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UNDERDOGS

UNDERDOGS Steam news

One Hamsa | Jan 25, 2024 | game

Released

19players observed · 6 October 2026 - 00:24:53 UTC

ActionAdventureIndieSimulationVRSteam Store

  • Latest observed players19 · 6 October 2026 - 00:24:53 UTC
  • SteamPulse tracked peak108
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score98% positive

UNDERDOGS news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players19 · 6 October 2026 - 00:24:53 UTC
  • SteamPulse tracked peak108
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score98% positive
  • Total reviews2,762
  • Release dateJan 25, 2024
  • DeveloperOne Hamsa
  • PublisherOne Hamsa

Genres: Action, Adventure, Indie, Simulation

Company pages: Developer: One HamsaPublisher: One Hamsa

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UNDERDOGS Steam news

UNDERDOGS news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • WE ON FRAME - 22 September 2026

    Yo, you new?You on that Frame?Congrats - you got a killer headset! We know, we've been fine tuning this game to it for months. Our goal with UNDERDOGS was bringing PC gaming to VR. So when GabeN called asking for a day-one port for a new Valve headset made just for Gamers?! We was saluting him through the phone!So two things!Welcome to UNDERDOGS! We hope you enjoy the shit out of the game and feel that ancient monke heritage we all got in our blood.Multiplayer will be supported on Frame soon! It just came out recently and we're not done porting it, but we're on it.Alright, catch you soon. GL HF,One Hamsa

  • VERSION 1.5.4! - 16 September 2026

    Yo! New TERRANA drop - ROAD GLITCH! Go check it outFIXESCLASSICFixed bug that could cause grabs to get stuck foreverMULTIPLAYERBETTER PERFORMANCE! you should experience a lot less lag and better framerate. And we're not done improving performance.Engine glow now won't mess up your aluminum paintNo more huge or colored namesCamouflage (Outback pattern) now can be recoloredFYI: ALL THE STUDIO IS WORKING ON EP 02! IT WILL REVEAL THE NEXT PIECE OF THE STORY, AND ADD GAMEPLAY, MECHANICS, PHYSICS, AND A LOT MORE DYING.GL HF One Hamsa

  • VERSION 1.5.3! - 27 August 2026

    TERRANA BRAND IS IN THE JOINT!Terrana is a small family brand that has old roots in offroad mech hardware - dirt racing, outdoor traversal, and desert fights.Their style can be described as offroad, motocross, and survivalist - all with a strong urban vibe, flashy accents and materials, and digitized patterns and iconography.Bugs crushed- Fix BUBBLE CRITICAL message not stenciled by bubble glass in UNDERDOGS CLASSIC- Fix incorrect locomotion responses after getting blocked- Fix CLASSIC main menu after tutorial sometimes showing two CONTINUE screensSo... what's next?While we keep supporting Episode 01, we're already prototyping for Episode 02.The core stays simple: to expand on the physical, crunchy experience that makes UNDERDOGS the game it is. Episode 01 - Open Cage is the proof we needed that UNDERDOGS mechanics can work on a mech-vs-mech scenario - and we're already finding a LOT of…

  • Bugfixes! - 20 August 2026

    Hey brattas, this is a very small QoL patch:Fixed glitch that let you start Multiplayer paused after DED, causing you to stay invulnerableFixed Language Selection!Fixed "Respawnable Repair Kit" appearing in single playerFixed display bug making it look like you are top 1% with no killsGL HF One HamsaP.S. no need to update to play multiplayer - this update is optional.

  • VERSION 1.5.2! - 13 August 2026

    SUP brattas! Check it out:PRIVATE CAGES! Just don’t tell us what you do thereNew Blocking - blocking creates an opening in the attacker’s defenses adding skill and tactics to the combatLess griefing - no more tickling, fucked up height calibration or spin-jitsuBetter matchmaking - so you’re paired up more often with brattas on your levelCleaner Punching - hitting straights or hooks split cleaner, and hook turns are much snappierBetter Healthbar - combo damage lasts longer making it easier to readStun resetting bug finally exterminated! No thanks to MATAN.News Screen in game!Tell us what you think and read the full release notes on Discord.gg/OneHamsaGL HF - One Hamsa

  • VERSION 1.5.1! - 9 August 2026

    Most of the fixes here are aimed to reduce spamming and add clarity and skill to combat.NEW & IMPROVEDMultiple design slots in Garage!New daily bets!Performance improvementsImprovements to matchmaking (fixed a bug that could leave players alone in rooms even when there are better options)Can purchase Premium through Steam store!Camera toolbox improvements, when DEDing the settings are keptBubble alert when on low HPTires shouldn’t get stuck on top of stuff anymoreCOMBAT BALANCINGA lot of work on consistency - hooks vs. straights (turns vs. pushback) should feel much clearer and more distinctBashing requires more velocity, easier to bash from more angles, and it does a bit less DMGPunch stepping is less snappy and starts earlier, eases outIncreased the speed required to register a punchAdded arm slowdown on hits (and more slowdown on blocked hits)Guarding improvements (detection geometry…

