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Orebound

Orebound Steam news

Emberforge | Oct 24, 2024 | game

Released

34players observed · 6 October 2026 - 14:14:21 UTC

ActionAdventureCasualIndieMassively MultiplayerSteam Store

  • Latest observed players34 · 6 October 2026 - 14:14:21 UTC
  • SteamPulse tracked peak423
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score78% positive

Orebound news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players34 · 6 October 2026 - 14:14:21 UTC
  • SteamPulse tracked peak423
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score78% positive
  • Total reviews893
  • Release dateOct 24, 2024
  • DeveloperEmberforge
  • PublisherEmberforge

Genres: Action, Adventure, Casual, Indie, Massively Multiplayer

Company pages: Developer: EmberforgePublisher: Emberforge

Top Steam chartsTop 100 gamesGame directorySteam Store page

Orebound Steam news

Orebound news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 0.0.0.73t - 2 October 2026

    - Added new graphics for the UI for the kings quest board - Fixed wood wall corner having wrong destroy, the pivot has been changed so they will all be facing the "correct" way now. - Added missing footstep sound for "surface type 5" - Fixed reloading saves with customised characters having tools floating in hands.

  • Combat & QoL Additions - 1 October 2026

    Fellow Dwarves!Our latest update is now live, with a brief overview brought to us by our brand-new Community Manager, Nate. Please give him a warm welcome to the team! Combat UpdateWe continue to iterate and improve our combat system, and in this update we're adding combos and heavy strikes;Combos - Every weapon now has a three-weapon combo chain, which is executed by three left-clicks, allowing you to hack away at incoming baddies.Heavy Strike - In addition to combos, holding left-click will wind you up for a heavy strike, which does 150% of your weapon's damage at the cost of a little stamina.But that's not all. In our steps to try and make combat just that little bit more challenging, enemies now attempt to avoid your attacks, leaping back and planning their next action, whether flanking or looking for the next opening in your defences. Along with other updates to AI, this should lea…

  • Autosave Reactivate - 1 September 2026

    Fellow Dwarves, after a late night and early morning, we have found the issue to the autosave problem and put in a fix. Auto saves are about a 10th of a second on new games, with all the of the various cut outs that get done into the voxel world by the new poi system in the advanced caves and thus have been reactivated. We've also changed the prompt on the exit game (to citadel and to desktop) asking if you want to save, which will bring up the save game screen. Thank you for your patience, and we are continuing on with work on the next patch, but more details to be released later.

  • Autosave Disable - 31 August 2026

    Fellow dwarves, we hope you are well and are enjoying the new update. We have sadly found an issue with autosaves not properly saving edits to the voxel world and we have pushed an emergency patch to disable auto saves. We are looking into this solution now, as currently autosaves cause a large hitch when actually saving the world. When this is completed we will push out a patch soon, and then get back to what we were working on before. We apologise for this oversight and thank you for your continued support.

  • Cave and AI update! - 20 August 2026

    Caves and AI Update!Fellow Dwarves! Tonight we are setting a build live that we wanted to finish a little earlier this week but needed some fine tuning. We're happy to announce that the cave update is now live to all players. A new game start will generate multiple types of caves with new and interesting generations to break up just singular flat cave types. Caves now come in all sorts of variations with different rock types, stalactites and stalagmites! Some caves will have rock formations, some will have camp cut-outs. We've also added more interesting areas to discover. We're going to keep on building upon this over the next few months to create a thriving area underground. AI UpdateWe are aware that players are having issues with NPC's and AI. It's something we are putting as our next focus over the coming weeks as the #1 priority. In our efforts to make AI better in our generated w…

