- What have we done since release - 28 August 2026
Update Announcement — We Hear You: Combat Feel & Visual Overhaul --v 1.1.3724 Dear Players, Over the past two weeks, we've been reading every review, every discussion thread, and every message you've sent us — the complaints about combat feel, the nitpicks about detail, all of it. This update is our first progress report back to you. Change won't happen overnight, but we want you to know this: every piece of feedback you've written is actively making this game better. We'd also like to personally invite you to our Discord and QQ group, where you can talk to us directly about the game's flaws. You know best where it falls short — and we genuinely want to hear it. Combat Feel & Visual Overhaul (Highlights) Reworked base attack animations: strikes are snappier and the attack rhythm is easier to read Before: After: Improved on-hit effects: every hit lands with more direct, weighty impact fe…
- Upcoming changes per player's feedbacks - 21 August 2026
Upcoming and Ungoing Changes Big Changes 1. We fixed Leaderboard issue. Now Leaderboard should be working. 2. We modifed curve so enemies are more engaging. 3. Parries now cost no Qi, and able to interrput enemy attacks. And many other bugs. Upcoming Changes We figure the reason why players feel the game in half-way done or incomplete, is because the story side or the emotional side of the game in barely there. Therefore we are adding it back. Meanwhile opptimizing the gameflow to make it feel smooth and impactful. But this will take some times. --- Small Requests We are actively improving our game based on players feedbacks. So, please give us more feedback to improve on! Thank you again for your attension and participations! Zankoi's Chronicles Dev Team.
- HotFix END Ending Battle Update - 17 August 2026
END Ending Battle Update Announcement Dear Players, This update brings a large number of fixes and experience improvements to the END Ending Battle. Below are the main contents of this update. ⚠️ Important Notice Steam Leaderboard Under Repair, Temporarily Unavailable The Ending Battle leaderboard is currently under repair and temporarily unavailable. Your clear times will still be recorded normally in local history. Upload and display functions will resume once the fix is complete. We apologize for the inconvenience. Ending Battle Core Fixes Battle Flow Fixed an issue where enemy AI completely stopped working (enemies not playing cards) from the second battle onward Fixed an issue where enemies would not draw cards in subsequent battles, and the discard pile could not be reshuffled into the draw pile Fixed an issue where time-stop/parry visual residuals (chromatic aberration/vignette/c…
- Hello, Greetings, and Thank You! - 14 August 2026
👋 Greetings, Hello and Thank You! First of all, thank you for buying our game, supporting us, and inviting your friends to play. It genuinely means more to us than we can put into words. ---- 🎮 Five Years in the Making This project started back in 2021. Five years later, in 2026, it is finally here. We’ve put the very last bit of effort we had into making the game as smooth, polished, and enjoyable as we were capable of making it. We know there are still things that can be improved, but we wanted to give it everything we had before putting it into your hands. ---- 🌱 We’re Still Learning We are a very small development team with no professional game-development experience. We started this project with little more than passion, curiosity, and a willingness to learn. This is our very first game, and because of that, we know there will be flaws, mistakes, and things we could have done be…
- Getting Ready for Releasing!! - 10 August 2026
# Zankoi's Chronicles V1.1 Patch Notes (English) **Last Updated**: August 11, 2026 --- ## 1. Summary This is the final major update before launch. The core change is a rework of the Poise–Time-Stop–Combo loop, accompanied by experience improvements to hit detection, SFX, and visuals, along with multiple mechanic adjustments and bug fixes. Building on V1.1, this update also incorporates a series of follow-up refinements: a new Remaining Help (exit-state) system, reworked Parry and Small Shield mechanics, unified extra-battle rewards, improved level-flow generation, and numerous UI / timing / save-data fixes. --- ## 2. Charge Mechanic The Poise Gauge has been changed from "depleting" to "charging". - Poise is accumulated during combat through playing cards, landing hits, and other actions. - When fully charged, Time-Stop is triggered, allowing you to freely arrange your combo card sequenc…
- Hello! Steam Deck Building Fest! We are coming with Major Updates! - 3 May 2026
