- Daily Deal - MASSIVE CHALICE, 80% Off - 23 January 2016
Today's Deal: Save 80% on MASSIVE CHALICE !* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Monday at 10AM Pacific Time
- Daily Deal - MASSIVE CHALICE, 60% Off - 3 September 2015
Today's Deal: Save 60% on MASSIVE CHALICE !* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Saturday at 10AM Pacific Time
- Massive Chalice 1.04 Patch Notes - 25 June 2015
This is a small bugfix patch. Thanks to everyone who has been reporting bugs, sending save files as needed and minidumps as requested. Patch Notes: Bug Fixes: Fixed occasional crash when deploying with drunk hero who meets up with a wrinkler that turns their hair grey. Fixed Issue with Lapse knockback killing a hero with collision damage sometimes teleporting the hero's dead body. Fixed bug with the crop duster skill. Crop dusting chance now +100% :D Fixed another "one day at a time" bug from the "Complications" events that could cause the timeline to stop every day, years after the event. Fixed Trainees sometimes being kicked out of the Keep and becoming eligible for Standard assignment when previewing them on the regent selection screen. Misc localization translation fixes. More stuff: Added "GamepadEnabled" config launch flag. Add "-cfg GamepadEnabled=false" without the quotes to you…
- Massive Chalice 1.04 Patch Notes - 25 June 2015
This is a small bugfix patch. Thanks to everyone who has been reporting bugs, sending save files as needed and minidumps as requested. Patch Notes: Bug Fixes: Fixed occasional crash when deploying with drunk hero who meets up with a wrinkler that turns their hair grey. Fixed Issue with Lapse knockback killing a hero with collision damage sometimes teleporting the hero's dead body. Fixed bug with the crop duster skill. Crop dusting chance now +100% :D Fixed another "one day at a time" bug from the "Complications" events that could cause the timeline to stop every day, years after the event. Fixed Trainees sometimes being kicked out of the Keep and becoming eligible for Standard assignment when previewing them on the regent selection screen. Misc localization translation fixes. More stuff: Added "GamepadEnabled" config launch flag. Add "-cfg GamepadEnabled=false" without the quotes to you…
- Midweek Madness - MASSIVE CHALICE, 50% Off - 23 June 2015
Save 50% on MASSIVE CHALICE during this week's Midweek Madness*! MASSIVE CHALICE is a tactical strategy game set on an epic timeline from Double Fine Productions. As the Immortal Ruler of the Nation, you'll take command of its heroes, forge marriages to strengthen your Bloodlines, and battle a mysterious enemy known as the Cadence in a war lasting hundreds of years. *Offer ends Friday at 10AM Pacific Time
- MASSIVE CHALICE 1.01 Patch Notes - 16 June 2015
Patch 1.01 is now live! Thanks to everyone who helped us test it. List of Fixes Fixed issue with Wrinkler attacks against blinded, flarrowed, or drunk characters occasionally crashing the game after a loading a tactical battle save game. Fixed issue with “Complications” story event sometimes causing a crash 15-25 years later if the father became a scholar. Bulwarks will no longer adjust their shots to hit additional stealthed heroes behind their target. Visible heroes are fair game. Child Tendencies should cancel out correctly when paired with someone of opposite tendencies. Fix for a missing pit blocker in the Mangrove Keep map that could allow a Cradle death-spawned seed to be stuck and un-attackable by melee. Fix for PS4 and XB1 controller rumble timing when used on PC. Fix rare case where a partner could remarry but then be kicked out of new keep if a new regent was assigned to the…
- MASSIVE CHALICE 1.01 Patch Notes - 16 June 2015
Patch 1.01 is now live! Thanks to everyone who helped us test it. List of Fixes Fixed issue with Wrinkler attacks against blinded, flarrowed, or drunk characters occasionally crashing the game after a loading a tactical battle save game. Fixed issue with “Complications” story event sometimes causing a crash 15-25 years later if the father became a scholar. Bulwarks will no longer adjust their shots to hit additional stealthed heroes behind their target. Visible heroes are fair game. Child Tendencies should cancel out correctly when paired with someone of opposite tendencies. Fix for a missing pit blocker in the Mangrove Keep map that could allow a Cradle death-spawned seed to be stuck and un-attackable by melee. Fix for PS4 and XB1 controller rumble timing when used on PC. Fix rare case where a partner could remarry but then be kicked out of new keep if a new regent was assigned to the…
- Now Available on Steam - MASSIVE CHALICE, 20% off! - 1 June 2015
MASSIVE CHALICE is Now Available on Steam and is 20% off!* MASSIVE CHALICE is a tactical strategy game set on an epic timeline from Double Fine Productions. As the Immortal Ruler of the nation, you'll take command of its heroes, forge heroic marriages to strengthen your Bloodlines, and battle a mysterious enemy known as the Cadence in a 300 year war. *Offer ends June 8 at 10AM Pacific Time
