- Patch 1.5.2 - 24 June 2026
Hello, Its been a while! Firstly, I wanted to welcome all our new players that have joined us from the Football Fiesta sale! Good luck on Ascending Inferno, its a tough challenge but a rewarding one too! This patch will hopefully make the challenge a little more enjoyable too! We've had some behind the scenes changes to the engine since the last update, so we are hoping to see some performance improvements since our last patch! On top of that, this patch is looking to address some visual clarity issues particularly in Wrath, but every level has had some level of update to make it pop a little more. And on top of that we have lit up the area around Dani so that you can always see where you are going regardless of how bright the level actually is! Balance UpdateSomething we've been meaning to address is the harsh difficulty spike initially, especially from Limbo to Lust. This patch has ma…
- Update 1.5.1 (Unstuck & Balance Update) - 30 December 2025
Limbo CheckpointLimbo has received an additional checkpoint in the throne room! This should help newer players get the hang of the chandeliers! Lust CheckpointLust has also received a checkpoint after the rave room! You no longer have to fear losing the entire biome in progress if you can beat the final room. Unstuck Ever found yourself or Vincent stuck in some geometry that you can't escape? We've now added an unstuck button that should teleport you to a safe place. (You may lose some progress however) Although we have tried to remove all geometry that can get you stuck, if you do happen to find yourself in this situation just press this button!
- Ascending Inferno v1.5 and Japan Launch - 10 July 2025
Japanese Localisation: Ascending Inferno is now fully playable in Japanese! Special thanks to PINION and Rié Ihara for localising the game and bringing Ascending Inferno to the Japanese market! To our Japanese Players: We hope you enjoy the game, and maybe one of you will be able to finally dethrone Stepogear for the fastest speed-runner!Level Redesigns:Every level in Ascending Inferno has received some sort of tweak or redesign. As these changes range in size, here’s a few ones we wanted to highlight:Extended TutorialLimbo Throne RoomBottom of GreedRight Path of HeresyAnd many more changes!Optimisation:Oh, lordy he optimising…There have been so many optimisation changes, we honestly lost count. But the end result is simple: A smoother and more frame filled experience for you as you ascend through Inferno. UI OverhaulAll of the UI in Ascending Inferno has been overhauled and redesigned…
- NEW OST Tracks added! - 4 July 2025
Hey everyone, our amazing Composer Dan Poole has put together the cinematic and trailer music to add a total of 15 Tracks to the OST Album! All added tracks have: Full Mix Version = The track with the SFX kept in (most relevant for the tracks that are used for cutscenes)Music Only Version = The track with the SFX removed (again, most relevant for the tracks that are used for cutscenes). Remember, all proceeds of our Soundtrack goes directly to Dan Poole for his phenomenal work. So if you enjoy the OST and want to directly support him, this is how! :) We hope you all enjoy, keep your eyes peeled for another major update soon...
- Devs Play Ascending Inferno - 20 March 2025
Watch as the Devs off Ascending Inferno decide to share in your suffering and test how high they can Ascend in this unique Foddian Rage game.
