SPSTEAMPULSELIVE ANALYTICS
Dark Deity 2

Dark Deity 2 Steam news

Sword & Axe LLC | Mar 24, 2025 | game

Released

45players observed · 7 October 2026 - 09:37:58 UTC

AdventureIndieRPGStrategyTurn-Based StrategySteam Store

  • Latest observed players45 · 7 October 2026 - 09:37:58 UTC
  • SteamPulse tracked peak1,121
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score90% positive

Dark Deity 2 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players45 · 7 October 2026 - 09:37:58 UTC
  • SteamPulse tracked peak1,121
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score90% positive
  • Total reviews1,705
  • Release dateMar 24, 2025
  • DeveloperSword & Axe LLC
  • Publisherindie.io, Smilegate, Gamepoch

Genres: Adventure, Indie, RPG, Strategy

Company pages: Developer: Sword & Axe LLCPublisher: indie.io, Smilegate, Gamepoch

Top Steam chartsTop 100 gamesGame directorySteam Store page

Dark Deity 2 Steam news

Dark Deity 2 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Dark Deity 2: The Empire Wants Your Homeland - 1 October 2026

    Verroa is peaceful right up until the Asverellian Empire decides it would quite like your homeland. Dark Deity 2 hands you a set of unlikely heroes, turn-based battles that do not go easy on you and a war that visibly changes the people fighting it. Hardship forging iron into steel, as the pitch goes, and it earns that line more than most games would. Dark Deity 2 is on sale during the Steam Autumn Sale, October 1 to October 8. Dark Deity 3 has been announced as well, so there is more of this on the way. We would love to hear your thoughts if you pick it up. Come and say hello: Discord Reddit

  • Continue the Tactical RPG Trilogy at 40% off to celebrate Dark Deity 3's reveal! - 12 July 2026

    The story of the Sildairan family marches on. Dark Deity 2 picks up the tactical RPG torch with a refined combat engine, a deeper class system, and a roster of heroes worth fighting for.Outthink your foes across handcrafted battlefields, manage relationships and growth between fights, and feel the series leveling up around you. With Dark Deity 3 on the horizon, there has never been a better time to catch up on the saga. With Dark Deity 3 now announced, there has never been a better moment to dive into the saga. Dark Deity 2 is 40% off until July 23!Make sure to give Dark Deity 3 a wishlist after you grab your copies of Dark Deity 1 & 2!

  • Dark Deity 2: Continue the Tactical RPG Saga at 35% Off - 25 June 2026

    The story of the Sildairan family marches on. Dark Deity 2 picks up the tactical RPG torch with a refined combat engine, a deeper class system, and a roster of heroes worth fighting for.Outthink your foes across handcrafted battlefields, manage relationships and growth between fights, and feel the series leveling up around you. With Dark Deity 3 on the horizon, there has never been a better time to catch up on the saga. With Dark Deity 3 now announced, there has never been a better moment to dive into the saga. Dark Deity 2 is 35% off in the Steam Summer Sale, June 25 to July 9.Grab your copy and make sure to check out other great indie games on sale during the Summer Sale to add them to your collection.

  • Dark Deity 3 has been announced! - 6 June 2026

    Control the Sildairan family once more and fight back against the forces of evil! Dark Deity 3 is a split-army journey through lands both mundane and bizarre, and we couldn’t be more excited to share it with you!Dark Deity 3 still has a lot of development to go, so please don’t hesitate to give us your thoughts and wants in the discord, reddit, or Steam forums! As always, wishlisting the game is the best way you can support us if you would like to do so.I want to say a huge thank you to everyone who has played Dark Deity 1 & 2 and made it possible for us to complete the trilogy. We have a lot of story threads to follow to their conclusions and tons of gameplay improvements to bring your way. Every new game is a chance to refine our craft and get better at making Strategy RPGs, and we are incredibly grateful that we get to continue learning! We are doing our darndest to make good on the…

