SPSTEAMPULSELIVE ANALYTICS
Emberward

Emberward Steam metadata

Refic Games | Jun 25, 2024 | game

Released

1,023players observed · 3 October 2026 - 14:37:36 UTC

IndieStrategyEarly AccessTower DefenseRogue-liteSteam Store

  • Latest observed players1K · 3 October 2026 - 14:37:36 UTC
  • SteamPulse tracked peak1,647
  • Units sold (VGI)191,503
  • Revenue (VGI)$2,241,819
  • Review score97% positive

Emberward metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players1K · 3 October 2026 - 14:37:36 UTC
  • SteamPulse tracked peak1,647
  • Units sold (VGI)191,503
  • Revenue (VGI)$2,241,819
  • Review score97% positive
  • Total reviews3,674
  • Release dateJun 25, 2024
  • DeveloperRefic Games
  • PublisherRefic Games

Genres: Indie, Strategy, Early Access

Company pages: Developer: Refic GamesPublisher: Refic Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Emberward Steam metadata

Emberward metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2459550/metadata
Steam Storehttps://store.steampowered.com/app/2459550/
Steam Communityhttps://steamcommunity.com/app/2459550
PCGamingWiki search
IGDB searchSearch IGDB for Emberward

Reviews, pricing, and metadata

Review summary

Overwhelmingly Positive

97% positive, 3,558 positive, 116 negative

Price and discount

$16.99 (15% off from $19.99)

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Steam Trading Cards, DualShock Controller Support, DualShock Controller Support

Achievements

100

Platform releases
  • Steam 25 June 2024

Latest Steam announcements

  • Emberward 1.0 Is Out Now!! - 17 September 2026

    It's Finally Done!I still remember the first day I opened up this new tower defense project. I thought to myself...this is my first indie game, so I should keep the scope under control and try to finish it in a few months. A year at most!And, well...somehow it’s been almost 4 years now 😆.Thank you so much for supporting the game throughout Early Access!Especially those of you who have been here since the very first demo. When I first started making the game, I never imagined there would be such a big group of players willing to help test it, recommend it everywhere, and give me so many suggestions for improving the game with every update. Hundreds of Youtubers and streamers also introduced the game to even more people. Every one of you played a part in making Emberward what it is today, and I really appreciate all the help. I’ve heard plenty of players talk about Early Access games the…

  • Emberward 1.0 Coming September 17! - 2 September 2026

    Yup, it's decided. The 1.0 update is coming on September 17!And... um......Yeah, actually, that's all I need to say here. I've got TONS of stuff that needs to be finished in the next two weeks, so I'll keep this short and get back to work. 😆By the way, the 1.0 version is currently in the testing phase. If you're interested in helping out with testing, feel free to join the Discord server to get access to the playtest branch. Of course, you may run into all kinds of issues during testing, so if you just want to enjoy the new region and other content, I'd recommend waiting until 1.0 officially launches. Two weeks will go by really fast!That's all. See you all at the 1.0 launch!- Refi

  • Pricing Changes! - 9 July 2026

    Hi everyone!Although we just talked about what's coming in 1.0 recently, it didn't really hit me until I started writing this announcement. Emberward's Early Access is really almost over! I've been trying really hard to get everything done lately...I'm even dreaming about designing new levels. Hopefully I can wrap up 1.0 soon so I can get back to working on the more fun stuff, like new towers and relics 😆(If you missed what's coming in 1.0, you can check out the previous post!)Because of Steam's rules, after a game's price is changed, there's a one-month cooldown before it can go on sale. So I need to update the price to the full release price a little ahead of the update to make sure there can be a launch discount when 1.0 comes out.So, Emberward's price will change from $14.99 USD to $19.99 USD on July 15! Regions with regional pricing will be adjusted accordingly as well.And since t…

