- March Update 2 - Additional Fixes - 23 March 2026
Since the March update, we’ve continued tracking issues reported by the community and tightening up a few rough edges across progression, combat, UX, and audio. This patch is a smaller one, but it includes several important fixes to improve consistency and clarity during play. ProgressionUpdated loot distribution to ensure all remote clients correctly receive loot chests when playing in multiplayer.Class: RockbreakerRumbling ElbowFixed an issue where the shockwave did not hit enemies that were laying on the ground.This attack now properly hits OTG enemies and sends them away from the player on impact.UXFixed an issue that could cause loss of input when navigating while changing sub-tabs in the Curio menu.Fixed several small typos in text (multiple languages).AudioAdjusted audio limits to improve voice priority during large enemy encounters. Thanks to the dedicated Towerborne community,…
- Towerborne - March Update (Release Notes) - 16 March 2026
Towerborne 1.1 March Patch NotesIt’s been about a month since Towerborne 1.0 released, and during that time we’ve been working on a patch to fix many of the issues we’ve seen reported, including players affected by modified Scale display settings.Listening to feedback, we’ve made a variety of improvements to classes, improving flow and providing some help for those Pyroclast players in harder difficulties. Enjoy! GameplayFocus SkillsThe Skill Point cost of Light Focus Skills and Heavy Focus Skills have been universalized across all classes:Light Focus Skills = 3 SPHeavy Focus Skills = 4 SPJackhammer changed from 5 SP -> 4 SPCrownbreaker changed from 5 SP -> 4 SPSilver Strikes changed from 5 SP -> 4 SPCounter Argument changed from 4 SP -> 3 SPReeling Spin changed from 4 SP -> 3 SPClassesSentinelFixed an issue where you couldn’t cancel the final hit of the air light combo and air heavy at…
- Xbox's co-op brawler Towerborne drops free-to-play and monetization plans for 1.0, but crossplay is bizarrely gone too - 27 February 2026
The Towerborne 1.0 update is something I'd love to shout about. Seamlessly blending side-scrolling beat-em-ups with the loot-driven progression of action RPGs , it won my heart in early access with its combo-driven combat and flashy visual design. Now, a year and a half on from its initial launch, the full release is upon us, and there's lots of upgrades to shout about. It's even dropped its live-service monetization plans, although the transition away from a planned free-to-play offering will be disappointing to some. What's bugging me most, however, is the stripping back of crossplay and online matchmaking in a game so lovingly designed for co-op. Read the rest of the story... RELATED LINKS: Towerborne release date, early access, trailers, gameplay, and latest news Co-op action hit Towerborne arrives on Game Pass with a major upgrade to classes Towerborne update 4 adds more variety an…
- Towerborne Full Game Update - Available Now! - 26 February 2026
Towerborne - Full Game Update is now Available!
