SPSTEAMPULSELIVE ANALYTICS
Take On Mars

Take On Mars Steam metadata

Bohemia Interactive | Feb 9, 2017 | game

Released

3players observed · 22 September 2026 - 11:21:00 UTC

SimulationSpaceMarsExplorationSurvivalSteam Store

  • Latest observed players3 · 22 September 2026 - 11:21:00 UTC
  • SteamPulse tracked peak435
  • Units sold (VGI)115,000
  • Revenue (VGI)$1,900,000
  • Review score55% positive

Take On Mars metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players3 · 22 September 2026 - 11:21:00 UTC
  • SteamPulse tracked peak435
  • Units sold (VGI)115,000
  • Revenue (VGI)$1,900,000
  • Review score55% positive
  • Total reviews2,030
  • Release dateFeb 9, 2017
  • DeveloperBohemia Interactive
  • PublisherBohemia Interactive

Genres: Simulation

Company pages: Developer: Bohemia InteractivePublisher: Bohemia Interactive

Top Steam chartsTop 100 gamesGame directorySteam Store page

Take On Mars Steam metadata

Take On Mars metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/244030/metadata
Steam Storehttps://store.steampowered.com/app/244030/
Steam Communityhttps://steamcommunity.com/app/244030
PCGamingWiki search
IGDB searchSearch IGDB for Take On Mars

Reviews, pricing, and metadata

Review summary

Mixed

55% positive, 1,107 positive, 923 negative

Price and discount

$1.99 (80% off from $9.99)

Platforms

Windows

Categories

Single-player, Multi-player, Co-op, Steam Achievements, Steam Trading Cards, Steam Workshop

Achievements

40

Platform releases
  • Steam 1 August 2013

Latest Steam announcements

  • Take On Mars free Europa Update dives into Jupiter's Moon - 15 November 2017

    Hello everyone! We've got some good news today - after a couple of months of work, we're excited to finally release our major free content update to Take On Mars - the Europa Update! It's live on Steam right now, so let's go through some of the highlights of this update. https://www.youtube.com/watch?v=q1cs5Z_ND4g Brand new environment - moon Europa The most important addition that gave the name to the entire update is a brand new environment to explore - 4 square kilometers of Jupiter's moon Europa. Beyond Earth, this icy moon is believed to be our solar system's best spot to find and explore a sub-surface liquid water body in the form of an ocean. Thus, it is also the most promising place so far to find traces of extraterrestrial life... New missions and features While in real life, we're still pretty far from sending a manned mission to Europa, in Take On Mars, we took the liberty an…

  • Take On Mars free Europa Update dives into Jupiter's Moon - 15 November 2017

    Hello everyone! We've got some good news today - after a couple of months of work, we're excited to finally release our major free content update to Take On Mars - the Europa Update! It's live on Steam right now, so let's go through some of the highlights of this update. https://www.youtube.com/watch?v=q1cs5Z_ND4g Brand new environment - moon Europa The most important addition that gave the name to the entire update is a brand new environment to explore - 4 square kilometers of Jupiter's moon Europa. Beyond Earth, this icy moon is believed to be our solar system's best spot to find and explore a sub-surface liquid water body in the form of an ocean. Thus, it is also the most promising place so far to find traces of extraterrestrial life... New missions and features While in real life, we're still pretty far from sending a manned mission to Europa, in Take On Mars, we took the liberty an…

  • TKOM 3rd Post-Launch Update (v1.0.0007) Released! - 10 May 2017

    Hello everyone! Just now we released another post-launch update. This one features a major net-code revision which fixes the crashes in multiplayer related to building blocks, and we spent most of the past two months on this. Technical: We re-wrote the flow of 'new', 'Remote Procedure Call (RPC)' and 'delete' for packet flow. In the past this was always carried out in the following order: 1) New - any objects created on the server were created on clients 2) Delete - any objects deleted on the server were deleted on the clients 3) RPC - These procedure calls were carried out in the order they were sent This led to a major problem however, as sometimes it was necessary to first call an RPC and then delete the object, such as ungrouping of blocks when a group was deleted. This led to desynch issues, broken functionality and downright crashes. The game code itself had been written in a way…

