- Update. Build 1476 - 17 August 2026
Fixes and improvements:Vampirism for the Vampire hero has been buffed.Minions of the Necromancer hero have been buffed.Increased the resurrection range for Angels.Fixed menu item localization when switching languages.Added a 3rd display mode: Fullscreen.Added missing localizations for character effects.Added a Steam launch check to ensure DLCs function properly.Fixed a bug where quest progress would get stuck.Fixed the castle position offset in Survival mode.Fixed an issue where Area of Effect abilities persisted after their duration expired.Improved defense tower positioning for bots in Sandbox mode.
- NEW DLC OUT NOW - 29 July 2026
Hello, Your Majesty! A huge content drop has just landed: the paid DLC Whispers from the Crypt arrives together with the free Ritual update. New faction, new mode, day-night cycle, and fresh maps – your kingdoms will never be the same. Free Ritual UpdateAdds a new game mode with bots – Ritual. All sides fight for control of the altar in the center of the map. The first player to complete 3 stages of the ritual at the altar wins.Day-night cycle has been added. Besides the visual effect, it can positively or negatively affect certain characters.Sandbox, Survival, and Ritual modes are now united in the Sandbox lobby.4 new maps have been added for Sandbox.DLC: Whispers from the CryptAdds a fully playable Undead faction with the following heroes:Zombie – a tough, stinking fighter who simply refuses to die.Necromancer – raises dead servants from fallen enemies. Allied heroes should also keep…
- Update. Build 1368 - 13 April 2026
This update focuses on bug fixes and improving overall gameplay stability.FixesFixed an issue where level completion results were not being recordedFixed a bug where heroes would not rest in tavernsFixed issues related to incorrect road constructionFixed enemy behavior where units could stray too far from their patrol points Progression & AchievementsFixed an issue preventing players from unlocking the “Alchemist”, “Blacksmith”, and “Scholar” achievementsFixed incorrect display of stars after completing a level Heroes & GuildsFixed a bug where heroes would become detached from guilds after loading a save Maps & ScenariosFixed a bug that allowed progressing through two parallel story branches on Map 13Fixed incorrect caravan pathing after loading a save on Map 13 Balance & MechanicsAdjusted tournament logic when multiple training camps are present UI & Visual FixesFixed peasant preview d…
- Major Update: Sandbox Mode, New Missions - 24 March 2026
Hello Kingdom Lords!A huge update has just dropped, bringing new story content, fresh hero abilities, balance changes, UI improvements and tons of fixes! What’s newCAMPAIGNTwo new missions were added, expanding the main campaign’s storyline.The final mission was reworked – you will now face King Lich head-on. The previous version of the final mission was moved to the bonus maps section.SANDBOX MODETwo new maps for 2 and 4 players were added.Battle against bot-controlled kingdoms.Flexible difficulty settings: from a walk in the park to a hardcore challenge. NEW HERO ABILITIESThief – evades enemy attention and avoids area-of-effect attacks.Ranger – heals their pet.Knight – gains a second wind at a critical moment and survives in battle.Mage – teleports himself or an ally off the battlefield.Barbarian – uses a battle horn that stuns surrounding enemies. BALANCEBuffed:Thief – increased dama…
- Update. Build 1218 - 22 January 2026
Fixed getting stuck in completing missions 1, 7, 10 and 13
- Update. Build 1215 - 21 January 2026
FixesFixed timer overflow for Protection and Fear flags.Fixed an issue where heroes who missed the tournament were stuck in the training camp until the next one started.Fixed an issue causing hero icons to duplicate in the tavern after resurrection.The save system for learned items in the forge and magic shop has been redesigned.Fixed severe undercalculation of points earned on map 14 due to building losses.Fixed a bug where resource gatherers spawned resources instead of harvesting them.Fixed a bug preventing placement of an attack flag on the enemy warriors' guild.Fixed a bug allowing passage through the ruins of a destroyed tower.Fixed an issue where building paths would show up during construction after loading.Fixed one of the issues causing the next level to remain locked after completing a level.Fixed a bug on map 3 where heroes couldn't reach the island and got stuck at the port…
- Cloud Saves Fixed - 8 January 2026
Hey everyone, we're happy to announce that the cloud saves issue is completely fixed. Your progress will now sync properly across all your devices.🚨 IMPORTANT: Correct Sync Instructions 🚨 To make sure your maximum progress is safely uploaded and preserved: 1. FIRST launch the game on the device with your most advanced progress.2. ONLY AFTER THAT launch the game on your other devices.This will prevent older saves from overwriting your latest progress
- Update. Build 1206 - 25 December 2025
