Pine Harbor news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak67
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score61% positive
- Total reviews496
- Release dateApr 25, 2024
- DeveloperVision Forge Team
- PublisherVision Forge Team
Genres: Action, Indie, RPG, Early Access
Company pages: Developer: Vision Forge TeamPublisher: Vision Forge Team
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Pine Harbor Steam news
Pine Harbor news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Development is suspended indefinitely - 25 April 2025
I regret to inform you about unclear future of Pine Harbor 1.0 release. A week ago we encountered a critical issue which led to a complete stop Pine Harbor development. Our founder had legal and ownership issues, which are unlikely to be resolved in the near future. This situation makes impossible to continue work on the Pine Harbor game. Our team of 6 devs worked on this project for 2 years and 4 months, tirelessly, full-time and even on weekends. We created Pine Harbor from scratch, built the foundation. Filled it with content, fixed bugs, read your feedback and implement your suggestions. But at the moment the future of Pine Harbor is unclear. Of course, this is a huge pain for us, but an even greater pain and disappointment for you, the players. At the moment, we are looking for an opportunity to continue the development of Pine Harbor and bring the game to a full release. If the si…
- One-day fixes: enemies - 18 March 2025
This is a one-day hotfix. Based on your feedbacks, we decided to reduce the number of enemies and changed the aggro system. (We continue to work on a large update that we plan to release at the end of April)
- Hotfixes: enemies and map - 29 January 2025
- improved enemy behavior in the town (vision and hearing) - added missing part of the map - adjusted health of town enemies (lowered) - tiny improvements and fixes
- Regular Update: 004 - 24 January 2025
This update is primarily aimed at improving gameplay: - enemy bat nerf (!) - much easier to hit, rarely spawn at daytime - iron sight - improved AI behavior - added enemy groups (evade them) - new roads (significantly improved visuals) - new pickaxe animations - fixed bug: sometimes bags disappeared after death - other minor improvements and fixes .... and added underwear for forest enemies
- Hotfixes: sounds and bat enemy - 6 December 2024
- fixed bugs with incorrect positioning and playback of sounds - the size of the 'bat' enemy has increased (to make it easier to hit)
- Major Update 12/05/24 - 5 December 2024
MAJOR UPDATE:001 We are pleased to introduce our first major update of "Pine Harbor" - added new side chain quest (adds ~1-2 hours of gameplay) - added new boss: foreman - added new locations: old mines, hotel lobby, hotel apartments, flooded tunnel. - added new enemy 'bat' - flying enemy - added debuff - 'bleed' - player and enemies may bleed after taking damage - added two bags to increase your inventory - added new sounds - improved UI design - inventory, health, stamina, flashlight, buffs, debuffs. - improved melee fight with baseball bat (new animations, new sounds) - improved sound design - improved forest visual - improved town visual - improved optimization (greatly!) - improved AI - improved day/night cycle - (if you like to walk at night, a swarm of angry bats will destroy you) - fixed errors/crashes with enabled FSR 3.1 - the duration the day has increased - the duration the…
- Minor Update 10/05/24 - 5 October 2024
- Safehouse structure redesigned - Improved enemy behavior at night in the safehouse - Improved performance for medium/high/epic settings - Fixed a bug with a boss (could run away and not return) - Fixes of minor bugs
- Hotfixes: heart price and items description localization - 19 September 2024
Heart price - fixed Items description localization - fixed
- Regular Update: 003 - 19 September 2024
- the forest and vegetation have been completely reworked - new design of window barricades (double click on the wooden plank in the inventory to enter the build mode) - added ocean water with shore waves (super optimized, unlike the one that was at launch) - fog density reduced (now you can see further) - balancing prices at the trader and loot in the world - added new types of ammo for all firearms - "handmade" - redesigned default key bindings (F - Flashlight, E - Use, Q - quick melee and etc.) - updated environment and level design - improved ragdoll physics of enemies - and lots of bug fixes and optimizations to improve your playing experience
- Regular Update: 002 - 12 August 2024