- Update 1.1 - Checkpoint Update - 15 March 2025
Checkpoint Gamemode When beginning a new game you may now choose between playing with or without Checkpoints! Checkpoints have been scattered throughout Inferno to help reduce some of the suffering that comes from larger falls. If you would like a less stressful experience of hell, this game mode is for you! Just keep an eye out for one these gravestones and you will be able to respawn here after a large fall! Wrath Update Wrath has recieved a small bit of love, with a new sliding effect for the shutes at the top of the level. To successfully beat this section will require fast reflexes and careful coordination as you juggle Vincent over the large gaps of the shute. Bug Fixes Fixed an issue with the training grounds that caused the game to crash when opening the menu. Fixed an issue with the Wrath training grounds that caused some platforms to have no hitboxes (the level should be compl…
- Update 1.0.1 - 4 November 2024
This update unlocks the training ground game mode! available from the Main Menu! It also addresses several bugs that have been pointed out since launch! Training Ground Game Mode Once you have successfully beaten a level in the game mode, you will unlock it in the training grounds! The training grounds provide a way for you to practice any of the levels you have beaten once before, so that you can find shortcuts, limit test, and beat your times! Your best time for each training ground is automatically saved, and after each run you are granted a score from D to S+ (earning an S or higher will grant you an achievement for the level!) Bug Fixes Fixed an issue with the customisation menu not allowing you to select a customisation for Vincent. Fixed an issue with the customisation menu with Vincent's wings & hat not appearing. Fixed an issue with the customisation menu with being able to hit…
- Devs Play Ascending Inferno! (Pre-Recorded - Start of Next Fest) - 11 June 2024
Experience rage-inducing precision platforming as a recently deceased soccer player damned to Inferno! Kick your sibling's soul out of Hell for your chance at redemption! For this stream you'll be joined by Isaac (Designer), Bas (Designer), Ben (Programmer), Martin (Tech Artist), Alex (Character Artist) and Div (Community Manager). Watch us as we all take turns trying to beat our fancy new Steam Next Fest Demo! The skill difference you'll find varies wildly even amongst the dev team, but all of us collectively will lose our minds throughout the session. https://i.imgur.com/jWhPDNz.png
- 🔥 ⚽ Devs play rage game Ascending Inferno (pre-recorded) - 11 June 2024
Experience rage-inducing precision platforming as a recently deceased soccer player damned to Inferno! Kick your sibling's soul out of Hell for your chance at redemption! For this stream you'll be joined by Isaac (Designer), Bas (Designer), Ben (Programmer), Martin (Tech Artist), Alex (Character Artist) and Div (Community Manager). Watch us as we all take turns trying to beat our fancy new Steam Next Fest Demo! The skill difference you'll find varies wildly even amongst the dev team, but all of us collectively will lose our minds throughout the session. https://i.imgur.com/jWhPDNz.png
- 🔥 ⚽ Devs play rage game Ascending Inferno (pre-recorded) - 11 June 2024
Experience rage-inducing precision platforming as a recently deceased soccer player damned to Inferno! Kick your sibling's soul out of Hell for your chance at redemption! For this stream you'll be joined by Isaac (Designer), Bas (Designer), Ben (Programmer), Martin (Tech Artist), Alex (Character Artist) and Div (Community Manager). Watch us as we all take turns trying to beat our fancy new Steam Next Fest Demo! The skill difference you'll find varies wildly even amongst the dev team, but all of us collectively will lose our minds throughout the session. https://i.imgur.com/jWhPDNz.png
- Steam Next Fest Demo! - 11 June 2024
Greetings, Traveler! Welcome to our exclusive Next Fest demo and patch notes! We've packed this build with exciting new content that we hope you'll enjoy. Here's a quick summary of the updates: • Lust and parts of Gluttony are now playable • Speedrunning competition • New Prologue and Death Cutscene • Slight character movement changes • Quality of life improvements • And so much more!!! Now, let's dive into the details! Club Lust: The most significant update is that Lust is now fully playable for Next Fest! Test your skills as you ascend this layer of hell, but be careful with your movements. Lust’s unique mechanic involves the Dancers. If Vincent strays too close, he'll fall under a “siren-like” effect, being pulled closer before being launched in a direction (usually outside of the club). Keep an eye out for multiple dancers throughout the club! https://i.imgur.com/Pdx44Bj.png Glutton…
