SPSTEAMPULSELIVE ANALYTICS
Aether

Aether Steam news

ORYgames | Nov 14, 2023 | game

Released

0players observed · 6 October 2026 - 01:29:09 UTC

ActionAdventureIndieRPGEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score86% positive

Aether news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score86% positive
  • Total reviews22
  • Release dateNov 14, 2023
  • DeveloperORYgames
  • PublisherORYgames

Genres: Action, Adventure, Indie, RPG, Early Access

Company pages: Developer: ORYgamesPublisher: ORYgames

Top Steam chartsTop 100 gamesGame directorySteam Store page

Aether Steam news

Aether news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch 0.3.4 - Gameplay adjustments and audio tuning - 15 March 2025

    This is a small update enhancing playing experience, we've adjusted the camera zoom for a more action RPG feel, and enhanced sound effects to feel less repetitive.

  • Patch 0.3.3 - Visuals Enhancements and Gameplay Feedback - 28 June 2024

    In this update we focused on improving the games visuals and feedback to have a smoother gameplay experience. Changes: Updated color scheme to enhance vibrancy and improve differentiation between background and foreground elements. Improved visual effects feedback when picking up elements and interacting with objects. Implemented analog controller support for elemental leveling and scrolling through dialogues. Made adjustments to the controller scheme to align with PS controller controls for better clarity. Implemented performance enhancements for smoother gameplay experience. Balance Changes: Slightly buffed the Final Boss to better align with the difficulty level of the previous map.

  • Patch 0.3.2 - General Refinement - 6 April 2024

    Changes: Dash now features i-frames to enhance players' ability to dodge bullets. Elemental Skills now have unique cooldowns, allowing for seamless switching between elements without carrying over the cooldown. Bosses' health has been reduced, and their attack patterns have been adjusted to increase the frequency of their attacks. New shrines have been added to provide temporary buffs to the player. The camera has been slightly zoomed in to improve the visual experience. Various interactions now include added sound effects for enhanced immersion. We hope these changes will further enhance your gaming experience. Thank you for your continued support and feedback.

  • Patch 0.3.1 - Elemental Enhancement - 24 March 2024

    With this update, the leveling up system has been revamped to provide a unique experience in each run. In addition, new passives have been incorporated for each element, along with the introduction of dual elemental passives and elemental switching. Moreover, we have introduced monster elemental affinity and weaknesses, among other significant enhancements. Changes: The leveling up system has been reworked to be elemental restricted. New passives have been added for all elements and certain combinations of elements. The level restriction on skills has been removed. After unlocking 3 skills in an element, no further skills will be presented. Elemental monsters now exhibit resistance and vulnerability to specific elements, prompting strategic element selection. Players will now become temporarily invisible upon entering a new zone or using a portal to prevent immediate attacks. A new NPC,…

  • Elemental and Skills Enhancments - Patch 0.3.1 Preview - 16 March 2024

    Exciting Changes Coming in the Next Update In the upcoming update, we are introducing major changes aimed at addressing the current linear feel of leveling into an element and the lack of uniqueness in each element's playstyle. To enhance the gaming experience, the following changes will be implemented: Changes: Players will now choose a single element at the beginning of the game. Unlocking skills outside of the chosen element will no longer be possible. A second element can be unlocked during gameplay. Players will have the ability to switch between their two elements during combat. Each element will now provide access to three unique skills in addition to a basic skill. New passive skills will be introduced. Hybrid skills and passives will be available, requiring a specific combination of elements. Monsters will now have elemental affinities, resulting in varying levels of damage bas…

  • Patch 0.3.0 - Chapter 2 - 14 February 2024

    Changes Localization: You can now change to any of the following languages. (Español, Français, Deutsch, Português, Русский, 日本語, 简体中文, 한국인, Türkçe) Maps update: Maps now feel less empty and full of monsters. So use your abilities well and dismantle the horde. Enemies attacks are now better telegraphed Light system updated for the better. Loading screen added when changing scenes UI improvements over the board. Projectiles now have a speed decay to feel more realistic

  • Aether Chapter 2 - 11 February 2024

    A lot of changes has been going on behind the scene and are coming in a series of updates very soon. What to expect: First and foremost localization is finally here for the following languages (Español, Français, Deutsch, Português, Русский, 日本語, 简体中文, 한국인, Türkçe) The story of aether will start to unravel with a lot of side quests and new npcs that you'll meet in your adventure. The lighting system have been reworked, and looks much better now with a fantasy feel to the game. The map design has been altered to feel less empty and more exciting with each feeling like a unique biom hosting a special element. Monsters are now more abundant, so prepare for an intense fight. Attacks are now better telegraphed to help you deal with hord of monsters coming your way Future updates Some systems are still a work in progress and will need your feedback to tinker them to a more enjoyable gameplay…

  • Patch 0.2.8 - Ballance Changes - 24 December 2023

    The game felt a little too easy and unrewarding, so a little bit of tweaks were made. Now it should feel a little bit harder but fairer and more rewarding when making a strong build. Changes: Added a new UI over the health bar to easily track cooldowns during combat Monsters stats adjusted (ranged monsters are now slower) Ice,Lava,Boss Zones scales a bit more in term of health and damage Relic crit chance and damage lowered across the board. Good Luck :D

  • Patch 0.2.7 - MetaProgression & Difficulty Settings - 12 December 2023

    Changes: New meta progression system added (Meditation Circle) Difficulty selector removed and replaced with a new difficulty system Upon beating the game on a difficulty, you'll unlock the next difficulty. (Normal, Nightmare, Hell) Higher Difficulties increase Shard drop rate (Normal: x1, Nightmare: x2, Hell: x3) overall UI improvement (both visual and smoother navigation) Balance Changes: Monsters Health scaling in higher stages reduced Charged Upgrade nerfed (area size 20% -> 10%, cast speed -15% -> 20%) Multi-shot nerfed (damage -35% -> 50%)

  • Patch 0.2.6 - Feedback update (upgrades overhall, timer removal, and more) - 4 December 2023

    Changes: Skill upgrades revamped, upgrades are now more effective and diverse. Monsters no longer get stronger with time. Added a new rest area between zones where you can heal and get a reward depending on your performance. (will evolve it in later updates to contain npcs, shops, and new perks) Added a UI scale slider in graphic settings Enemy density lowered in desert and snow biome to scale more linearly. Adjusted fonts in the start screen and headings. Added biometric lights and effects to the tutorial and starting area.

