- Take On Mars free Europa Update dives into Jupiter's Moon - 15 November 2017
Hello everyone! We've got some good news today - after a couple of months of work, we're excited to finally release our major free content update to Take On Mars - the Europa Update! It's live on Steam right now, so let's go through some of the highlights of this update. https://www.youtube.com/watch?v=q1cs5Z_ND4g Brand new environment - moon Europa The most important addition that gave the name to the entire update is a brand new environment to explore - 4 square kilometers of Jupiter's moon Europa. Beyond Earth, this icy moon is believed to be our solar system's best spot to find and explore a sub-surface liquid water body in the form of an ocean. Thus, it is also the most promising place so far to find traces of extraterrestrial life... New missions and features While in real life, we're still pretty far from sending a manned mission to Europa, in Take On Mars, we took the liberty an…
- Take On Mars free Europa Update dives into Jupiter's Moon - 15 November 2017
Hello everyone! We've got some good news today - after a couple of months of work, we're excited to finally release our major free content update to Take On Mars - the Europa Update! It's live on Steam right now, so let's go through some of the highlights of this update. https://www.youtube.com/watch?v=q1cs5Z_ND4g Brand new environment - moon Europa The most important addition that gave the name to the entire update is a brand new environment to explore - 4 square kilometers of Jupiter's moon Europa. Beyond Earth, this icy moon is believed to be our solar system's best spot to find and explore a sub-surface liquid water body in the form of an ocean. Thus, it is also the most promising place so far to find traces of extraterrestrial life... New missions and features While in real life, we're still pretty far from sending a manned mission to Europa, in Take On Mars, we took the liberty an…
- TKOM 3rd Post-Launch Update (v1.0.0007) Released! - 10 May 2017
Hello everyone! Just now we released another post-launch update. This one features a major net-code revision which fixes the crashes in multiplayer related to building blocks, and we spent most of the past two months on this. Technical: We re-wrote the flow of 'new', 'Remote Procedure Call (RPC)' and 'delete' for packet flow. In the past this was always carried out in the following order: 1) New - any objects created on the server were created on clients 2) Delete - any objects deleted on the server were deleted on the clients 3) RPC - These procedure calls were carried out in the order they were sent This led to a major problem however, as sometimes it was necessary to first call an RPC and then delete the object, such as ungrouping of blocks when a group was deleted. This led to desynch issues, broken functionality and downright crashes. The game code itself had been written in a way…
- TKOM 3rd Post-Launch Update (v1.0.0007) Released! - 10 May 2017
Hello everyone! Just now we released another post-launch update. This one features a major net-code revision which fixes the crashes in multiplayer related to building blocks, and we spent most of the past two months on this. Technical: We re-wrote the flow of 'new', 'Remote Procedure Call (RPC)' and 'delete' for packet flow. In the past this was always carried out in the following order: 1) New - any objects created on the server were created on clients 2) Delete - any objects deleted on the server were deleted on the clients 3) RPC - These procedure calls were carried out in the order they were sent This led to a major problem however, as sometimes it was necessary to first call an RPC and then delete the object, such as ungrouping of blocks when a group was deleted. This led to desynch issues, broken functionality and downright crashes. The game code itself had been written in a way…
- TKOM 2nd Post-Launch Update (v1.0.0002) Released! - 13 March 2017
Hello everyone! We just released another post-launch update! This one fixes multiple bugs and issues. We are continuing on improving and polishing further, and have a bit of a surprise planned, more on that later. Another update is planned and will be released within another few weeks. Below is the complete changelog for the update, and again we thank you all for your patience and feedback! It has been extremely helpful. Kind and sincere regards from the Take On Mars team! 13th March 2017 - Fixed minor issue with 3D Printer area display in yards having too many digits, extending the text beyond view 10th March 2017 - Added tinnitus sound effect when really loud sounds are played 9th March 2017 - Fixed exiting ladders on clients in multiplayer, now puts the character in the correct position - Fixed Fuel handler occasionally filling empty barrels with resource non-corresponding with slot…
- TKOM 2nd Post-Launch Update (v1.0.0002) Released! - 13 March 2017
Hello everyone! We just released another post-launch update! This one fixes multiple bugs and issues. We are continuing on improving and polishing further, and have a bit of a surprise planned, more on that later. Another update is planned and will be released within another few weeks. Below is the complete changelog for the update, and again we thank you all for your patience and feedback! It has been extremely helpful. Kind and sincere regards from the Take On Mars team! 13th March 2017 - Fixed minor issue with 3D Printer area display in yards having too many digits, extending the text beyond view 10th March 2017 - Added tinnitus sound effect when really loud sounds are played 9th March 2017 - Fixed exiting ladders on clients in multiplayer, now puts the character in the correct position - Fixed Fuel handler occasionally filling empty barrels with resource non-corresponding with slot…