  • New cave types ready for testing! - 17 July 2026

    Greetings fellow dwarves!We are very excited to announce that we have made some extremely good progress on the new cave type formations and they are ready for testing on Thenextupdate branch! To play early add the following into game versions and betas on steam: Branch : Thenextupdate Password : updatenow321There will be five new types of caves that spawn in the world which will be:Ridges caves, with long and thin upward jutting's.Columns cave, with tall thick columns filling the caveFractures caves, great fractures create high peaks and low pathwaysSlanted fractures caves, similar to fractured caves yet with slanted formationsCluster caves, large jagged and flaky outcroppings fill the caverns.All caves now also have a uniqueness to the Stalactites (the protusions from the ceiling) per cave, ranging from smooth and soft, to clustered and spikey. Each cave will be different!Tunnels are a…

  • Dwarven Den 2- Anvil Update 5 News, Huge Changes To Caves & New Factory Content! - 10 July 2026

    Dwarven Den Preview 2!Fellow Dwarves! Grab a mug of ale, a good chunk of bread and cheese, and gather round for another announcement of the Dwarven Den! Where we bring news on the upcoming future of Orebound straight from the halls of our engineers! Road to Anvil Update 5Anvil Update 5 is going to be our biggest and most impressive yet, with major changes to the cave system, expanding the capabilities of Poi's, and a massive content release for factory/automation gameplay. With everything we want to do, we have decided to break up Anvil Update 5 and will be releasing some smaller updates when they are ready, rather than waiting for the big package update.So before we sink our teeth into the bigger details of Anvil Update 5, here is what we have decided to release as standalone smaller updates. Strap in and get ready for a host of dwarven content to come! The Mobility UpdateThe next sche…

  • World Improvements Update - 12 June 2026

    Hello everyone! We are happy to announce we are releasing a smaller follow-up update to Anvil Update 4!This update contains QoL improvements to the world of Orebound, giving more life to the world in the form of new Poi's, Greenspawn behaviour in camps, major optimization improvements and some new content! AI ImprovementsFollowing up from the combat improvements we made in Anvil Update 4, AI have had some work done to give them more life in the world. Greenspawn will now:Patrol around POI's that they spawn within, walking around their camps on the look out for any pesky dwarvesA smoothing algorithm has been applied for patrolling Greenspawn so their movement is more fluid.AI Spawning in camps will no longer spawn in the air Patrolling AI now has a lower angle of movement and will not attempt to walk vertically up tents or walls. New Poi'sThis will mark the first of many steps we are goi…

  • Anvil update 4 is here! - 24 April 2026

    Check out our previous post for more detail on the major points of the update, but here is some new content we are happy to announce is also releasing!Character customisationWe didn’t fully go into the character customiser in the last announcement but here it is in it’s full glory! You will be able to place the customiser as a building, and within it be able to change the type and colour of your hair, beard, moustache, eyes, eyebrows and skin!This is something we plan to expand on a lot to maximise your personalised dwarf!Featuring for now:7 Beard types4 moustache types2 eyebrow variations9 hair variations3 tattoo typesAll fully customisable in different combinations with a large pallet of colours which can also be used for player skin and eye colour.More improved UIWe are undertaking the long but very worthwhile task of redesigning and improving the UI across the game! Our newest impro…

  • Anvil Update 4 - 21 April 2026

    Welcome to Anvil update 4! Coming April 25th 2026This week we release the biggest content update in Orebound’s history! With tons of new factory and automation gameplay, much needed combat improvements, UI reworks, numerous QOL changes and character customization! We will be opening up the game to some testers immediately and will be opening the game to everyone on the next update branch likely tomorrow. If you're enjoying Orebound we'd really appreciate if you left a review to help us keep the game growing! We have listed the main awesome changes coming to the game below and will possibly add some others if we can in time for the 25th. Factory and automation As a core part of this update, we have expanded the depth of factory & automation gameplay within Orebound. Bringing in a full redesign of how steam power plays with new tiers of power generating machines and a host of 16 new items…