  • TKOM 3rd Post-Launch Update (v1.0.0007) Released! - 10 May 2017

    Hello everyone! Just now we released another post-launch update. This one features a major net-code revision which fixes the crashes in multiplayer related to building blocks, and we spent most of the past two months on this. Technical: We re-wrote the flow of 'new', 'Remote Procedure Call (RPC)' and 'delete' for packet flow. In the past this was always carried out in the following order: 1) New - any objects created on the server were created on clients 2) Delete - any objects deleted on the server were deleted on the clients 3) RPC - These procedure calls were carried out in the order they were sent This led to a major problem however, as sometimes it was necessary to first call an RPC and then delete the object, such as ungrouping of blocks when a group was deleted. This led to desynch issues, broken functionality and downright crashes. The game code itself had been written in a way…

  • TKOM 2nd Post-Launch Update (v1.0.0002) Released! - 13 March 2017

    Hello everyone! We just released another post-launch update! This one fixes multiple bugs and issues. We are continuing on improving and polishing further, and have a bit of a surprise planned, more on that later. Another update is planned and will be released within another few weeks. Below is the complete changelog for the update, and again we thank you all for your patience and feedback! It has been extremely helpful. Kind and sincere regards from the Take On Mars team! 13th March 2017 - Fixed minor issue with 3D Printer area display in yards having too many digits, extending the text beyond view 10th March 2017 - Added tinnitus sound effect when really loud sounds are played 9th March 2017 - Fixed exiting ladders on clients in multiplayer, now puts the character in the correct position - Fixed Fuel handler occasionally filling empty barrels with resource non-corresponding with slot…

  • TKOM 2nd Post-Launch Update (v1.0.0002) Released! - 13 March 2017

    Hello everyone! We just released another post-launch update! This one fixes multiple bugs and issues. We are continuing on improving and polishing further, and have a bit of a surprise planned, more on that later. Another update is planned and will be released within another few weeks. Below is the complete changelog for the update, and again we thank you all for your patience and feedback! It has been extremely helpful. Kind and sincere regards from the Take On Mars team! 13th March 2017 - Fixed minor issue with 3D Printer area display in yards having too many digits, extending the text beyond view 10th March 2017 - Added tinnitus sound effect when really loud sounds are played 9th March 2017 - Fixed exiting ladders on clients in multiplayer, now puts the character in the correct position - Fixed Fuel handler occasionally filling empty barrels with resource non-corresponding with slot…

  • TKOM Post-Launch Update (v1.0.0002) Released! - 28 February 2017

    Hello everyone! It has been a few weeks since release, and today we have released the first, post-release update. It features many fixes and improvements, as well as some minor new additions. Below is the change log detailing what has changed. We are still working on some larger issues that you have all kindly reported to us, and for that we are grateful! Expect another update within the next few weeks, further improving and ironing out the issues. To that end we, as a team, sincerely thank you for your patience and hope these updates improve the experience. Kind and sincere regards from the Take On Mars team! 27th February 2017 - Added a low-resolution color camera to the front side of the Small Rover, for easier control when coming in with the front-facing instrument - Fixed issue where light bumps to the head resulted in getting knocked out, now requires much more force - Fixed issue…

  • TKOM Post-Launch Update (v1.0.0002) Released! - 28 February 2017

    Hello everyone! It has been a few weeks since release, and today we have released the first, post-release update. It features many fixes and improvements, as well as some minor new additions. Below is the change log detailing what has changed. We are still working on some larger issues that you have all kindly reported to us, and for that we are grateful! Expect another update within the next few weeks, further improving and ironing out the issues. To that end we, as a team, sincerely thank you for your patience and hope these updates improve the experience. Kind and sincere regards from the Take On Mars team! 27th February 2017 - Added a low-resolution color camera to the front side of the Small Rover, for easier control when coming in with the front-facing instrument - Fixed issue where light bumps to the head resulted in getting knocked out, now requires much more force - Fixed issue…

  • Take On Mars review - 13 February 2017

    I’ve been playing Take On Mars on and off since it was released through Steam Early Access in 2013. It first attracted my attention because of how unusual it was. A game about trundling around the surface of Mars with a rover, probing soil, looking at rocks, and listening to the lonely howl of the wind. It appealed to me in the same way games like Euro Truck Simulator do. Slow, ultra-niche, and strangely relaxing. But over the years the game mutated into something else entirely. The understated realism and scientific simulation of those early alpha builds has been quietly pushed aside to make way for manned missions that incorporate survival, base-building, and advanced near-future technology. So now it’s a game largely about colonising Mars and trying not to die on it. Which is less unusual, but admittedly more immediately entertaining than scooping up soil. The popularit…

  • Bohemia blast Take On Mars out of early access - 9 February 2017

    We’re talking away I don’t know what I’m to write I’ll write it anyway Today’s another day to distract you Gabbing away Bohemia’s space sim looks pretty okay Taaake Onnn Maaars Take On Mars ! Ittt’s nooow ooouuut Take On Mars! I’llll beeee gonnne With this sooong …

  • Now Available on Steam - Take On Mars - 9 February 2017

    Take On Mars is Now Available on Steam! Take On Mars places you right in the middle of mankind’s most exciting undertaking. Start out in the seat of a rover operator, finish as the first human to have ever set foot on the Red Planet.

