Knight Overloaded news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players2 · 5 October 2026 - 18:32:26 UTC
- SteamPulse tracked peak58
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score86% positive
- Total reviews164
- Release dateJun 15, 2023
- DeveloperCCM
- PublisherCCM
Genres: Action, Adventure, Casual, Indie, Free To Play
Company pages: Developer: CCMPublisher: CCM
Knight Overloaded Steam news
Knight Overloaded news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Kinght Overloaded will go free soon. - 6 June 2024
hello I'm CCM, developer of Knight overloaded. First, we'd like to apologize for the recent lack of updates. For personal reasons, we have not been able to fully focus on game development. We have decided that we are not in a position to take full responsibility for the game at this time, and we would like to move the game to free-to-play. these changes will be reflected in June. However, we will continue to update the game, although it may be a bit slower in the future. Thank you.
- Update 0.9.0.5 (Bug Fix) - 30 January 2024
Fixed an issue where the 'Lava Imp' was not working properly.
- Update 0.9.0.4 (Bug Fix) - 23 January 2024
Fixed an issue where the name of some blocks were not displaying properly. Fixed an issue where the artifact 'Ancient Coin' were not working properly.
- Update 0.9.0.3 (Bug fix) - 12 January 2024
Adjusted the spawn range of monsters.
- Update 0.9.0.2 - 11 January 2024
Fixed an issue where the descriptions of some blocks were not displaying properly. The 'Boomerang' is now working properly.
- Update 0.9.0.1 - 7 January 2024
Strength per block in the same column of 'The Look' blocks : 40 => 20 Fixed the health reduction from the 'Glass Cannon' perk not being applied correctly. Squid and Seahorse monsters will no longer bump into each other. Fixed the 'Sniper Rifle' weapon having an unusually high cooldown.
- Update 0.9.0 - 7 January 2024
hello. We apologize once again for the later-than-planned update. General improvements to the game Weapon effects have been greatly improved! Weapons have been repositioned to attack more intuitively. Improved in-game stat representation. We've improved the visibility of impacting blocks. There are many more fixes & changes! New Content A new character, the Frost Queen, has been introduced. Dozens of new blocks have been added, including 12 new weapons. Alas... We've temporarily removed the Astrologer, Engineer, and a few other blocks that didn't quite fit the concept. I'll be back with more improvements. The Journey to Full Release Spice up the game with new monsters and elites, new patterns, and cool rewards Some UI and graphical improvements for more unity A wealth of new content In closing... Due to my lack of experience and knowledge in the early design stages of the game, there we…
- 베타 테스터를 모집합니다! - 8 December 2023
Recruiting Beta Testers for Version 0.9.0! Everyone is welcome to participate! Right-click in the library - properties - beta - select 'unstable beta branch' from 'none' under beta participation. ※Warning: This beta version is unstable! There may be (many) critical bugs, progress impasses, and translation errors. Your save data might be reset! Some characters (Pirate, Astrologer, Engineer) and many blocks have temporarily disappeared! The weapon's attack sound effects have temporarily disappeared. What has changed? Characters' per-level growth stats have been removed, instead, each character will have unique abilities. The maximum wave has been increased to 20 waves. The firing position of weapons has been clarified, and visual effects have been improved. You can now adjust the size of the damage text in settings. The health of enemies, weapon damage, and shop prices have all been chang…
- Update Announcement and Idea Suggestions - 24 November 2023
Hello! First of all, we would like to express our sincere gratitude to everyone who has purchased and enjoyed Knight Overloaded. We ambitiously promised a major update in November, but it seems unlikely that the update we are currently preparing will be completed within this month. We apologize for this delay. However, we didn't want to move forward without any announcement until the update is ready, so we decided to share a sneak peek of what we are working on and seek your help. -What changes are being made? The growth of characters' stats by level is being removed. Instead, each character will have unique traits, and you can choose to increase certain stats upon leveling up. The combination methods for blocks (items) will be easier and more intuitive. Some graphics, effects, and sounds will be improved. The final wave will increase to 20 waves, and the duration of each wave will be s…
- Update 0.8.1.2 - 30 October 2023
The damage display when hit and when dodging has been improved.