  • Orebound - Community Spotlight: Bard's Statue - 12 March 2026

    Greetings Fellow Dwarves,Today we are excited to share a fantastic build, created by the talented Bardin “Bard” Trollsmasher on Discord! Bard has created several fantastic builds over the past year, but we decided to show off one of their latest builds, The Statue!This is what the final result looked like, but Bard showed us the full process, from start to finish. We hope by sharing this build that it’ll help inspire new builds, and to also show off the creativity found in our Discord server! Part 1 - The WeaponBard already had a fantastic base to start with, with a lovely walkway and a stairway leading to the top. They carefully created a weapon to start the statue, choosing the right location so there is enough space to truly show off their creative skills. But something is missing… maybe a huge dwarf (ironic, we know) wielding the weapon could help? Part 2 - The BodyThe hardest part…

  • Orebound - Patch - 24 February 2026

    Greetings Fellow Dwarves,We have released another patch following the crashes and issues raised by our fantastic community yesterday. We’ve spent the past day testing and working on a patch so most players should not experience this issue going forward. This also applies to the bug where some players could not connect belts to inputs.If crashes or bugs do persist, however, please let us know so we can investigate it further!As always, thank you for your continued support!

  • Revert - 24 February 2026

    A bug was introduced with a game crash from the last patch, this has been reverted to the previous build while we look into the issue. We hope to have a new build up soon with a fix.

  • Orebound - Hotfixes! - 23 February 2026

    Greetings Fellow Dwarves, Today, we are releasing a small patch following the release of our latest update: The Refined Interface Update. This patch is currently available on TheNextUpdate branch and will be released publicly soon.Fixed a bug that made it so really small belts are invisibleFixed a bug where really small belts are even permissible under the specified minimum lengthFixed a bug with item bounds calculation that made it that items could flicker out of view in certain casesFixed Stairs of Deepseeker not being destroyed with the rest of the Deepseeker after being saved and loaded (Stairs already left should be destroyable, there might just be a lot of them in the same place so several need to be destroyed)As always, thank you for your continued support!

  • Orebound - The Refined Interface Update - 19 February 2026

    Greetings Fellow Dwarves, Today we have a small update for you to improve general UI in the game: The Refined Interface Update. New features in this smaller, but important update range from an entirely new Build Menu UI, to visual cues for belts and pipes.As teased in the Dwarven Den, we have made changes to the design of the Build Menu. As this menu is very frequently used while playing, we wanted to ensure that it not only functioned efficiently, but it also looked the part.After receiving feedback on our belts and pipes UI, we decided to improve the UI to have more cues to make placing and connecting belts and pipes together, making the build process smoother and easier. If you are unsure if everything is connected correctly, fear not, as there is a new visual cue (a tick or a cross, as seen in the third image) when you hover over belts and pipes at both ends to display if they are c…

  • Dwarven Den Preview - Enemy AI, Factory System Overhaul & Build Menu AI - 13 February 2026

    Greetings Fellow Dwarves, and welcome to the Dwarven Den! The Dwarven Den aims to show upcoming previews and sneak peaks at what you could expect to see in the world of Orebound. This time, we will be looking into plans for enemy AI and combat, a new factory system and new building menu UI! For AI, without going into lots of detail, development will be broken down into several stages, with stage 1 being the current stage. These stages help us focus on adjusting combat and enemy AI to make it more engaging and challenging.Stage 1: General combat AI involvement - While the orcs and goblins running up and smacking you in the face is very true to form, it’s not engaging and as most of you have pointed out, you can just back pedal and it’s fine. Since we use the dynamic surface plugin and we want to up the amount of AI that fight you, we’ve been coming up with solutions to make AI more dynam…

  • Orebound - New Year, New Tools Hotfix 0.0.0.69L - 28 January 2026

    Greetings Fellow Dwarves!Today, we have a small hotfix for you following our recent update: New Year, New Tools! This hotfix aims to fix certain issues that have been raised since the new update.If you want to suggest content for upcoming updates or want to meet like-minded dwarves, join our Discord server: https://discord.gg/wFhbjd9zZ5Fix for faulty saves that don't properly load up their POIS Fix for backpack reappearing in first person view when getting in and out of cannonAdditional protection against cannon breaking for client rotation after usageIron shovel description changeEquipable items now auto equip onto the hotbar and properly auto stack with proper notificationFixed an issue with not being able to complete the TNT questFixed an illusive bug where clients load a save while in a multiplayer game and issues occur afterwards as not being able to join or host a game or load a s…