  • Chinese Localization Now Live! - 3 April 2026

    The wait is over… Chinese localization is finally here! 🎉We’ve seen the requests (a lot of them 😄), and we’re incredibly excited to share that Dark Deity 2 now supports Simplified and Traditional Chinese. Thank you to everyone who’s been patiently waiting and voicing support. To celebrate, Dark Deity 2 is part of the indie.io Franchise Sale, so there’s no better time to jump in (or tell a friend 👀). If you’ve been enjoying the game, leaving a review helps more than you know. And if you want to hang out, share feedback, or stay up to date, come join us on Discord!See you on the battlefield ⚔️

  • Spanish and PT-BR localizations are now available! - 19 March 2026

    After a long time in the works, Spanish and Brazilian Portuguese localizations are now available for Dark Deity 2! 🎉 I am so excited for even more players to jump in and experience the journey for the first time! I've also been working on additional language support, so stay tuned for more language support!To celebrate, Dark Deity 2 will be 35% off during the Steam Spring Sale (March 19–26). If you’ve played Dark Deity 2, please consider leaving an honest review; it truly helps the team more than you know. If you’d like to connect with the community, share feedback, or stay up to date on future updates, join us on Discord.

  • Patch 1.14 - Korean Language Support - 19 September 2025

    I've been working hard on some things behind the scenes, and today I'm really happy to finally share one of them with you!Dark Deity 2 now supports Korean interface and subtitles.This is only the beginning, as we're continuing to work on additional localizations so that even more communities can join us on this adventure. Thanks as always for your support, it means the world to me!

  • Dark Deity 2 is Coming to Nintendo Switch!! - 14 August 2025

    🗡 Dark Deity 2 is coming to Nintendo Switch on September 4! 🗡Since launching on Steam in March, I’ve been blown away by your support! Your feedback and stories have meant the world to me. We’ve been hard at work behind the scenes, and I’m thrilled to be bringing Dark Deity 2 to a whole new platform this September.🎥 Watch the Official Nintendo Release Date TrailerAnd yes, you can pre-order today on the Nintendo eShop! Rally your forces and hold your ground — the battle awaits.Charles "Chip" Moore, Game Director & Programmer

  • Dark Deity 2 is on sale! - 26 June 2025

    If you were thinking about getting the game, now is a great time to do so as we are part of the indie.io Summer Sale! Catch the game on sale from today until July 10th.Check out other great indies on sale during the indie.io Summer Sale to add them to your collection.

  • Patch Notes 1.13 - More Randomizer Options - 12 May 2025

    Patch Notes 1.13 New Randomizer Options With this patch we are adding 3 highly requested randomizer options that you can opt into when starting a new campaign, which are as follows: Random Passives: When promoting or class changing, units will receive a random passive in the slot for that class tier Random Abilities: When promoting or class changing, units will receive a random ability in the slot for that class tier Random Loot: When killing an enemy with loot or looting a chest, that loot will be randomized I think these are our most fun randomizer additions yet, can't wait to see what goofy things happen in your campaigns with these now available! I am a big fan personally of random loot in particular, as it really changes the meta progression in significant ways. Changes Significantly improved performance optimization in base and premap, particularly for lower end devices Significan…

  • Patch Notes 1.12 - 23 April 2025

    Patch Notes 1.12 Changes Significantly improved performance optimization in combat scenes improved performance optimization in the world map and base improved performance optimization for on-map gameplay Fixes Fixed an issue that allowed the final boss to move in unintended ways, potentially crashing the game Fixed a variety of issues with unit interaction and battlesaving Fixed issues with Wreathed in Flame and post battle interaction Fixed issues with Repulsor Shield and post battle interaction Fixed issues with Bleed and post battle interaction Fixed issues with units dying on Demonic and not causing a game over in certain cases Fixed an issue with the side objective for 0 unit deaths not ticking in certain cases