  • Patch 0.2.5 - Quality of life improvements - 29 November 2023

    Changes: Camera Zoomed out slightly for better visibility during combat. Minimap UI added on the topleft without opening the map. Healthbar added over the player. Added New Window Resolutions that supports 21:9 and 32:9 screens. Added "game" tab to the settings menu to hide some of the new UI changes. Balance Changes: reduced health buff to enemies from 12% -> 10% per timer stack. Bug Fixes: Fixed a bug where some bats were not attacking.

  • Aether combines Risk of Rain 2 with Wizard of Legend - 28 November 2023

    What do you get when you combine the elemental combat system from Wizard of Legend, with the gameplay progression from Risk of Rain 2? The result is Aether. Read the full article here: https://www.gamingonlinux.com/2023/11/aether-combines-risk-of-rain-2-with-wizard-of-legend

  • Hotfix for patch 0.2.4 - 24 November 2023

    Bug Fix: fixed a bug where normal bats would no longer attack.

  • Patch 0.2.4 New Map Added (Lava Zone) - 24 November 2023

    Changes: Lava Zone Added as zone 4 (after ice zone) New Enemy type added: Fire Bat Elementals Spawned from higher shrines no longer spawn small elementals Higher shrine is now surrounded by elemental monsters Saber Attack is no longer interruptable. Bug Fixes: Fixed a bug where monsters spawned from shrines didn't get buffed correctly. health UI no longer display decimal points

  • Patch 0.2.3 - UI improvements and balance changes - 22 November 2023

    UI Changes: it's now easier to navigate the UI using the controller you can now scroll with the controller using the right analog (aim_up , aim_down) Balance Changes: Slightly buffed monster damage in later stages Bosses can no longer be knocked back Relic stats slightly lowered rare and above relics drop rate reduced in normal shrines and normal chests Final Boss no longer Moves around (making the fight less chaotic) Bug Fixes: Fixed a bug where you could duplicate skills

  • Patch 0.2.2.1 - Balance Changes - 19 November 2023

    Changes: Time buff reduced by half (monsters won't be as tanky or as punishing as time goes on) Relic stats slightly buffed over the board/ Greater Elemental lightning strike speed reduced.

  • Patch 0.2.2 [Relic Overhall] - 18 November 2023

    Changes: Cast Recovery stat removed and merged with cast speed (10% cast speed will now give 10% cast recovery as well) New Relics Added Relics changed to feel more impactful Relic icons changed Special effects are now described with more details Adjusted Relic drop rate (higher tier relics now drop more reliably from bosses and higher ranked maps) Enemy skills now have a purple outline to better distinct from players skills Bug Fixes: Fixed a bug where after a run the timer buff would still linked for the first two minutes of the new run Fixed a bug where if you instantly pick a skill after leveling up the leveling UI would disapear Fixed a bug where healing was less than what expected

  • Patch Notes 0.2.1 - 16 November 2023

    Changes: Adjusted Enemy Melee Attacks to be more predictable Adjusted some enemy projectiles Hit boxes. You can now exit meditation UIs (leveling,relic,skills) with the ui_cancel(O/B) command Changed lightning and wind element colors to be easier to distinguish from the background

  • Demo Patch Notes 0.1.1 - 12 October 2023

    Changes: Skills got buffed all over the board. Enemy Density increased

  • Aether - Steam Next Fest - Day 2 - 8 October 2023

    Aether - Steam Next Fest!! Join us this Wednsday, for an awesome livestream, where we explore the world of Aether together. Watch the developers of Aether run throught the game and tryout different elements to overcome the various bosses and challenges in the world.

Patch notes and updates

S.noRelease datePatch nameGID number
115 March 2025Patch 0.3.4 - Gameplay adjustments and audio tuning1794102528135445
228 June 2024Patch 0.3.3 - Visuals Enhancements and Gameplay Feedback5842939267313064769
36 April 2024Patch 0.3.2 - General Refinement5756237364316444042
424 March 2024Patch 0.3.1 - Elemental Enhancement5686430301729896408
514 February 2024Patch 0.3.0 - Chapter 25750603429273452358
624 December 2023Patch 0.2.8 - Ballance Changes5410576585141718208
712 December 2023Patch 0.2.7 - MetaProgression & Difficulty Settings5395938616813268968
84 December 2023Patch 0.2.6 - Feedback update (upgrades overhall, timer removal, and more)5395937983676445645
929 November 2023Patch 0.2.5 - Quality of life improvements5395937983658935540
1024 November 2023Hotfix for patch 0.2.45382426458981254178
1122 November 2023Patch 0.2.3 - UI improvements and balance changes5382426458973941482
1219 November 2023Patch 0.2.2.1 - Balance Changes6560117310275584425
1318 November 2023Patch 0.2.2 [Relic Overhall]6560117310272210211
1416 November 2023Patch Notes 0.2.16560117310264622111
1512 October 2023Demo Patch Notes 0.1.16438516944120093775

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