  • Orebound Update - New Year, New Tools! - 26 January 2026

    Greetings Fellow Dwarves! We are excited to announce the first update of the year for Orebound. This update has a variety of changes ranging from new added content! New tiered shovels and felling axes with different capabilities, and fixes such as moving the build hammer out of the way when building. In addition we have a shiny new dwarf cannon!If you’ve been playing for a while, we would appreciate leaving a review on Steam! All reviews are super beneficial for us planning and developing the game further! The Dwarf Cannon!Fed up of walking everywhere? At the risk of your own health, you can now launch yourself using the new dwarf cannon. Although, we would personally recommend building a net to reduce the amount of broken bones! Several explosives can be used to fuel the cannon, with larger explosives sending the dwarf further. You can also place a net to stop your fall damage! New Too…

  • Orebound - Happy New Year! - 5 January 2026

    Greetings Fellow Dwarves! Happy New Year! We hope you have been able to spend valuable time with your clan and have some cheeky seasonal mead. Before we start we now have over 50,000 Dwarves and less than 1000 reviews. We’d really appreciate it if you’d consider leaving us a review! It really helps keep the game alive! We’ve had a phenomenal festive season welcoming over 5,000 new Dwarves to the world of Orebound, to a very positive reception too. In fact, 3,000 Dwarves this weekend alone! These numbers are some of the highest we’ve seen since launch, and our recent updates seem to be making a huge difference for our fellow Dwarves enjoyment. We cannot thank each and every single one of you for your support, whether you were here from launch or just recently joined us. Without your support, we wouldn’t be able to regularly update and improve Orebound. We really appreciate all of the fee…

  • Orebound - Festive Fixes - 15 December 2025

    Greetings fellow dwarves, We have a minor update for you today to address more bug fixes, and to spread a little festive cheer: The Festive Fixes! Explore the Citadel to see how the dwarves are celebrating the festive season. NewAdded Christmas Decorations to the CitadelBug FixesFixed Splitter using experimental meshFixed Stair Railings not lining up when using Rune Line modeRemoved static belt being left in WorldNew game now starts at 8amWant to start a dwarvern clan to diggy hole or want inspiration for your next factory? Join like-minded dwarves over on our Discord server: https://discord.gg/rD6cXwgppkAs always, thank you for your continued support!

Patch notes and updates

S.noRelease datePatch nameGID number
12 October 20260.0.0.73t1845383656387321
21 September 2026Autosave Reactivate1842212951313349
331 August 2026Autosave Disable1842212951311433
424 February 2026Orebound - Patch1825093633198226
524 February 2026Revert1825093633196956
623 February 2026Orebound - Hotfixes!1825093633194736
728 January 2026Orebound - New Year, New Tools Hotfix 0.0.0.69L1823191198600655
815 December 2025Orebound - Festive Fixes1818752592133578
912 December 2025New factory building tools and more fixes!1818752592128383
104 December 2025Orebound - More Hotfixes!1818118366173590
1128 November 2025Orebound - Hotfixes1817483467040049
1226 November 2025Fixes for last weeks update as well as 4 core CPU test1817483467034282
1321 November 2025Anvil Update 3 - Hotfixes1816849002014788
1425 September 2025The World and Gameplay Update: Hotfixes!1811772772249755
1515 August 2025Hotfixes & Visual Improvements1808061939374029
167 July 20250.0.0.66o1803527891867874
1725 June 2025Crash fix1803527891489274
1820 June 2025Multiplayer Update Live now!1802893906767902
1912 June 2025The Next Update Branch - Experimental Multiplayer Update1802354289568349
208 April 2025Hotfix 0.0.0.64c1795917897482163

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