🎴 Zankoi's Chronicles – Major Demo Update Live for Steam Deck Building Fest! We're thrilled to be part of Steam's Deck Building Fest! Our demo just received its biggest update yet – packed with deeper combat, smarter deck building, and tons of new content. Try it now, and don't forget to wishlist – we're pushing hard for a May 26th release! ✅ What's New in the Demo (Already Live) ⚔️ Damage Types Now Matter Every strike carries weight beyond raw numbers. Our four damage types each trigger unique effects: Slash – Chance to gain Sharpness stacks Pierce – Chance to inflict Bleed Blow – Chance to apply Vulnerability Heavy – Chance to Stun + bonus Poise damage Chain them together, and your deck-building decisions will ripple through every encounter. 🃏 Secondary Affixes – Every Card Is Unique Action cards now roll randomized secondary affixes based on their damage type. Upgrading your cards…
- Wrapping Up 2025, All updates in brief. - 12 February 2026
2025 Development Progress UpdateCore GameplayBlessing System: Added 50+ Blessings and + versions, rebalanced values, border indicates level, max-level removed from pool.Cards: Removed move setting restrictions; added Incineration system (destroy card for 2-turn passive effect).Combat: Added "Breathing" posture recovery mechanic; AI state machine revamped (Harass/Assault/Recovery, etc.), difficulty adaptive; Combo Time auto-locks enemies.Mini-Games: Catch Leaves and Hunting launched, Dice game supports bet multipliers.Content & ProgressionStages expanded to 22, boss rewards reworked; added Extra Challenge system (voluntarily add encounters).Enemies: Updated AI behavior trees and composition tables; sound effects WIP.Tutorial: Completely revamped with dynamic video guidance, progressively unlocks game content.Combo Effects: Added combo effect combinations; effects progressively unlocked.E…
- Demo Update. Gameflow implements. Balance fixes. - 3 April 2025
Greetings, players! We are thrilled to bring you an important update that enhances gameplay balance, AI behavior, and the overall experience. Here’s what’s new in this update: Bug Fixes Fixed the issue where the game would crash upon exiting. Resolved various enemy AI-related bugs, including movement speed inconsistencies and incorrect attack patterns. Addressed UI issues such as card drag-and-drop glitches and missing buff icons. Fixed incorrect enemy health calculations in higher difficulty levels. Game Balance Updates Combat Mechanics Adjustments Card upgrade costs have been recalibrated: The initial upgrade cost is now 8, with subsequent costs increasing by 10% every four upgrades. Enemy health now scales more dynamically across different rounds. Post-time stop mechanics adjusted to prevent enemies from gaining an unfair advantage. Stamina and guard mechanics refined for a more stra…
- Current Known Bugs while playing Demo - 24 January 2025
Currently Known Bugs: GamePlay Bugs Enemy might stop action if the battle takes too long. If you try to swap into another blessing, it might cause swap to stop function. You can then S/L to refund your currency if such bug occurs. Ui Bugs Some words are not properly translated. Poise damage reduction has not translation yet, it might appear as Poise Recovery. We are very sorry that we cannot fix those on time. We will fix those as soon as we get back to work. Thanks again for playing the game!
- [Version 0.8.2300+] Last Demo Update - 23 January 2025
Core Game Updates We have completed all milestone updates for our game's gameplay. As of now, the demo will no longer receive updates! Features and Gameplay Updates Talent Tree Ready The Talent Tree system is now fully operational. Players can customize their playstyle through the Talent Tree. If you prefer thrilling and fast-paced combat, focus on increasing Qi and Qi Recovery. If you prefer strategic gameplay and counter-attacks, invest in Poise and Poise Recovery, and so on. UI and Tutorial Updates We have once again updated the UI and Tutorials to ensure new players have the best possible experience. Bug Fixes Numerous bugs have been fixed to improve overall gameplay stability. Upcoming Plans After this update, we will stop updating the demo. Moving forward, we will focus on enemy AI and boss fights. Stories will be added after we start selling the game or find a good publisher. We…
- [Version 0.8.2200+] What we have done so far and what is coming next. - 28 December 2024
🎄 Merry Christmas and Happy New Year! 🎆 This year, we’ve made significant updates to our game’s gameplay and mechanics. Based on internal testing and guest feedback, we’ve transformed the original time-stop-based battle system into an exciting QTE-inspired system. 👉 Try out our demo now and experience the changes! 🎮 What Have We Done Since the Last Announcement Previously, we tried blending the thrill of fighting games with the strategy of card games. However, feedback highlighted the conflicts between these elements. After a lot of trial and error, we’ve developed a new design that better suits Chronicles of the Soulforged. Gameplay Changes Two Separate Phases: Fighting Period: Engage in "KoF"-style 2D fighting gameplay. Whoever wins the exchange earns the chance to play cards. Card Play Period: Draw cards, strategize, and execute the best possible combo strikes. Mechanics Updates…