  • Dev Chat: What's Coming In 1.0? - 14 June 2026

    It's been almost 2 months since the last update!Recently I've been seeing more and more people ask when the next update is coming. (Someone even emailed me asking if I was sick) So I guess it's time to talk about what's coming in the 1.0 launch!When Early Access first started, my plan was pretty simple: just steadily finish all 4 regions, make all the towers and relics I had planned, fix the bugs, and the game should be ready for 1.0! Surely that would only take about a year...right? But once I actually started working on it, I realized things were completely different from what I had imagined. Players often suggested ideas or gave feedback to improve the game, and I'd also keep thinking of things I wanted to add myself. In the end, a whole bunch of things that I had never originally planned ended up being added to the game 😆. Endless Mode was originally going to be much simpler. Infer…

  • Game Update! (v0.4.12) - 16 April 2026

    New update!Another month just flew by!In this patch, there are some big changes to Endless Mode. Previously, Endless Mode had random anomaly effects to ramp up the difficulty, so you had to adjust your strategy, towers, and relics around them. But from player feedback, a lot of people mentioned that those restrictive effects didn't feel great to play with. So this time I decided to try a different direction (...the exact opposite direction) and added powerful positive effects instead! Honestly, I think having both positive and negative effects could lead to more interesting strategy, but I wanted to hear your thoughts on a buffs-only version first. Let me know what you think after you try it!After this update, I've decided to start focusing on 1.0! I've already been slowly working toward it over the past few months, but trying to keep regular updates going while also building all the fe…

  • Game Update! (v0.4.11) - 9 March 2026

    New Update!Not sure if you noticed, but this week is Steam's Tower Defense Fest! The event is meant to help people discover more tower defense games, but it got me thinking... if it's a tower defense fest, maybe I could make something that fits the tower defense theme?Then I remembered something I've seen quite a few times in the feedback form. Many players said that after playing Emberward, it reminded them of the old days playing WC3 or SC2 custom games. For a lot of people, that was their introduction to tower defense games (yeah, same for me). And since the last update added the Fort Tower, I thought...why not take this chance to revisit that style a bit?In the new event map, you won't use any blocks to build your maze. Instead, we're going back to the classic approach - using Fort Towers to change the monsters' path. You'll also get 7 additional 2×2 towers, and you can use the Fort…

  • Game Update! (v0.4.10) - 12 February 2026

    New Update!Finally!! The feature that's been stressing me out the most is done!This update…I'd say about 90% of the time went into controller support. Since Emberward's demo launch, a lot of players have been asking about it. But if every time I add something new I also have to make sure controller support works perfectly, it would make development way more time-consuming and harder to iterate on quickly. So I decided to wait until we're closer to 1.0 and handle it all at once.Which means…after two years of stacking up hundreds of UI elements and game objects, it basically turned into development hell 💀. But I'm really happy I was able to keep my promise and add it to the game! This is my first time implementing full controller support. I've looked at how a bunch of other games handle it, but I'm sure there are still things I missed or weird edge cases I didn't think of. So if you try…

  • Game Update! (v0.4.9) - 18 December 2025

    New Update!2025 is almost over! ☃️ I was reading through some old patch notes yesterday and suddenly realized that around this time last year…I hadn't even started working on Sealed Citadel yet!? This whole year has felt like it flew by, but looking back at the logs, it's actually been pretty packed. All of a sudden, we've got the Sealed Citadel, Infernal Shards, a bunch of new characters, towers, relics, and tons of stuff that wasn't even in the original plan. So really, thank you all for the support and feedback throughout the year! Thanks to so many of you playing and supporting the game, I've been able to keep expanding Emberward. (Sometimes I feel I'm working on a live service game 😆)With the holidays coming up, I made an extra new event map for this update. Like the Misty Graveyard, this one is also a themed Endless Mode map with its own mechanic! On top of that, I kept filling i…