- Towerborne Design Team - Streaming Now! - 26 February 2026
Come check it out over at: Towerborne - Twitch
- Towerborne Full Game Launch Update - Letter to the Early Access Community - 23 February 2026
To our Early Access players:While our Launch Overview provides a useful list of what has happened over the past six months at Stoic, it is written for both new and returning players. That makes it harder to get into specific differences and direct responses to player feedback. Reducing that context to a TL;DR or bullet list would also do you a disservice, so we wanted to take a moment to go deeper here. When we decided to shift Towerborne from a live service game to a standalone premium experience, it wasn’t a decision we made lightly. We knew it would be a change some players wouldn’t be happy about. But it was also the best way to ensure Towerborne could stand on its own as something can keep in your library, take offline, and play anywhere.Most importantly, thank you to everyone who played during Early Access. You spent real time with Towerborne while it was still evolving, and your…
- Everything you need to know about Towerborne Full Game Launch Update - 23 February 2026
Everything You Need to Know About Towerborne Full Game Launch UpdateTowerborne launches February 26 as an epic side-scrolling Action RPG Brawler.If you are new to the world of the Belfry (or returning for 1.0) here is what awaits you. Rise as an AceIn Towerborne, you rise again as an Ace — an immortal warrior reborn to defend the Belfry against the darkness beyond its walls.Your journey begins in the City of Numbers as it falls. You fight to save its people before coming face to face with the event that forges you into a deathless guardian of humanity’s last refuge.From there, the world opens.You will guide refugees to safety, uncover the machinations behind the fall of Numbers, and push back the corruption threatening what remains of civilization.A 15+ Hour Campaign Across a Changing WorldTowerborne 1.0 delivers a 15+ hour story-driven campaign spanning more than 50 missions across the…
- Towerborne Full Game Update - Launch Overview - 23 February 2026
This Launch Overview is meant to give all players a clear, high‑level insight into what Towerborne 1.0 is today.If you’re returning from Early Access, we’ve also written a Letter to Early Access Players that highlights key areas we expanded and improved based on your feedback. You can read both, or jump straight to the letter if you’re looking for those details.A New BeginningSelect your class at creation and change it freely between missions as you refine your playstyleExperience the fall of the City of Numbers firsthand, battling to protect its peopleCome face to face with the event that forges you into a deathless Ace, guardian of the last remnants of humanityA New WorldExperience a 15+ hour campaign to protect the Belfry, discover the machinations that led to the fall of Numbers, and fight alongside fellow Aces to set the world rightFreely explore the map to advance the campaign, ai…
- Full Game Launch Coming February 26 - 4 February 2026
Dear Aces,First and foremost we want to take a moment and thank everyone who has played during early access. Especially our Founders!We have some very exciting news to share with you all, so strap on your finest fineries, slap the nearest gobo, and let’s jump in, shall we?We will be transitioning out of Early Access and launching the full game on February 26, 2026! As you might expect, this will be a major update to the game. Let’s be honest, that’s pretty much why you’re reading this. So let’s get to the good stuff!The most significant change of the forthcoming full game update is the fundamental shift in how you play and access the game. We have shifted from our initial plans of a free-to-play, online title to a “buy once” offline title with online and couch co-op.Wait. What?Yes, you read that right. We have been spending the last several months working diligently to get Towerborne re…
- A Year of Heroes - 10 September 2025
Dear Aces,Have you ever looked up from what you’re doing and thought, “Holy moly, where did all that time go?”Well… Towerborne is officially a year old. Holy moly, indeed! It feels like we just launched, and yet here we are—12 months, countless sessions, and one amazing community later. Whether you jumped in for 10 minutes or 800 hours, your time, energy, and feedback have been invaluable. You’ve helped shape the game, and we couldn’t be more grateful. Founders, You Rock!A huge shout-out to our Founders—you’ve been with us since the very beginning, helping guide Towerborne with your feedback, energy, and dedication. You’ve tested builds, shared ideas, and pushed us to make the game better every step of the way. Honestly, you’ve been the heartbeat of this whole adventure, and we couldn’t have done it without you.Over this past year, Towerborne has seen 9 major updates—missions, quests, a…
- Community Requests, Continued! - 22 August 2025
Greetings, Aces - When we rolled out Community Requests recently, Aces showed up in force - knocking out individual goals while bagging broader Belfry benefits, too. If you’re looking for more reasons to rally together - we got you! From August 20 through September 10, the next set of Community Requests will go live: Gobo Takeover → Gobos are closing in on the Belfry. Push them back before they overwhelm defenses. Complete missions in the Grasslands, take down Gobos, and face Snaggleshire.Rakentague Overflow (Again) → A surge of Ratslashers is pouring in from Rakentague, threatening refugees in the area. Join the fight by completing Grasslands missions, defeating Ratslashers, and clearing the Rakentague Venture. Squad up and get after those bigger+better rewards!
