- Golden Chambers now has horse crap kicking competition and gun-based fishing - 1 August 2026
Horse crap kicking mechanic added!Gun-based fishing added!Here's all locations in the game right now:Lone ChurchTurn to HoleTurn to Hole TunnelDry HoleSawmillHooksRevolver TowerThe TrainThe Canyon
- A small content update and new game released! - 17 July 2026
Today we're releasing a new game - Dead Night Highway. It's a colony builder / travelling road game where a group of survivors drives west escaping the zombie horde. It is a bit like Rim World / Kenshi mixed with Oregon TrailDead Night Highway on SteamDon't be worry, work on Golden Chambers is still going! We just need a little more monies to finish it ːsteamhappyːPROOFS:
- ~30 commits of fixes and fully playable second chapter - 20 June 2026
Nuff said, there's a lot!Also please don't buy game keys from certain third-party store. Dev team has been scammed by the publisher who sold 25k keys to that store without our agreement. Steam summer sale starts in a few days and there will be a nice and clean discount.Keep chambering!
- Optimization patch - 12 May 2026
Lots of big textures are scaled down + lightmaps optimization + blur on lag effect removed in gameplay
- Golden Chambers Trail of Blood Co-Op 65% Off! - 28 February 2026
Been working to improve the gaming experience in Trail of Blood mode - co-op and singleplayer - and as a result, Golden Chambers is 65% off for a few days!
- Golden Chambers Trail of Blood Co-Op Mode in Alpha - 17 February 2026
Hello dear haters i've done quite some more work on Trail of Blood co-op connectivityHorses, bears and owls are syncedWeapons, shooting, damaging is syncedWeapons and items pickups are synched nowLoot containers form dead animals are synced"Red wave" is coming for you FTL-style - when it catches you it'll spawn a whole bunch of mobs on you. Check the mapAnimals, mobs and pickups streaming around every connected playerNPCs in villages should be syncedConnection guide:YOU SHOULD BE ON \ BRUNCH ON STEAMA player with a better computer should be hosting. He clicks trail of blood >> steam >> hostClient player then should click trail of blood >> steam >> join. That will open steam overlay and allow to connect to his friend host player lobbyThere's still lots of work to do but i can start using help with testing. Especially for what's new now broken in story campaign ːsteamsaltyːPlayers do not…
- Alright red reviews do motivate to fix things - 9 February 2026
A number of bugs related to damage handling changes introduced during co-op development have been fixed - including an issue where the player could not die at all, even in solo campaign mode ːsteamsaltyːSome combat interactions in Blood Trail mode have been synchronized for co-op play.Recent tests showed that when spamming the interact button to skip dialogues, different cutscenes could sometimes overlap, which caused certain events to never start. I added temporary safeguards where I could find them so cutscenes wait for each other, but the game is big and needs more testing - so please help test it out, fellow cowboys
- Fixes and Golden Chambers coop mode cooking - 6 February 2026
The gear perk "see gunfire signals" fixes the problem of “WHERE THE HELL IS THAT SHOT COMING FROM? I’M PUTTING A RED REVIEW!”The length of vomiting reduced from 3-20 seconds to 3-10 seconds.Player now automatically stands up after rolling.Freshly killed, falling mobs no longer shoot - honestly, I probably wouldn’t have fixed this because it was a fun mechanic where a mob falls and fires one last shot at you. But it caused a bug where the mob could get stuck in its idle animation after death.A certain amount of work has been done to co-op connectivity department for the Trail of Blood mode. It’s still unplayable - there’s a lot more syncing to do - but you can already run around and shoot. And about how you say “this isn’t a priority task”- it's me who forever stuck on this game, not you so im doing whatever!!Hands sway is nerfed when MC is not drunk.Player's mark on the map is now visib…
- Golden Chambers is now a game for everyone! - 22 January 2026
Explanation dump npc in the campaignMoved open world loading to another thread, it shouldn't hang that much anymoreMore projectile optimizationTrail of Blood game mode now has streaming villages, cowboys and animals'Ammo in weapon' markers now dynamically move closer to weapon's shot holderTrail of Blood has its own \ map now
- SHUT UP AND TAKE THESE QOL FEATURES - 13 January 2026
TIPS ON HOW TO KICK, CATCH BULLETS, OPEN HOLSTER AND THROW HAT ARE NOW SHOWN DIRECTLY ON SCREEN (it's Q C holdR and F)Enemy markers on the compass is now a perk on your gear so get naked you cheater!Colored mobs highlighting while aiming is now also a gear perk!More dynamic hand sway adds more fun and makes hip-fire harder!Mobs take stun damage even if you hit near them!Zakhar did some work on quests closer to the end of the current content!In Blood Trail mode you can now ride through villages with no loading screens and try to harass the locals!Throwing the hat is no longer just a hookshot - you can now uncharted your way tarzan swinging style!Fixed a bug with saving the music volume level!Tweaked player projectiles - in the previous build it was way too hard to hit mobs!No more difficulty selection!Player now has a cooldown for taking damage!Player won't get pushed away now when takin…
- Open World refactoring and fixes update - 8 January 2026
The open world used to be in a global preload, which caused it to load on the very first frame of the game and stay in memory at all times.Now it’s separated from the rest of the game, which is why this update is 1GB in size — sorry about that, folks.Going forward, we’ll keep optimizing the open world so it doesn’t load everything in a single frame when starting a new game or continuing a save.Started reworking the Blood Trail mode.There’s not much to play yet, but we’ve got something interesting planned.Not going to say more for now — don’t want to jinx it 😉Fixed immortal bats!A bunch of other small fixes!New perk: Ricocheting Bullets!