  • Game Update! (v0.4.8) - 15 November 2025

    New Update!So…this update ended up being nothing like what I originally planned! °∀°I've always felt that Emberward has one big issue that's really hard to solve: whether you play Roguelite Mode or Endless Mode, a full run takes a loooong time to finish. But TD games are naturally time-consuming, and when you add maze-building on top of that, the thinking time makes the game even longer. It's kind of a built-in limitation of the genre, so it's very difficult to find a fix for it.But a few days after the last update, Youtube randomly showed me a video about chess endgame puzzles (…I don't even play chess, no idea why it showed up but it was interesting). And it made me think: Is there a way to create a faster game mode using a puzzle-like structure?So I spent some time messing around with the idea, and it ended up being pretty fun and felt like it had a lot of potential! That's why I dec…

  • Game Update! (v0.4.7) - 17 October 2025

    New Update!Another step towards 1.0! This update fixes several issues I've been wanting to solve for a long time.After finishing the achievement system, most of the major planned features are done. But since the game's been in development for over two years now (!!), some of the early designs don't quite fit anymore as things have evolved. So this update, besides adding more new stuff, also focuses on reworking those parts to better suit the current state of the game. I've finished the last normal character, made some pretty big changes to how flame works, and added a bunch of new relics!By the way, a lot of players have been asking lately why more languages haven't been added yet. There are still a ton of adjustments happening (as you can see from this update…) each patch. If I add new languages now, every small tweak would mean re-translating, re-importing, adjusting the layout, and p…

  • Game Update! (v0.4.6) - 11 September 2025

    New Update!FINALLY the achievements are out!This patch was a ton of work, and I’m so happy it's finally done! Getting the achievement system finished feels like a huge step toward 1.0. Right now the game has 85 achievements. Aside from the ones you unlock just by progressing, I also added some that take a little creative thinking to figure out, plus a few ideas that came from players during Early Access. My goal with achievements is more about "encouraging players to do some weird stuff" rather than making them insanely hard (the most difficult one is likely the Infernal Shard 24 achievement). Kinda like extra challenges layered on top of the game.Also, there are a few new towers added in this update! I used to be very cautious about towers that move enemies. Since maze-building is the core of the game, mechanics like that can easily break the balance. This time I'm trying something new…

  • Game Update! (v0.4.5) - 31 July 2025

    New Update!This patch adds Daily and Weekly Challenges to Endless Mode!Recently, I've been thinking a lot about what the "final form" of Emberward should look like. I've played a ton of fun tower defense games in the past. They were super fun, but once I finished them, I often didn't feel like going back. I always wished there was something that kept pulling me back in with new challenges. That's the idea behind the new Daily and Weekly Challenges in this update!These challenges use maps from the regular roguelite mode, but with added twists and modifiers. Sometimes you'll get a ton of relics to play with, sometimes the elements are limited, or you might be handed a specific tower/relic combo and have to figure out how to make it work. The goal is to give you something new and interesting every time you launch the game! I'll keep tweaking this mode based on your feedback (maybe even a v…

  • Game Update! (v0.4.4) - 25 June 2025

    Surprise Update!!Not sure if anyone noticed, but today marks the one-year anniversary of Emberward's Early Access!(I was so naive to think I could finish the game in one year...Emberward is now at least three times bigger than I originally planned.)This past year has been insanely busy and exhausting, but also a lot of fun! I've had the chance to meet players from all over the world, learned a ton of things I never expected to deal with, and…released a bunch of bugs. Honestly, I wouldn't have made it this far without everyone's support. Thank you all for playing the game, allowing me to work on it full-time!Also, a huge thank you to all the players, Youtubers, and streamers who helped spread the word about the game! There's no way I could've reached so many people on my own (and please continue to recommend the game to your friends! I really need the help 😭). And I really appreciate ev…