- TKOM Post-Launch Update (v1.0.0002) Released! - 28 February 2017
Hello everyone! It has been a few weeks since release, and today we have released the first, post-release update. It features many fixes and improvements, as well as some minor new additions. Below is the change log detailing what has changed. We are still working on some larger issues that you have all kindly reported to us, and for that we are grateful! Expect another update within the next few weeks, further improving and ironing out the issues. To that end we, as a team, sincerely thank you for your patience and hope these updates improve the experience. Kind and sincere regards from the Take On Mars team! 27th February 2017 - Added a low-resolution color camera to the front side of the Small Rover, for easier control when coming in with the front-facing instrument - Fixed issue where light bumps to the head resulted in getting knocked out, now requires much more force - Fixed issue…
- TKOM Post-Launch Update (v1.0.0002) Released! - 28 February 2017
Hello everyone! It has been a few weeks since release, and today we have released the first, post-release update. It features many fixes and improvements, as well as some minor new additions. Below is the change log detailing what has changed. We are still working on some larger issues that you have all kindly reported to us, and for that we are grateful! Expect another update within the next few weeks, further improving and ironing out the issues. To that end we, as a team, sincerely thank you for your patience and hope these updates improve the experience. Kind and sincere regards from the Take On Mars team! 27th February 2017 - Added a low-resolution color camera to the front side of the Small Rover, for easier control when coming in with the front-facing instrument - Fixed issue where light bumps to the head resulted in getting knocked out, now requires much more force - Fixed issue…
- Take On Mars review - 13 February 2017
I’ve been playing Take On Mars on and off since it was released through Steam Early Access in 2013. It first attracted my attention because of how unusual it was. A game about trundling around the surface of Mars with a rover, probing soil, looking at rocks, and listening to the lonely howl of the wind. It appealed to me in the same way games like Euro Truck Simulator do. Slow, ultra-niche, and strangely relaxing. But over the years the game mutated into something else entirely. The understated realism and scientific simulation of those early alpha builds has been quietly pushed aside to make way for manned missions that incorporate survival, base-building, and advanced near-future technology. So now it’s a game largely about colonising Mars and trying not to die on it. Which is less unusual, but admittedly more immediately entertaining than scooping up soil. The popularit…
- Bohemia blast Take On Mars out of early access - 9 February 2017
We’re talking away I don’t know what I’m to write I’ll write it anyway Today’s another day to distract you Gabbing away Bohemia’s space sim looks pretty okay Taaake Onnn Maaars Take On Mars ! Ittt’s nooow ooouuut Take On Mars! I’llll beeee gonnne With this sooong …
- Now Available on Steam - Take On Mars - 9 February 2017
Take On Mars is Now Available on Steam! Take On Mars places you right in the middle of mankind’s most exciting undertaking. Start out in the seat of a rover operator, finish as the first human to have ever set foot on the Red Planet.
- Take On Mars is OUT NOW - 9 February 2017
Take On Mars is OUT NOW Skip years of astronaut training, political debate, and budget cuts Hello fellow Martians! Graduating from Steam Early Access, we're proud to finally announce the official release of Take On Mars. The special milestone is celebrated with a launch trailer, highlighting the many ‘benefits’ of playing Take On Mars over alternative options of space exploration. https://youtu.be/TRLWO8POCCI Starting out as mod for Carrier Command: Gaea Mission, Take On Mars began life as a passion project by our Project Lead Martin Melichárek, who was already working at Bohemia Interactive at the time. After deciding to make it into a full game, Take On Mars launched on Steam Early Access soon after in 2013. The initial focus of the game was on Mars rovers and landers. However, over the course of development, the scope of the project increased significantly to also include a manned mi…
- Take On Mars is OUT NOW - 9 February 2017
Take On Mars is OUT NOW Skip years of astronaut training, political debate, and budget cuts Hello fellow Martians! Graduating from Steam Early Access, we're proud to finally announce the official release of Take On Mars. The special milestone is celebrated with a launch trailer, highlighting the many ‘benefits’ of playing Take On Mars over alternative options of space exploration. https://youtu.be/TRLWO8POCCI Starting out as mod for Carrier Command: Gaea Mission, Take On Mars began life as a passion project by our Project Lead Martin Melichárek, who was already working at Bohemia Interactive at the time. After deciding to make it into a full game, Take On Mars launched on Steam Early Access soon after in 2013. The initial focus of the game was on Mars rovers and landers. However, over the course of development, the scope of the project increased significantly to also include a manned mi…
- Take me on: Take On Mars official release 9 Feb - 24 January 2017
Bohemia Interactive’s Mars ’em up, Take On Mars , is launching out of Early Access and into full game status on 9 February. It has a new trailer to mark the occasion which you can watch after the jump. The trailer focuses on the story mission which was recently introduced and deals with a The Martian-esque plotline where one person survives a descent into Mars’s atmosphere but they’ve lost connection to Earth. …