- MASSIVE CHALICE Launch Date Announcement! - 14 May 2015
It’s been two years since we started on our quest for the MASSIVE CHALICE, and we’re excited to say that our journey is nearly at an end! After many months of designing, building, reading through our early access feedback, and playing the game for hours on end, we’re finally in lockdown. That means the team is in the final stages now; working purely on bug fixing, performance, and polishing things up, in between sending builds off to Microsoft for certification. Release date! With all that in mind then, we’re super happy to announce that MASSIVE CHALICE will be officially leaving early access and launching on June 1st, with the Xbox One version appearing around then too! What’s new for 1.0? Whilst we’ve got a lot of fixes and polish heading in your direction, version 1.0 won’t just be about making the game shinier, we’ve also got some final features to send your way too. After listening…
- MASSIVE CHALICE Launch Date Announcement! - 14 May 2015
It’s been two years since we started on our quest for the MASSIVE CHALICE, and we’re excited to say that our journey is nearly at an end! After many months of designing, building, reading through our early access feedback, and playing the game for hours on end, we’re finally in lockdown. That means the team is in the final stages now; working purely on bug fixing, performance, and polishing things up, in between sending builds off to Microsoft for certification. Release date! With all that in mind then, we’re super happy to announce that MASSIVE CHALICE will be officially leaving early access and launching on June 1st, with the Xbox One version appearing around then too! What’s new for 1.0? Whilst we’ve got a lot of fixes and polish heading in your direction, version 1.0 won’t just be about making the game shinier, we’ve also got some final features to send your way too. After listening…
- MASSIVE CHALICE Early Access Beta Patch 0.96a - 4 April 2015
We’re cranking towards the 1.0 version of MASSIVE CHALICE! We wanted to get a small hotfix patch out to fix up a Mac bug that was causing some people to crash on launch. We decided to roll in all of our current fixes too! Here’s the full patch notes for 0.96a! :D! MAC BUG FIX We’ve had an insidious bug on the Mac that’s been stopping people from launching the game. This should now be fixed! Let us know if you have any more problems! :D! CREDITS! The first pass of the Backer Credits are in! Check to see if we got your name right if you backed the game! Thanks! TWEAKS Character Rotation - Added the ability to grab a hero and spin them with the left mouse button in the Hero Info view. Chalice Lights at Research Screen - Added “Chalice Lights” when the Chalice talks during the first explanation of Research. Salt Stacks Lighting - Adjusted the lighting in the Salt Stacks climate so that shad…
- MASSIVE CHALICE Early Access Beta Patch 0.96a - 4 April 2015
We’re cranking towards the 1.0 version of MASSIVE CHALICE! We wanted to get a small hotfix patch out to fix up a Mac bug that was causing some people to crash on launch. We decided to roll in all of our current fixes too! Here’s the full patch notes for 0.96a! :D! MAC BUG FIX We’ve had an insidious bug on the Mac that’s been stopping people from launching the game. This should now be fixed! Let us know if you have any more problems! :D! CREDITS! The first pass of the Backer Credits are in! Check to see if we got your name right if you backed the game! Thanks! TWEAKS Character Rotation - Added the ability to grab a hero and spin them with the left mouse button in the Hero Info view. Chalice Lights at Research Screen - Added “Chalice Lights” when the Chalice talks during the first explanation of Research. Salt Stacks Lighting - Adjusted the lighting in the Salt Stacks climate so that shad…
- MASSIVE CHALICE Early Access Beta Patch 0.96 - 23 March 2015
http://www.massivechalice.com/assets/downloads/SteamMainCapsule_V0.96.png Hey guys! We've got another big patch lined up as we get closer to our 1.0 release! This patch has tons of new features and fixes, including new abilities and visuals for the Advanced Cadence, new Training buffs for all classes in the Research menu, and BABIES! :D! Check out the full patch notes over at our forum here: http://www.doublefine.com/forums/viewthread/16647/ Thanks for supporting the game in Early Access! We appreciate your feedback! :D!
- MASSIVE CHALICE Early Access Beta Patch 0.96 - 23 March 2015
http://www.massivechalice.com/assets/downloads/SteamMainCapsule_V0.96.png Hey guys! We've got another big patch lined up as we get closer to our 1.0 release! This patch has tons of new features and fixes, including new abilities and visuals for the Advanced Cadence, new Training buffs for all classes in the Research menu, and BABIES! :D! Check out the full patch notes over at our forum here: http://www.doublefine.com/forums/viewthread/16647/ Thanks for supporting the game in Early Access! We appreciate your feedback! :D!