  • Take On Mars is OUT NOW - 9 February 2017

    Take On Mars is OUT NOW Skip years of astronaut training, political debate, and budget cuts Hello fellow Martians! Graduating from Steam Early Access, we're proud to finally announce the official release of Take On Mars. The special milestone is celebrated with a launch trailer, highlighting the many ‘benefits’ of playing Take On Mars over alternative options of space exploration. https://youtu.be/TRLWO8POCCI Starting out as mod for Carrier Command: Gaea Mission, Take On Mars began life as a passion project by our Project Lead Martin Melichárek, who was already working at Bohemia Interactive at the time. After deciding to make it into a full game, Take On Mars launched on Steam Early Access soon after in 2013. The initial focus of the game was on Mars rovers and landers. However, over the course of development, the scope of the project increased significantly to also include a manned mi…

  • Take On Mars is OUT NOW - 9 February 2017

    Take On Mars is OUT NOW Skip years of astronaut training, political debate, and budget cuts Hello fellow Martians! Graduating from Steam Early Access, we're proud to finally announce the official release of Take On Mars. The special milestone is celebrated with a launch trailer, highlighting the many ‘benefits’ of playing Take On Mars over alternative options of space exploration. https://youtu.be/TRLWO8POCCI Starting out as mod for Carrier Command: Gaea Mission, Take On Mars began life as a passion project by our Project Lead Martin Melichárek, who was already working at Bohemia Interactive at the time. After deciding to make it into a full game, Take On Mars launched on Steam Early Access soon after in 2013. The initial focus of the game was on Mars rovers and landers. However, over the course of development, the scope of the project increased significantly to also include a manned mi…

  • Take me on: Take On Mars official release 9 Feb - 24 January 2017

    Bohemia Interactive’s Mars ’em up, Take On Mars , is launching out of Early Access and into full game status on 9 February. It has a new trailer to mark the occasion which you can watch after the jump. The trailer focuses on the story mission which was recently introduced and deals with a The Martian-esque plotline where one person survives a descent into Mars’s atmosphere but they’ve lost connection to Earth. …

  • Take On Mars officially launches on February 9th - 20 January 2017

    Hello fellow Martians! We're happy to announce that Take On Mars officially launches (and thus graduates from Steam Early Access) on February 9th! On top of this announcement, today we've also deployed a brand new teaser trailer, offering a sneak peek at the recently introduced Manned Mission story campaign. Here, you take on the role of astronaut Mark Willis, one of the crew members in the first manned mission to Mars. Launched from Earth in 2028, the mission reaches Mars orbit a year later. However, during the descent into Mars' atmosphere, things go wrong, and connection to Earth is lost. When contact cannot be re-established, the crew is declared MIA. Yet there is one survivor: you. https://youtu.be/BUmN_MY5sPo Marooned on Mars, Mark’s first priority is to survive. This means managing resources such as oxygen, water, and food, and creating shelter from Mars’ unforgiving sandstorms a…

  • Take On Mars officially launches on February 9th - 20 January 2017

    Hello fellow Martians! We're happy to announce that Take On Mars officially launches (and thus graduates from Steam Early Access) on February 9th! On top of this announcement, today we've also deployed a brand new teaser trailer, offering a sneak peek at the recently introduced Manned Mission story campaign. Here, you take on the role of astronaut Mark Willis, one of the crew members in the first manned mission to Mars. Launched from Earth in 2028, the mission reaches Mars orbit a year later. However, during the descent into Mars' atmosphere, things go wrong, and connection to Earth is lost. When contact cannot be re-established, the crew is declared MIA. Yet there is one survivor: you. https://youtu.be/BUmN_MY5sPo Marooned on Mars, Mark’s first priority is to survive. This means managing resources such as oxygen, water, and food, and creating shelter from Mars’ unforgiving sandstorms a…

