- Play as Ricky Stripe and Chuck in Beavageddon! - 10 June 2025
Beavageddon, a new title in the Trash Bandits universe, is now available to try for free during the Steam Next Fest! The demo includes dozens of weapons, hordes of enemies to plow through, and five playable characters, including Rricky Stripe and Chuck from Trash Bandits!Play the demo and wishlist today!
- PATCH NOTES - v1.0.3 - 30 August 2024
PATCH NOTES - v1.0.3 With this update, I've updated the version of the game engine for the first time in a while. This ended up causing some bugs, which I was able to fix relatively easily. However, there could be more bugs that I haven't encountered - As such, I'll be leaving this version of the game on the 'experimental' branch for a while to make sure there are no game breaking issues. To access the experimental branch: -Right click on Trash Bandits in your library -Go to 'properties' -Go to 'betas' -In the 'Private betas' field, enter the code "experimental" (don't include quotes) -Press "opt into experimental branch" -Make sure "experimental - testing branch" is selected in the dropdown menu to the right of "Beta Participation" CHANGELOG -Cardboard box prop is now available in the hotel by default -Salami has been moved to level 3-2 1.0 CHALLENGE WINNER EASTER EGGS -Added new billb…
- Trash Bandits 1.0 Officially Launches! - 30 July 2024
It's garbage day! Trash Bandits is officially in 1.0! Thanks to everyone who's been along for the journey, from the alpha, through Steam Next Fest, early access, and now Version 1.0! The game will continue to receive fixes for bugs that may come up, and potentially more content such as hotel guests and event challenges. Stay tuned for more, and look out for future Crab Bucket titles! Go fast, eat trash! -krab v1.0.0 Patch Notes CONTROLS -Gamepad controls are now re-bindable -Button prompts now correspong to custom binds -Fixed binds for climbing and sliding on gamepad -Added "mouse-less aim" toggle to allow targeting with the directional keys instead of mouse -Gamepad now usable in workshop menu -Grapple can now be aimed with DPAD HOTEL -Added toy mouse -Added cat bed -Added wooden crate -Props can now be configured to have a max count -Added a reward for collecting all loot items -Adde…
- Trash Bandits 1.0 Launch Challenge! - 29 July 2024
Trash Bandits is launching into Version 1.0! To celebrate, players will be able to play a special challenge level: the players with the top 3 scores will be named the winners! Winners will have their name put in the game's credits, and will be able to add an Easter Egg to the game! HOW TO ENTER: -Fill out the following form: https://forms.gle/RDu4Zm6qM5okdS8w9 -Download and play the level "OFFICIAL 1.0 Launch Challenge," which will become available on the Steam Workshop when 1.0 launches! This can be done from the Steam Workshop page, or from the in-game workshop menu! Your best score will automatically be submitted to the leaderboard! The Challenge will run from July 30th to August 13th, so be sure to get those scores in! The leaderboard can be found here! https://steamcommunity.com/stats/2443150/leaderboards/14222887/ PLEASE NOTE: -Scores will be based on the NUMERICAL score awarded a…
- Trash Bandits 1.0 is coming July 30th! - 3 July 2024
Garbage day is coming! Trash Bandits swings out of Steam early access on July 30th! Since early access launched, the game has gotten twice the number of environments and levels, a full story, an expanded hotel system, and more! Almost all of the 1.0 content is currently in the game, but it will continue to receive small tweaks and fixes until the 1.0 release date. While save files made in early access should still function, I would still recommend starting a new one if your save is more than ~1 month old when 1.0 launches. Additionally, I can't guarantee that workshop levels made several months ago will still function exactly as they did at their time of release. Thanks to everyone who's been along for the journey, and stay tuned!
