Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 2452640 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | Free to play |
| Free to play | Yes |
| Discount | 0% |
| Original price USD | — |
| Current price USD | Free |
| Release date | Coming soon |
| Developer | Robert Balassan |
| Publisher | Balassanne |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/2452640/ |
Short description
Battle your way to being a legend in the world of carts!
About this game
BUILD THE MACHINE. THEN DRIVE IT. Cart Legends is a physics-driven modular vehicle playground. Start with a core, snap together a machine from real physical components, and take that exact construction into a proving ground, a race, or a multiplayer session. This is a very early technical pre-alpha Playtest . The foundation is playable, but rules, balance, presentation, content, and save formats can change quickly. FREE STEAM PLAYTEST — AVAILABLE DURING DEVELOPMENT The free Steam Playtest is temporary. Once the core design, balance and content are ready for the next stage, we plan to close the playtest and launch a paid Early Access version at a low initial price. We expect the price to increase as the game gains content and polish on the way to its full release. We will announce the playtest closing date and Early Access pricing in advance. Wishlist Cart Legends to follow its development and hear about the next stage. A FLEXIBLE PHYSICAL BUILDER Build with a current catalog of 32 components: structural beams and plates, bearings, steering and suspension parts, three wheel sizes, engines, crystals, jump pistons, thrusters, turrets, physical hammers, headlights, ballast, and more. Compatible sockets, authored collision volumes, real mass, centre of mass, and inertia decide whether your invention drives beautifully, barely moves, flips over, or discovers a completely different use. There is no prescribed cart layout. Thrusters can push, brake, spin, or help a machine fly. Pistons transfer real contact force. Hammers swing as physical bodies. Turrets fire physical projectiles. Strange ideas are part of the point. BUILD, TEST, RACE Garage builder: place, rotate, move, detach, and reattach parts; configure steering; allocate white Engine, blue Shield, and red Gadget crystals into core slots; and keep up to ten named local constructions. Test Drive: try the saved machine in a physics proving ground with ramps, steps, logs, balls, crates, and live ability-energy feedback. Skyway Circuit: run the current three-lap test race solo or through a Steam/LAN session, with race timing and a world leaderboard for the track and lap count. Physical gadgets: jump with constrai…
Supported languages
English