- MASSIVE CHALICE Early Access Beta Patch 0.93 - 7 February 2015
http://www.massivechalice.com/assets/downloads/SteamMainCapsule_V0.93small.png We’ve got another big patch lined up for today! Our key focus has been on adding Difficulty Modes, IRON mode, a simple tactical tutorial to help new players at the beginning of the game, and some new features to make the Timeline a lot more useable on the Strategy layer! We’re getting close to the 1.0 release of MASSIVE CHALICE. Thanks for supporting the game in Early Access and thanks for your feedback! :D! http://www.doublefine.com/forums/viewthread/16445/
- MASSIVE CHALICE Early Access Beta Patch 0.93 - 7 February 2015
http://www.massivechalice.com/assets/downloads/SteamMainCapsule_V0.93small.png We’ve got another big patch lined up for today! Our key focus has been on adding Difficulty Modes, IRON mode, a simple tactical tutorial to help new players at the beginning of the game, and some new features to make the Timeline a lot more useable on the Strategy layer! We’re getting close to the 1.0 release of MASSIVE CHALICE. Thanks for supporting the game in Early Access and thanks for your feedback! :D! http://www.doublefine.com/forums/viewthread/16445/
- MASSIVE CHALICE Early Access Beta Patch 0.90 - 9 January 2015
http://www.massivechalice.com/assets/downloads/SteamMainCapsule_V0.9.jpg Hey everyone! We’re back! :D! Hopefully you had a great holiday break. We’ve got a huge patch lined up for you with the long-awaited Hybrid Classes! Thanks for helping us hammer out these new features and thanks for supporting MASSIVE CHALICE in Early Access! :D! HYBRID CLASSES Starting in this patch all heroes now have a Primary Class and a Secondary Class. Your initial batch of heroes are going to be what you’re used to. We call them Pure Classes - Caberjack, Alchemist, Hunter. For the sake of this new system, a Pure Class is a character that has the same Primary and Secondary Class. Hybrid Classes are created when you marry two heroes together that have different Primary Classes and then they have a kid or adopt. The Regent’s Primary Class becomes the baby hero’s Primary Class and the Partner’s Primary Class bec…
- MASSIVE CHALICE Early Access Beta Patch 0.90 - 9 January 2015
http://www.massivechalice.com/assets/downloads/SteamMainCapsule_V0.9.jpg Hey everyone! We’re back! :D! Hopefully you had a great holiday break. We’ve got a huge patch lined up for you with the long-awaited Hybrid Classes! Thanks for helping us hammer out these new features and thanks for supporting MASSIVE CHALICE in Early Access! :D! HYBRID CLASSES Starting in this patch all heroes now have a Primary Class and a Secondary Class. Your initial batch of heroes are going to be what you’re used to. We call them Pure Classes - Caberjack, Alchemist, Hunter. For the sake of this new system, a Pure Class is a character that has the same Primary and Secondary Class. Hybrid Classes are created when you marry two heroes together that have different Primary Classes and then they have a kid or adopt. The Regent’s Primary Class becomes the baby hero’s Primary Class and the Partner’s Primary Class bec…
- Early Access Beta Patch 0.86 - 26 November 2014
Hey guys! Thanks for all of the feedback that you’ve been providing! It’s really helping us hone the game as we continue to add features. For this update we’ve focused on several things. The most gameplay-impacting things are the reworks to the Caberjack and Alchemist Skill Trees, including two requested features - Caberjack Charge at level 2 and the split of the Alchemist’s Second Item (now at lvl 4) and Throw Items (now at lvl 6) so that you can get them both! Please note that these new trees will only be availble for NEW characters created after you've downloaded the patch. So if you load an old game you won't see these new trees on your current characters - you'll have to wait for your next generation! :D! We’ve also made some big adjustments to the amount of time that it takes to create buildings on the map. We’re trying to make tactical tech more attractive as opposed to just rush…
- Early Access Beta Patch 0.86 - 26 November 2014
Hey guys! Thanks for all of the feedback that you’ve been providing! It’s really helping us hone the game as we continue to add features. For this update we’ve focused on several things. The most gameplay-impacting things are the reworks to the Caberjack and Alchemist Skill Trees, including two requested features - Caberjack Charge at level 2 and the split of the Alchemist’s Second Item (now at lvl 4) and Throw Items (now at lvl 6) so that you can get them both! Please note that these new trees will only be availble for NEW characters created after you've downloaded the patch. So if you load an old game you won't see these new trees on your current characters - you'll have to wait for your next generation! :D! We’ve also made some big adjustments to the amount of time that it takes to create buildings on the map. We’re trying to make tactical tech more attractive as opposed to just rush…