FixesFixed a bug causing units to get stuck in placeFixed a bug where units could spawn in unreachable areasFixed a bug where research progress in shops would reset after loading if the shops were destroyed at the time of savingFixed a bug where saving during construction would display incorrect money amounts after loadingFixed a bug where units could attempt to attack protected towers in Mission 14Fixed a bug preventing units from reaching certain chestsFixed a bug causing building models to disappear after loadingFixed a bug where visible quests could be missing on Map 9Fixed a bug where a gap remained in place of destroyed towers on maps 13 and 14Fixed an issue preventing some quest triggers from activatingFixed an issue allowing free hero recruitment to squadsFixed issues causing squad overfills and incorrect tavern functionalityBalance and GameplayIncreased priority for low-level u…
- Mini Christmas Update - 20 December 2025
Merry Christmas, dear Kingdom Builders! 🎄👑✨It's the most wonderful time of the year, and we couldn't be more grateful for you all. Thank you from the depths of our hearts for joining us on this magical journey through 2025. From the playtests and demo, to launch, and every heroic adventure since.Your epic kingdoms, clever strategies, shared screenshots, thoughtful feedback, and boundless enthusiasm have made building Lessaria an absolute delight. You're truly the best community a dev team could wish for!Wishing you a warm, joyful Christmas surrounded by loved ones, delicious feasts, cozy firesides, and perhaps a quiet moment to watch your heroes (hopefully) defend the realm without too much chaos. May the new year bring you health, happiness, and endless inspiration for your next grand kingdom!And to sprinkle some extra holiday magic... our Christmas Update is live right now ❄️ This f…
- Major Update with Critical Fixes. Build 1199 - 19 December 2025
Hello everyone!You haven’t heard from us for a while, but we weren’t on vacation or resting after the release. We ran into an unexpected issue that introduced a lot of bugs into the game, and we’ve been dealing with it this whole time.In the previous patch, we released a new hero navigation system. It was meant to prevent heroes from getting stuck and to make their movement across the map more logical. We happily released the update - and a lot of things in the game broke.After that, we urgently jumped into fixing, changing, and repairing everything. All this time we were working on a new update, and honestly, it was painful to watch you encounter new bugs and errors in the game.But today - finally - we’re releasing a major patch. We’ve fixed the navigation system: it now works correctly and no longer creates new issues.On top of that, we’ve resolved many other problems. This is a fairl…
- Hotfix. Build 1111 - 4 December 2025
Updated the Unity version. Completely revamped the character navigation system. Characters should now calculate their paths more accurately resulting in improved game performance. Fixed a bug with quest items not spawning correctly on Map 5. Fixed an issue where the caravan would not save properly after upgrading a building.
- New Update. Final Mission Rework and Other Fixes - 12 November 2025
Hey everyone!Since the very first days we’ve been getting feedback, that the final mission was too difficult and frustrating. So, we reworked it. Here’s what we’ve done:* Removed the global ritual timer and added timers for the Lich King’s attack waves, so players can prepare and plan their actions.* Changed the mission flow and added more hints.* Rebalanced the undead waves.* Fixed unit behavior on the map.* Fixed the fog issue near the city gates.* Strengthening the port’s defenses now costs 500 gold.But besides the map changes, we also fixed several other issues you’ve encountered. Here’s the list of main fixes:* Fixed overflow of protection and fear flag timers.* Fixed an issue where heroes who missed the tournament stayed in the training camp until the next one.* Fixed a bug that caused duplicated hero icons in the tavern after resurrection.* Reworked the saving system for learned…
- Hotfix. Build 1068 - 10 November 2025
Hey everyone!We haven’t released anything for a week - we’ve been preparing this big patch. We gathered most of the known bugs and issues and tried our best to fix them - and it looks like we did it :) Jump back into the game check it out and if you still encounter any bugs - please send us your reports. We’ll fix everything.Below is the list of main changes but first - let’s talk about the big features we’re working on right now.Sandbox mode!Yes that’s right - the sandbox is coming. This will be a place where you can spend countless hours playing Lessaria under different conditions and with various types of enemies. We’re currently creating an AI system for the enemy that will also be able to build a base place hero flags and more.The sandbox will feature different maps a variety of enemy numbers and special settings so you can adjust the game to your liking.We can’t share the exact re…
- Halloween. Build 1061 - 29 October 2025
