- 🛠️ Hotfix 1.0.2 is LIVE! - 4 September 2026
Hello Again!We have continued to work on bugs that you have brought to us. We did have some lingering issues when we released Hotfix 1.0.1, however, we didn’t want you to wait any longer for the fixes that we did make. We knew we were going to keep working and work on remaining issues. With the communities help to identify debugging some of those pesky problems and new bug reports after Hotfix 1.0.1, we think we have really got the game in a more stable place. Some bug fixes we want to highlight are:The Humvee’s showing up with no weaponsThe “Try Try Again” achievement not triggeringAn AI alert range bug not working properly for some silenced weapons. (We made sure to do an additional pass to verify all suppressors are working as intended) That being said, we also wanted to take a moment to provide more information about the design choices for how silencers work in the game. We have see…
- August Dev Blog - What's next after 1.0 - 31 August 2026
August has been an absolutely wild and incredibly rewarding month for the team. After months of building, polishing, and testing, Update 1.0 finally went live. A huge milestone for the entire project. Launch week was fast, chaotic, and honestly pretty magical. Within hours, you all were diving into the new content, stress‑testing systems, and sending us a flood of reports, clips, and reactions. Right on the heels of launch, we pushed out Hotfix 1.0.1 to address the most urgent community reported issues. Your feedback helped us zero in on several bugs and edge cases we couldn’t have caught. We still have a few lingering issues on our radar, and the team is already deep into working on Hotfix 1.0.2, which should clean up some remaining problems and smooth out the overall experience. But the biggest highlight of the month? All the new players. Seeing so many new people jump in and watching…
- 🛠️ Hotfix 1.0.1 is LIVE! - 21 August 2026
First, we want to say a sincere thank you to everyone who jumped in and joined us for the 1.0 launch. Seeing the surge of players log on, share their excitement, and dive into the game was an incredible moment for the team. Watching your reactions, comments, first impressions, and all the chaos that comes with launch day was truly rewarding. As soon as Update 1.0 went live, we rolled straight into bug‑fixing and stability work. Your reports, screenshots, and detailed breakdowns helped us track down issues quickly and get improvements out faster. We appreciate everyone who took the time to send in bug reports or worked with us directly to troubleshoot the problems you were experiencing. We’re continuing to monitor incoming reports, so please keep sending them our way. You can read the full list of changes below for Hotfix 1.0.1, covering every fix, tweak, and improvement that went into t…
- 🚀 Early Access Complete - Update 1.0 is Live! - 13 August 2026
Dagger Directive Update 1.0 marks a major milestone for the game. With the depth, stability, and feature set now in place, “Early Access” no longer reflects what the experience offers, so we’re officially calling this our 1.0 release. Players now have 54+ weapons, 20 missions, and a wide range of systems to explore. Over the past months, we’ve dedicated significant effort to improving performance, accessibility, game design polish, and multiplayer networking. We’ve also expanded our UGC toolset, giving creators even more ways to build unique experiences. This update introduces the next campaign chapter, new weapons, new cosmetics, and additional content across the game. While Update 1.0 concludes our Early Access period, it does not mark the end of development. We still have content in the pipeline and will continue monitoring your feedback, bug reports, and suggestions. For the complet…
- July Dev Blog is Now LIVE 📽️ - 28 July 2026
Hello Everyone, We have a lot of exciting news for you this month! We are going to unveil additional the remainder of the features going into Update 1.0. New weapons, air strikes, cosmetics, and more. We also have some status updates related to other future and current features for the game. We are going to kick this off with a major announcement. Update 1.0 will be released in less than 3 weeks! Let’s go over the remaining features that will be coming with this release. New WeaponsIn addition to the weapons we showcased in the June dev blog. We have four more.M7 Rifle with Scope & SuppressorXM8 Rifle with Scope & Grenade LauncherM2 Machine GunMK19 Automatic Grenade launcherThis will bring you to having a total of 51 weapons plus 3 mounted weapons (2 grenade launcher attachments and 1 shotgun weapon attachment that can be considered weapons as well). That is a huge arsenal to choose fro…
- June Dev Blog - 30 June 2026
Hey everyone! We’ve got some exciting news to share about the upcoming Update 1.0. The team has been making incredible progress on new maps, new weapons, and a ton of other content we know you’ve been waiting for. No need to stall, let’s get right into what’s coming next.MissionsLast month, we teased one of the maps featured in an upcoming mission. This time, we’re giving you a top‑down look at the rest of the locations you’ll be exploring in the next batch of missions. We can’t reveal the mission types just yet, but you’ll be getting plenty more campaign details in future dev blogs and social updates leading up to release.WeaponsAs promised in our roadmap, we know many of you have been eagerly waiting to see the new weapons arriving with Update 1.0. This month, we’re dropping the first batch, your early look at what’s about to expand your arsenal. And don’t worry, this is just the warm…