  • Take On Mars "RC Update 2" and Happy New Year! - 13 January 2017

    Happy New Year everyone! We just released another update, titled RC Update 2. This is a second Release Candidate, addressing several major bugs and issues. We are continuing on fixing bugs and issues that crop up during internal testing as well as those issues you have all kindly reported. At present, our primary focus is on stabilizing multiplayer, as we see most complaints have been with regards to its instability. We have been successful thus far in clamping down the problems and polishing it some. We also added a Floodlight, which can be used to illuminate worksites at night and have also added a Small Communications Array, which has a slightly lower range but allows for creating a communications network with a smaller 3D Printer. This is not the final update and we expect a few more before the game is truly polished. To that end, this update should clear out the recent crashes but…

  • Take On Mars "RC Update 2" and Happy New Year! - 13 January 2017

    Happy New Year everyone! We just released another update, titled RC Update 2. This is a second Release Candidate, addressing several major bugs and issues. We are continuing on fixing bugs and issues that crop up during internal testing as well as those issues you have all kindly reported. At present, our primary focus is on stabilizing multiplayer, as we see most complaints have been with regards to its instability. We have been successful thus far in clamping down the problems and polishing it some. We also added a Floodlight, which can be used to illuminate worksites at night and have also added a Small Communications Array, which has a slightly lower range but allows for creating a communications network with a smaller 3D Printer. This is not the final update and we expect a few more before the game is truly polished. To that end, this update should clear out the recent crashes but…

  • Take On Mars "RC Update" & Holiday Greetings! - 21 December 2016

    Hello fellow Martians! The finish line in Take On Mars’ development is in sight! When this journey started, we could not have imagined to be where we are now. We went from being a mod for Carrier Command: Gaea Mission, to an Early Access game about Rovers and Landers, to eventually becoming a game that captures the exploration of Mars in its entirety. It’s been a rocky ride - one which requested a lot of patience from our players as well as ourselves. The decision to significantly increase the scope of the project by including the ‘manned’ segment lead to a much longer development cycle than we originally anticipated. Along the way, our relatively small team was unable to publish frequent updates. However, even though it’s perhaps not always been visible, we’ve been working tirelessly to make it all worth the wait. That’s why it’s extra satisfying to finally see everything come together…

  • Take On Mars "RC Update" & Holiday Greetings! - 21 December 2016

    Hello fellow Martians! The finish line in Take On Mars’ development is in sight! When this journey started, we could not have imagined to be where we are now. We went from being a mod for Carrier Command: Gaea Mission, to an Early Access game about Rovers and Landers, to eventually becoming a game that captures the exploration of Mars in its entirety. It’s been a rocky ride - one which requested a lot of patience from our players as well as ourselves. The decision to significantly increase the scope of the project by including the ‘manned’ segment lead to a much longer development cycle than we originally anticipated. Along the way, our relatively small team was unable to publish frequent updates. However, even though it’s perhaps not always been visible, we’ve been working tirelessly to make it all worth the wait. That’s why it’s extra satisfying to finally see everything come together…

Patch notes and updates

S.noRelease datePatch nameGID number
115 November 2017Take On Mars free Europa Update dives into Jupiter's Moon3819571572130566398
210 May 2017TKOM 3rd Post-Launch Update (v1.0.0007) Released!3819571572130566507
313 March 2017TKOM 2nd Post-Launch Update (v1.0.0002) Released!3819571572130566612
428 February 2017TKOM Post-Launch Update (v1.0.0002) Released!3819571572130566711
517 April 2015Joysticks, Engine Fixes, and Supplies‏ in the New Update3819571572130568319
628 November 2014Fixes and improvements to the 'Survival/Multiplayer' update released!522745036033949556
728 November 2014Fixes and improvements to the 'Survival/Multiplayer' update released!3819571572130568728

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID244030
Live current players3
SteamPulse tracked peak435
Live count (today's peak floor)3
Price$1.99 (80% off from $9.99)
Free to playNo
Discount80%
Original price USD$9.99
Current price USD$1.99
Release dateFeb 9, 2017
DeveloperBohemia Interactive
PublisherBohemia Interactive
Owners estimatedNot available
SteamSpy owner estimate minimum100,000
SteamSpy owner estimate maximum200,000
Review typeMixed
Positive review percent55%
Positive reviews1,107
Negative reviews923
Total reviews2,030
Steam recommendations1,750
Achievements40
Average playtime forever2,764 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/244030/

Short description

Take On Mars places you right in the middle of mankind’s most exciting undertaking. Start out in the seat of a rover operator, finish as the first human to have ever set foot on the Red Planet.