Hi everyone!We’re continuing to release patches - but today there’s also a little surprise: Halloween decorations! Jump into the game and see what’s changed. And if you’re not a fan of the holiday you can turn the decorations off :)Here’s what’s included in the update:Fixed a bug with population being incorrectly restored after destroying a Ballista TowerAdded a few seconds of invulnerability to heroes after resurrectionFixed a bug when assembling a squadFixed an issue with duplicate enemy wavesRedesigned the save/load menuFixed a bug that caused a hero to freeze if the game was saved while they were knocked downFixed a bug where enemy waves could spawn outside the mapFixed an issue that prevented placing a flag near the Forest Master’s IdolAdded a new effect when receiving a chest during Twitch votingFixed incorrect behavior of story characters after loadingFixed a bug that caused hero…
- Hotfix. Build 1057 - 27 October 2025
Hello, everyone!We managed to release the new hotfix on Sunday instead of Monday. So you can already try out the game with the new update. We are continuing to work, and there will be more patches this week. Thank you for your support!List of changes:Fixed game freezingFixed heroes going to the edge of the map and getting stuck thereFixed duplicating Twitch messagesFixed unlimited squad expansionFixed issue with not being able to hire heroes after their deathChanged the design of the save and load panelChanged the balance of the witch's hutFixed a bug that caused city animals to occupy the portal.Fixed the display of some heroes through semi-transparent fog.Changed the logic of hero training; now the presence in a squad does not prevent them from training.Fixed the auto-save function.We kindly ask that if your bugs have been fixed and you left a negative review, please change it to a po…
- Hotfix. Build 1054 - 26 October 2025
Fixed the completion of map 8
- First Updates and Future Plans - 25 October 2025
Hey everyone!The first patches are out – and we’re really happy they solved part of the problems (the healer on the news image is probably there because we’ve started healing the game). We’re already seeing many more comments saying the game can now be completed without errors.But we know there are still other bugs – and it’s Saturday – we’re working and preparing the next patch, which will be released on Monday.If you haven’t checked out the game or read the two full hotfix lists yet, here’s the main summary:Fixed a large number of bugs related to heroes getting stuck, construction issues, save/load problems, crashes, and many other unpleasant errors.Improved balance on several maps.Increased group size from 3 to 5.Fixed an issue where dead heroes still occupied a slot.Made the first UI improvements.Made the first improvements to the map.Improved hero behavior – they now die less often…
- Enemy waves – cool or lame? - 24 October 2025
Hey everyone!Today we released the second hotfix – another one is already in the works – and there are a few more planned. We’ll release them as soon as possible.In parallel with the hotfixes, we’re working on a development roadmap – what should be added to the game, what should be changed, and what should be improved. We wanted to release that plan today, but it’s still in progress.One of the key questions we’re discussing right now is whether we should rework certain mechanics. And one of them is – enemy waves.After release, some players started saying they don’t like this mechanic – it prevents them from just sitting back and enjoying the map.We originally added it to encourage players to complete missions faster, to keep things moving and avoid long idle sessions.But your feedback is very important to us. Maybe some of you actually like this mechanic – if so, why? Or maybe it just f…
- Hotfix. Build 1052 - 24 October 2025
Here is the list of what's new in this patch:The hero panel has been redesigned. Now all heroes are displayed without the need to scrollA mechanism has been created to restore broken saves when attempting to load themFixed a bug where heroes would get stuck at the portalThe number of squads has been increased to 5Fixes for saving progress on maps 5 6 7 and 8Fixed incorrect behavior of the “Delete” and “Load” buttons in the save/load menuFixed a bug where roads were sometimes not built after loadingFixed previews for some heroesFixed a bug where builders stopped workingFixed a bug where some units did not respond to being attackedFixed a bug where units did not leave the tavernFixed the behavior of heroes in a squad which caused them to converge at a single pointFixed the altar defense stage on map 5Fixed the merchant window on map 5Fixed population recovery after death (Note that the po…
- The players are displeased, Your Majesty… - 23 October 2025
A huge thank-you to everyone for your comments, kind words, and criticism — we read everything you write, everywhere you write it. To be honest, we’re saddened that the release didn’t go as smoothly as we hoped. Of course, we never wanted bugs, balance issues, or inaccuracies in the game. For the past 2.5 years, we’ve been living and breathing Lessaria — getting up every day to make this game. And we kept going because we received thousands of messages from players who thanked and supported us.Unfortunately, making a strategy game is a very complex process — especially one like Lessaria, an RTS with indirect control, where not everything is under your command. It’s not easy to get the balance perfect from the start or catch every bug. And sometimes, after working on a project for so long, your eyes just get too used to it.We tested the game endlessly ourselves (for those who say “the de…