- V0.9.1 - New interactions. - 23 July 2026
NEW:Drawer interactions have been added to The House.New interaction type: Acoustic Guitar. Currently only in The House.Replaced some throwables - The House.Added some extra details to The House.Added a setting: DISABLE INVENTORY SWITCH ANIMATIONS. Mostly disables item switch animations, still a slight one in-between items.MINOR:Added 2 new first names.Improved Kitchen Cabinet materials - The House.FIXES:Fixed an issue where glass on The Diner wasn't transparent.(possibly) fixed an issue where Toggle Crouch wouldn't save correctly. I couldn't recreate the issue, but I made a change to attempt a fix.V0.9.1.1:Fixed an issue where Incense couldn't be selected.It has now been 6 months since PHANTOM entered early access! Since then, the game has gotten:2 more maps.10 more ghost types.16 more upgrades, nearly 2x the launch amount (17)5 more items.Perk system.200+ changes, fixes, additions.The…
- V0.9.0 - The Exorcism Update. Out Now. - 10 July 2026
This is a pretty small update, but it brings in some important gameplay additions! NEW:Added in Exorcisms.Added 3 new items. Geiger Counter - To get radiation readings from the ghost. Incense - To exorcise the ghost. (Common Herb, Dragons Blood, and Myrrh) Candles - To Burn near the ghost to keep them in their room during the exorcism. 6 Upgrades, 2 for each new item.Added in "Daily Objectives" Every day you launch the game, It'll randomly choose 3 of 9 objectives for you to complete for a LVP reward.Added another Difficulty Modifier: Ghost Speed. Ranges from 0.5x to 3x.Added Sound detection to the Ghost when Hunting.Added Scripted UV to the outdoor sections of The Ghost Ship.Slightly reworked the inventory system. Should prevent items duplicating, disappearing, and turning on in the inventory.Reworked Hunting Ghost LoS. Should better detect the Player at wider angles.Added another Diff…
- Coming Soon: Exorcisms! - 23 June 2026
The new gameplay addition: Exorcisms, are up next! Along with it are 3 new items, 6 upgrades, and... daily challenges! New Items: Geiger Counter - To get radiation readings from the ghost. Incense - To exorcise the ghost. (Common Herb, Dragons Blood, and Myrrh) Candles - To Burn near the ghost to keep them in their room during the exorcism.Daily Objectives: Every day you launch the game, It'll randomly choose 3 of 9 objectives for you to complete that day for LVP.Exorcisms and Daily Objectives were both made from feedback I've received from you all, So thank you!
- V0.8.3 [New Difficulty Modifiers] - 3 June 2026
The Difficulty Modifier menu has a new layout.Added in 2 more Difficulty Modifier Toggles. - No minimum hunt stress. Ghosts can hunt at any time. - Investigator Manifestations. Ghosts can Manifest in any difficulty.Added a new HELP entry: Equipment > Store Equipment To show the usage of Store Bought equipment. Tweaked the look of Ghost Notes.
- V0.8.2 - Out Now [ New item, Fixes, Improvements ] - 2 June 2026
NEW:Hidden Item 2 has been added. (+2 upgrades)Added Level Up pop-ups for Level 5 & Level 15. If you're already past these levels, you'll still get the pop-ups once.Added General Notes to the Ghosts menu. You can write in a Note not related to any of the ghosts for things like general behavior, ghost room patterns, or anything else you can think of.MINOR:EMF Sources go away faster. (3s - 5s faster on average, depends on upgrades) To prevent too many EMF Sources from appearing via very active ghosts, or abilities.The Player model will now adjust it's location based on FOV. Making items more consistent on all FOV settings.The tablet is now closer to the screen, and has a slight parallax effect with the mouse. The tablet also now adjusts location depending on FOV.Shortened the Delay after switching items before the New item can be used. (0.55s > 0.2s)Shortened the Tablet opening animation…
- V0.8.1 - Tutorial Fixes - 2 May 2026
Fixed an issue where EMF and Spirit Box tutorials didn't function correctly.