  • Game Update! (v0.4.3) - 13 June 2025

    New Update!I thought this update would be easier to make, but it turned out to be a tough one!Designing the tier 3 Infernal Shards fried a lot of my brain cells, but I'm pretty happy with the result. I tried to come up with a system that isn't too harsh, but still provides an extra challenge. If you're into tough challenges, give it a try and let me know what you think! (Shard level 24 is...really hard)Also, some new Poison towers were added in this update, so now the five elements each have about the same number of towers. As for the Poison-element relics, since they were created early in development, I plan to adjust their effects in the future to better fit the current state of the game.(I guess some of you are going to ask, so I'll answer now: yes, there will be more towers added in the future!)After this update, I'll be spending more time on other features like Endless Mode, the ac…

  • Game Update! (v0.4.2) - 8 May 2025

    https://i.imgur.com/pnKz9Cc.gif New Update! This update introduces the highest difficulty system in the game - Infernal Shards. Since I need lots of feedback to figure out what's the expected difficulty for hardcore players, please let me know what you think after trying it out! The first two tiers are available in this patch, and the third tier will be available in the next patch. Originally, I planned to add more poison towers in this patch, but working on the Infernal Shard system took up most of my time, so the new towers will be postponed to a later update. Instead, I used the spare time to make several new relics. Some of them are quite different from the previous ones! As for the April Fools Event character - Joker (honestly, I was surprised so many people liked it!), it will remain in the game and will be labeled as an "Event Character". Since the fun of this character lies in i…

  • Game Update! (v0.4.1) - 1 April 2025

    New Update! Since I was a student, I loved seeing all the weird and fun events games would hold on April Fools' Day. Now that I have my own game, it feels like I have to add something special on this day! This update introduces a few more new towers, a limited-time April Fools' character, and a mode that randomly mixes maps from four different regions. As it's an April Fools' event, the new character is designed...differently compared to others. It might feel a bit luck-based or unbalanced, but...it's April Fools'! It’s the perfect time to add something that wouldn't normally make it into the game. (If you've been in the Discord for over a year, you might have already guessed what it is :P) The current plan is to remove this character in the next update (around early to mid-May), or to leave it in the game and flag it as a special event character if people really like it (Since it's not…

  • Game Update! (v0.4.0 - Sealed Citadel) - 4 March 2025

    https://i.imgur.com/LfpQ1dt.gif UPDATE TIME!! This is the patch that took the longest time to develop since the early access launched. The past two months have truly been...a development nightmare. But now, it's finally ready! (And I can go back to making more towers!) As usual, the fourth area comes with unique new mechanics, a new Boss fight, and new unlockable flames. Since it’s currently the last planned area, the design focus this time has returned to what really matters in tower defense games: resource management. Figuring out how to make the most of your gold, blocks, and towers, while fending off attacks and achieving other objectives, will be the key to conquering the new maps! For the next few updates, I’ll be adding more towers and relics, as well as finishing up the remaining characters. Originally, I planned to work on the highest difficulty mode next, but I’d like to see h…

  • Dev Chat: 4th Region Preview - 11 February 2025

    Hey everyone! As mentioned last time, I’m currently working on the 4th region. The development has been quite smooth (except I scrapped a main mechanic that took me 2 weeks to make and start over...), but it feels weird not posting anything for this long. So here’s a quick dev update to show what you can expect in the next patch! The next patch will introduce the 4th region, which includes several new mechanics, enemies, a boss fight, and a new flame you’ll unlock after clearing it. Right now, I’m aiming to finish it by the end of February. But since the new mechanic is a bit more complex this time, I’ll release it on the beta branch for a few days first to test things out. If everything goes smoothly, I’ll roll out the official update! As for the new mechanics in the 4th region... (If you don’t want spoilers, you might want to stop reading here!) (Honestly, I think it’s more fun to go…