- Take On Mars officially launches on February 9th - 20 January 2017
Hello fellow Martians! We're happy to announce that Take On Mars officially launches (and thus graduates from Steam Early Access) on February 9th! On top of this announcement, today we've also deployed a brand new teaser trailer, offering a sneak peek at the recently introduced Manned Mission story campaign. Here, you take on the role of astronaut Mark Willis, one of the crew members in the first manned mission to Mars. Launched from Earth in 2028, the mission reaches Mars orbit a year later. However, during the descent into Mars' atmosphere, things go wrong, and connection to Earth is lost. When contact cannot be re-established, the crew is declared MIA. Yet there is one survivor: you. https://youtu.be/BUmN_MY5sPo Marooned on Mars, Mark’s first priority is to survive. This means managing resources such as oxygen, water, and food, and creating shelter from Mars’ unforgiving sandstorms a…
- Take On Mars officially launches on February 9th - 20 January 2017
Hello fellow Martians! We're happy to announce that Take On Mars officially launches (and thus graduates from Steam Early Access) on February 9th! On top of this announcement, today we've also deployed a brand new teaser trailer, offering a sneak peek at the recently introduced Manned Mission story campaign. Here, you take on the role of astronaut Mark Willis, one of the crew members in the first manned mission to Mars. Launched from Earth in 2028, the mission reaches Mars orbit a year later. However, during the descent into Mars' atmosphere, things go wrong, and connection to Earth is lost. When contact cannot be re-established, the crew is declared MIA. Yet there is one survivor: you. https://youtu.be/BUmN_MY5sPo Marooned on Mars, Mark’s first priority is to survive. This means managing resources such as oxygen, water, and food, and creating shelter from Mars’ unforgiving sandstorms a…
- Take On Mars "RC Update 2" and Happy New Year! - 13 January 2017
Happy New Year everyone! We just released another update, titled RC Update 2. This is a second Release Candidate, addressing several major bugs and issues. We are continuing on fixing bugs and issues that crop up during internal testing as well as those issues you have all kindly reported. At present, our primary focus is on stabilizing multiplayer, as we see most complaints have been with regards to its instability. We have been successful thus far in clamping down the problems and polishing it some. We also added a Floodlight, which can be used to illuminate worksites at night and have also added a Small Communications Array, which has a slightly lower range but allows for creating a communications network with a smaller 3D Printer. This is not the final update and we expect a few more before the game is truly polished. To that end, this update should clear out the recent crashes but…
- Take On Mars "RC Update 2" and Happy New Year! - 13 January 2017
Happy New Year everyone! We just released another update, titled RC Update 2. This is a second Release Candidate, addressing several major bugs and issues. We are continuing on fixing bugs and issues that crop up during internal testing as well as those issues you have all kindly reported. At present, our primary focus is on stabilizing multiplayer, as we see most complaints have been with regards to its instability. We have been successful thus far in clamping down the problems and polishing it some. We also added a Floodlight, which can be used to illuminate worksites at night and have also added a Small Communications Array, which has a slightly lower range but allows for creating a communications network with a smaller 3D Printer. This is not the final update and we expect a few more before the game is truly polished. To that end, this update should clear out the recent crashes but…
- Take On Mars "RC Update" & Holiday Greetings! - 21 December 2016
Hello fellow Martians! The finish line in Take On Mars’ development is in sight! When this journey started, we could not have imagined to be where we are now. We went from being a mod for Carrier Command: Gaea Mission, to an Early Access game about Rovers and Landers, to eventually becoming a game that captures the exploration of Mars in its entirety. It’s been a rocky ride - one which requested a lot of patience from our players as well as ourselves. The decision to significantly increase the scope of the project by including the ‘manned’ segment lead to a much longer development cycle than we originally anticipated. Along the way, our relatively small team was unable to publish frequent updates. However, even though it’s perhaps not always been visible, we’ve been working tirelessly to make it all worth the wait. That’s why it’s extra satisfying to finally see everything come together…
- Take On Mars "RC Update" & Holiday Greetings! - 21 December 2016
Hello fellow Martians! The finish line in Take On Mars’ development is in sight! When this journey started, we could not have imagined to be where we are now. We went from being a mod for Carrier Command: Gaea Mission, to an Early Access game about Rovers and Landers, to eventually becoming a game that captures the exploration of Mars in its entirety. It’s been a rocky ride - one which requested a lot of patience from our players as well as ourselves. The decision to significantly increase the scope of the project by including the ‘manned’ segment lead to a much longer development cycle than we originally anticipated. Along the way, our relatively small team was unable to publish frequent updates. However, even though it’s perhaps not always been visible, we’ve been working tirelessly to make it all worth the wait. That’s why it’s extra satisfying to finally see everything come together…