- Price Drop and New Bundle Option! - 27 October 2014
Hey guys, as you may have noticed, Hack n Slash has a new lower price and bundle option to celebrate today's release of Spacebase DF9. It's fitting, as these games shared a journey from our community-voted Amnesia Fortnight game jam, to being funded by Indie Fund and friends, to becoming Steam Early Access titles, and now being finished games. So if you haven't already grabbed Hack n Slash, you can now do so for the lower price of $13.37 or as a bundle with Spacebase DF9 and both games' soundtracks at $24.99. And as a token of our appreciation to those who supported these games early, anyone who already owns Hack n Slash will be getting a copy of Spacebase for free and vice versa. ENJOY!!
- Price Drop and New Bundle Option! - 27 October 2014
Hey guys, as you may have noticed, Hack n Slash has a new lower price and bundle option to celebrate today's release of Spacebase DF9. It's fitting, as these games shared a journey from our community-voted Amnesia Fortnight game jam, to being funded by Indie Fund and friends, to becoming Steam Early Access titles, and now being finished games. So if you haven't already grabbed Hack n Slash, you can now do so for the lower price of $13.37 or as a bundle with Spacebase DF9 and both games' soundtracks at $24.99. And as a token of our appreciation to those who supported these games early, anyone who already owns Hack n Slash will be getting a copy of Spacebase for free and vice versa. ENJOY!!
- Hack n Slash wins Indiecade Grand Jury Award! - 10 October 2014
Woohoo, we just won the big Grand Jury award at Indiecade!! Thanks so much to you the community for helping make the game what it is today. It's a super weird one and the feedback and support you lent us during Early Access was key to the game's success. Hopefully this will help bring some more folks into the game and the world of programming and lead to more crazy mods in the workshop community!
- Hack n Slash wins Indiecade Grand Jury Award! - 10 October 2014
Woohoo, we just won the big Grand Jury award at Indiecade!! Thanks so much to you the community for helping make the game what it is today. It's a super weird one and the feedback and support you lent us during Early Access was key to the game's success. Hopefully this will help bring some more folks into the game and the world of programming and lead to more crazy mods in the workshop community!
- Hack 'n' Slash patch (with mod security fixes) - 23 September 2014
This is a minor bugfix build that fixes some security holes in the Hack 'n' Slash mod support. Special thanks to SmashManiac for identifying and disclosing the issues!
- Hack 'n' Slash patch (with mod security fixes) - 23 September 2014
This is a minor bugfix build that fixes some security holes in the Hack 'n' Slash mod support. Special thanks to SmashManiac for identifying and disclosing the issues!
- Hack 'n' Slash patch (with Linux and Offline Mode fixes) - 19 September 2014
We've just published a new patch for Hack 'n' Slash with a collection of bugfixes. Linux fixes Linux configuration files, local save files, and mods now saved in a more appropriate location, following the standard used by other Double Fine games. You can now find these files on your local system in the following location: $HOME/.local/share/doublefine/hacknslash Subscribed mods now download and execute correctly. Offline mode The severe performance issues experienced when playing the game with Steam in offline mode should now be fixed. In addition, the subscription update process will now time out in five seconds if the game can't establish a connection. This should get you into the game much faster when playing offline. Assorted other fixes This patch also contains assorted fixes for minor bugs throughout the game.
- Hack 'n' Slash patch (with Linux and Offline Mode fixes) - 19 September 2014
We've just published a new patch for Hack 'n' Slash with a collection of bugfixes. Linux fixes Linux configuration files, local save files, and mods now saved in a more appropriate location, following the standard used by other Double Fine games. You can now find these files on your local system in the following location: $HOME/.local/share/doublefine/hacknslash Subscribed mods now download and execute correctly. Offline mode The severe performance issues experienced when playing the game with Steam in offline mode should now be fixed. In addition, the subscription update process will now time out in five seconds if the game can't establish a connection. This should get you into the game much faster when playing offline. Assorted other fixes This patch also contains assorted fixes for minor bugs throughout the game.