- Speedrunning Contest: Next Fest Edition! - 10 June 2024
To celebrate the launch of our Next Fest Demo we have decided to run a special one of a kind Speedrunning Competition! The Fastest 5 players to beat our new demo will have the chance to be immortalized in the game forever. A secret room/shrine will be built with the winners' names or in-game names commemorated for all to see and stumble upon when the game fully releases! To throw your hat into the ring, just drop a YouTube video or stream VOD link (timestamped please!) of your run into the contest-submissions channel of our discord: https://discord.gg/2y2ZjyySfE Feel free to go for multiple attempts! If you nail a sweet time early on but spot a new trick or faster times popping up as the contest rolls on, take another shot at it! The contest kicks off and wraps up right alongside the June 2024 Steam Next Fest (June 11, 2024 3:00AM AEST to June 18, 2024 3:00AM). Once Next Fest Ends, we'l…
- Alpha Patch 1.5 - 12 May 2024
Summary: · New music! · Dialogue system and narrative secret rooms! · Ball cam! · Tons of optimisation and performance improvement! · Tutorial visual revamp! · Training grounds are now unlocked! · And so much more 👀👀👀👀 Details: New Music Tracks in Limbo and Lust. These tracks aren’t finished but should convey the vibe we’re going for. New Dialogue System. New system in place for our main narrative beats. For players who want to dive deeper into the narrative and the character dynamics between Dani and Vincent, we have hidden the narrative behind secret rooms and areas. Be on the lookout for these secret rooms. Ball Cam. You now get front row seats to your mistakes! Now, whenever Vincent is off screen, a camera will appear in the top right to show where he is. NOTE: This is a high performance cost feature, as it’s essentially rendering the game twice to function. Ball Cam is currentl…
- Alpha 1.0 - 2 December 2023
Ascending Inferno Alpha 1.0 Patch Notes: Here is a big update featuring: • Extended Tutorial map with new challenges to face! • Extended Limbo map with a whole new dungeon area. • A new Ghost Tutorial system which is hopefully less intrusive to experienced players, whilst also more beneficial to new players! • A whole new UI menu which is (hopefully) fully controller compatible! Here are all the details: Level Design: Tutorial: Tutorial has received a major redesign! We have created a new underground section to give players more opportunity to practice the basic ball movement before moving onto harder challenges! We have also removed the cut-scene that plays at the beginning of the game so that players can get into the action right away! The (old) first section of the tutorial has now been balanced to be more difficult, focusing on the headbutt mechanics to balance out the introduction…
- Build 0.3 | The PAX Build - 5 October 2023
New Character animations: - Run - Jump - Idle New Dialogue System! - Idle - Level Progression - Falling a long way down - Bouncing head - Kicking far New Particle Effects! - Double Jump - Ball Bounces - Kicking the ball - Running around Haptic Feedback! (Controllers) - Large Kick - Small Kick - Headbutt Screen Shake! New SFX! Vincent and Dani have voices! Jump & kick have increase weight Performance Improvements! Lust and Tutorial should be much more performant game as a whole should run better now Limbo & Lust have received visual updates! - New 2D Sprites throughout the levels! - improved texturing in limbo - Hellish portal & general hell themes have been introduced into limbo - Lust Dancers (animated too!) - New post processing effects! Rebalanced the difficulty of the tutorial & early limbo. Full Controller support & remapping is now supported New UI to support this update is coming…
- Alpha 0.2 - 14 August 2023
We got a new update!! 🥳 🥳 PATCH 13/08/2023 General Tutorial has been reworked and is now much less punishing! New Tutorial GIFS explain game mechanics! (May need to turn off and on again in settings) Big Optimisation Changes (We are very interested in the kind of FPS you get now!) Limbo dungeon is now easier too! New speed running stats displayed for each level! Progress Bar shows you how close you are to completing the Demo. New Ball Trail 😍 Bug Fixes Music and SFX shouldn't turn on randomly if its been turned off. Fixed Getting stuck behind a box in the Tutorial! Ball Physics may or may not be the same. (It's been a while so we can't remember :( ) Tutorial tells you the correct keybindings for game-pad now! And various minor things 🙂 Thanks so much for the feedback we've received so far! Hopefully these changes make life in hell a little easier 🙂 We've got plenty more to come tha…