  • Patch Notes 1.11 - 11 April 2025

    Patch Notes 1.11 Fixed an issue where battlesaving and loading in certain circumstances could lead to not getting the proper post level scene Fixed a crash where giving inputs to both attack and cancel action could crash the game under certain circumstances Fixed an issue where clicking through levelup screens could alter the fast forward functionality as well Fixed an issue with the titan rune decreasing accuracy by the wrong amount Fixed an issue where celerity was not applying its power reduction Fixed an issue with the vicious rune having slightly incorrect value reductions Fixed an issue where divine flow was decrementing stacks for ALL units with the ability active Fixed a potential crash with the game trying to draw non existent enemies to the screen Fixed an issue where casting an ability that brought you back to the action menu could default to the wrong menu slot and make it e…

  • Patch Notes 1.10 - 6 April 2025

    Patch Notes 1.10 Fixed an issue where the new options from patch 1.09 were loading their functionality in reverse (auto fast forward was loading the longer levelups option state and vice versa) Fixed an issue where the water in chapter 25 could be teleported onto Fixed an issue with the Ravager Winds snaring upgrade applying blind Fixed an issue with the Astral Reckoning snaring upgrade not applying Fixed an issue with the Breaker snaring upgrade not applying Fixed an issue with the Lightning Strike snaring upgrade not applying Fixed an issue with the Enchant Weapon cleansing upgrade not functioning Fixed an issue with chapter 12 not ending upon defeating the route boss (the big one) - which could also then lead to a crash. Fixed an issue where buying the lowest item in the shop then attempting to buy the empty slot could cause a crash on controller Fixed an issue where selling the lowe…

  • Patch Notes 1.09 - Some Small New Features - 3 April 2025

    Patch Notes 1.09 Took a small ~1 day hiatus from bug fixing to add some of the most highly requested features, and will be returning so fixing things up now! Hope you have fun with the new additions! New Options There is now a toggleable option to make it so your levelups don't auto advance. Stare at them as long as you like! There is now a toggleable option to make it so fast forward is automatically on. It is still changeable with a click, but for any case where fast forward is appropriate, it will begin on with this option toggled. New Campaign Customizations Shuffled Unit Aptitudes: This randomly adjusts each individual unit's aptitudes, swapping them around randomly. Shuffled Unit Passives: This creates a pool of all 20 unit passives and assigns them at random to the team. Shuffled Unit Personals: This creates a pool of all 20 unit personal active abilities and assigns them at rand…

  • Patch Notes 1.08 - 31 March 2025

    Patch Notes 1.08 Small patch today with one very important fix for the final chapter as I work on better itemizing what I need to get through this week and planning out some work looking further ahead. Fixed an issue with the final chapter where the game could get stuck without completing the level Fixed an issue where illuminate wasn't applying its buff immediately The priest enemy in chapter 10 with incorrect stats is now properly scaled Fixed a tooltip issue with the elemental ring Features coming soon I'm still prioritizing bug fixing for now but there are a couple small options I'm starting work on to add this week that have been heavily requested. These are not live in THIS patch but are coming soon. Option to have levelups NOT auto advance so you can have more time to process the info Option to have fast forwarding be on by default without needing to click

  • Patch Notes 1.07 - 29 March 2025

    Patch Notes 1.07 Fixed an issue where movement range could persist through taking an action and cause units to run in place in odd ways and potentially crash the game in certain circumstances. This was one of the more commonly experienced game breaking issues so if you ran into something similar there is a really strong chance it was this. Changed the text of the kindling ring to better suit its effect Fixed an issue with enemies not spawning with correct stats when the random enemies customization was live Fixed an issue with the radiance ring applying blind to allies in AOE Restoration spells Fixed an issue where class changing could override menu functionality and crash the game Fixed an issue where over 100 xp could be gained, resulting in a lost levelup Fixed a crash where poisoned units with mastery below 0 could cause ability scaling to break. Poison no longer reduces Mastery bel…