- GOLDEN CHAMBERS ARE MUCH BETTER NOW!!! - 23 December 2025
Boss revolver scorpion in the church at the start of the game, where there used to be a story cut!!Mobs are now much more aggressive and won’t wait for the player like it’s some kiddie game!!!Projectile collisions work way better — mobs have stopped being clumsy idiots!!!!Ai female robots that produce mayonnaise!!!
- CHAMBERS GOES GOLDEN - 4 November 2025
Golden Chambers is now officially a part of Golden Light MegafranchiseLoading screens are replaced with interactive story scenesWorking on tactical strategy combat gameplay levelsNew Sawmill story level/room/chamberMain character's inner thoughts will now bombard your uiMedium difficulty now has damage scaled up send kisses please
- Favorite equipment marks - 7 September 2025
You can now mark equipment as favorite, giving them golden star icons. Favorite equipment will always be sorted first in the inventory. Fixed a bug where continuing past second level in Trail of Blood wasn't possible.
- Gop-Stop system and movement rework - 6 September 2025
- gop-stop mechanic - if you load into an area and there's already an agressive mob waiting to shoot you - instead he will offer a protection and walk you to closest blue hub area for fifty bucks - Reworked legs movement - no more speed scalers for strafing and moving back. Had to reduce base movement speed to balance that out- Trail of Blood mode can be now played on medium difficulty- Hard difficulty hides red mobs outlines in story campaign too - Six hands boss fix and other fixesThank you all for support!
- Chambers Chapter 3: Dry Hole Town, Booze Flamethrower, Blood Trail Game Mode - 1 September 2025
We keep chambering!!!! New flamethrower weapon that uses booze as ammoDry Hole town area with new quests and encountersNew Trail of Blood game mode - with permadeath and prodecural levelsMore to come! Thank you all for support!
- Trail of Blood - new traveling focused game mode [beta] - 16 August 2025
Debug beta branch is updated with a brand new game mode called Trail of Blood! It features permadeath, procedural open levels and game is locked to hard difficulty in this mode. Expect more hardcore, tactical experience with higher stakes and replayabilityYou can start a run hitting 'new play' button in main menu. It won't interfere with your save in story mode!Higher difficulty means your partner NPCs are much more useful, but more heads in your squad means more mouths to feed during the travel, so be sure to stack up on the supplies!Some bugs and funny level generation are expected at this stage.More content will be added to this mode during the Early AccessWe also keep working on story mode, there has been some updates in Dry Hole - the 3rd Chamber.Main branch will be updated later after some more testing and beta updates.You can access debug beta branch in Chambers game's properties…
- Help us testing the 3rd Chamber! - 21 July 2025
Glanton and MC finally arrive to Dry Hole town searching for that Rose Coffin no one knows about!Join the beta test for new content here on our Discord server!https://discord.gg/nesmHkyJND
- Early Access Update - May 23, 2025 - 23 May 2025
- Added 4 wanted jobs with hand made enemy encounters and anecdotes at Lone Church. - Cutscenes have specifically marked speakers names now. - Fixed a bug causing fonts not to render correctly on Linux / Steamdeck. - It's now easier to escape monsters melee damage with dodge-rolling. - Opening the inventory will automatically sort all items prioritizing guns and equipment. - Various side quests fixes. - We have no budget for a new cover art this week, sorry
- Early Access Update - May 16, 2025 - 16 May 2025
Hello and thank you for supporting Chambers and just got you again with our special hand gesture. You now auto collect the ammo if stepped over a gun Ballboss HP nerfed Bats are now easier to hit Fixed weapon duping on death Dynamite throwing fix Reworked cards visuals Collectable photos will now show the actual pictures Boss battle music tracks rearranged Localization fixes Love you all and thank you again and have a great weekend!