- Now Available on Steam - Hack 'n' Slash, 33% off! - 9 September 2014
Hack 'n' Slash is Now Available on Steam and is 33% off!* Hack ‘n’ Slash is a puzzle action game about hacking -- reprogram object properties, hijack global variables, hack creature behavior, and even rewrite the game’s code! After a successful Early Access period, the game is moving to full release! And remember, the only way to win is not to play...by the rules! *Offer ends September 16 at 10AM Pacific Time
- Hack 'n' Slash 1.0 - 9 September 2014
And we’re live! We’re very proud to be shipping the full release of Hack ‘n’ Slash. When I had the weird idea for a game about hacking and pitched it during Amnesia Fortnight in 2012, I had no idea the concept would excite so many people, and I certainly didn't expect that we’d get to turn it into a full game. The Early Access community has been a huge help to the game as well; you all provided fantastic feedback and found really clever ways to break the game. This game wouldn't have been possible without all of you. Final Dungeon The biggest change from the Early Access version is the inclusion of the final act. This is where my favorite puzzles and mechanics are introduced: you’ll have to use the knowledge you've developed throughout the game and some clever thinking to break into the castle, ascend the tower, and take down the wizard. It won’t be easy, though; the castle is designed…
- Hack 'n' Slash 1.0 - 9 September 2014
And we’re live! We’re very proud to be shipping the full release of Hack ‘n’ Slash. When I had the weird idea for a game about hacking and pitched it during Amnesia Fortnight in 2012, I had no idea the concept would excite so many people, and I certainly didn't expect that we’d get to turn it into a full game. The Early Access community has been a huge help to the game as well; you all provided fantastic feedback and found really clever ways to break the game. This game wouldn't have been possible without all of you. Final Dungeon The biggest change from the Early Access version is the inclusion of the final act. This is where my favorite puzzles and mechanics are introduced: you’ll have to use the knowledge you've developed throughout the game and some clever thinking to break into the castle, ascend the tower, and take down the wizard. It won’t be easy, though; the castle is designed…
- Hack 'n' Slash patch (with Steam Workshop integration) - 22 August 2014
Today we're ready to roll out Steam Workshop integration for testing! Details below. Please post feedback in the forums! Downloading and playing mods You can manage your mod subscriptions via the Hack 'n' Slash workshop. Subscribed mods will automatically be downloaded when you boot up the game. Starting a new game with a mod Select "NEW GAME" from the save select screen. A "mods" menu will appear, and you can add mods that you've created or subscribed to by selecting the option and then selecting a mod. Adding and removing mods from an existing save game Navigate to the game in the save select screen and select the option. From here you can add additional mods using the option or remove mods using the option. You can also reorder mods via the option. This controls the order in which the mods are loaded. Some mods may need to be loaded in a specific sequence in order to function correct…
- Hack 'n' Slash patch (with Steam Workshop integration) - 22 August 2014
Today we're ready to roll out Steam Workshop integration for testing! Details below. Please post feedback in the forums! Downloading and playing mods You can manage your mod subscriptions via the Hack 'n' Slash workshop. Subscribed mods will automatically be downloaded when you boot up the game. Starting a new game with a mod Select "NEW GAME" from the save select screen. A "mods" menu will appear, and you can add mods that you've created or subscribed to by selecting the option and then selecting a mod. Adding and removing mods from an existing save game Navigate to the game in the save select screen and select the option. From here you can add additional mods using the option or remove mods using the option. You can also reorder mods via the option. This controls the order in which the mods are loaded. Some mods may need to be loaded in a specific sequence in order to function correct…
- Hack 'n' Slash patch! - 31 May 2014
In-game menu There’s a new in-game menu that opens when you press on the Keyboard or on a 360 controller. It lets you adjust the (new!) user settings, and provides the single most requested feature: a way to quit from inside the game! System settings The game now automatically stores system settings. These include keyboard control mappings, fullscreen/resolution settings, and audio settings. Keyboard controls You can now remap the keyboard controls from the game menu. Remap to your heart’s content! Be careful when remapping the buttons for “Select” or the navigation controls - all changes are immediate. Settings From the settings menu you can toggle between fullscreen and windowed mode. The game automatically saves your windowed resolution as you drag the window, and always runs at display native resolution when you go fullscreen. From here you can also control your audio settings, adju…
- Hack 'n' Slash patch! - 31 May 2014
In-game menu There’s a new in-game menu that opens when you press on the Keyboard or on a 360 controller. It lets you adjust the (new!) user settings, and provides the single most requested feature: a way to quit from inside the game! System settings The game now automatically stores system settings. These include keyboard control mappings, fullscreen/resolution settings, and audio settings. Keyboard controls You can now remap the keyboard controls from the game menu. Remap to your heart’s content! Be careful when remapping the buttons for “Select” or the navigation controls - all changes are immediate. Settings From the settings menu you can toggle between fullscreen and windowed mode. The game automatically saves your windowed resolution as you drag the window, and always runs at display native resolution when you go fullscreen. From here you can also control your audio settings, adju…
- Now Available on Steam Early Access - Hack 'n' Slash - 6 May 2014
Hack 'n' Slash is Now Available on Steam Early Access! Hack ‘n’ Slash is a puzzle action game about hacking -- reprogram object properties, hijack global variables, hack creature behavior, and even rewrite the game’s code! The game is in Early Access so that you can help us improve it before it’s finished. And remember, the only way to win is not to play...by the rules!