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Grave Deceiver

Grave Deceiver Steam news

CoveiroDev | Dec 25, 2024 | game

Released

0players observed · 5 October 2026 - 19:08:57 UTC

ActionAdventureCasualIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score82% positive

Grave Deceiver news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score82% positive
  • Total reviews22
  • Release dateDec 25, 2024
  • DeveloperCoveiroDev
  • PublisherDakaria Games

Genres: Action, Adventure, Casual, Indie

Company pages: Developer: CoveiroDevPublisher: Dakaria Games

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Grave Deceiver Steam news

Grave Deceiver news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch Fix - 16 February 2025

    Movement Speed Upgrade Fix: Resolved the error in the movement speed upgrade. Previously absurd values have been corrected. Now displays balanced and accurate numbers. The null value issue is eliminated. Projectile Increase Upgrade Fix: Fixed the error in the projectile increase upgrade. Resolved issues with extreme or zero values. Now shows precise and balanced results. The upgrade functions as intended.

  • Update - 16 February 2025

    Upgrade Visibility: Chosen upgrades are now clearly visible. Displayed on the left side of the screen. Interface layout optimized for quick reference. Rarity System: Upgrades now come in three tiers. Available rarities: Common, Rare, and Epic. Rarity determines the chance of appearance. Value Corrections: Upgrade values are now displayed accurately. Attack Speed shows "7" instead of "6,999999". Minor display errors have been resolved. Wave Enhancements: Waves now feature more simultaneous shots. Basic enemies fire at an increased rate. Overall fire rate has been improved. Enemy Scaling: Enemies boost health every 2 waves. Damage output is raised accordingly. Progressive difficulty remains well balanced.

  • Bug Fix Update - 12 February 2025

    Fixed the issue where orbs stopped spawning. Fixed the issue where the Bleeding upgrade did not unlock its achievement when maxed out. Fixed the issue where, after completing the game, the upgrades Rain of Lightning, Bats, and Blades continued during the cutscene and after starting a new game. Fixed the issue with a loud sound playing after finishing the game. Fixed the issue with the Discord button in the main menu opening multiple tabs simultaneously. Thanks to "MerlintheWZRD" for notifying these bugs. Feedback is appreciated for further improvements.

  • Skull Update - 12 February 2025

    Renamed upgrade points for re-rolling random cards as "Skull". Skulls now drop from defeated enemies. Limited to one Skull on screen to reduce spam and improve performance. Reduced the number of on-screen particles to enhance performance. Added German language support. Note: These changes aim to streamline gameplay and boost performance. New feedback is appreciated for further improvements.

  • Grave Deceiver - 11 February 2025

    Acknowledgement & Feedback: We have read your feedback and thank all players for their input! Issues raised include: An over-reliance on specific buffs (such as volley and attack speed) to survive. Difficulties in building viable setups due to a lack of variety and usefulness in buffs. Unbalanced boss encounters, with the final boss being particularly punishing. A random perk system that makes it challenging to obtain the essential upgrades. The absence of in-game music or soundtracks, which affects the overall atmosphere. What’s New in This Update: Upgrade Card Reroll: You can now reroll the randomly offered upgrade cards if you’re not satisfied with the initial option. Bullet Blocking: Summons and projectiles now block enemy bullets. Enemy Rebalance: Adjusted enemy damage and health to provide a fairer challenge, especially during large waves. Wave Control Improvements: Enhanced contr…

  • Big Update – “Lightning Rain” Has Arrived! - 4 February 2025

    We’re thrilled to introduce a major update featuring our brand-new upgrade, “Lightning Rain”, the star of this patch! In English, it’s called “Storm.” This upgrade unleashes powerful lightning strikes, adding a dramatic flair to your battles. We’ve also renamed several existing upgrades in English to be shorter and more intuitive: Haste → Swift Hemorrhage → Wound Reaper → Scatter Grave → Large Wraith → Velocity Tomb → Might Phantom → Bounce Shard → Fragment Mend → Heal Rise → Lift Drain → Siphon Specter → Fleet Luck → Crit Pallor → Shield Restore → Cure (Upgrades Volley, Swarm, and Vital kept their English names.) We hope you enjoy the clearer names and the thrilling new “Lightning Rain” upgrade. Thanks for playing and for your continued support!

  • Quick Fix - 30 January 2025

    Nothing to worry about...

  • Final Boss "Grave Deceiver" Now in Game! - 7 January 2025

    The Grave Deceiver is here! A brand new challenge awaits, and it’s one you won’t want to miss. This marks a big moment in the game, and we’re calling it an event for a reason. Get ready to face something truly dangerous!

  • Patch - 0.0.3 - 7 January 2025

    Update New boss "Grave Deceiver" added to the game. (Wave 100) Changes Bullets lose damage when colliding with other bullets. Bullets lose damage when fragmenting. Initial enemy health has been adjusted. Enemy health increase per wave has been modified. Player's initial health has been adjusted. Player health increase per wave has been altered. Upgrade Changes Burst: Only the middle bullet deals full damage. The side bullets deal half damage. Throwing Blades: Lose damage based on the maximum number of upgrades acquired. The more Throwing Blades upgrades, the lower the damage of each blade. Fragmentation: Lose damage based on the maximum number of upgrades acquired. The more Fragmentation upgrades, the lower the damage of each fragment. Bat Horde: Lose damage based on the maximum number of upgrades acquired. The more Bat Horde upgrades, the lower the damage of each bat.

  • Patch - 0.0.2 - 3 January 2025

    New Features: Added Dash: Press Shift to perform a dash that makes the player temporarily invulnerable and deals fatal damage to enemies in its path. Changes: Bats and throwable blades are now influenced by the player's piercing ability. Balancing of enemy waves and the frequency at which they shoot has been adjusted. Fixes: Fixed font errors in multiple languages.

  • Patch - 0.0.1 - 1 January 2025

    New Features: New intro cutscene added. New map: "The Cemetery" (wave 50). Changes: Enemies now shoot without a minimum distance limit. Enemy speed increased. Adjustments: Defense upgrade reduced from 5 to 1. Achievements: "Cemetery" "Grave Deceiver"

  • Mini Update - 27 December 2024

    Visual Changes: Gravedigger new appearence. FlyingCorpse new appearence. Gameplay Changes: Increase quantity of enemies in hordes. Boss gain armor now. Boss has a new attack now. Nerfs: Meele enemies have slower movement now. Meele enemies deal less damage now.

Patch notes and updates

S.noRelease datePatch nameGID number
116 February 2025Patch Fix1791580426068193
212 February 2025Bug Fix Update1791482680871749
330 January 2025Quick Fix1790214123093523
47 January 2025Patch - 0.0.31787858252886167
53 January 2025Patch - 0.0.21787858252760361
61 January 2025Patch - 0.0.11786573931046663
727 December 2024Mini Update1786573930890815

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