  • Multiplayer Episode 01 - SMALL UPDATE - 30 July 2026

    NEW DROP!Bashes now push the attacker back tooTires should feel more physical, you can slingshot yourself from itPhoto booth - photos now saved through a separate button (if you’re not the one pressing the photo booth button)When in shops area or when game is paused (outside of cages), getting hit does much less impact and no DMGButtons now respond more physicallyFixed: when people enter through airlocks, they are shielded by an invisible barrier untill they step into the arenaFixed: one of the twins can be escaped froma new Something in JointGL HF-One Hamsa

  • MULTIPLAYER! - 16 July 2026

    Welcome to low-town New Brakka, brattas!Yeah. We can't believe it either.Episode 01 “Open Cage” is our first real Multiplayer update! It Introduces the cage fighting scene of low-town New Brakka - just before the final events of the single player campaign change New Brakka forever.Our plan is to keep developing, tightening and expanding the game as we unfold the story towards… well, if you don’t know and don’t mind single player spoilers, watch this.This update is just the beginning. We still have lots of plans and lots to improve, and tbh we have no idea where this crazy plan - to develop the game and the story side by side - will take us! But YOU, our brattas, are a huge part of it. We hope you come find out with us.So what’s in Episode 01?PVP!Episode 01 takes all of UNDERDOGS' crunchy, physics-based combat, and recreates it in wild, skillbased, painful PvP, introducing a whole new mo…

  • 2 YEAR BLING - 25 January 2026

    YO!UNDERDOGS started with us wanting VIOLENCE. But somehow along the way we found ourselves surrounded by the best community on the planet. Thanks to you, UNDERDOGS is still growing strong and is single handedly funding the development of multiplayer.So in honor of UNDERDOGS' second birthday and as a token of gratitude, we got you shiny new bling for your cockpit as well as an exclusive multiplayer badge, so when new brattas come, they’ll know you were here first!*You can claim these from the main menu by Feb 25.Brattas, thank you for supporting us, following our socials, making fanart, giving us feedback, and of course, thank you for playing UNDERDOGS and making it the game it is today.Happy birthday, UNDERDOGS!GL HFOne Hamsa

  • BALLTAG Patch 3 - 4 January 2026

    UNFIXED the bug that allowed you to fly by grabbing your balls.We hear you!New Voice ChatIt's the third technology we're deploying, but we simply weren't happy with the previous one. This tech should feel crisp and work much better.Shadows should look nicer!Improved connection experiencePerformance improvements.Fixed a bug that could get you stuck in calibration screen.Fixed free/random skin glitch.Fixed a bug in sandbox causing text notes to create smearing visual artifacts.GL HF- One Hamsa

  • BALLTAG Patch 2 - 23 December 2025

    New Joint! Starting to bring things a bit closer to what they should look like.SFX Improvements Added and improved some Proteza SFX and gameplay soundsImproved PerformanceFixed the bug allowing you to grab your own balls to fly (sorry guys)Fixed double jump (also sorry guys)And a lot more small bug fixes and improvements.GL HF- One Hamsa

  • BALLTAG Patch 1 - 19 December 2025

    Features:Private matches! New button in the Balltag elevator sends you to a private match. That means no one but you and whoever you went in with can join. Private matches don't give cash.No more T-bagging to score That's right, just bring your balls to the deposit to score, no need to duck. This was a controversial one, but ultimately we feel the game flows better this way.Improvements:New Voice Chat tech Voice chat was giving lots of players issues, so we moved to a new solution. We're still not 100% happy with the quality, but it's a lot more stable and consistent now.Fixed cases where you couldn't climb & improved stability of climbsImproved Locomotion acceleration and feelBeing ball grabbed between rounds no longer affects movement speed So yes. You can grab someone's balls and they can take you skiing, just like in real life.Improved geometry in the Joint near the jump tutorialImp…

  • BALLTAG! - 12 December 2025

    Brattas! We are happy to announce:a MULTIPLAYER MINI-GAME for the holidays featuring our NEW MECH: THE PROTEZABalltag is a test-run. Our first stop on the way to multiplayer. We're inviting you into the middle of Multiplayer development to test some systems, give some feedback, and have some wholesome holiday fun. The main focus is our new movement mechanics, so let's introduce your ride:THE PROTEZAThe Proteza is our first Street Mech*.Unlike the tanky 'Rilla, this machine is built for the streets of New Brakka. It's small and agile, it can run, jump, climb... it goes wherever the fuck it wants! Balltag stress-tests all these new mechanics in an intense free for all race over Shanta's Jingle Balls (long story, don't ask...), so take the Proteza for a spin and let us hear what you think! Guys, everything you'll see in this update in a work in progress. We usually don't like showing unfin…

  • Multiplayer? - 26 April 2025

    Sup guys! We know our roadmap has been a bit unclear lately. This is why! https://www.youtube.com/shorts/8th7RfJLZ7A More to come... - One Hamsa