- Early Access: Update 9, Patch 2 - 20 August 2025
Greetings, Aces - Today’s quick update smooths out a few rough edges. We fixed a loading screen hang up, tightened class-and-skill interactions, and made a few minor changes to enemy behavior, and more.Check out the details, below._______Gameplay & ExplorationFixed an issue where the game could get stuck on the loading screenFixed an issue where the Weapon Skill Activate Shortcut prompt would not update properly when keyboard keybinds were changed Classes & CombatSentinelAdjusted the hitsettings of certain launcher attacks so that they work better in conjunction with the Boomguard’s Legacy perkPyroclastAdjusted the final hit of Crimson Uppercut so that it’s easier to perform follow up attacksRockbreakerAdjusted the hitsettings of certain launcher attacks so that they work better in conjunction with the Boomguard’s Legacy perkShadowstrikerFixed an issue where the Shadow Dancer Skill did…
- Early Access: Update 9, Patch 1 – Class & Combat Bug Fixing - 17 July 2025
Greetings, Aces!This patch sharpens your swings, steadies your perks, and squashes some pesky bugs … Launcher behavior is tighter, Focus gains are smoother, and issues—like revive hiccups, UI oddities, and Request Board mix-ups—have been cleaned up.Check out details below. As always, your feedback helps shape these updates—keep it coming!Combat & GameplayCombat HUDFixed instances of the Combat Mini HUD disappearing when performing certain actions (drinking a Flask, using a Focus Skill, using an Umbra, etc)Fixed an issue where the enemy’s healthbar would animate smoothly when attacked (this now behaves the way that it used to prior to Update 9)Fixed an issue where the player can start/skip part of the revive process before the pop-up appearsBoomguard LegacyFixed an issue that caused Boomguard Legacy’s perk to not work with the Rockbreaker universal launcher attack.Adjusted the launch tra…
- Early Access: Update 9 - New! Community Requests - 10 July 2025
Greetings, Aces!In addition to a suite of class, combat, and enemy tweaks, we’ve got some new things for you to try in this update—starting with a brand-new system we’re calling Community Requests, plus a major refresh to how you earn Writs throughout the game.New Feature! Community Requests: Community Requests are now live! These time-limited challenges invite all Aces to contribute toward a shared goal. Each request includes personal objectives for you to tackle on your own, plus large-scale Belfry-wide milestones. You’ll find Community Requests in the Request Board in the Tower under the new Community tab. The first event, Rakentague Overflow, focuses on Grasslands missions, Beastkin, and Bloodletters … more detail below! Writ Reward Updates: We’ve fine-tuned how Writs are earned across early missions and the Job Board to help smooth out the path for new and returning Aces. More on W…
- Early Access: Update 8, Patch 1 - Class & Gear Fixes - 25 June 2025
Greetings, Aces!We’ve tightened up combat, gear, and gobos alike to keep every swing, slash, and setting feeling just right. Today’s patch is all about precision—cleaner status effects, smarter enemies, and quality-of-life tweaks that make Towerborne run smoother while we cook up the next big thing.Shipping these fixes ended up causing some other issues ... as of now, Loot Rush wrapped a week earlier than planned—for those dodge-roll hungry Aces scooping up shinys, our humblest apologies for the rug-pull! We know that caught some of you mid-run, but please know that we’ll be leveling up systems across the board.No matter what - your feedback on any Limited-Time Mode, or anything for that matter - drives our next steps; keep it coming! Classes & CombatClass SkillsSentinelFixed an issue that caused bleed from Prickly Strikes received from Sanguine Assault to only lasts for 2 seconds inste…
- New Limited Time Mode: Loot Rush! - 18 June 2025