  • Game Update! (v0.3.5) - 19 December 2024

    New update!! As mentioned last time, this update is focused on revisiting older features and includes some suggestions from the community. When I started making Emberward, most of the relics and characters were designed with simpler abilities, which made them feel much weaker compared to the newer additions. This patch focuses on reworking characters and maps. I've listed the changes below and explained why they are changed! After this update, I plan to start working on the fourth area (…😱). Since a full new area involves designing monsters abilities, mechanics, maps, and the final boss level, it'll take significantly more time than regular updates. Plus, with real-life events like the holidays and Lunar New Year coming up, I guess the next update might take until mid to late February. I know some players get anxious when they don't see updates in Early Access games, so I just want to…

  • Game Update! (v0.3.4) - 13 November 2024

    https://i.imgur.com/Xp0g3tZ.gif New update!! This update introduces another new character, new towers, and lots of changes! The new character, Tana, offers a more relaxed gameplay experience, and with a strategic use of towers and cards, she might be the strongest character yet! The three new towers...were much more complex to make than the others, but I really like how they turned out. (especially the tank :P) Try them out and let me know what you think! Also, thank you all for playing the Misty Graveyard! (I really didn't expect it to turn into an idle game...) I've got so much valuable feedback, and found lots of things that need to be adjusted for endless mode. I tried to make these changes with minimal impact on the normal mode, mainly to make the game more challenging without taking so much time. Give it another try if you're interested! In the next update, I plan to revisit and r…

Patch notes and updates

S.noRelease datePatch nameGID number
110 June 2024Demo update! (v0.1.8)5746109972562817749
28 December 2023Demo update! (v0.1.4)5395938616796083643
326 November 2023Demo update! (v0.1.3)5382426458988301178
421 November 2023Dev update: incoming balance patch5382426458971250064
515 November 2023Demo update!5322753221338764973

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2459550
Live current players1,023
SteamPulse tracked peak1,647
Live count (today's peak floor)1,023
Price$16.99 (15% off from $19.99)
Free to playNo
Discount15%
Original price USD$19.99
Current price USD$16.99
Release dateJun 25, 2024
DeveloperRefic Games
PublisherRefic Games
Owners estimatedNot available
SteamSpy owner estimate minimum100,000
SteamSpy owner estimate maximum200,000
Review typeOverwhelmingly Positive
Positive review percent97%
Positive reviews3,558
Negative reviews116
Total reviews3,674
Steam recommendations4,257
Achievements100
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2459550/

Short description

Build twisting mazes with tetromino blocks and deploy unique towers in this strategic roguelite tower defense adventure!

About this game

Build a maze before the battle begins! Be creative and find the best setup with the block cards in your hand. Make good use of your limited wall blocks! Will you make the monsters take a longer route, or will you use the blocks to position your towers more strategically? After the battle, add various runes to the block cards! Runes can enhance your towers, grant blocks special abilities, or even double their size! Tower with various sizes : 1x3? 2x2? 3x3? Building powerful towers requires careful planning! Poison Towers that Span Monster Paths : Instead of shooting, we pour poison directly on the enemies' heads! Drone Towers that Track Enemies : Why wait for enemies to come? Attack is the best form of defence! D20 Towers that Test Your Luck : Higher number equals higher damage! (...and a lot more!!) Choose your character and flame before starting your adventure! Each run is unique with different maps, tower compositions, and mazes. Collect new towers, block cards, or power relics during your journey. Each battle grants you experience. Learn from various talents and become stronger for your next adventure! Adventure Mode: Fight through a series of stages and take on powerful bosses. Endless Mode: Play special event maps and over 80 stages while competing for the top spot on the leaderboards! Enigma Sanctum: A fast-paced game mode where you build the strongest defense with a limited set of cards.