  • Patch Notes 1.06 - 28 March 2025

    Patch Notes 1.06 Fixed an issue that allowed you to take attacks and movement actions before the unit made it to their proper tile, leaving them out of place and glitched if animations were off or a movement option was used. This was causing a majority of unit desync issues and a variety of crashes on maps with 'jump' tiles. Fixed an issue with pet commands not applying their effects with animations off Fixed an issue where counter attacking with animations off was missing certain on-hit effects Fixed an issue where movement grids weren't properly clearing when a frame was skipped, leading to units disappearing Fixed an issue where stormrider casted offmap could crash the game

  • Thank you for great launch | Patch Notes 1.05 - 28 March 2025

    It's day 4 now of Dark Deity 2 being out, and I just want to take a second to say a huge thank you to everyone playing the game! It’s been a blast hearing about the story choices you’re making, the unit builds you're experimenting with, and the team comps you're theorycrafting. Your feedback, bug reports, and support have been making a big impact. It’s also been so rewarding to see the game hit New & Trending on Steam and already pass 260 reviews. Thank you for helping make that happen! I just pushed Patch 1.05 (my fifth patch in four days) as I’ve been hard at work to stay on top of your reports. I am doing my best to get through everything and you've all been immensely helpful already. I’m prioritizing the highest-impact bugs (like crashes and freezes) first, then I’ll be diving deeper into more general feedback. Please keep the reports coming; every message helps, and I’m doing what…

  • Patch Notes 1.04 - 27 March 2025

    Patch Notes - Hotfix 1.04 -Fixed an issue where phantom units from the class tree could persist off the map, which led to a variety of different issues that seemed like they might be coming from something else (most notably, unit deaths with the unit not actually dying, some strange enemy targeting, and the controller unit cycling getting bugged out) -Fixed an issue where battlesaves could lead to the post-level decision cutscene being skipped (going to have some more testing for this once build is live, could require another fix tomorrow to catch all possibilities) -Fixed an issue where 'cleansing' upgrades didn't function correctly if taken as the second upgrade. -Fixed an issue where some abilities 'cleansing' upgrade didn't function at all -Fixed an issue where weapons in the shop could become unsellable past a certain point -Fixed an issue where campaign customization could select…

  • Patch Notes 1.03 - 26 March 2025

    Patch Notes - Hotfix 1.03 Fixed Challenge: Rescuing to no longer cause a game over on end of turn count Fixed a crash where promoting gwyn in certain rare circumstances could terminate the game Fixed some crashes resulting from units existing in between tiles after movement (there are some more issues remaining to be fixed that are of this nature, so if you run into one please let me know in the forums or discord!) Fixed the Titan rune displaying the wrong tooltip Fixed the tooltip for Defensive Stance to show the right severity Fixed the shop not resetting to the first slot when switching tabs on controller Fixed an issue where units could retain their experience when starting a new save Fixed an issue where you could a sell more copies of a weapon than you had Fixed a typo with the warded empowerment Lots of issues left to fix but I'm doing my best to get through them quickly! I reall…

Patch notes and updates

S.noRelease datePatch nameGID number
112 May 2025Patch Notes 1.13 - More Randomizer Options1799088287966767
223 April 2025Patch Notes 1.121797820624435177
311 April 2025Patch Notes 1.111796631172291178
46 April 2025Patch Notes 1.101795917897432773
53 April 2025Patch Notes 1.09 - Some Small New Features1795917897339705
631 March 2025Patch Notes 1.081795283637962139
729 March 2025Patch Notes 1.071795283637892589
828 March 2025Patch Notes 1.061795283637866772
928 March 2025Thank you for great launch | Patch Notes 1.051795283637836170
1027 March 2025Patch Notes 1.041795283637829880
1126 March 2025Patch Notes 1.031795283637793092
1225 March 2025Patch notes 1.021794830911034927
1324 March 2025Patch notes 1.011794830911006619
1410 December 2024Demo Patch Notes, December 10th 20241785321795776781

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