- The Urban Update - Part 2, Out Now. [ Inventory Rework, New Map, and more ] - 2 May 2026
The Urban Update - Part 2 is here. Lots of new Additions, Fixes, & Improvements. Hope you enjoy the update!NEW:New medium map: The Movie Theater. 7 rooms, mostly 1 floor.Inventory rework. now uses slots instead of a set order. *Equipment Items have been reworked, and can now function when dropped.**Added in "Perks" At the start of an investigation, you'll be able to choose between 3 randomized perks. With both a Positive and Negative effect.***PLAYER upgrades are now split into 3 'categories' and went from 3 > 9 upgrades. STAMINA, MOVEMENT, and OTHER. If you purchased any of the original PLAYER upgrades, they will be refunded.2 New difficulty modifiers Toggles. Fail Loss: incorrect guesses remove 25% of Bonus XP Death Loss: dying removes 50% of Bonus XPAdded physics to the Watch Arm. Bringing the watch up is also quicker, and a bit more consistent too.New look to the settings menu, to b…
- Upcoming Update: V0.8.0 [ Map, Perks, Upgrades, Inventory rework ] - 11 April 2026
Here's a few of the things coming in V0.8.0 - The Urban Update - Part 2Inventory ReworkInstead of a set cycle/order of equipment items, there is now Inventory Slots.Items now function independently, and can function when dropped. for example you can place the UV light on counters/tables, or drop the EMF reader in the middle of a room.The inventory rework is done, but has a few minor bugs that still need to be fixed. The training area will need some reworks as well.New medium map: The Movie Theater.The map is ~80% complete design wise, and I haven't started on interactions yet. But here's an early look! (Balanced Settings, Lumen enabled)PerksAt the start of an investigation, you'll be able to choose 1 of 3 different perks. There are 15 Perks across 3 categories, they all have a Positive and Negative effect. You'll need to enable them in 'difficulty modifiers'Perks are actually Finished a…
- V0.7.0, The URBAN Update - Part 1 - Out Now [ New Map, New Ghosts, and more ] - 6 March 2026
The Urban Update, Part 1 is here!! Over 75 changes. a new map, ability, item, upgrades, ghost types, traits, and much more.NEW:New Small Map: The Police Station.10 New ghost types.Added 3 new ghost traits, Including Shy and Mischievous.Added a new Ability every ghost can use, but mischievous ghosts are far more likely.Added a Breaker System. The ghost and player can now control each room's breaker individually.New Purchasable Item: the Cross. When Placed: Reduces chance of roaming/room changes. When Held: Reduces ghost Chase speed in a hunt. Both effects only work if the ghost is nearby.2 new upgrades, all for the Cross. UPGRADE 1: Increased Placed Area of Effect UPGRADE 2: Increased Held Area of Effect + Further reduces Roaming chance.All new main menu & pause menu UI and SFX.Added DLSS and FSR support.You can now press E to quickly/easily open doors, without needing to click and drag.…
- Upcoming Update: V0.7.0 [New Map, New Item, New Ghosts] - 11 February 2026
There's no set release date for the update yet, But here's what you can expect with it! New Item: Cross. When Placed: Reduces chance of roaming/room changes. When Held: Reduces ghost Chase speed in a hunt, But makes the ghost hunt slightly longer. There are also 2 upgrades for it. UPGRADE 1: Increased Placed Area of Effect. UPGRADE 2: Increased Held Area of Effect + Further reduces Roaming chance. Since you can play with or without hunts, I wanted to make it useful for both modes. It's also in it's own, new category: DEFENSIVE. 10 New Ghost Types.New Small Map: The Police StationAnd that's all the Major Content for V0.7.0 - the Urban Update Part 1! I'll make a new post with the release date once it's ready! I'm aiming for a Late February to mid-March release.
- V0.6.6.4 - Out Now. - 29 January 2026
Hidden Item 1 will now start working quicker. For large maps, this should balance out well, but for small, it won't be until the around the time the ghost starts interacting.Balanced Wall Writing chances across all maps (note: still requires ghost to be 'willing to interact')Fixed an incorrect Wall Writing spawn on The Ghost Ship (lounge area) and The Arcade (Game Room)Fixed an issue where items could Stack with the "Auto Switch to picked up items" setting on.Increased chance of certain Light and TV interactions.Increased likelihood of Ghost Manifestations.Also. The game has been out for almost a Week now! And this is the 8th update so far.Honestly, this has been one of the most stressful weeks I've had in... a long, long time.Putting out something I've been working on for so long has been pretty stressful,But it's something I (really) hope will get better/less over time.I'm pretty happ…
- V0.6.6.3 - Out Now (UV & Inventory improvements) - 28 January 2026
The flashlight is now equipped in the Right Hand, meaning you can now use the smart watch at any time except when in the tablet, or camera.UV Prints are now a green-ish blue, instead of Purple. to help them stand out more.The UV Tripod now has a Brighter, more effective light.The smartwatch has gotten new, quicker animations, which complete in roughly half the time of the old ones. (1s to .5s for raising, and 0.6s to .25s for lowering)Here's a look at the new UV Color. in comparison
- V0.6.6.2 - Out Now. - 27 January 2026
Added 2 Ghost Manifestations* (non-hunt, Hunter Difficulty only)Added a Special Interaction to The School.You can now press X to go hands free.Fixed some potential Bugs and crashes with the equipment system.For the inventory system issues, I should've done more testing before release. (And I should've made sure i uploaded the correct build...)I'll be more careful with big changes like those in the future. I apologize if you experienced any crashes or bugs due to the changes.* - Manifestations were intended to be in the first Major update, but...here they are. The 2 added are fairly basic, but I do want to expand on them in the future. I'll probably end up Switching the side the flashlight is held, so you can use the watch with any item equipped. But otherwise,Assuming nothing else pops up, I'll start working on the first Major Update this week.
