably need more balancing going forward.She comes with quite a few specific mechanics and gimmicks, 84 class specific cards, a few class specific blessings, and 20 new Achievements.To unlock her, you'll need to clear the game once with either the Warrior or Mage. This will now give you an additional Achievement for simply winning the game. If you've already cleared the game once, the achievement should unlock automatically on your next start up.A few words about her:My original goal with classes was to have a sort of visual character customization..which ended up being too much work for one person. For that…
- 0.5.4 Update - 13 December 2025
As I keep working on the new class (I'm over 60 cards, so I'm about halfway through, tho balancing is being trickier than I hoped), I keep making changes, balancing, and fixing bugs, so I want to push stuff at least once every two weeks.There are two main things in this update:Retry:The game will now offer you the option to "Retry" when losing a fight (it will reload the game as it was in the room before the fight you lost). At the same time, even when going back to the main menu, your save file for the run will still be loadable. The only time a save file is reset is when you win a run.Basically, free save scumming. While testing I realized that it makes the whole game less stressful and more enjoyable this way, and I could make an "hardcore mode" (maybe as a challenge) in the future, where you can't retry (and I'll also make it impossible to save scum then :P).New Music:Added non fina…
- 0.5.3 Update - 24 November 2025
A pretty small update that I'm forced to make because I realized there was a pretty major bug while I was working on some important changes.The major change concerns the Mage class: I have come to the realization that, while dividing all the elemental cards to be obtained only when you have the relative Grimoire, this meant that, especially when owning only one, the card pool would be significantly limited (especially evident with Legendary cards).Because of this, I've decided that now all cards will be available regardless of the Grimoires.This may require some further balancing down the road, but hopefully will make the mage feel more varied.Linked to this, I decided to make two changes to the Grimoires (now that they don't serve as element finders anymore):They will give you 2 charges of each element instead of 1 They will allow you to increase their specific element to 100, from 50.…
- 0.5.2 Update - 18 November 2025
Good news, I've been working on the third class, the Mechanic!So far I've made 30ish cards, with some new core mechanics. It feels pretty fun, but I'll need a lot more cards before I can actually release it. In the meantime I've collected enough changes and bug fixes that a small update was needed. No new content, but there are a few important changes (the biggest one is a rework of the "First Draw" Mark).Changes:(General) Because of the mechanics for the upcoming new player class, Item cards that deal damage are now affected by statuses (currently Bomb and Rock cards).(General) Cards that generate other cards will now show the generated card together with whatever tooltip they may have.(Mark) First Draw will now, in addition to drawing the card on first turn, set its cost to zero and give it a Swift effect during the first turn.(Shop) Price increase for rerolling decreased to 10% from…
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