- - added trader, dialogues and initial quest with him - added currency and trade system - added drop loot from monsters - added car crash scene - daylight time increased - added new models, animations and sounds variations for monsters - enemy movement system code has been completely reworked(Enemies behavior and movement will be constantly improved with updates) - added melee block for some enemies - improved melee fight - improved level design and visual (new bridge, new shores and etc.) - added missing sounds and improving existing ones - updated version of game engine - UE5.4 - the hair was changed to simpler version for better FPS and stability - improved optimization - improved visual - bug fixes - DLSS updated to 3.7 version - FSR updated to 3.1 version
- Regular Update: 001 - 24 May 2024
Warning! After this update, your previous saves will be wiped. - optimization update - added new save system (slots and autosaves) - fixes and updates UI design (Inventory, Storage) - updated ambience forest sounds - updated baseball bat animations - updated pickaxe animations - updated 1911 handgun animations - updated double-barrel animations - added block for baseball bat and pickaxe - added animations for enemies to “break windows/doors” - improved fog around the player - added 'sleeping' enemies on the streets - improved localization quality - and other tiny improvements and fixes
- DEVELOPMENT ROADMAP - 12 May 2024
- Hotfixes:0013 - 5 May 2024
- optimization improvement (especially for low/mid settings) - fixed bug with light and fog inside pipe-tunnel - added missing sounds - fixed bug with 'sleeping' enemies - updated enemies that sometimes 'stuck and not reacting player' - fixed compensation depended on FOV parameter and other tiny improvements Also: - "stutter fps" bug was found (happens with chance when you run away from enemies) - working on it - New save system and manual save in slot - still in development Your feedback allows us to find bugs much faster and improve the game experience.
- Hotfixes:0012 - 2 May 2024
- optimization improvement - fixed visual bug - weapons shadow disabled - fixed bug with infinite spawn of enemies - fixed bug with scaling items - fixed revolver reload animations - updated revolver visual - updated light switch visual - and other tiny improvements and updates.
- Hotfixes:0011 - 30 April 2024
- optimization improvement - added more enemies during daytime - during night limited enemies will be spawned. They are defeateable, but better run. - AI improvement - collision improvement - weapon physics collision update - damage from dead bodies bug - fixed - gamepad toggle sprint - fixed - added save dropped any items in any places - now you can drop weapons too - generator in shed updated - added 'time' now you can see actual time of the day in inventory (also can be adjusted in settings - "dynamic UI" and "time format") - added missing sounds - added name of picked up items insted of 'item received' - fixed missing items after restart game after this update you will be teleported to bus station, everything else will remain the same. (manual "save in slot" in development and will be added this week)
- Hotfix:0010, DX12 FIX, Vulkan Support - 27 April 2024
We received a lot of feedback about the game not starting with error about DX12 even if your system supports it. Currently fixed, tested on GTX 1650.
- Hotfixes:009 - 27 April 2024
- fully rebuilded world collision - fully rebalanced enemies health and weapon damage - headshots more effective - fixed dupe items bug - other tiny fixes
- Hot fixes:008 - 26 April 2024
- "After loading the save game, both doors in the house are locked (with wooden bars) and cannot be opened from the outside" fixed - "skip the intro" localized - the number of enemies has been reduced at night near father's house - 'if inventory full' items can be crafted but drops and hanging in the air. - (!) added workbench in pharmacy building - other small things
- Hot fixes:007 - 26 April 2024
- Dynamite fixed (finally) (due to a bug, you could only install dynamite if you didn’t die or restart the game) that's why very few players saw the boss. - Barricades durability increased 5 times, disappearing after death/logon fixed - Day/Night cycle is fixed. Night is 6 minutes, day 27 minutes. - Global collision updated - Added more bandages at the pharmacy - Night visual updated - Flashlight brightness increased - Save system is updated ('manual and autosave in slot' in development, will be added next week)
- Hot fixes - textures, collisions - 25 April 2024
Fixed visual bug with monster in mines (bad textures) Fixed collision in mines
Patch notes and updates
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