- V0.6.6.1 - Out Now - 26 January 2026
Replaced most Whisper sounds, with the new ones being more Distinct.Reworked the first Hidden Item. Still needs time to start working (~10s) but should be much more useful now, especially for large maps.Increased Default UV Brightness by ~10% (affects upgrades as well)Fixed an issue where the Flashlight and UV Light wouldn't appear in your inventory in the Safe House
- V0.6.6 Out Now (Changes & Fixes) - 26 January 2026
Added a Setting to default the Tablet to the Evidence Menu instead of Investigation. (In 'Main Menu & UI)Fixed an issue where scrolling down to change items wouldn't correctly change them, Sometimes resulting in the same item being equipped again.Favorite Item spawn timers are now linked to the ghost's Threat Level.Fixed an Ambience issue in The House.NOTE: An incorrect build was originally uploaded. Dropping all your items could cause a Crash, This should be fixed now, But if you still encounter it, please let me know.
- V0.6.5 - Out Now (Polish & Fixes) - 25 January 2026
NEW:Added a Toggle to automatically switch to items you pick up. (You can find it in Gameplay Settings)Added a Toggle Crouch setting. (In Control Settings)The UV Tripod will now spawn where you're looking instead of in front of you. You'll now need to look at the Ground for and press the Drop button for it to spawn/place.'Reset' buttons have been removed from 'Evidence' You can now just click again to deselect an evidence.You can now exit the tablet by pressing Tab more consistently. Unless you are entering/selecting something in the Side Investigation, in which case you'll need to click off of it.You can now exit the Pause Menu and Tablet by pressing Escape.Added a Heart Beat sound when the ghost is hunting. The Volume and Speed of it depends on the distance of the ghost.There is no longer a 'hands free mode' when switching items. Exiting the tablet will still put you in hands free mod…
- V0.6.4 Out Now (Fixes & Improvements) - 24 January 2026
Throwables can now only have one EMF Source, preventing them from 'Stacking'EMF Sources are now all a consistent size.Made EMF readings more likely to get Evidence from.Increased car door hit box size to cover the Entire door.Light Switch interactions are now slightly Less Likely.Light Switch interactions can now give EMF Readings.Fixed an issue where incorrectly guessing + completing the side investigation wouldn't give you the correct rewards.Added Preset UV Spawn Points to the Ghost Ship map. 6 on the Ship, and 2 on the Beach/Lounge Area.Potentially fixed an issue where you couldn't open the tablet after exiting it. (I was unable to recreate the issue on my end, But I added a fail-safe that should hopefully prevent it) And with the winter storm hitting the US tomorrow, I'm not really sure if I'll be losing power or anything like that. So if any other bugs pop up, I can't guarantee th…
- V0.6.3 Out Now (UI Adjustments, Bug fixes) - 23 January 2026
Fixed a bug that wouldn't allow you to leave investigations from the Car.Adjusted Text Size on the Main Menu, Pause Menu, & Settings menuMoved 'Adjust Gamma' to 'Graphics' instead of the main menu.Added Captions to the tutorial Parabolic Sounds.I also made a Content Form/poll for the game, you can check it out here.as for the UI, I do plan on making it adjustable by the Player, it's just there's a winter storm about to hit where i live, and I didn't know if I'd be able to make it on time (in case the power goes out, or something else happens)I apologize for the issues. I hope y'all are enjoying the game!
- PHANTOM Is out now! + Why I made the game - 22 January 2026
After over 2 and a half years of development, PHANTOM is finally here! (in early access... at least) If you're here to see content plans, or anything similar, check out the previous post.I don't have much to talk about, so, I figured go over the history of the game, and why I made it. May 2023I was really into ghost hunting games, But I kind of felt like they were losing what made me interested in them in the first place. Feeling more like Haunted Houses than Investigations. I had an idea for my own, but had zero game dev experience (Besides Dreams over on the PS4) And... I just downloaded UE5 and tried it out, and Very Slowly made progress over the next few months. The idea was a Mix of Murder investigation and Ghost Investigation, Finding an actual cause of death, potential Weapon, Victim Name, etc. While an interesting idea (and one I'd love to revisit) this was just too big for me t…
- TOMORROW. + CONTENT PLANS - 21 January 2026
PHANTOM is officially launching into early access tomorrow! 2:00PM CST // 12:00PM PST // 8:00PM GMT For anyone curious about how long it takes to unlock everything in the game currently, I'd assume 3H - 5H depending on how long it takes you to complete each investigation. For me currently, I have unlocked 14 of 17 upgrades, all Maps, and 2 of 3 Items in 2H 40M, With each investigation taking 10 - 20 mins on average, with doing a complete investigation. Depending on how experienced you are with ghost hunting games, I'd imagine your first few investigations could take up-to 30 minutes. As a reminder, the full release will have 9 more maps, at least 6 more items, and more upgrades. So it could take you a pretty long time to fully unlock everything by then. Figured I'd go over the update plans for the game. WILL THERE BE A ROADMAP? I don't plan on making a roadmap. I don't want to promise c…