About this game

Be smart, Take On Mars Take On Mars offers many benefits over real-life manned Mars exploration: No need to wait until the 2030s (or longer) Skip years of astronaut training, political debate, and budget cuts Unlimited funding and infinite lives Commute between Earth and Mars in seconds Avoid the discomforts of real space travel Pick your own crew or go solo All-you-can-eat potatoes all day every day Free trips to Earth’s Moon and International Space Station included All for the price of just a few burgers! About the Game Explore the rocky terrain and sandy wastes of the Red Planet. Bohemia Interactive’s Take On Mars places you right in the middle of mankind’s most exciting undertaking. Start out in the seat of a rover operator, finish as the first human to have ever set foot on Mars. With a scientific arsenal at your disposal, you will pioneer the exploration, and colonization, of the Red Planet. Key Features Space Program Campaign Chapter 1: Robotics Campaign Explore the Red Planet from the perspective of a science-driven space agency. Command rovers, landers, or probes, over a distance of hundreds of millions of kilometers - and collect important scientific data about Mars. Research new technologies to gain new equipment. Space Program Campaign Chapter 2: Manned Mission Story Campaign Take on the role of astronaut Mark Willis, one of the crew members in the first manned mission to Mars. When things go wrong during the descent into Mars’ atmosphere, and the connection with Earth is lost, the crew is declared missing in action. However, there’s one survivor: you. Relying on a background as a mechanical engineer, you will need to fight for survival and construct the machines needed for a chance to return home. Sandbox Survival Multiplayer Invite your friends in drop-in/drop-out online multiplayer, and establish the foundations of a human colony on Mars. Work together to extract raw materials from Martian soil, refine them into real compounds, and use the 3D Printer to build your habitat panel by panel. Develop a power grid, pressurize living areas, utilize botany to grow crops, and operate various vehicles and machines to keep you and your crew alive…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
22Steam Achievements
29Steam Trading Cards
30Steam Workshop
18Partial Controller Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
pegi12Not available
dejus6Not available
steam germany12Not available
igrs3Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $1.99
  • Highest observed: $1.99

Take On Mars's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $1.99, the highest is $1.99, and the first visible tracked price is $1.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -80%
  • Latest sale window: Sep 22, 2026 to Sep 22, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -80%, with a lowest recorded final price of $1.99 during rows named Steam sale. The latest recorded window starts Sep 22, 2026 and ends Sep 22, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $1.99, from Sep 22, 2026 through Sep 22, 2026. The latest run records $1.99 for 1 day of uninterrupted daily tracking with a listed discount from $9.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $1.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Take On Mars at $1.99 in USD, with a listed base price of $9.99 and a -80% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$1.99$9.9980%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $1.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$1.99$1.99No change80% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $1.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$1.99$9.9980% (Steam sale)Steam Store - Steam sale

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GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS197,96122 September 2026 - 12:42:23 UTC399,748Not availableBULKHEAD
Bongo Cat161,23122 September 2026 - 12:42:24 UTC193,859108,446Marcel Zurawka, Julius Krüger
War Thunder62,39822 September 2026 - 12:42:48 UTC125,317781,076Gaijin Entertainment
Stardew Valley59,09622 September 2026 - 12:42:49 UTC236,6141,016,067ConcernedApe
Project Zomboid41,88922 September 2026 - 12:42:48 UTC122,811467,999The Indie Stone
VRChat40,52122 September 2026 - 12:42:49 UTC74,217261,953VRChat Inc.
Hearts of Iron IV39,48322 September 2026 - 12:42:50 UTC93,196366,107Paradox Development Studio
Don't Starve Together37,75322 September 2026 - 12:42:49 UTC122,662531,182Klei Entertainment
EA SPORTS FC™ 2633,66522 September 2026 - 12:42:34 UTC159,35063,186EA Canada, EA Romania
Football Manager 2631,05122 September 2026 - 12:42:35 UTC82,75035,608Sports Interactive
RimWorld29,25522 September 2026 - 12:42:24 UTC95,851239,107Ludeon Studios
Euro Truck Simulator 228,27122 September 2026 - 12:45:32 UTC73,289940,058SCS Software

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