  • RAMPAGE hotfix - 20 March 2025

    Change log: Adjusted RAMPAGE summary screenshot to portrait (vertical) resolution Fixed a bug where the Cinematic Camera in Anchored mode would change into the Selfie anchor after RAMPAGE level up Camera Toolbox doesn’t stop recording now when Leveling Up in RAMPAGE Fixed mic glitches when recording with Camera Toolbox Fixed a bug that caused the Cinematic Camera to continue working in the background when Camera Toolbox is disabled from the Settings Fixed a bug where the microphone didn't work immediately after the player granted permission to use it for the first time YOU DED is now visible when choosing to record videos with Bubble hidden Added Sandboxxer and Basics texts to MORE button in the main menu for clarity Updated the SFX used in RAMPAGE when earning Bronze / Silver / Gold medals Localized Rampage to Japanese Fixed Abducting Kalla's cash numbers to fit the speech bubbles Fixe…

  • Time to RAMPAGE! - 13 March 2025

    YO! We got a new game mode for you apes: This game mode is intense non-stop action, with on-the-fly upgrades. It's gonna challenge your skills and your physical endurance. Your goal: smash as many tons of metal as you can before the bots (or a heart attack) take you out. You'll earn Bronze, Silver, and Gold medals as you progress and upgrade your mech - but combat challenges will start piling up as well, making the enemy bots stronger and stronger. Every week a new Weekly Set (aka seed) of bots and upgrades will be generated, with its own leaderboard to compete over. You can also just play a Random Set to mix things up whenver you want. We're stoked about RAMPAGE and hope it will scratch the itch for all you adrenaline junkies, fitness buffs and optimizers out there. ... ...But you know us by now, we couldn't help ourselves and also added a bunch of other things to this update. For exam…

  • VR Camera Toolbox - 20 February 2025

    Sup all! While we're at work on bigger upcoming updates, we decided to polish and roll out a tool we made for internal use: the VR Camera Toolbox. The Camera Toolbox lets you setup cameras and capture the game, all from inside VR*. Toggle it on during combat from the Settings menu and it'll appear in your cockpit. Some of its features: Record landscape or portrait Use a selfie cam, third person cam, stationary cam, and more Slow down time (Sandbox only) Preview last recording Hide bubble from recording camera Automatically pause the game when adjusting cameras While we were at it: We added a toggle in the settings that turns off the OG bling. This is a temporary solution, but for those who've been waiting - take your bling now, it won't stay there for long! Fixed recentering button in settings and after calibration for Steam users GL HF - One Hamsa * Fair warning - the Camera Toolbox ha…

  • 1 YEAR ANNIVERSARY - 25 January 2025

    What's up players? We got you something. We also made a few changes while we were at it: The Settings menu now has a Recenter button. This should solve recentering for Steam users

  • Combat BOOST Patch - 31 December 2024

    Yo! Just before 2025 is here, we wanted to quickly fix and patch a couple things: Yeah, we amped difficulty a bit too much when you completed the game. We like the added challenge, but the extra difficulty is now opt-in. After you complete a run, you'll see a new knob in the hangar that lets you tune the difficulty up or down. Locomotion on PC VR had slight inconsistencies. It should feel & play better now. Flip controls setting (VIVE, Index) stopped flipping the controls on PC. Now they flip just like the good ol' days! Some language packs got updates, especially русский which had an annoying visual issue. Thank you for your amazing love & support. Have a great year, brattas. Full Notes

  • the COMBAT BOOST update - 16 December 2024

    Sup everyone! We're glad to introduce the Xmas update you didn't know you needed! Strap up, there's a lot of new shit: We found a new supplier of Bombots and now have 3 new Bombots types in the game; Red, yellow and blue. Each of the new bombots explosions deal a different status effect; Overheat, Shock and Turbo. Ripping enemies is now more fun and more effective, making double grabber builds viable. Just yank them hard to deal a shitton of damage - the harder you yank, the deader they get. We rewrote how the level algorithm selects and spawns enemies. Levels are now more procedurally generated, making combat feel fresh and ensuring variety every run. To celebrate Xmas and the first coming of Shanta, we've bestowed Jingle Balls (AKA Festicles) upon all the enemies in the game (except Pricella, because... well...). Alphadogs are now more fun to play against. Their attacks more predictab…

Patch notes and updates

S.noRelease datePatch nameGID number
120 August 2026Bugfixes!1841579228665878
29 August 2026VERSION 1.5.1!1840310314349295
330 July 2026Multiplayer Episode 01 - SMALL UPDATE1839676055885759
44 January 2026BALLTAG Patch 31819386365122051
520 March 2025RAMPAGE hotfix1794102528303438
631 December 2024Combat BOOST Patch1786573931006799
730 September 2024Sandboxxer Small Update6339469370196004943
89 September 2024Hotfix6242640076610629845
927 June 2024LOCALIZATION UPDATE5842939267309892572
1016 April 2024Update 1.0.5 - BLEEEEEEP6474562312199467331
1127 February 20241.0.3 UPDATE5728086065200350131
1222 February 20241.0.2 Hotfix5728086065182480692
1313 February 20241.0.1 hotfix 25589599109283606046
148 February 20241.0.1 Hotfix5589599109265459507
1530 January 2024Release Notes - v1.0.15519792046267159719

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