- Version 0.7.1772: Visual Updates, New Enemies, Tutorials and Gameflow Changes. - 31 July 2024
Hi All, As the fundamentals of gameplay near completion, we are starting to improve the overall presentation of the game. Here is what we have improved from the previous version: Tutorials In the previous version, we neglected to teach players some of the game mechanics, resulting in complaints that the game was too unfair and lacked counterplay options. Therefore, we adjusted our gameplay and updated our tutorials based on those player feedbacks. New players will be required to choose the "Spear" as their initial weapon to learn the game's basic controls. "Sword and Shield" will teach players how collision works in the game and how to utilize collisions to their advantage. "Bow and Arrow" will teach players the core mechanics of the game, including the Card Queue system, and introduce them to "Traps." We hope the updated tutorial and game flow will greatly improve new players' experien…
- Version 0.7.1667 is out live on Demo - 14 June 2024
Greetings our potential friends and players! It's been a while since last update, here is what we have been doing so far! Game Content: Bow and Arrow : Bow and Arrow are now playable. This weapon is focusing on planning ahead. Utilizing traps, teleporting and long range shooting to defeat the enemy is the designed way of playing it. Please be aware that Bow and Arrow has extremely slow moving speed. Feel free to use Time-Stop to buy you infinite amount of decision time! Blessings We've add numerous new blessings and keywords into the game. A special leveling system for blessings is live now on the Demo version. Action Cards All action cards have different attack type now. There are 4 attack types in total: Slash, Blow, Piece and Heavy. Different attack type has different interaction with each other! Monetary and Growth System Update We've improved the entire monetary system and growth s…
- 【Verision 0.6.1443】Getting Ready for the Steam Next Fest! - 29 January 2024
Version 0.6.1443 We're doing our best to ensure the demo for the steam next fest runs perfectly! -- Fixed English Translation Issues (There might still be some un-translated stuff, if you found one, please leave a comment below!) -- Fixed Bug where Swords & Shield cannot damage Boess when Block is illly triggered. -- Action Card's damage is now properly displayed with boosts from Blessings and Buffs. The Damage Number will updated as soon as any effect is taken on or off. -- Updated Some Action's Animation. -- Updated Random Generation Method. -- Updated UI for "Exit" or "Return" under certain Panels. -- Fixed Bug where at difficulty of chapter 3 or above, the initial foot soilder not attacking player. The game's development will be paused from Feb 2nd to Feb 19th. However, we will be online and keep updating content on various platforms. Please feel free to leave your comment about any…
- [Major Update] Demo V0.06.0 is now live - 11 August 2023
Greetings fellow players! We are happy to announce that a new version of CotS is Now Live in Demo! This Demo is desinated to be played on Comic Day 26 @ ChengDu, China. If you happened to be there, be sure to pay a visit to us! We have updated the game flow structure and make player to have all available cards at the beginning of the game. Instead of build your deck to win, the game now is trim your deck win! We also updated the entire game flow by adding event system and new type of currency : tributes for character upgrade. However, we did not have enough time to update graphics and animations. There will be another Major Update before Oct this year. Stay Tuned! And have fun playing our game! Best, Dev Team of CotS
- Demo v0.05.935 Patch Note - 6 July 2023
Fixed knockback issue, Add end of battle reward, each battle will reward player 20 Memory Points, Memory Point reward is increased to 80。 Upcoming Fix: New Tutorials New Temple Description New Tips during scenes' transition
- Hello Everyone! Our demo is available now! - 4 July 2023
ːsteamhappyːːsteamhappyːːsteamhappyː We're thrilled to announce that the demo version of Chronicles of the Soulforged ("CotS") is now available for download! While the entire demo is not yet complete, we wanted to give you a sneak peek into the immersive world we've been crafting. Download the demo now and embark on an unforgettable gaming experience. Although we're still fine-tuning certain aspects, the core game mechanics are in place, allowing you to get a feel for the gameplay and atmosphere we've created. Your involvement at this stage is incredibly valuable to us, as we're eager to hear your thoughts and feedback to make this game even better. As we move forward, we see this demo as a bridge of communication between our development team and you, the players. We're committed to actively listening to your feedback and taking your suggestions into consideration. Your input will play…