- May Dev Blog is LIVE - 28 May 2026
Update 0.9.0 & Hotfix 0.9.01 are now out the door. So what is next? This month we want to take a moment to and give you some insight into the team, go over an update of the roadmap, and even a sneak peek into something brand new. We are very excited about what’s upcoming. We want to start out by thanking everyone again for their quick feedback and bug reports after the launch of 0.9.0. It enabled up to quickly dive into the issues and get a hotfix out that resolved most of the issues. We are also happy to hear from the players that are now able to join in the fights using their controllers or mobile steam devices. We also hope you are taking time to try out the custom maps and missions. We want players to feel comfortable providing feedback good and frustrating. Send bug reports and tell us stories about an exhilarating moment you had while out on a mission. As an indie team we have the…
- Hotfix 0.9.01 Live - AI Updates, Resolved Controller Mapping issues, & Bug Fixes - 27 May 2026
Our last update 0.9.0 introduced some really cool features, however, it also introduced some bugs as well. We took each bug report and piece of feedback seriously and quickly got to work on fixing the issues. We identified three major points of feedback and made adjustments. AI UpdatesSome players seemed to like the previous AI interactions, while others were thrilled with how the new AI behaviors worked. After some design discussions, we decided to include both. This means that there are now three different difficulty setting for missions.Easy - “Normal” AI behavior after the launch of 0.9.0Normal - Previously “Hard” AI Behavior after the launch of 0.9.0Hard - “Hard” AI behavior before the launch of 0.9.0, but with adjustments so it’s slightly harder than before.We didn’t simply revert the AI completely though. We made sure to kept all the bug fixes for each mode. Key Binding & Control…
- Patch 0.9.0 is Live - 🗺️ Custom Maps 🎮 Controller support 🤖 AI Updates - 20 May 2026
In this patch we are continuing to follow the roadmap and launch the Custom Maps feature. This allows players to submit their own environments and missions. This bring a new wave of content coming in to the game. We suggest continuing to check back in the game to see what your fellow players have been cooking up. However, that’s not all that is included in this update. We have two other features we have included that came as a direct result from your feedback. Controller Support and improvements to the AI. We will go into detail about each feature included in this update and you can get the detailed change log at the bottom.Custom MapsWe want to start by thanking everyone again for your help with the custom map beta. We were able to identify several areas of improvement and squash some bugs in the process. Custom Maps will allows players to get new content from other players. New Maps w…
- April Dev Blog - 30 April 2026
Hello Everyone,It’s the end of April and we are exited to give you updates about the work being done on Dagger Directive. First, we would like to mention our surprise to the players reactions to our April Fool’s joke. We didn’t expect so many people would want to have the opportunity to hunt a monster like Sasquatch. We defiantly took note and are exploring what we can do with this interest. The focus this month has been on wrapping up the custom map system and getting it ready for beta testing. We are happy to announce that the Custom Map Beta will be starting on Monday May 4th and will run until Monday May 11th. All the details like access, maps/missions available for testing, and what feedback we will be asking will be available on our Discord.Free Play Mode StatusWe also have an update on the second feature we revealed last month. Unfortunately, the recently announced feature Free P…
- 📢 Custom Map Makers — Your Tools Are Ready 🗺️ - 29 April 2026
The Custom Map & Missions Guides are now available, and we’re gathering a set of creator-made maps to help us test the upcoming Beta. This phase is all about validating the workflow and ensuring the tools support you the way they should.📘 Guideline: Custom Maps Guide — Dagger DirectiveMaps don’t need to be large or highly detailed. What matters most is helping us confirm the creation pipeline is smooth and reliable.If you’re able to begin work on a map for the Beta, or if you have any questions about the process, please comment below. Your feedback is essential.
- Patch 0.8.03 Released - 23 April 2026
Patch 0.8.03 is a small update to the game. The majority of the work is not visible since it is prep work for the release of the custom map feature. However, we have released some pending changes we had completed related to the custom weapons workshop. A list of those changes are listed below in the change log. Change Log:- Back End Updates for Custom Maps - \ Added Tag filtering to the workshop menu. - \ Added Equipment tag to items uploaded through the Workshop menu. - \ Updated existing Workshop content to include the “Equipment” tag.
- 0.8.02 - 🦶 Hunting Sasquatch is here!!! - 1 April 2026
. ......April Fools! If we ever add a 12‑foot forest cryptid to the game, you’ll know because the patch notes will be much louder.On a serious note, we did release a real hotfix today:Fixed an issue where players joining a server mid‑mission could get stuck in a failing state. No more dropping into a doomed mission like you just walked into the wrong cabin in a horror movie.Thanks for playing, and happy April Fools Day. Stay alert out there — you never know what’s lurking in the patch notes.