Supported languages

English, Simplified Chinese, Japanese, Traditional Chinese, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Spanish - Latin America

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
29Steam Trading Cards
55DualShock Controller Support
56DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
23Steam Cloud
25Steam Leaderboards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Violência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 3, 2026 to Oct 3, 2026
  • Lowest observed: $16.99
  • Highest observed: $16.99

Emberward's USD price history spans from Oct 3, 2026 to Oct 3, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $16.99, the highest is $16.99, and the first visible tracked price is $16.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -15%
  • Latest sale window: Oct 3, 2026 to Oct 3, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -15%, with a lowest recorded final price of $16.99 during rows named Steam sale. The latest recorded window starts Oct 3, 2026 and ends Oct 3, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $16.99, from Oct 3, 2026 through Oct 3, 2026. The latest run records $16.99 for 1 day of uninterrupted daily tracking with a listed discount from $19.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $16.99
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Emberward at $16.99 in USD, with a listed base price of $19.99 and a -15% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$16.99$19.9915%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $16.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$16.99$16.99No change15% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $16.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-03$16.99$19.9915% (Steam sale)Steam Store - Steam sale

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 21,169,4093 October 2026 - 15:42:01 UTC1,818,368
2Dota 2859,1803 October 2026 - 15:42:01 UTC1,291,328
3Wallpaper Engine105,9663 October 2026 - 15:40:36 UTC150,271
4Subnautica2,21426 September 2026 - 07:56:43 UTC51,446
5ICEY1,9143 October 2026 - 14:33:42 UTC3,173
6Escape From Duckov4,6453 October 2026 - 12:13:24 UTC301,322
7Brotato12,4563 October 2026 - 15:15:26 UTC23,754
8Human Fall Flat4,4183 October 2026 - 11:56:03 UTC127,516

Related Steam games by tag and genre

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS218,1283 October 2026 - 15:15:50 UTC399,748Not availableBULKHEAD
Valheim126,5643 October 2026 - 12:07:01 UTC498,478533,888Iron Gate AB
Slay the Spire 286,5603 October 2026 - 15:40:47 UTC574,638199,438Mega Crit
Palworld72,2013 October 2026 - 15:35:02 UTC2,101,535451,088Pocketpair
VRChat58,8363 October 2026 - 14:36:57 UTC74,217261,953VRChat Inc.
Project Zomboid57,2023 October 2026 - 12:42:18 UTC122,811467,999The Indie Stone
Path of Exile 236,4843 October 2026 - 15:38:29 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended30,6743 October 2026 - 13:51:51 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
R.E.P.O.28,7533 October 2026 - 14:55:46 UTC266,908420,693semiwork
The Isle23,3873 October 2026 - 14:08:50 UTC27,916111,695Afterthought LLC
RuneScape: Dragonwilds17,3633 October 2026 - 13:26:16 UTC39,10324,686Jagex Ltd
BeamNG.drive14,81526 September 2026 - 07:24:04 UTC44,232392,944BeamNG

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2859,1803 October 2026 - 15:42:01 UTC1,291,3282,758,031Valve
Slay the Spire 286,5603 October 2026 - 15:40:47 UTC574,638199,438Mega Crit
Total War: WARHAMMER III80,2953 October 2026 - 15:15:36 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Hearts of Iron IV60,6723 October 2026 - 15:41:14 UTC93,196377,014Paradox Development Studio
Baldur's Gate 360,2213 October 2026 - 15:38:21 UTC875,343836,282Larian Studios
Don't Starve Together53,3553 October 2026 - 13:28:39 UTC122,662531,182Klei Entertainment
Sid Meier’s Civilization® VI45,1833 October 2026 - 15:12:59 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Transport Fever 338,2723 October 2026 - 13:22:38 UTC38,272Not availableUrban Games
Mount & Blade II: Bannerlord37,7393 October 2026 - 15:26:39 UTC248,034297,199TaleWorlds Entertainment
RimWorld36,9183 October 2026 - 14:23:14 UTC95,851239,107Ludeon Studios
Football Manager 2636,0343 October 2026 - 15:16:52 UTC82,75036,155Sports Interactive
Arena Breakout: Infinite34,3283 October 2026 - 12:04:35 UTC65,94478,112Morefun Studios

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