- PATCH NOTES - v2024.6.29.0 - 29 June 2024
PATCH NOTES - v2024.6.29.0 PERFORMANCE MODE -Performance mode now disables lighting effects completely -Ropes are now drawn with 0.25x fidelity in performance mode MISC -Bug with drawing guests in guest directory *should* be fixed
- Save 10% On Trash Bandits! - 28 June 2024
Trash Bandits is 10% off for the Steam Summer sale! Buy it today! Tell your friends! Tell your local wildlife! 🦝
- PATCH NOTES - v2024.6.28.0 - 28 June 2024
PATCH NOTES - v2024.6.28.0 MUSIC -Added 3 more music tracks HOTEL -Added "Grove" area, where random NPCs will spawn -Added unique dialogue for more guests -Guests are now only marked as seen if player is in hotel while the guest is -Fixed an issue with multiple guests spawning in the same position HQ -Added more decoration to HQ -NPCs now have a chance to be elsewhere in the HQ DISPLAY -Added "CRT Curve" toggle -Added "CRT Vignette" toggle UI -Run timer now shows hours : minutes : seconds : ms ACHIEVEMENTS -Added 14 new achievements MISC -Updated various dialogues -Barrel fires have a chance to be turned off, and can be activated by the player -Updated credits sequence -Updated fish groups
- PATCH NOTES - v2024.6.21.0 - 21 June 2024
PATCH NOTES - v2024.6.21.0 HOTEL -Overhauled catalogue UI -Added guest database, which catalogues guests and their tips, visits, etc. -Player is now able to purchase expansions for the hotel (prices subject to change) -Player can now purchase multiple of any item -Props are now sorted with food coming before furniture, then sorted by price ascending GUESTS -Added 24 new guests, bringing the total to 48 -Guests now have a hidden "posh" variable, with some guests preferring more expensive items MISC -Fixed an issue with using mouse to click menu buttons -Players can now access Walter's office
- PATCH NOTES - v2024.6.7.0 - 7 June 2024
PATCH NOTES - v2024.6.7.0 LEVELS Added the final levels, 6-B and 7-1! BACKGROUNDS -Updated Tower background -Updated Suburb background -Updated Downtown Background WORLD SELECT -Added descriptions for each world while hovering over them -Fixed an issue with selecting levels with mouse PLATFORMS -Added tall moving platform -Bird no longer travels through vent while player is attached -Launch platforms can have their momentum boost toggled -Added invisible barriers LOOT -Resized loot shelf -Loot items now sorted alphabetically -Added GamePyramid -Updated newspaper sprite DIALOGUE -Added dialogue for worlds 6 and 7 PROPS -Added catnip -Added onigiri -Added espresso machine -Added water cooler -Added cigarettes MISC -Game no longer attempts to spawn rain while in a completely covered room -Fixed an issue with ropes not updating frequently enough -Added VFX for collecting Catalytic Converter…
- PATCH NOTES - v2024.5.6.0 - 6 May 2024
PATCH NOTES - v2024.5.6.0 LEVELS Added levels 6-1 through 6-5! LEVEL SELECT -Overhauled world map -Map now shows if it will be raining in the level -Fixed an issue where too many "new" indicators would cause slowdown -Hotel no longer has its own node, and is now found under "Grove Tower" -Names for locked worlds are now hidden SETTINGS -Added a separate vision cone LOS toggle in settings -Added a new "Display" settings group EDITOR -Added a "soft ceiling" object which prevents the player from wall jumping -Editor now defaults to drawing level scope assets on top of rooms -HOTEL -Added inflatable pool -Added wall chicken -Added Christmas tree -Added laundry basket -Added trashcan LOOTBOXES -Added pre-owned gift card -Added Mr. Bananahead SCISSOR LIFT -Sprite has been updated -Can now be triggered to reset position -Added "lift remote" to control scissor lifts remotely -Added button promp…
- PATCH NOTES - v2024.4.14.0 - 14 April 2024
PATCH NOTES - v2024.4.14.0 LEVELS -Added levels 5-5 and 5-B -These levels are in testing state and subject to change FANS -Fans can now be toggled on and off -Added a "start active" variable -Fans spped now ramps up from 0 when turning on -Fans can now be rotated -Added SFX PLASTIC BAG -Game now tracks which specific bag the player is holding. That bag will not respawn until the player glides SPRITES -Updated spike and hidden spike sprites -Added sprite for box spawner when turned off -Fixed "Ricky phone" portrait -Walter has been yassified CCTV MONITOR -Monitor can now cycle through multiple capture zones -Added background to monitor window BACKGROUND -Added Downtown Rain background -Fixed background re-randomizing on respawn HOTEL -Added minifridge -Added racecar bed -Added Dale Earnbark LOOT -Added CD rewinder OTHER -Added a "dynamic rain" toggle to settings, to enable rain swaying/c…
- PATCH NOTES - v2024.3.30.0 - 30 March 2024
PATCH NOTES - v2024.3.30.0 LEVELS -Added levels 5-3 and 5-4 -These levels are in testing state and subject to change EDITOR -Added "Lab" tileset -Updated city tilesets HOTEL -Updated to Tower tileset and background -Added Sushi COLLECTIBLES -Added new visual effects for collecting catalogues and lighters UI -Added a button prompt for gliding when available -Button prompt can be toggled on and off PLASTIC BAG -Added a respawn animation OTHER -Fixed an issue with vision cone opacity -Fixed an issue with counter blocks playing a landing sound while intangible -Added more parallax layers to the Downtown background -Added plastic bag and catalytic converter to list of "highlight objects" -Grapple indicator is now visible when the player is in a shopping cart -CCTV no longer triggers while the player is dead
- PATCH NOTES - v2024.3.19.0 - 19 March 2024