- Please let us know what aspects of the game you would like to see improved! - 30 October 2023
Major Changes are Coming to Knight Overloaded. Before that, we aim to determine the direction of these changes based on your feedback. To give you an idea of the current direction, we plan to make fundamental changes in terms of balancing and blocks (items). We intend to diversify the patterns of enemies and increase their speed to maintain tension. However, to prevent the game from ending with just one hit, we are planning to decrease the damage dealt. As for the blocks, even though there are many types at the moment, it's challenging to create synergies, and players often don't get the blocks they want. As a result, even after clearing several rounds, there's no change in the backpack, making it hard to feel the joy of becoming stronger. Therefore, we plan to simplify and unify the basic blocks, enhancing the fun of gradually getting stronger through various block combinations. Whethe…
- Update 0.8.1 - 28 October 2023
-Fixed an issue where players were occasionally hit during a slay. -Improved the visual effects of gold. -Optimized the display of damage text.
- Update 0.8.0.3 - 22 October 2023
Now, the additional gold acquisition stat does not affect the block sales/special benefits selection. Turrets will be upgraded based on the number of attacks, not the damage dealt. Fixed an issue where the effects of the 'Screw' block did not appear. We will be coming with a major update in November!
- Update 0.8.0.1 - 25 August 2023
Updates Added a 'Reset All Data' feature in the settings window of the main screen. Fixed a bug during data loading. If you continue to encounter game-breaking bugs, there's a high likelihood that they occurred during the data loading process. In this case, please play after resetting all data. We apologize for the inconvenience.
- Update 0.8.0 - 23 August 2023
New Characters, Engineer and Wanderer have been added! The Engineer uses the 'Tool' weapons to collect components and fights alongside turrets. The Wanderer slays against enemies once the 'Meditation' gauge is full. New Relic System Added You are randomly given 8 relics at the beginning of the game. Relic equip slots can be expanded using coins obtained at the end of the game. More types of relics will be added in the future. New Weapons and Blocks Including 23 weapons, 33 new blocks have been added. Other Changes The number of waves completed is now displayed at the end of endlessMode. A graphic effect has been added when dodging. The health of Squid and Seahorse enemies has increased, and their movement speed has decreased. Revolver: Increased attack power, but now has a short delay after 6 shots. ※If you find any bugs, please let us know and we will address them promptly.
- Update 0.7.3 - 25 July 2023
Patch Notes Fixed a bug that achievements' penance count were not correct. Now, clicking on a locked block in the library informs you of the unlock conditions. Data saving method has changed and stabilized. Buffs Satellites: Additional rotation speed per Operation Speed increased (70% -> 100%) Astrologer : Base Armor increased (30 -> 40), base Recovery increased (0 -> 3) Wooden Arrow/BroadHead Arrow/ Pocket Arrow/ Flame Arrow/ Rune Arrow/ Spring Arrow/ Vodkin Arrow : Delay decreased (6sec -> 5sec) Anesthetic Arrow : Now makes enemy vulnerable. Magic Revolver : Coefficient increased (50%Int -> 60%Int), delay decreased (1.4sec -> 1.2sec) Plasma Sword: Attack range increased by 50%. Sword, Sabre: Attack range slightly increased. Flame Wand : Burn damage increased (40 -> 100 per sec) Nerfs Knight: Armor growth per level decreased (3 -> 2) Lasso : Lifesteal decreased (2 -> 1.5) Skull Mask :…
- Update 0.7.2.5a - 23 July 2023
Implemented Steam Achievements! You should clear the game again to unlock achivements even if you already did. There are various other achivements to be added.
- Update 0.7.2.5 - 19 July 2023
Price of product in store Blocks in the shop are sold at half price somtimes. (Affected by luck) You have a chance to get free-reroll in the shop. (Affected by luck) Fixed an issue where blocks would refresh in Wave 1 of Endless Mode even when the reroll was locked. Fixed an issue where the flashbag would not launch.
- Changed Main Game Poster! - 18 July 2023
We did re-draw of our game's main poster. you can see the changed picture in not only steam library, but also in-game! we will constantly update the graphic assets. thanks for playing our game. Endless Mode Balancing Wave time : 100sec -> 90sec Deleted store's additional price : +35% -> 0% Decreased Enemy's additional growth per wave : +5% -> 1%
- Hotfix 0.7.2.1 - 18 July 2023
Fixed a bug that 'Anesthetic Arrow' didn't work well. Reworked the rarity of the blocks in store of endless mode.
Patch notes and updates
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