- March Dev Blog - 27 March 2026
Hey Everyone,We hope you are enjoying the new weapons coming in from the community. Here are some examples of the new items Community members have made: Great work Nvsble & SabinyAK!If you want to get involved in making weapons check out the guide here. What’s NextThe energy rolling out of 0.8.0 didn’t slow us down for a second. The team jumped straight into Hotfix 0.8.01, tightening up UI issues around Custom Weapons and clearing out a handful of bugs players had been bumping into. That patch was just the warm‑up. Work on 0.9.0 kicked off immediately after, and there’s a ton of exciting content in development. New systems, new toys, new surprises—enough that I officially joined the crew at Arcane Alpacas to help bring all of it to life with you. I’m here to make sure you get clear, timely, player‑first updates on everything happening inside Dagger Directive. Whether it’s patch notes, f…
- Hotfix 0.8.01 Released - 25 March 2026
We appreciate everyone continuing to dive in and put the new custom weapons to work. The creations coming in from the community have been outstanding, and we’re looking forward to seeing what you forge next as the arsenal grows.Thank you to all players who reported the issues you encountered. Your quick intel allowed us to respond fast and lock down fixes. Some key highlights are as follows:Fixed bug where the creator name was not showing or showing as “Unknown”New UI Menu to let you set the Title, Description, Preview image, and workshop visibility when uploading or updating a weapon*Please note: When updating you can set everything except the description. It won't overwrite the existing description. The full list of changes made are in the change log listed below.Change Log:\ Swapped the vertex limit to a triangle limit check when uploading models. Increased the limit to 3,500. It now…
- Update 0.8.00 - Custom Weapons - 17 March 2026
Hi Everyone!Update 0.8.00 is here! With it you’ll find the custom weapons and magazine, multiple front attachment support, exporting and importing of loadouts, two new third person camera views, along with various other small improvements and bug fixes. Below you can read about the new features and at the bottom you’ll find the full change log. Custom Weapons and MagazinesYou can now create, share, and play with custom weapons and magazines through the Steam Workshop. We’ve created templates and guides to help get you started creating weapons and magazines. You’ll also find the M1928 Thompson and a 20 round magazine on the Workshop.Workshop:https://steamcommunity.com/app/2437670/workshop/Custom Content Guide:https://www.daggerdirective.com/custom-contentThere's a local testing system so you can make sure everything works before uploading it to the Workshop. Local testing is only availab…
- Dev Blog February 2026 - 27 February 2026
Hi Everyone! It’s another short dev blog this month as we’re finishing up custom weapon support and a few other features for the 0.8.00 Update. Custom WeaponsInteracting with custom weapons will be done through a menu in the armory. From the menu you can subscribe/unsubscribe, create, and update weapons and magazines. Configuration MenuOriginally the configurations were done in a text file but we’ve created a UI to make it easier to work with. From this menu you can create and edit the weapon or magazine settings. You can adjust the weight, recoil, fire modes, ammo count, and more. We've reworked many of the weapon systems to make it more accessible for modding. Most recently we swapped out the strict Magazine compatibility system with a simple string tag based system. You can see in the image below that the Magazine Tag is set to "thompson" tag. If you want to make a drum magazine for…
- Devblog January 2026 - 31 January 2026
Hi Everyone! The SAS update is here! With it comes new weapons, attachments, uniform options, updates to maps, and a list of AI improvements and bug fixes. You can read more about what has changed below. At the bottom you will find the full change log. Weapons and Attachments SPAS-12 - a semi-automatic shotgunM10 - a compact sub-machine gun with an optional suppressorUpdate MP5 and MP5SD models - pictured with the illumination and aiming deviceHK G36 - Seen here with the new M68 Aimpoint sightHK G3 - It includes rails to attach scopes and sights.FN FAL - Similar to the G3 but has a higher rate of fire.MG3 - it lacks attachment points but makes up for it with a very high rate of fire.AWM - Chambered in .300 WM and includes rails for front mounted attachments.PGO-7 - this is the scope from the RPG and you can now use it on any of the AK style weapons. Uniforms You can choose the new SAS S…
- Dev Blog December 2025 - 31 December 2025
Hi everyone! We’re at the end of the year and I wanted to thank you all for the feedback and support! We released the demo back in February and since then we've added co-op, released into Early Access in June, had a few bug patches, released the 90’s update, had a large performance patch, and we’re just about done with the SAS update. Looking into next year we've got the SAS update first, then the weapon mods, map mods, and then finally the third content update along with leaving early access. Keeping this update post short since the next one will have a lot more info. Here's one last preview of what’s coming in the next update: Thanks again for a great first year and we’re looking forward to building up to the full release in 2026! Happy New Year! - Dan
- Dev Blog November 2025 - 30 November 2025
Hi Everyone! There’s not too much to go over since the last patch notes included some preview content, so this will just be some additional info. We’ll go over some more details of upcoming features like the SAS Content update and the Custom Weapons update. This content is in addition to fixing issues from the performance update last week along with continuing to improve performance, improve gameplay, and fix bugs. You can view the previous update info and notes here: Preview: SAS Content UpdateHere’s another preview of the upcoming SAS Update. You’ll get some new uniform options, updated MP5 and MP5SD models, along with new weapons including the H&K G3A3 (as seen in the previous patch notes) and the FN FAL (seen below). Update MP5SD: New Uniform and Vest OptionsFN FAL Preview: Custom Weapons UpdateThe current flow for custom weapons is for you to download the .fbx template file we've c…