PATCH NOTES - v2024.3.19.0 LEVELS -Added levels 5-1 and 5-2 -These levels are in testing state and subject to change FISH -Added 16 new types of fish -Worlds now have "fish groups," meaning each type of fish can only be found in specific worlds -"Fish group" can be configured in the level editor with the settings object EDITOR -Fixed an issue with scaling certain assets vertically while they are rotated, such as spikes -Fixed an issue where rooms would not draw properly after being resized HOTEL -Added wooden stool -Added tree stump tower -Added minibar -Added guest "Argentino"
- PATCH NOTES - v2024.3.12.0 - 12 March 2024
PATCH NOTES - v2024.3.12.0 EDITOR -Updated room rendering to improve editor performance by ~200% when building a level using rooms -Added slope tiles to the City tilesets -Added "delay" variable to Platform Clock CAPTURE ZONE -Added Capture Zones, which can record an area of the game screen -Added Monitors, which can display the output from Capture Zones -Added Mirrors TIRE -Bounce speed calculation has now been fixed to prevent inconsistencies on devices with fluctuating frame rates GRAPPLE TARGETING -Player can now no longer target grapple points that have a semisolid platform between them, and are below the player -Can still be targeted upwards through a semisolid platform DUCT -Ducts will now push the player out of them to prevent players from standing inside -Player velocity when exiting a duct pointing upwards is now a fixed value -Fixed corner duct sprite in editor -Fixed a bug c…
- PATCH NOTES - v2024.3.5.0 - 5 March 2024
PATCH NOTES - v2024.3.5.0 WORLD 4 -World 4 is now available in the Campaign! -Content is subject to change SPRITES -Updated player sprites to have more color saturation -Updated shopping cart track sprites -Updated crumbling platform sprite -Updated falling platform sprite OPTIONS -Added a "highlight important objects" setting to add a white outline around objects such as buttons and levers -Added a "pixel font" toggle to swap between pixelated and HD font PROPS -Added Chicken Bucket -Added Salami -Added Cat Tree -Added Dryer LOOTBOXES -Added new loot items for levels 4-2 and 4-4 CARDBOARD BOX -Fixed box spawner autospawn setting -Added SFX for cardboard box -Cardboard boxes now destroyed on collision with moving platform -Fixed a bug with triggering platforms while player is inside box GUESTS -Guests can now have different pitches for their speech -Added "Cuddles" OTHER -Fixed an issue…
- PATCH NOTES - v2024.2.23.0 - 23 February 2024
PATCH NOTES - v2024.2.23.0 Three more preview levels, 4-4, 4-5, and 4-B, will be coming to the Workshop within the next few hours! GRAPPLE -Fixed an issue causing infinite "bonks" when the player is grappling and swings downwards into a wall -Grapple length is now shortened in this scenario DRONE -Added SFX for drone -Fixed a bug causing drones to spawn at the wrong height ROBOT -Fixed a bug causing robot SFX to not play, or play when they shouldn't be -Fixed loot drones being on the wrong depth, and not entering the spawner properly PARTICLES -Fixed an issue causing some particles to gain too much velocity at low FPS COLLECTIBLES -Collectibles such as catalytic converters, catalogues, etc., will now attract towards the player when the player is in the air -Player must be on the ground to collect said collectibles -Collectibles attracted to the player will be instantly collected if the…
- PATCH NOTES - v2024.2.10.0 - 10 February 2024
PATCH NOTES - v2024.2.10.0 Two more preview levels, 4-2 and 4-3, will be coming to the Workshop within the next few hours! EDITOR -"Reset zoom" button now re-centers the level -Catalytic converter now has a toggle to require the player to be grounded or not -Fixed a bug causing surfaces to be created every frame MOVEMENT -Fixed some interactions with walljumping from moving platforms -Game now checks if player is stuck in the ground TIRE -Tire can now be scaled horizontally -Fixed a bug causing tires to give more momentum than intended GOPHER -Fixed a bug that could cause infinite gophers to spawn DRONE -Drones will now explode if they are hit by a moving platform CART -Fixed a bug that would cause carts to disconnect after falling a long distance -Cart spawner now shows its cooldown -Added a new "trigger" rail that triggers platforms when a cart drives over the rail OTHER -Added CRT TV…
- PATCH NOTES - v2024.2.3.0 - 3 February 2024
PATCH NOTES - v2024.2.3.0 GOPHER -Will now also spawn if the player is stuck on the same room for over 2 minutes EDITOR -Added in-progress city tiles to "fake ground" palette -Added a new city midground -Added neon signs and neon letters -Editor now returns to where the camera was when the player launched the level -Added ATM -TV can now be configured to be turned off, or set to a certain channel -If autospawn is disabled, cart spawner can now be activate while a cart already exists, destroying the existing one OTHER -Added Level 4-1 to the Steam Workshop
- PATCH NOTES - v2024.1.28.0 - 28 January 2024
PATCH NOTES - v2024.1.28.0 EDITOR -Added in-progress "city" tiles to the ground tileset CART SPAWNER -Added an "auto-spawn" toggle to cart spawner -Cart spawner can now be triggered by buttons, levers, etc. -Cart spawner now has an "off" sprite if auto-spawning is disabled SHOPPING CART -Shopping cart will now move the correct direction when the player enters if the cart is facing left MISC -Fixed Badger (Black) not being visible in game -Fish glossary entries are now sorted alphabetically -Fixed a bug causing gopher setting to default to "OFF" -Added sound effects for performing a running slide