Greetings, Ace!TL;DR — dodge rolling barrels, scoop blink-and-you-miss-’em shinys, climb from Bronze to Gold, and cash out a heap of Writs before the last cask cracks.Loot Rush turns the Belfry courtyard into a living pinball table of tumbling oak and glittering loot. Dive in solo or with your squad—every run is a frantic race to grab, bank, and survive before the barrels (or an errant foe) punt your haul across the cobblestones.The BasicsLoot Rush is live now! And will be playable for a few weeks...EVENT START: Live now! (6/18)END TIME: 7/2 @ 8 AM PT / 11 AM ETBarrels pour from balconies while shinys wink in and out of sight, making every second a split-choice dash.Banking shinys pumps your rank: Bronze → Silver → Gold — each tier stuffing your pockets with richer rewards.Courage’s Stockpile is back – and so are Clashmarks. All Courage themed cosmetics return - along with bundles of As…
- Discord Quests Live! + More Echoes of Gratitude Rewards - 12 June 2025
Greetings, prize-loving Aces, Towerborne has grown tremendously over this pre-launch period, and we’re so grateful to you - our Founders - for helping us get here. That’s why we dubbed this week (June 11-18) Echoes of Gratitude … in which we aim to shower you with all the rewards on all the platforms: Discord, Twitch, and even a good ol’ Sweepstakes!In case you missed it - we shipped a big game update yesterday (check out what Update 8 has to offer) - bringing you an expanded world, deeper gameplay, and - for the first time during our pre-launch period - Free Play Days! Now through June 18, you can jump in and play Towerborne for free, on console or PC.Discord QuestsGet a limited-time Shiro profile avatar, while the Discord Quest lasts (now through the 18th, next week). Finish the Quest, equip the avatar, and let everyone know which Belfry you call home.Go here to grab the Quest via Dis…
- LoFi Belfry Beats - Vol 2 - 12 June 2025
Greetings, Ace - What’s better than some slow rolling deep base to Gobo-groove to? More of it! That’s what!LoFi Belfry Beats | Vol 2 is here, for your slaying/studying pleasure.Our initial drop (LoFi Belfry Beats | Vol 1) was loved so much, we decided to double-dip … hitting during our latest gratitude-filled update – which expands the world and deepens the game. Check out all update details here.Along with our latest update – now through the 18th, jump in (and grab your friends!) for Towerborne’s Free Play Days! On any platform!Lo-Fi Belfry Beats | Vol. 2 is coming to you (once again) courtesy of award-winning composer Austin Wintory and producer Alex Moukala. Same vibes, new beats—the perfect background fuel for loot farming (or procrastinating) in style.Chill hard, fight harder, Ace.
- Early Access: Update 8 - Echoes of Gratitude - 11 June 2025
Greetings, Aces!From the moment Towerborne hit Early Access last September—and through April’s game-shaping update—you’ve been with us every swing of the Warclub. You’ve toppled titans, lit up Umbra Shrines, leveled classes, and traded war stories in the Belfry. We set out to build a game we wanted to play, and we knew it would only reach its full potential with you right beside us.That spirit fuels our latest (massive) update-celebration, Echoes of Gratitude. From bug-hunting to every “hey, what if…?” our Founders - those Aces who've played with us on our road to 1.0 launch - have helped sculpted Towerborne into what it is today, and like any good squad-mate, we've got your back!Update 8 OverviewWith this update, expect a bigger world and a deeper game, including a new Danger Level 5 zone, new Ventures, new Chance Encounters, new enemies and a new Umbra - and more. Quality of life impr…
- Krafft’s Gauntlet: Best the Boss Blitz! - 4 June 2025
Greetings, Ace - Commander Krafft is sounding the alarm: a limited-time boss rush mode that’ll drag every campaign big-bad back into the ring—one after another, no rest, no do-overs. Starting today, every campaign boss you thought you’d left in the dust is lining up for a rematch—back-to-back, no breaks. Clear the Gauntlet before June 11 - or be stuck having to hear about the heroes who did! Limited-Time Mode Start Time: Jun 4, 2025 - 8am PT / 11am ET Limited-Time Mode End Time: Jun 11, 2025 - 6am PT / 9am ET How to Jump In To enter the Gauntlet - you must complete Heart of Numbers, first. Then, head to Commander Krafft and accept his charge. Gather Your Squad: Bring friends. Everything’s better (and louder) with your team. Brace for the boss barrage: The battle order should feel familiar … just with a spotlight on boss encounters. Vanquishing each boss will give you rewards - but littl…